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Ah Puch Dead and Banging (arena and other modes)

1 1 23,790
by BigBullyMarine updated December 20, 2017

Smite God: Ah Puch

Build Guide Discussion 23 More Guides
Choose a Build: Dead and Banging (arena)
Dead and Banging (arena) Dead And Banging (conquest/joust/siege/Clash) For those who want Speed(all modes)
Tap Mouse over an item or ability icon for detailed info

Ah Puch Build

Starting Item

Build Item Fortified Staff Fortified Staff

Essential

Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Tahuti Rod of Tahuti

Pen

Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation
Build Item Obsidian Shard Obsidian Shard

movement

Build Item Shoes of Focus Shoes of Focus
Build Item Shoes of the Magi Shoes of the Magi

CDR

Build Item Chronos' Pendant Chronos' Pendant

Situational

Build Item Bancroft's Talon Bancroft's Talon
Build Item Soul Reaver Soul Reaver
Build Item Divine Ruin Divine Ruin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Book of Thoth Book of Thoth

Example of Full build

Build Item Gem of Isolation Gem of Isolation
Build Item Book of Thoth Book of Thoth
Build Item Rod of Tahuti Rod of Tahuti
Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of the Magus Spear of the Magus
Build Item Spear of Desolation Spear of Desolation

Starting item (long games)

Build Item Soul Stone Soul Stone
Build Item Fortified Staff Fortified Staff
Build Item Mana Potion Mana Potion

Relics

Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Phantom Veil Phantom Veil

Alternate Arena Build

Build Item Gem of Isolation Gem of Isolation
Build Item Spear of Desolation Spear of Desolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of the Magus Spear of the Magus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard

Ah Puch's Skill Order

Undead Surge

1 X Y
Undead Surge
1 4 5 18 19

Corpse Explosion

2 A B
Corpse Explosion
2 7 8 10 11

Fleeting Breath

3 B A
Fleeting Breath
3 12 14 15 16

Empty the Crypts

4 Y X
Empty the Crypts
6 9 13 17 20
Undead Surge
1 4 5 18 19

Undead Surge

1 X
Ah Puch raises two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have their healing received lowered by 40% for 5s. The corpses collapse after exploding, remaining behind.

Ability Type: Line, Slow, Damage
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 60
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Corpse Explosion
2 7 8 10 11

Corpse Explosion

2 A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Circle, Damage
Initial Damage: 60 / 70 / 80 / 90 / 100 (+30% of your Magical Power)
Damage Per Corpse: 55 / 80 / 105 / 130 / 155 (+25% of your Magical Power)
Range: 55
Radius/Corpse Radius: 20/25
Cost: 60
Cooldown: 8s
Fleeting Breath
3 12 14 15 16

Fleeting Breath

3 B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Circle, Stun, Damage
Damage Per Tick: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power)
Additional Damage: 50 / 100 / 150 / 200 / 250 (+40% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Empty the Crypts
6 9 13 17 20

Empty the Crypts

4 Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward, damaging enemies and reducing their Healing and Damage Dealt.

Ability Type: Area, Damage
Damage Per Wraith: 50 / 60 / 70 / 80 / 90 (+15% of your Magical Power)
Duration: 6s
Damage Reduction: 3% per Stack
Healing Reduction: 20% per Stack
Max Stacks: 3
Range: 75
Cost: 100
Cooldown: 90s

Introduction

Hey Ya'll,

I am new to making guides so please forgive any coding error.

That being said any comments are welcome unless your a troll...

In regards to this build I am a highly aggressive player so I prefer to go with a lot of pen as it lets me cut through enemies quick as a hot knife through butter. This build has the ability to be great for support as well as a Huge Killer or in some cases kill stealer.


lets get this bad boy started..


Ah Puch is power house if played correctly, he is an extremely easy god to play however its all in the rotation and speed and build. Going through as follows I will cover a few different items that are viable and the situations in which they may benefit you.

This build has been tried and tested across all game modes and it wrecks.

Diamond Ah Puch

Pros / Cons

Pros

    Insane burst
    Can heal himself (by eating his corpses)
    Can CC healers via his 3rd ability
    Can go toe to toe with most gods late game

Cons

    Squishy as all get out
    Mana *****
    Hard Boxing early game

Quick Item Note

In arena as great as Book of Thoth is, due to the fast paced nature of the game it would not be a requirement, i will occasionally not get this item and instead go with a more pen item

the Alternate Arena build gives huge damage potential via the penetration +35 pure pen, then you get the -50 magical protection debuff via the passive on Spear of the Magus and then you get an addition 33% penetration via Obsidian Shard for example.

