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The OP 3

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Forum » General Discussion » The OP 3 41 posts - page 2 of 5
Permalink | Quote | +Rep by Dark Jaw » October 14, 2013 3:47am | Report
I agree about Hercules. He is tanky as ****, and can some good damage. He can like one shoot squishies with his ult if his health is below 30%.

On Freya, it's just her damage that's too high. Her only true escape mechanism is Valkyrie's Discretion.


And I'm surprised no one brought Chronos to the table. He is not like Zeus, that is very AA reliant, but his abilities does a ****ton of damage, as well as his AAs. Not mentioning the speed. I know, ''shut him down before lvl 5'', but the junglers never gank pre-lvl 5. And if they do, they die.

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Permalink | Quote | +Rep by Sirsir94 » October 14, 2013 5:39am | Report
Chronos is relatively hard to use. The 3 discussed are idiot proof as possible and still do so much damage. And if this thread were the op 4 agni would be the 4th.

I would only nerf Hul-I mean, Hercs 3 to 80% or 90% of damage dealt. 50% and you would have to make the initial heal much better to make it worth an ability slot. By 'certain conditions' I assume you mean against other things? that would be nice, a repositioner and a CC should be separate. (And where is ICEN? Thought he would be all over this like cake on a fat girl...)

Neith its really just laning against her in conquest that gets me, get rid of the heal and some of the CC, maybe even her backflip giving her a weave. Without that it is a lot more situational.

Freya, as a Freya main, I agree on everything except her Ult. It is an ULTIMATE, damage should be absurd. Like so many people above, start with Poseidon and Agni and then it MIGHT be an issue.
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Permalink | Quote | +Rep by dacoqrs » October 14, 2013 6:07am | Report
Agree with everything here except Vamana. He isn't that good. Build him bruiser, he dies easily. Build tank, his damage output is horrid.
Thanks to Ferrum for making the sig pic! He's beast af people.
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Permalink | Quote | +Rep by Adamemnon » October 14, 2013 7:19am | Report
Freya:
The only thing that annoys me about her is the ultimate, it's pretty cheap, though I've recently had good success dodging 1-3 of the hits by running under them (with a non leaper/no aegis, with one or both i'ts not a problem at all).

Hercules:
I really don't understand how you all have such trouble killing Herc, it's kind of funny.

He CANNOT run into 5 people and survive lol. If that has ever happened either you're really bad, which I doubt, or he's fed and as such should be OP as all gods are when fed.

I started playing Tyr in solo lane recently to mix things up after playing Herc so much and I was able to kill the enemy solo Herc 1v1, so I guess that was some kind of miracle? Since he's invincible right? Oh wait, he isn't, at all.

If the Herc is on equal level, 1-2 people can Easily kill him, sorry to burst your bubbles but you couldn't be more wrong.

Oh and his ultimate is quite literally the most interruptable ever, if you actually played him you'd know how not OP he is. I've had his ultimate interrupted by CC 3x in a row once and died before I could even get it out, not only that but his 1 is; equally susceptible and loses out to other CC moves, prominently to Tyrs 1, is bad range, his only escape move, easy to dodge.

Also wasn't this said recently in another thread, where it was decided it was pointless to argue about personal opinion on who's OP and not? Why's this here again?

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Permalink | Quote | +Rep by All4Games » October 14, 2013 7:26am | Report
Adamemnon wrote:

I really don't understand how you all have such trouble killing Herc, it's kind of funny.

He CANNOT run into 5 people and survive lol. If that has ever happened either you're really bad, which I doubt, or he's fed and as such should be OP as all gods are when fed.

I started playing Tyr in solo lane recently to mix things up after playing Herc so much and I was able to kill the enemy solo Herc 1v1, so I guess that was some kind of miracle? Since he's invincible right? Oh wait, he isn't, at all.

If the Herc is on equal level, 1-2 people can Easily kill him, sorry to burst your bubbles but you couldn't be more wrong.

Also wasn't this said recently in another thread, where it was decided it was pointless to argue about personal opinion on who's OP and not? Why's this here again?

no he can't surrvive 5 people but it will take them 1 minute to kill him and that is way to long.

he can howerver surrvive a 3v1 and kill 1 or 2 persons that is why he is OP. he heals for way to much. when his 3 is fully leveled you will not kill him ever.
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Permalink | Quote | +Rep by Adamemnon » October 14, 2013 7:49am | Report
All4Games wrote:


no he can't surrvive 5 people but it will take them 1 minute to kill him and that is way to long.

he can howerver surrvive a 3v1 and kill 1 or 2 persons that is why he is OP. he heals for way to much. when his 3 is fully leveled you will not kill him ever.


No, sorry but that's just plain wrong, the amount of over exaggeration here is more OP than his healing.

In the rare case that he survives a burst from 5 players, it will take 10 whole seconds for him to gain back some health, that is a long time in any competitive game, so I find it impossible to believe that 5 gods couldn't finish him off let alone not just outright kill him before he even gets a chance to heal up, how bad are these people?!

