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Ah Puch - Mayan God of Decay

24 2 91,837
9.4
by dorafindsaman updated July 17, 2020

Smite God: Ah Puch

Build Guide Discussion 29 More Guides
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Ah Puch Build

Starter

Notes Start the game off with mage's blessing, tier 1 book and some health/mana potions. Choose between beads or aegis (depends on the mid lane/jungle against).

Notes

Start the game off with mage's blessing, tier 1 book and some health/mana potions. Choose between beads or aegis (depends on the mid lane/jungle against).

Build Item Mage's Blessing Mage's Blessing
Build Item Spellbook Spellbook
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

First Back

Notes First back should be to get Magi's boots as well as wards/potions if needed. You can choose the Focus boots but the extra damage and lifesteal helps maintain lane pressure.

Notes

First back should be to get Magi's boots as well as wards/potions if needed. You can choose the Focus boots but the extra damage and lifesteal helps maintain lane pressure.

Build Item Shoes of the Magi Shoes of the Magi
Build Item Ward Ward
2
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Full Build

Notes Buy these items in this order

Book of Thoth - For the mana and extra damage
Spear of the Magus - Increased damage and pen (3+4 damage spike)
Gem of Isolation - You'd be surprised how much a 60% slow does with your 1 + 2
Soul Reaver/Book of the Dead - Go with SR if your winning lane or BOTD if you're dying a lot/ losing lane
Rod of Tahuti - Sell Mage's blessing for the increased damage

Notes

Buy these items in this order

Book of Thoth - For the mana and extra damage
Spear of the Magus - Increased damage and pen (3+4 damage spike)
Gem of Isolation - You'd be surprised how much a 60% slow does with your 1 + 2
Soul Reaver/Book of the Dead - Go with SR if your winning lane or BOTD if you're dying a lot/ losing lane
Rod of Tahuti - Sell Mage's blessing for the increased damage

Build Item Shoes of the Magi Shoes of the Magi
Build Item Book of Thoth Book of Thoth
Build Item Spear of the Magus Spear of the Magus
Build Item Gem of Isolation Gem of Isolation
Build Item Soul Reaver Soul Reaver
Build Item Book of the Dead Book of the Dead
Build Item Rod of Tahuti Rod of Tahuti

Final Item

Notes Sell your boots for Obsidian Shard the penetration melts tanks.

Notes

Sell your boots for Obsidian Shard the penetration melts tanks.

Build Item Obsidian Shard Obsidian Shard
Build Item Elixir of Speed Elixir of Speed

Relics

Notes Beads - If you're being hit with lots of CC and chose aegis first relic
Aegis - If the team has executions and you chose beads first relic
Heavenly Wings - Buy this 90% of the time for second relic it gives an escape tool
Belt of Frenzy - Rare but if your dominating the extra damage helps in team fights (Buy second Relic)

Notes

Beads - If you're being hit with lots of CC and chose aegis first relic
Aegis - If the team has executions and you chose beads first relic
Heavenly Wings - Buy this 90% of the time for second relic it gives an escape tool
Belt of Frenzy - Rare but if your dominating the extra damage helps in team fights (Buy second Relic)

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Heavenly Wings Heavenly Wings
Build Item Belt of Frenzy Belt of Frenzy

Noticeably Good Items

Build Item Spear of Desolation Spear of Desolation
Build Item Divine Ruin Divine Ruin
Build Item Magi's Cloak Magi's Cloak
Build Item Ethereal Staff Ethereal Staff
Build Item Chronos' Pendant Chronos' Pendant
Build Item Soul Gem Soul Gem

Ah Puch's Skill Order Notes Max the 2 then 1 does a lot more damage and clear than just the 1 and 3 and the 4 doesn't do any damage but is super useful if you're ganked as the jungle starts to panic :)

Notes

Max the 2 then 1 does a lot more damage and clear than just the 1 and 3 and the 4 doesn't do any damage but is super useful if you're ganked as the jungle starts to panic :)

Undead Surge

1 X Y
Undead Surge
1 8 11 12 13

Corpse Explosion

2 A B
Corpse Explosion
2 4 6 7 9

Fleeting Breath

3 B A
Fleeting Breath
3 15 16 18 19

Empty the Crypts

4 Y X
Empty the Crypts
5 10 14 17 20
Undead Surge
1 8 11 12 13

Undead Surge

1 X
Ah Puch raises two decaying corpses from the underworld that surge forward exploding on anything they touch, when they reach max distance, or when Ah Puch reactivates Undead Surge dealing damage and slowing targets hit. Enemies hit also have their healing received lowered by 40% for 5s. The corpses collapse after exploding, remaining behind.