Odin with 150 Magical Protection
Obsidian Shard drops it to 100.5
Spear of the Magus+ Spear of Desolation drops it to 65.5
Spear of the Magus passive -50 magical protection drops it to 15.5

Items

Fortified Scepter

Fortified Scepter is the first 2 portions of your Gem of Isolation and would be the first Item you would want to build to give you that early game damage boost.


Gem of Isolation is going to be your bread and butter for killing people, this is due to its nasty little passive of a 25% slow. Now as nice as that dirty lil passive is, dont underestimate the +90 MP and the benefits from +250 health and +10% CCR


Book of Thoth is a monster when it comes to the stacks and pretty much essential in every build for Ah Puch. You get +100 MP, +125 Mana, and +15 MP5.. and once you have your 75 stacks add 750 Mana and when you get full build you also get 3% of your mana back as MP........BANG BANG.


Rod of Tahuti is an absolute must for a mage to start with you get +125 MP and then you get the passive of +25% MP.. now its also great for Ah Puch due to him being a mana ***** and you get +30MP5


Chronos' Pendant is a great Item due to the increase of your CDR (+20%) which means you are going to be banging em faster and that health is droppin. no the 80 MP makes you hit stronger, the +25 MP5 Allows you to hit Longer, and that passive+ the 20% cdr gets you hitting faster.


Spear of the Magus is a phenomenal piece for Ah Puch due to his ability which causes a Damage of Time. You get +50 MP which a lot of folks think is pretty weak however when you add that with +15 Magic Pen and the passive with allows you to drop their Magic Protection by up to 50 (assuming you hit all 3 spells from your main combo which we will cover later) will have you cutting them down in seconds if not killing them out right in 1 combo.

Your 6th Item will be situational and will depend on the enemy Team



Spear of Desolation is a nice piece due to the MP it gives you as well as the cdr and the pen. If you see you are up against a team with a lot of Protection throw this in for the added pen.


Obsidian Shard is a monster because it gives you that +33% pen towards your target. remember even with no armor there is a base Magic Protection that each player has now this little beauty drops 33% off of that so for instance if you have someone @ 100 magic Prot. when you hit them with this they now only have 67


Shoes of Focus are a viable alternative to Spear of Desolation if you see that you are having a hard time getting away from the enemies, I consider this a viable substitution for he fact that you still get the +10% cdr.


Shoes of the Magi Very similar to the Spear of Desolation if you see that you are running into an enemy team with high protection but your still struggling to get away throw these bad boys on and now your Pen base is at 30 so food for thought.


Bancroft's Talon is a great choice if you want a little extra power and some more survive ability.


Divine Ruin is the go to item if you have an annoying healer this could apply to the ever aggravating Aphrodite or the Infuriating Anubis due to the fact that it gives them -40% healing

If you decide you want to stand a bit more Toe to Toe



Breastplate of Valor gives that great little CDR and some Physical protection for the ever annoying Assassins who will undoubtedly come after you. the great part is that it gives also gives +10 MP due to your Book of Thoth


Genji's Guard is a great choice if you have an aggravating mage such as Ao Kuang or Raijin as its going to give you +70 Magic Prot, +40 MP5, +150 health and +10% cdr

Skills



Passive
Ah Puch is closely attuned with the dead and may exhume corpses at his will. When walking over a decaying corpse, Ah Puch lowers the cooldown of Undead Surge and Corpse Explosion by 2s, restores 5% of his max Health and 3% of his max Mana.

Corpses are destroyed after 2 enemy basic attacks.

Ability Type: Buff
Max Corpses: 6
Corpse Lifetime: 45s


Undead Surge
Key Bind: 1 or X
Ah Puch raises up to two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. The corpses collapse after exploding remaining behind.

Ability Type: Projectile
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Corpses Dropped: 1 / 1 / 2 / 2 / 2
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s

Corpse Explosion

Key Bind: 2 or A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Ground Target
Damage (Initial): 60 / 70 / 80 / 90 / 100 (+10% of your Magical Power)
Damage (per Corpse): 60 / 85 / 110 / 135 / 160 (+25% of your Magical Power)
Radius/Corpse Radius: 20/25
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 8s

Fleeting Breath
Key Bind: 3 or B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Ground Target
Damage (per Tick): 30 / 35 / 40 / 45 / 50 (+20% of your Magical Power)
Damage (Total): 120 / 140 / 160 / 180 / 200 (+80% of your Magical Power)
Damage (Additional, if Healed): 50 / 100 / 150 / 200 / 250 (+50% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 70
Cooldown: 10s

Empty the Crypts
Key Bind: 4 or Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward and deal damage to enemies they collide with.