He doesn't have crazy base protections or HP, he's as/more killable than tanks and you will have seen many examples of a Loki or Baka etc. melting a tank in seconds, that can happen to Herc as much as anyone. He's just as susceptible to stuns and other CC as anyone else and this stops him even starting his 3 up which makes it useless in a mass burst scenario if not used right away.

The only way he could ever survive a prolonged 1v3 (assuming around even level and skill) is if he's built full tank, and in that scenario no, he won't be killing 1-2 people cause he will do zero damage.

It's literally no worse than having to kill Chronos twice every 90-50s, if anything that's more difficult because he's ridiculously fast.

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Permalink | Quote | +Rep by All4Games » October 14, 2013 7:54am | Report
Adamemnon wrote:



No, sorry but that's just plain wrong, the amount of over exaggeration here is more OP than his healing.

In the rare case that he survives a burst from 5 players, it will take 10 whole seconds for him to gain back some health, that is a long time in any competitive game, so I find it impossible to believe that 5 gods couldn't finish him off let alone not just outright kill him before he even gets a chance to heal up, how bad are these people?!

The only way he could ever survive a prolonged 1v3 (assuming around even level and skill) is if he's built full tank, and in that scenario no, he won't be killing 1-2 people cause he will do zero damage.

It's literally no worse than having to kill Chronos twice every 90-50s, if anything that's more difficult because he's ridiculously fast.

then you haven't met a real herc. go play against ICEN a bit he will teach you the whole thing.
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Permalink | Quote | +Rep by Adamemnon » October 14, 2013 7:57am | Report
All4Games wrote:


then you haven't met a real herc. go play against ICEN a bit he will teach you the whole thing.


Herc is my main, I know what a real Herc is, ICEN will only agree with me on this.
And no offence to ICEN, but before you refer me to him, my stats are better than his - average K/D with Herc is 9.6/2.1.

Don't get me wrong, Herc is a beast and can survive a lot with his healing, but what annoys me is when people wrongly assume/exaggerate it's a god mode and or a free survival for any situation.

What you and others have to remember is this must be taken at an equal standing point, if the Herc is fed and or over leveled, then yes, he will survive a 1v3 maybe even a 1v5. But is that his fault? All gods are OP as **** when fed, everyone knows that.

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Permalink | Quote | +Rep by Talenhiem » October 14, 2013 8:01am | Report
My Opinionized Nerfs for Aforementioned Gods:

Freya:
Add a cooldown to her 2, nerf her 2's damage a bit, and buff the damage on her 1. This should make players focus more on the melee aspect - basically, converting the ranged damage to physical damage, with the ranged damage only a situational. This should make her more easily countered.

Hercules:
Make his healing-back on his 3 lower than 100% at max, revert his 1, make the rock animation on his 2 longer, make his ultimate unaffected be his passive. Nerfing his ultimate's damage, nerfing his 3's ******ed healing, nerfing his 2-1 combo. Should be effective in lowering him to "Good" and not "OP".

Neith:
Reduce damage on her 1, reduce damage and healing drastically on her 2, remove the damage and shorten the length slightly on her 3, nerf the damage considerably and double the stun at least on her ulti. Should keep her from being OP, while making her 2 more for the attack speed reduction than anything else, and giving her ulti a different use than KS'ing all the mid's kills. (This is coming from an avid Egyptian God player...)

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Permalink | Quote | +Rep by Adamemnon » October 14, 2013 8:25am | Report
Talenhiem wrote:

My Opinionized Nerfs for Aforementioned Gods:

Freya:
Add a cooldown to her 2, nerf her 2's damage a bit, and buff the damage on her 1. This should make players focus more on the melee aspect - basically, converting the ranged damage to physical damage, with the ranged damage only a situational. This should make her more easily countered.

Hercules:
Make his healing-back on his 3 lower than 100% at max, revert his 1, make the rock animation on his 2 longer, make his ultimate unaffected be his passive. Nerfing his ultimate's damage, nerfing his 3's ******ed healing, nerfing his 2-1 combo. Should be effective in lowering him to "Good" and not "OP".

Neith:
Reduce damage on her 1, reduce damage and healing drastically on her 2, remove the damage and shorten the length slightly on her 3, nerf the damage considerably and double the stun at least on her ulti. Should keep her from being OP, while making her 2 more for the attack speed reduction than anything else, and giving her ulti a different use than KS'ing all the mid's kills. (This is coming from an avid Egyptian God player...)


Freya is so easily countered already though, her danger is from 1+2 burst right? So that's a 5s window of pain with 11s CD, a few things can shut that down or allow a relatively easy escape;

Aegis- lasts up to 3s with additional reduced damage afterwards = next to no damage taken

Leap/dash- of any sort will either get you far enough away to not be hit at all or dodge a lot of the hits and leave you in an advantageous position to retaliate (she's super squishy so why not)

Combat Blink- pretty much the same as above and when used in combination with a leap/dash she'd have no chance of getting to you

CC- she's not immune to any form of CC during this, so you can escape or shut her down with the crowd control of your choice

Adamemnon



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