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Let's Make Patch Notes

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Forum » General Discussion » Let's Make Patch Notes 74 posts - page 5 of 8
Permalink | Quote | +Rep by HiFromBuddha » January 29, 2014 7:36am | Report
I just want a quality of life change to Cupid, and this change may be a really big change on him, but I would rather his Lovestruck is only consumed when at 10 stacks.

This means that unless Cupid is at 10 stacks, no added bonus will be applied to his abilities. This will also mean that using an ability will not consume the stacks unless at 10 stacks.

This is definitely a buff. This allows Cupid to be more free about casting his abilities as opposed to waiting for 10 stacks before casting any of his abilities. This is primarily an early game buff though, but I feel like it is a good change as we can shift over some of his early game damage over to some utility, so he does not feel too awful early game. This is still a slight late game buff as well.

While that is the main change, here are my full Cupid patch notes, personally.
Lovestruck
-Now only consumes stacks at 10 stacks.
- Lovestruck bonus damage and healing per stack changed to 1/1.5/2/2.5/3% from 3%
- Heart Bomb and Fields Of Love stun duration changed to 0.5/0.75/1/1,25/1.5s from 1s

The change in consumed stacks is elaborated above. The stun duration change, which increases at the levels you can level your ultimate, is to reduce his abusiveness early game, but buff his utility late game. Personally, I feel like Cupid should go down the utility/support carry that Neith has, so buffing the stun late game enforces this. The change to damage is also to reduce his early game abusiveness. Of course, this won;t kill Cupid as the stacks now only consume at 10 stacks, meaning a 10% damage increase, which is definitely a respectable amount that early.
Heart Bomb
-Damage changed to 60/85/110/135/160 (+100/105/110/115/120% of your BONUS physical damage) from 50/80/110/140/170 (+100% of your physical power).
-Slow changed to 10/15/20/25/30% from 20% at all ranks.

I increased the early game damage for the sheer fact that it now scales of bonus attack damage, meaning early game, you essentially are just dealing the base damage of the ability. Of course, once again, to remove the abusiveness of Cupid. The scaling is up at later levels as, after all, it's bonus damage and it's Cupid's late game that is lacking. The increase is to keep the damage on par as it is now. The slow increase is, once again, to give him more late game utility, but the reduced early game means basic attacks are easier to dodge.
Share The Love
-Heal changed to 20/35/50/65/80 (+60% of total physical power) from 30/50/70/90/110 (+25% of physical power).
-Mana heal removed.
-Mana cost reduced to 40/45/50/55/60 from 60/65/70/75/80.

The base heal was changed in order for him to not be able to sustain as well after trading with the enemy, but the physical power was increased significantly to make it much more relevant late game. The mana heal was removed in order for duo lane Cupid to actually be restricted by mana, but the mana cost was reduced so the mana problems aren't all too horrible.
Flutter
-Attack speed bonus increased to 20/30/40/50/60% from 10/15/20/25/30%

From my knowledge, the most popular Cupid skill order right now is 4>1>2>3. By simply increasing the attack speed buff, those that choose to max this over Share The Love will feel really good as it offers a much better trading potential. While this does allow you to be more aggressive, it offers more counterplay as those that max this second won't be as sustained, and since Share The Love is nerfed as well as having better contributions, maxing this second becomes more appealing. Also, remember that attack speed isn;t too useful early, but gets a huge power-spike mid-late game, when damage is built.
Fields Of Love
-Mesmerise changed to 2/2.25/2.5/2.75/3s from 2.5s at all levels.
-Slow reduced to 25% from 35%

Once again, very straight forward. Increase his late game utility, lower his early game abusiveness. The slow decrease is so people can actually get out of it, but a well placed Cupid ult is rewarded much more as the cc duration is increased.
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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 7:36am | Report
Jordenito wrote:

posedion Tidal Surge reowrk.

Poseidon sends a wave in front of him, doing damage and knocking up enemies.
The wave starts at 50% damage and increases its width, damage and speed as it travels forwards, up to 2x (damage, width & speed).

Let's make it actually possible to hit enemies with the wave when they are not in front of your face.

Excellent, synergizes well with his long-range kit. What is the max width? (Currently, it's five feet.)

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Permalink | Quote | +Rep by RazeMage » January 29, 2014 7:44am | Report
As a hunter main here's is my idea

Anhur : He is in an okay area right now. Though he got a huge amount of CC, executing it is very hard. But a bit nerf might be good.

Impale : Cooldown increased to 14s
Disperse : Cooldown increased to 16s


Ah Muzen Cab : He got a stable early-late game. But his passive is almost useless

Bees! : Change damage to 5 (+10% physical power) as TRUE damage



Apollo : Super fine right now, might be one of the most balanced god


Artemis : Her early game is pretty bad and it's hard to reach her late beastiness and might sometimes not worth it.

Transgressors Fate : Gain vision again
Vengeful Assault : Reduce the attack speed to 20/30/40/50/60%
Now basic attack when this is activated reduce enemies health by 0.5/1/1.5/2/2.5% of their max health (min 50/100/150/200/250). Duration of this is 6s.
Suppress The Insolent : Now applies on-hit effect.