Ability Type: Line
Damage per Wraith: 40 / 50 / 60 / 70 / 80 (+10% of your Magical Power)
Duration: 6s
Radius: 50
Cost: 100
Cooldown: 90s

Rotation (Combo) with explained Skill choice

Ah Puch has 2 very straight Forward combo one will involve Empty the Crypts the other will not.

Combo 1 - No Ult

Undead Surge > Fleeting Breath > Corpse Explosion

this will allow you to have 3 corpse on the ground (once you hit level 5) maximizing your combos damage out put.

Combo 2 - With Ult (Variation 1)

Empty the Crypts > Undead Surge > Fleeting Breath > Corpse Explosion

Combo 2 - with Ult (Variation 2)

Undead Surge > Fleeting Breath > Corpse Explosion > Empty the Crypts



But why did I wait to get Empty the Crypts until level 6?



A lot of people will opt to get their ultimate ability as soon as it available. With Au Puch this will actually hurt your overall damage output. The reasoning behind this is the more corpse on the ground when you cast Corpse Explosion the more damage it does. so you get your Undead Surge to level 3 which will then give you 2 corpse instead of one. So at level 5 you now have a damage boost because Undead Surge + Fleeting Breath now means you have 3 bodies on the ground to blow up with Corpse Explosion.

But wont Undead Surge do more damage the higher the level?



yes it will however the damage output from Corpse Explosion is much higher and so is the per tick damage that Fleeting Breath does when it starts ticking down.

Team Work

In team fights and how does it work?

Ah Puch has phenomenal wave clear ability with his combo (without the ult) even at level 3. When running Arena after you have cleared mana camp and helped drop damage go to the center and clear the minions.

All of the abilities in the ToolBox of the beast that is Au Puch are ranged so how can he go toe to toe with someone? very simply put just bring your range in and follow your rotation same as if they are far away.

Remember however early game you are super squishy so you need to make sure to hang back unless you see a kill you know you can get and are either covered or are safe to get away after your kill.

Tips n Tricks

At the start of the arena run out to mana camp and use Undead Surge and Fleeting Breath then run back and get mana. Do this again. and then after you get mana the second time wait until the camps spawns and then use your basic combo. this will allow you to have 6 corpse on the ground which just short of 1 shots the camp. By doing this it allows your team to move onto the next camp even faster, which puts you in the middle clearing minions faster.

Until you have fully purchased Gem of Isolation focus on the minions dont worry too much about the other gods as soon as you get your gem get back out there and Hammer em.

REMEMBER even though you are a beast, Au Puch is still squishy and can be easily ganked, try to stay behind your team.

Tips against specific gods


Anubis is a monster when it comes to life-steal which against Ah Puch can also be his downfall, what we are looking for is for those Grasping Hands to be thrown, as soon as you see that hit the ground cast Fleeting Breath on Anubis those hands are bound to hit something quick if your enemy is even half way decent playing. as soon as he is stunned you can hit him with a 1+2 combo and then your 3 should be back up he will be slowed with the 25% slow however due to Anubis passive Sorrow he is not going to get the full 2s slow so you are going to want to hit him fast that's where the specific skill level ups come into play

Ra, you really want to wait until he casts his Solar Blessing and you want to hit anyone in that ring with Fleeting Breath, as a result they will all have a 1.5 s stun which gives you plenty of time for that nasty little 1+2 combo to finish them off.

Aphrodite, MAKE SURE TO HAVE Divine Ruin if you play against her. You want to watch who she is linked too via Kiss, this person is going to be getting healed via her abilities, as a result you are going to want to stun them real fast using Fleeting Breath follow this up with your 1+2+4 combo or 4+1+2, this is going to help push Aphrodite back as well as give you a potential double kill due to Gem of Isolation and that lovely little 25% slow.