Ability Type: Line, Slow, Damage
Damage: 90 / 110 / 130 / 150 / 170 (+35% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2s
Range: 60
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 11s
Corpse Explosion
2 4 6 7 9

Corpse Explosion

2 A
Ah Puch causes the target area to explode dealing damage. Corpse Explosion also causes any decaying corpses in the area to explode.

Ability Type: Circle, Damage
Initial Damage: 60 / 70 / 80 / 90 / 100 (+30% of your Magical Power)
Damage Per Corpse: 55 / 80 / 105 / 130 / 155 (+25% of your Magical Power)
Range: 55
Radius/Corpse Radius: 20/25
Cost: 60
Cooldown: 8s
Fleeting Breath
3 15 16 18 19

Fleeting Breath

3 B
Ah Puch throws a charm from the underworld which awakens a decaying corpse that applies miasma to targets in an area and falls to the ground, remaining behind. Targets take damage every 1s. After the duration, targets take additional damage and are stunned if they were healed by an ability during the initial duration.

Ability Type: Circle, Stun, Damage
Damage Per Tick: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power)
Additional Damage: 50 / 100 / 150 / 200 / 250 (+40% of your Magical Power)
Stun Duration: 1.5s
Duration: 4s
Radius: 13
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Empty the Crypts
5 10 14 17 20

Empty the Crypts

4 Y
Ah Puch unleashes an army of Wraiths from the Ninth Hell that swarm forward, damaging enemies and reducing their Healing and Damage Dealt.

Ability Type: Area, Damage
Damage Per Wraith: 50 / 60 / 70 / 80 / 90 (+15% of your Magical Power)
Duration: 6s
Damage Reduction: 3% per Stack
Healing Reduction: 20% per Stack
Max Stacks: 3
Range: 75
Cost: 100
Cooldown: 90s

Ah Puch Threats

Tap each threat level to view Ah Puch’s threats

Max
2
Major
3
Even
2
Minor
0
Tiny
0

Introduction

THIS GUIDE ISNT THE BE ALL AND END ALL IF YOU DONT LIKE SOMETHING CHANGE IT TO SUIT YOU, THIS IS JUST MY OPINION LOOK AT OTHER GUIDES FOR FURTHER HELP AND KNOWLEDGE, IVE EXPLAINED MY CHOICES AND REASONING IN THE NOTES.

Ah Puch is a very difficult god to play if you are new and an even trickier one to the enemy team as its hardly ever seen in ranked play. He is heavily reliant on landing a 1+2 combo or 1+3+2 while using his ultimate as a zoning tool. He's a very squishy mage with no escape ability and high mana usage but makes up for it in one of the highest burst damage.

Items

His items in his kit are very reliant to helping him land his combos.

Mages Blessing - Starting item to help him compete with other mages in the mid lane, the cooldown reduction and mana regen help with his combos and high mana usage.
Magi's Boots - Starting to increase his overall damage while the lifesteal helps you stay in lane longer.
Book of Thoth - Helps offset his massive mana usage while increasing his damage.
Spear of the Magus - If you go down the route of levelling his 1 and 2 the passive from Magus helps increase the damage of his 3 as well as his ultimate.
Gem of Isolation - With the 40% slow from his 1 + 20% from this item enemies will have a hard time escaping his 2 without using an escape ability.
Soul Reaver - At this point in the game the laning phase is over and small team fights begin happening this item helps with enemies building protection against your burst damage.
Book of the dead - Buy this over SR if you find yourself dying a lot as you keep the damage from SR but gain a massive shield from BOT.
Rod of Tahuti - Massive increase to your damage if the enemy team isn't building magical defence you can start one shooting the Mid/Adc/Jungle.
Obsidian Shard - If the game carries on this long this item is very good in helping to break through the Support/Solo's defences.

Skills

Hollow Ground - Ah Puch passive, grants him sustain in the lane but I wouldn't rely on it so much early game as the heal is low but late game can quite easily keep him alive. Eating a corpse also reduces the cooldown on his 1+2 and is why CR isn't really needed on him as much as other mages.
Undead Surge - Ah Puch 1 is his part of his main combos, I like to level this over his 3 first as it gives more damage and poke in the early lane. Also gives a slow of 40% which can synergize with Gem of Isolation for an easy combo.
Corpse Explosion - Ah Puch 2 is the main source of damage in his kit, levelling this up second creates massive poke with his 1 and clears faster (In my opinion) than his 1+3. Maxxing this first can start a snowball in your lane.
Fleeting Breath - Ah Puch 3 is less important than his 1+2 but against a team with a healer can become one of the most, the extra damage it provides + stun against healing is astronomical in 1v1s. I wouldn't throw it immediately as it has a long cooldown but if you land a 1+2 combo off throw it right after as people instinctively heal after taking lots of damage and can create an opening to strike.
Empty the Crypts - Ah Puch ultimate and 4th ability is definitely one of the more underwhelming mage ultimates but still has its uses. Instead of using it as a damaging ultimate use it as more of a zone/escape tool as when junglers gank you and get met with a large AoE field of damage, they start to panic and miss abilities. DO NOT use this as a damage ultimate as most of the time the enemy will escape it and would have been used for nothing, but don't ever feel afraid to use it as it's on a relatively short cooldown. It can especially be used to counter a Fire Giant/Gold Fury/Tower push by the enemy team.