Cupid : After some thinking, i think he actually got the worst early game, it is almost impossible to poke with him.

Lovestruck : Now gain stack even if basic attack didn't hit
Heartbomb : Changed
Now it hits an enemy and instantly explodes dealing 50/80/110/140/170 (100% physical power). When lovestruck is activated, the hearth above them is bigger and redder. Now to apply a stun , you need to basic attack them and only deals 40/70/100/130/160 (+20% physical power).
Share The Love : Now summoned in a line instead spread around.
Now increase 4/8/12/16/20% attack speed each heart gained (only for cupid)
Flutter : Remove attack speed buff
Now silence enemy for 1s and can pass through gods.


Neith : She is strong but bad at 1vs1

Spirit Arrow : Reduce the root duration to 1.2s all ranks
Unravel : Healing reduced to 15/30/45/60/75 (+12% physical power)
Attack speed debuff increased to 40%
Backflip : Slow decreased to 5/10/15/20/25%
Slow duration is changed to 3s all ranks


Xbalanque : His ult is just weird and he really need to be snowball to be useful enough

Dead of Night : Now max 25 stacks. Each stack increase physical power by 2 and each kill gain 2 stacks while each assist gain 1 stack.
Darkest of Nights : Now silence all enemies at the end of duration (moving or not) for 1.5s

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 7:51am | Report
HiFromBuddha, as much as I agree with your changes, I think they a bit too...radical.

I do like your direction of making Cupid more utility-oriented like Neith, but I think Cupid's powerful early game is something unique to him right now, and I don't really feel comfortable with it being removed (or near removed.)

I do think we could implement some of your changes, but keep some of Cupid's early strength.

Your change to his passive involves restraining Cupid's damage, but my suggested change is kind of, well, completely opposite of yours. My change: It now works like unchained runes and has five stacks max, but increases damage and healing by 5% per stack. This makes a max increase of 25%, which I think is a good balance between the tad too strong 30% and the underpowered 20%. It also makes it easier to gain stuns multiple times in teamfights, increasing his utility in a more roundabout way than yours.

I think changing his Heart Bomb's base damage to 80/145/210/275/340 (I doubled the numbers for simplicity's sake) would solve his early game power issues by lowering his level 1-3 strength. I would also prefer keeping the old 100% total physical power contributions, to preserve the early game thing. Also the one second stun, due to my proposed change to his passive.

Your Share The Love change: I have no problems with this.

Flutter change: I don't know what to think of this, as I don't know any Cupid who actually uses his dash for the steroid.

Field of Love: I'm mostly fine with this, and it doesn't really seem that different. The exception is the reduced slow, I think it will make his ult too easy to escape from.

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Permalink | Quote | +Rep by RazeMage » January 29, 2014 7:59am | Report
I NEVER thought why cupid could have a good early game

1. Hard to poke
His 1 couldn't pass minion so it is safe for the enemy to stay behind minions.

2. Meh clearing speed
Cupid 1 can only deal either to the archer or melee and the splash damage is bad

3. Healing burns mana
His heal just burst too much mana, unlike neith that could also use it for poking as well.

4 no good steroid
His steroid is just bad. If he used it, a gank could easily kileed him

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 8:01am | Report
RazeMage wrote:

As a hunter main here's is my idea

Anhur : He is in an okay area right now. Though he got a huge amount of CC, executing it is very hard. But a bit nerf might be good.

Impale : Cooldown increased to 14s
Disperse : Cooldown increased to 16s

I don't think skill floor should be a factor in balance, but...I think Anhur could survive that nerf.


RazeMage wrote:
Ah Muzen Cab : He got a stable early-late game. But his passive is almost useless

Bees! : Change damage to 5 (+10% physical power) as TRUE damage

30 + 60% physical power as true damage? NO OH GAWD PLEASE NO!



RazeMage wrote:
Apollo : Super fine right now, might be one of the most balanced god


Artemis : Her early game is pretty bad and it's hard to reach her late beastiness and might sometimes not worth it.

Transgressors Fate : Gain vision again
Vengeful Assault : Reduce the attack speed to 20/30/40/50/60%
Now basic attack when this is activated reduce enemies health by 0.5/1/1.5/2/2.5% of their max health (min 50/100/150/200/250). Duration of this is 6s.
Suppress The Insolent : Now applies on-hit effect.

Ah, now she's a Kog'Maw? I dislike this change purely because Win's Sais are already incredibly overpowered and this on top of that would be BROKEN, with a Capital B-R-O-K-E-N.


RazeMage wrote:
Cupid : After some thinking, i think he actually got the worst early game, it is almost impossible to poke with him.