MORE GOD'S COMING

Game Play for Arena

At the very start of the arena purchase Fortified Scepter and the relics of your choosing based on your enemy team. Once you have purhcased your items you want to take Ah Puch and throw Undead Surge and Fleeting Breath at the mana camp right towards the middle using max range, run back this should be around 23-24 seconds left until match start. run back to mana camp and case Undead Surge and Fleeting Breath again in the same spot, run back and get mana this should be about 13 seconds left until minon spawn. run back towards the mana camp and wait until the creep spawns. Once he spawns cast your combo at close range, 1+3+2, @ this point the mana camp should be clear, proceed to help clear damage and speed camps with your basic attacks, once speed drops work your way towards the middle and use your combo 1 more time on the minions try to get Undead Surge and Fleeting Breath to land right between the groups of minions and then hit Corpse Explosion. This will clear the first wave of minions minus 1 which you can drop in 1 basic attack.

From there you will move back behind your team and focus on clearing minions, once you hit 1350 gold go back and finish Gem of Isolation, from hear you will have an exceptional annoyance to the entire enemy team due to the 25% slow. Also by this time you should be lvl 6 so you now have Empty the Crypts.

From this point you are an extremely lethal force on the field of battle. Continue poking at the enemy team with Fleeting Breath especially if they have an Aphrodite, Ra, Anubis, or Chang'e due to that lovely little stun when they heal themselves, or whoever it is hooked too.

Once you have gotten Book of Thoth and Rod of Tahuti at this point you will be able to hammer the snot out of people.

On the flip side if you opted to go with the alternate build, while you are not going to have quite as much power you are still going to be hitting just as hard if not harder due to the amount of armor pen that you have.

WATCH YOUR MANA

, REMEMBER this above all else, it will be the difference between life and death, both theirs and yours.

after you have gotten your full build <assuming you are able to max build> (depending on game length) you are a force to be reckoned with and will actually have to potentially to wipe an entire team should they decide to group up.

with the alternate build even with the max amount of magical protection you are going to be able to melt through people just remember your team as well. you need to watch the map and if possible keep in contact with your team via party chat. If however you are running with a group of Randoms, watch your map and be ever vigilant in watching your surroundings paying attention to both the enemy team as well as yours. Positioning is everything

Game Play for Long Games

Depending on the build you decide to go with will really determine your play style.

If you go with the 2nd build and start with
Soul Stone or Sands of Time and then the first part of Gem of Isolation

with the play style required here you are going to want to focus on killing minions and not really worrying about the other player in your lane. Once you have reached level 5 that is the time to really start hitting your enemy.

during the laning phase make sure to keep wards up to help avoid your enemy jungler ganking you.

poke at your enemy using Fleeting Breath do not follow up with Corpse Explosion (all you are trying to do is annoy them.

As your levels increase and you get your Gem of Isolation At this point you are going to be able to really harass your enemy utilizing your jungler to gank.

On the Other side.... (if you opted to leave out Book of Thoth and decide to go with more Penetration choose either Spear of Desolation or Obsidian Shard
From this point you should be pulling ahead of your enemy quite quickly, once you get your next pieces you are really going to be able to slam them. REMEMBER you must always keep your wards up as you move forward(place them in the jungle lanes leading into your lane)



If you are going to go with the Speed Build
start with your Sands of Time or Soul Stone and then your Magi Shoes from there follow the build and the steps previously listed. poke with Fleeting Breath once your Pen Items are in place from there worry about hitting your enemy until then focus on Minions remember you are tying to get you Book of Thoth to 75 stacks ASAP

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Collapse All Comments

1
RonPerlas (3) | November 15, 2017 5:53pm
1
BigBullyMarine | November 26, 2017 1:16pm
also as a thought on that Restored Artifact is only 1050 where Spear of the Magus is 2100, they both offer +50Magic power 1 gives mp5 and the other gives pen, while the Pen is great if played correctly you will not notice much of a difference in the long games excluding the fact that you are most likely going to be able to 1 shot people with your combo (excluding the ult)
1
Duotem (10) | November 27, 2017 6:59am
Just for clarification, your argument here is that pen isn't necessary because all it does is let you 1 shot with your Undead Surge into Corpse Explosion combo?

edited abilities cause im a dumb **** and mixed this comment with a project im working on zzzzz thanks Zero
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0
BigBullyMarine | November 19, 2017 4:07pm
You can get it last as well but in retrospect it's only 1200 more than magus
3
Branmuffin17 (400) | November 20, 2017 10:37am
In longer gamemodes such as Conquest, 1,200 gold more is actually quite a lot!!! You're already running a build with no movespeed (so it can be easier to gank you), AND your first 2 items cost a total of 5,350. In comparison, an opposing mid might have gotten a starter (e.g. Sands of Time), Shoes of Focus, and Book of Thoth for around same price.