Pros / Cons

Pros:

- High Burst damage
- Sustain Passive
- Deals with Healers
- Good Zoning Ultimate

Cons:

- Very Squishy
- High Mana usage
- Unreliable Ultimate damage
- No escape ability
- Doesn't really compete with other mages

Team Work

In order to play Ah Puch effectively in team fights, you need to take a more passive but aggressive role, don't be running up to enemies instead hang back with the Adc/Support and use 1+2 or 1+3+2 combos to burst enemies from afar. If you are pressured or ganked don't be scared to use your ultimate as a deterrent/escape many jungles get all panicked when faced with it and it's on a relatively short cooldown. DO NOT use your ultimate as a form of damage its, not near reliable enough as other mage's ultimate and does not do burst damage. Use it in prolonged team fights or as an escape/zone tool. Good luck and have fun :)

Leave a Comment

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1
Big Damage (37) | July 17, 2020 4:55pm
Hi I noticed in your build notes that you have highlighted the names of the items like this:
Book of Thoth

However you can highlight it automatically, also making it so that when you hover over the text it will show the item by typing the item name like this:

item name / Book of Thoth

One last note on the builds themselves, I can tell that you understand as obvious as it is that magical power is good for magical damage, lots of high power items being used. However, this damage is significantly diminished with the lack of penetration in the main build, only having 10 flat pen and 10% pen.

You will be hitting drastically harder against lower protection gods such as Mages, Hunters and Junglers by building more flat pen, such as Spear of Desolation and Divine Ruin. Building more percent pen will hit harder against tanks such as the Solo and Support who have higher protections for the percentage to scale off, some good options for the percent pen are Soul Reaver (which you have listed), Charon's Coin, Obsidian Shard, Staff of Myrddin and Warlock's Staff.

If you have any other questions I'll be happy to help!

EDIT: the "item name" example isn't working because of how the site is coded. To explain it better you type the item name within 2 square brackets either side with no spaces. [ [ item name ] ] (but with no spaces). Refer to Devampis' comment.
1
Devampi (105) | July 18, 2020 12:14am
example:

to get Divine Ruin you type:
Code:
[[divine ruin]]
1
Kriega1 (143) | May 31, 2020 5:11am
These builds aren't good. Magus is only "sometimes" good on Ah Puch ult, but the amount of times the corpses from the ult will hit someone is inconsistent (so sometimes Magus will be good, sometimes it will be near-no existent for the ult), and his 3 only ticks like 4/5 times not counting the bonus proc if someone healed, so you're not really getting great benefit from Magus there.

Gem of Iso is a crutch item that only dampens your damage further, though the ult application of it is ok.

This build has very little CDR and gets Shard a little too late.

Also Poly is terrible on Ah Puch, never build it. Bancrofts is not the way to go on a mana hungry god, and if you're building it late I don't know what to say to you.



Suggested builds:

Option 1 (Improved Book of Thoth Build):

Start: Mage's Blessing, Spellbook, Healing Potion, 2 Mana Potions.

Build: Shoes of Focus, Book of Thoth, Divine Ruin/ Spear of Desolation, Soul Reaver, Obsidian Shard, 6th item choose from: Ethereal Staff, Soul Gem, Rod of Tahuti, buy Speed Elixir and sell boots for Chronos' Pendant.

Option 2 (Double Flat Pen):

Start Mage's Blessing, Magic Focus, Healing Potion, 2 Mana Potions.

Build: Shoes of Focus, Divine Ruin, Spear of Desolation, Soul Reaver, Charon's Coin, Ethereal Staff, buy Speed Elixir and sell boots for Chronos' Pendant or Staff of Myrddin.

Option 3 (Chronos' Rush):

Start Mage's Blessing, Lost Artifact, 2 Healing Potions and 2 Mana Potions.

Build: Shoes of Focus, Chronos' Pendant, Divine Ruin, Soul Reaver, Obsidian Shard, Rod of Tahuti/ Ethereal Staff, buy Speed Elixir and sell boots for Soul Gem/ Staff of Myrddin or a Tahuti/Estaff you didn't get 6th.

Also some matches you might want to consider an item like Mantle of Discord or Magi's Cloak or maybe Spirit Robe in that 6th / 7th item slot.


