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Forum » God & Item Ideas » Community idea initiative! 115 posts - page 3 of 12

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Permalink | Quote | +Rep by RazeMage » July 7, 2013 5:50am | Report
HiFromBuddha wrote:

I'll make a start on the Bastet rework. So tell me, what are the problems with Bastet's kit? The most blatantly obvious one is her useless passive, so I reckon that should be the first thing to be changed.


Her ulti is pretty great early game but TOO WEAK LATE GAME

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Permalink | Quote | +Rep by HiFromBuddha » July 7, 2013 6:13am | Report
RazeMage wrote:



Her ulti is pretty great early game but TOO WEAK LATE GAME


Also really unreliable.
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Permalink | Quote | +Rep by VultokoFredrik » July 7, 2013 6:23am | Report
Ability ideas for Ah Ciliz:

1: Sacrafice: He immobilizes himself for 5 seconds when targeting an allied god. Every 0,5 seconds he transfers 20/40/60/80/100 health and mana from himself to the target. He cannot fall below 20/40/60/80/100 hp himself but can run out of mana. If he runs out of mana he continues to transfer health, and the ability will automatically cancel if he drops down to 20/40/60/80/100 hp. The sacrifice also cancels if the targeted ally moves too far away. Ah Ciliz can not use basic attacks while sacraficing but can still use abilities.

2: Willing to Live: Ah Ciliz shoots out a projectile. If it hits an allied god it marks the target. The marked target cannot fall below 1 hp for 5 seconds.

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Permalink | Quote | +Rep by FaTaLiTyFiReFly » July 7, 2013 6:35am | Report

Ability ideas for Ah Ciliz:

1: Sacrafice: He immobilizes himself for 5 seconds when targeting an allied god. Every 0,5 seconds he transfers 20/40/60/80/100 health and mana from himself to the target. He cannot fall below 20/40/60/80/100 hp himself but can run out of mana. If he runs out of mana he continues to transfer health, and the ability will automatically cancel if he drops down to 20/40/60/80/100 hp. The sacrifice also cancels if the targeted ally moves too far away. Ah Ciliz can not use basic attacks while sacraficing but can still use abilities.

2: Willing to Live: Ah Ciliz shoots out a projectile. If it hits an allied god it marks the target. The marked target cannot fall below 1 hp for 5 seconds.


Comments? Just noticed this before I went to sleep
why does wukong look so much different now?

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Permalink | Quote | +Rep by HiFromBuddha » July 7, 2013 7:30am | Report

Ability ideas for Ah Ciliz:

1: Sacrafice: He immobilizes himself for 5 seconds when targeting an allied god. Every 0,5 seconds he transfers 20/40/60/80/100 health and mana from himself to the target. He cannot fall below 20/40/60/80/100 hp himself but can run out of mana. If he runs out of mana he continues to transfer health, and the ability will automatically cancel if he drops down to 20/40/60/80/100 hp. The sacrifice also cancels if the targeted ally moves too far away. Ah Ciliz can not use basic attacks while sacraficing but can still use abilities.

2: Willing to Live: Ah Ciliz shoots out a projectile. If it hits an allied god it marks the target. The marked target cannot fall below 1 hp for 5 seconds.


Not bad, not bad at all. The only problem I have with them, besides the numbers, is how they don't tie into the 'eclipse' theme, they just have a general Mayan theme. Maybe we'll incorporate it in some way. I'm going to bed soon though, so I'll tweka them later.
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Permalink | Quote | +Rep by M4XiiMUS » July 7, 2013 11:12am | Report
Also for Bastet, her 3 is horrible.

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Permalink | Quote | +Rep by M4XiiMUS » July 7, 2013 11:14am | Report
Actually for my idea with the table block, should abilities and basics tracks pass through it and deal less damage, and you can walk through it, or should it be a wall that only abilities and basic attacks can pass through?

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Permalink | Quote | +Rep by HiFromBuddha » July 7, 2013 7:01pm | Report
M4XiiMUS wrote:

Actually for my idea with the table block, should abilities and basics tracks pass through it and deal less damage, and you can walk through it, or should it be a wall that only abilities and basic attacks can pass through?


How about a wall that reduces the damage of all abilities and attacks that land on the other side. This will keep the support theme.
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Permalink | Quote | +Rep by FaTaLiTyFiReFly » July 7, 2013 7:22pm | Report
HiFromBuddha wrote:



How about a wall that reduces the damage of all abilities and attacks that land on the other side. This will keep the support theme.



As I said before I definitely wont go auto attacking yimirs frost wall ESPECIALLY if I know it will hurt me.

Maybe he can throw the table on an allied god? Then it shields them, for support theme
why does wukong look so much different now?

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Permalink | Quote | +Rep by FaTaLiTyFiReFly » July 7, 2013 7:29pm | Report
1: Painly orders: Ah Ciliz uses a ritual he had learned from his master , the sun , He shoots out a ray of sun, if it hits an ally it links to them and starts transferring Ah Ciliz's life essence(Health&Mana) Ah Ciliz can transfer until his energy runs out. If he dies from the ability he respawns 50% faster than he would have since his master blesses his return.
If his rays hit an enemy it drains 5% of their health and mana over a duration of 5s
Cooldown: 20s (Ability only goes on cooldown if it hits an enemy or misses almost like Aphrodite's
Cost: 10/20/30/40/50 mana per/sec (Transferred to ally)
10/20/30/40/50 health per/sec (Transferred to ally)



2:In Darkness is light: Ah Ciliz fires a ray of darkness, if it hits an ally the ally is covered in darkness. When the ally's health reaches 1 it cannot lower but 50% of the damage he absorbs goes to Ah Ciliz.
Duration: 5s
Cost: 100/120/140/160/170
Cooldown: 25s
why does wukong look so much different now?

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