Let's say this is a mirror match...yes, you'll have health and that slow, but the enemy will have a CDR and movespeed advantage. They'll ALSO have better mana sustain...you commit to T2 of Gem of Iso, and I assume you'll get mana potions to supplement...but until you get Thoth online, how do you manage your mana consumption? Let's say level 6, you'll have 650 mana. If you consume your corpses for sustain, you'll be spending 75 mana and get back 20 from it. At least it'll help your health sustain, but I just see mana issues in the early game. (or are you not talking Conquest?)

An alternate 3rd item in either situation would be to get Spear of Desolation. That 20 pen will allow you to deal true or close to true damage on a squishy god quite early in the game, with the additional CDR. It's also 700 gold cheaper than Tahuti. Get some pen first, THEN get Tahuti.

Biggest issue here is that your build order is set early-game, and if you don't do things just right, you're going to find yourself WAAAAY behind. Not saying you can't wreck with this, just that if you follow this guide and you're focused by the enemy, you're going to be playing catch-up the entire game. And man, your rotations are going to be SLOOOOOW.
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1
BigBullyMarine | November 19, 2017 3:29pm
The reasoning for getting rod third is a massive early game power spike
1
boogiebass (46) | November 5, 2017 10:28pm
At the top of the guide where you say, "Dead and Banging," you may want to mention this build is for Arena only.

For game modes like Clash, Siege, and Conquest especially, sacrificing boots will likely hurt you.

I would feel that not buying boots, in Arena, would only work if you have a very good front line. But yea, if it works for you, then I guess stick to it.
1
BigBullyMarine | November 6, 2017 10:21am
its all in a personal play style. hence the reason I did list both boots for the situational items.

dont get me wrong going with Shoes of Focus is a great option as well not only do you get the 18% run speed but also 10% cdr so it is an extremely viable option. with my play style even with Ah Puch I rarely am close enough to an enemy to have to worry about it especially when you mix my play style with Gem of Isolation.

The reasoning behind not using the boots is Gem of Isolation which applies a 25% slow for 2 seconds and every time that Fleeting Breath ticks it reapplies from what I can tell (still testing this theory normally they are dead before it matters lol). so run those together and you have a total of a 6 second 25% slow(assuming my theory is correct) if not thats still 2 seconds @ 25% slow every time you hit them and if they chase you just pop another ability, there is no cooldown on the passive of this item either. so even when using boots they will still be running 7% slower than you with no boots, and when you get the 180 shot(turn and shoot) and you hit them with [[Fleeting Breath}} again thats another 6 seconds (again if theory is correct) worst case 2 seconds.
1
DV-8 (35) | November 5, 2017 7:50pm
I am a very inexperienced Ah Puch player, so this guide helped me understand the basic concepts of his kit and how he should be played. Thanks!

I tried the build out in an Arena with good success. I was skeptical about rushing Gem of Isolation and skipping shoes, but after playing it out I can see the appeal.

My main game mode is Conquest so I am interested to see your secondary build. I feel shoes would be needed more, and Warlock's Sash could possibly be preferred over Book of Thoth for better health sustain in lane using Hollow Ground.

Overall, a solid guide for beginners like me learning Ah Puch.
1
BigBullyMarine | November 5, 2017 8:05pm
Sash is great, don't get me wrong, I prefer the power to stop them fast over living a bit longer. As for boots again imo situational, I actually don't run boots very often, that however is really just my play style. I like the toe to toe. Also I have found that a good group will help in rusty aspect for not having to run as often. And the other build is now up. Build 2 really only difference is the items you start with.

I am very glad it worked out for you though. Let me know how it goes for you when you try one of the other game modes..
1
boogiebass (46) | November 5, 2017 5:51pm
Not buying boots, even in arena, just seems very strange to me...
+18% movement speed is a very big movement speed bonus.
1
BigBullyMarine | November 5, 2017 6:16pm
I know its a bit weird however, if you play in the back and are going to need to run away as Au Puch you are already dead, playing him smart and hanging around your team will negate the need for boots in my experience, but thats why i put them in as a situational item
1
Technotoad64 (46) | November 5, 2017 7:45pm
What other gods would you say that applies to?
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1
BigBullyMarine | November 5, 2017 5:29pm
Any having questions please let me know. The build says arena in the base point but I will be adding a secondary build within the next 24 hours to show the build that would be used in Conquest/Clash/Siege/Joust even though they are very similar other that how the game is started.
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