Lovestruck : Now gain stack even if basic attack didn't hit
Heartbomb : Changed
Now it hits an enemy and instantly explodes dealing 50/80/110/140/170 (100% physical power). When lovestruck is activated, the hearth above them is bigger and redder. Now to apply a stun , you need to basic attack them and only deals 40/70/100/130/160 (+20% physical power).
Share The Love : Now summoned in a line instead spread around.
Now increase 4/8/12/16/20% attack speed each heart gained (only for cupid)
Flutter : Remove attack speed buff
Now silence enemy for 1s and can pass through gods.

Interesting utility. But I'm unconfortable with your Lovestruck changes, I don't want him to be running around with a 20% damage increase almost all the time.

His new Heart Bomb seems kind of underpowered in general, to be honest.

I do like the dash change though.


RazeMage wrote:
Neith : She is strong but bad at 1vs1

Spirit Arrow : Reduce the root duration to 1.2s all ranks
Unravel : Healing reduced to 15/30/45/60/75 (+12% physical power)
Attack speed debuff increased to 40%
Backflip : Slow decreased to 5/10/15/20/25%
Slow duration is changed to 3s all ranks

I disagree with most of your changes, I think her CC is integral, and making her a stronger duelist would remove her most defining trait - having more utility over dueling ability.


RazeMage wrote:
Xbalanque : His ult is just weird and he really need to be snowball to be useful enough

Dead of Night : Now max 25 stacks. Each stack increase physical power by 2 and each kill gain 2 stacks while each assist gain 1 stack.
Darkest of Nights : Now silence all enemies at the end of duration (moving or not) for 1.5s

I disagree with all of these purely because I think he is well balanced as is. As for the ultimate change, I would rather not have a global (but weaker) Storm Call.

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 8:04am | Report
RazeMage wrote:

I NEVER thought why cupid could have a good early game

1. Hard to poke
His 1 couldn't pass minion so it is safe for the enemy to stay behind minions.

2. Meh clearing speed
Cupid 1 can only deal either to the archer or melee and the splash damage is bad

3. Healing burns mana
His heal just burst too much mana, unlike neith that could also use it for poking as well.

4 no good steroid
His steroid is just bad. If he used it, a gank could easily kileed him

An aggressive Cupid is a nightmare to deal with.

1: His 1 may not pass minions, but it is still fairly easy to hit with, and you can purposely hit a weak minion to instantly detonate it. Not to mention it's an AoE stun in 20 feet, larger than Suppress The Insolent's radius.

2: Well, he may have a meh clear speed, but its not terribad like Artemis'

3: His heal also recovers mana, something Neith cannot do, not to mention it can heal your tank, arguably making it more useful. At rank one, it actually gives Cupid more mana if all hearts are taken.

4: Well, yeah. That's part of the reason why his LATE game is bad, but not his early game. You don't see Art use Vengeful Assault often or Xbal use Branching Bola, right?

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Permalink | Quote | +Rep by HiFromBuddha » January 29, 2014 8:07am | Report
Subzero008 wrote:

Flutter change: I don't know what to think of this, as I don't know any Cupid who actually uses his dash for the steroid.


Note: Whenever I say 'max', assume I mean max it second.

I know, which is why I buffed it so much that it can not be ignored. As of right now, Cupid's trading is good early game, but a bit too safe. By increasing the attack speed steroid, we might see some Cupid's actually initiating with Flutter now as opposed to saving it for an easy escape. It encourages a high-risk, high-reward playstyle that is now more effective thanks to this change. I mean, you can still max Share The Love if you really want to for the sustain, but those that want to max flutter for the extra aggression and higher potential for trading can actually do so.

Subzero008 wrote:

Field of Love: I'm mostly fine with this, and it doesn't really seem that different. The exception is the reduced slow, I think it will make his ult too easy to escape from.


I changed the slow because I feel like it's too easy to place a good Fields Of Love. With a 2.5s mesmerise, this is fine, but it could be devastating with a 3s one. This change will make it so a perfectly placed Fields Of Love will give a much greater reward. I mean, I want it so that if you can get an enemy dead center, they'll still get mesmerised no matter what. Maybe 25% is a bit low for that. The other changes I thought of are bumping up the slow by a **** ton, but removing the cripple, but I didn't opt for this one as some gods will be completely and utterly ****ed with no way to counter it other than Combat Blink, and the other option was to actually reduce the delay so it explodes faster, and decreasing the slow to about 20%.

Of course, I didn't opt for this because I really don't know what the current delay is, so it would be hard for me to judge.
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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 8:20am | Report
I believe the delay is 3 seconds, just like Heart Bomb. Thoughts?

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Permalink | Quote | +Rep by RazeMage » January 29, 2014 8:20am | Report
I think I might reduce the physical scaling a bit lower.

The artemis was supposed to be more vayne instead kog maw but i's impossible to hit the same target 3 times. And seriously it's not that OP. Vayne max health damage per 3 hit is 8% + base and it is TRUE damage.

I forgot cupid got that damage bonus. I willbthink about it more later. Heart bomb is a buff to utility but nerf to damage. Now you can poke easier with his 1.

Neith received more nerf than buff. It's only 10% attack speed reduction.

I did that to xbal because his passive encourage toxicity of "I should always get that kill". And I think I could make the silence only if they are 70 around him

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