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Forum » God & Item Ideas » Community idea initiative! 115 posts - page 4 of 12

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Permalink | Quote | +Rep by M4XiiMUS » July 7, 2013 9:45pm | Report
Those are some snazzy abilities.

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Permalink | Quote | +Rep by HiFromBuddha » July 8, 2013 2:55am | Report




As I said before I definitely wont go auto attacking yimirs frost wall ESPECIALLY if I know it will hurt me.

Maybe he can throw the table on an allied god? Then it shields them, for support theme


Your team could use the placement of the wall in many unique ways, such as standing behind it to mitigate poke, or use it to take less damage from an Anubis ultimate. The threat of the enemy taking damage will stoop them from using their abilities. It doesn't necessarily have to be a main source of damage out put.

If the enemy isn't basic-attacking or using abilities through the wall, then isn't the wall doing it's job? If your allies stand behind it, and the enemy doesn't want to attack it, then wouldn't you say this ability is working as intended?
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Permalink | Quote | +Rep by HiFromBuddha » July 8, 2013 3:53am | Report

1: Painly orders: Ah Ciliz uses a ritual he had learned from his master , the sun , He shoots out a ray of sun, if it hits an ally it links to them and starts transferring Ah Ciliz's life essence(Health&Mana) Ah Ciliz can transfer until his energy runs out. If he dies from the ability he respawns 50% faster than he would have since his master blesses his return.
If his rays hit an enemy it drains 5% of their health and mana over a duration of 5s
Cooldown: 20s (Ability only goes on cooldown if it hits an enemy or misses almost like Aphrodite's
Cost: 10/20/30/40/50 mana per/sec (Transferred to ally)
10/20/30/40/50 health per/sec (Transferred to ally)



2:In Darkness is light: Ah Ciliz fires a ray of darkness, if it hits an ally the ally is covered in darkness. When the ally's health reaches 1 it cannot lower but 50% of the damage he absorbs goes to Ah Ciliz.
Duration: 5s
Cost: 100/120/140/160/170
Cooldown: 25s


Quoted:

1: Painly orders: Ah Ciliz uses a ritual he had learned from his master, the sun. Ah Ciliz summons the sun to shine upon him, charging him up. After 1 second of channeling, he sacrifices his own life energy to the sun, increasing the area that the sun shines. Allies standing within the sun's rays receive the same amount of health that Ah Ciliz sacrificed instantly, while enemies take the same amount as damage.
Cost: 7/8/9/10/11% of Current health.
Cooldown: 12s


2:In Darkness is light: Ah Ciliz fires a ray of darkness, if it hits an ally the ally is covered in darkness. When the ally's health reaches 1 it cannot lower but 50% of the damage he absorbs goes to Ah Ciliz.
Duration: 2/2.5/3/3.5/4s
Cost: 100/120/140/160/170
Cooldown: 25s


Elaboration on changes.
Painly Orders: I changed this to make it more of a fun ability to use. The old ability encouraged passive gameplay, as all that would be happening is Ah Ciliz continuously healing his ally. This change can actually now encourages Ah Ciliz players to use this to make clutch plays. It also makes Ah Ciliz more of a tanky support, as opposed to a mage support that most supports prefer going to. I also wanted to keep the orginal 'sacrifice for an ally' feel that the ability had. Also, being able to sustain mana is an incredibly unfair and unfun mechanic to play against, so I simply removed it.

In Darkness is Light: This ability didn't scale at all with level, so I just made the duration go up with level. I also lowered the duration, as I felt 5 seconds was a bit too long for a normal ability.
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Permalink | Quote | +Rep by FaTaLiTyFiReFly » July 8, 2013 4:18am | Report
Updated according to above ^
why does wukong look so much different now?

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Permalink | Quote | +Rep by HiFromBuddha » July 8, 2013 6:52am | Report
Also, I forgot to mention that Ah Ciliz isn't healed by the sun.

Now, onto the last part, the passive. Considering how much health he loses by having to heal his allies, I think a passive that involves some sort of health regen would be nice.
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Permalink | Quote | +Rep by loopyman » July 8, 2013 7:16am | Report
for the passive you could have it so every 100 sec there is an eclipse ah cliz heals himself for a percentage of his missing health

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Permalink | Quote | +Rep by M4XiiMUS » July 8, 2013 7:54am | Report
What about ever time he uses his ult his HP5 is increased? This could stack to X times, or it could last a duration idk.

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Permalink | Quote | +Rep by HiFromBuddha » July 8, 2013 6:41pm | Report
M4XiiMUS wrote:

What about ever time he uses his ult his HP5 is increased? This could stack to X times, or it could last a duration idk.


Any passive that could be added on to an ability isn't a good passive.
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Permalink | Quote | +Rep by M4XiiMUS » July 8, 2013 6:50pm | Report
Ok I have an idea for his passive and to add on to his ultimate. What if every time he uses his ultimate it switches between night and day, at night enemies have minimap vision reduced, and during the day allies have there minimap vision increased. For his passive, during the night he gains magical power and during the day he gains protections? Things could be changed but the main idea here is the fact of night and day.

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Permalink | Quote | +Rep by HiFromBuddha » July 8, 2013 6:52pm | Report
M4XiiMUS wrote:

Ok I have an idea for his passive and to add on to his ultimate. What if every time he uses his ultimate it switches between night and day, at night enemies have minimap vision reduced, and during the day allies have there minimap vision increased. For his passive, during the night he gains magical power and during the day he gains protections? Things could be changed but the main idea here is the fact of night and day.


Definitely interesting. But in regards to actually programming this, I don't feel like Hi-Rez would actually want to create night and day for the sake of one god...
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