1
boogiebass (46) | June 1, 2020 11:08am
I thought gem of iso was almost core on him? Or did that change since they nerfed the slow duration?
Load more comments (7 more replies) →
2
Gulfwulf (81) | June 1, 2020 11:13am
That and the shift in Magnus' passive. Both were great because gem helped confirm multiple hits in Puch's ult, which meant more protection reduction, leading to more damage done. Gem also doesn't really add much outside of its 1 second slow.
1
dorafindsaman | May 31, 2020 8:52am
Again like I've said before, this how I've run my Ah Puch and I've gotten pretty positive results. Spear of the Magus seems to be a controversial pick but like I said change it to suit how you want to play it's all in my opinion. I do agree though the Obsidian Shard is a bit late in the game but by then the extra damage from other items can cause you to snowball your lane. Ive never quite seen the use for Charon's Coin on him but definitely can substitute your Soul Revear/Book of the Dead for Magi's cloak. I've never personally run Polynomicon on Ah Puch but I've seen others use it and get Penta kills. I've also never really seen the use in Divine Ruin as if your building it for the MP and Pen you might as well get Spear of Magus/Desolation as the passive isn't really needed as his 3 and 4 handle healers well enough.

Also, please don't bash my build by saying it isn't "good" and here are some "improved builds" if you feel like you don't like my build make your own guide thanks didn't need the passive-aggressive negatitivty.

Finally, I'd just like to point out the guide you did on Ah Puch has Spear of the Magus is every build maybe you'd like to correct that before commenting on my build?
2
Branmuffin17 (400) | May 31, 2020 11:55am
I'm going to say that 1, this is how Kriega always comments, and 2, IMO there's no passive aggressive attitude going on here. He's being about as clear-cut as it gets. You can choose to take the feedback constructively, or take personal offense. I get the personal offense part, and it's tough when someone doesn't like the work you did...trust me, I get it. And you definitely put some time into this.

Understand that these comments aren't for the sake of the commenter when feedback is given like this...it's so that the build creator can learn and improve...at least, that's the general intent.

I want to discuss the comparison in previous Spear of the Magus and current state a bit more. Specifically, the passive is what killed the item, but there are the main stats as well. Previously, it was this:

- 2300 gold
- 65 power
- 15 flat pen
- passive: Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).

Now, it's this:

- 2450 gold
- 75 power
- 10 flat pen
- passive: Subsequent hits of the same ability deal 6% increased damage, stacking 6 times.

Up to 36% higher damage (at max stacks) sounds huge. In most cases, it's not. It only applies on the ability that was cast, and AP has 2 abilities that could stack this...his 3 only stacks 4 times I think (so can't even max the stacks), and his ult is unlikely to hit the enemy 6 times...they'll get out of the area before that in most cases.

Do you know how much magical prots a god with no prot items has at level 20? 48. This means they'll mitigate 32% of incoming damage. Your example build before final replacement w/ Ob Shard has 10% + 10 flat protection. This puts a squishy god at 33 magical prots, which mitigates around 25% incoming damage.

Old Magus, by itself, provided protection reduction. Prot reduction is better in most senses because it takes away the enemy prots against all incoming damage of that type, not just from you, but any other magical damage dealer. Let's say you hit your 3 and got 4 stacks. That's 40 protection reduction. By itself, it could reduce the enemy's prots to 8. After those stacks were built, you could hit the enemy with the 1-2 combo or your ult, and those would all not only refresh duration, but complete the stacks. True damage, in other words. The enemy is mitigating NOTHING. And on a tank with 200 starting protections, Magus at full stacks would be like the item providing you with 25% pen (200-50=150). That's still huge.

I don't know if you realize just how huge that is, but the removal of the protection reduction effect is absolutely HUGE. There's no way it's "quite insignificant," and it brings into question your understanding of the stats...no offense meant. It was a core item on a good # of mages. Look how often it's built now. It's not. Anubis gets by far the best use out of it, and there's sharp dropoff after that. It might be an "okay" item on him, but...not really. Not when you have other items that are going to give you much better damage potential.
Load more comments (3 more replies) →
1
Kriega1 (143) | May 31, 2020 9:26am
I've never personally run Polynomicon on Ah Puch but I've seen others use it and get Penta kills.

That doesen't really justify the item pickup... You can beat bad players with bad builds if you're better than them.

I've also never really seen the use in Divine Ruin as if your building it for the MP and Pen you might as well get Spear of Magus/Desolation as the passive isn't really needed as his 3 and 4 handle healers well enough.

Divine is cheap, and you're not going to always hit everyone with your ult. Also the 3 doesen't have anti-heal, it just does the bonus damage / stun. It's not like Chang'e or Bacchus who have a consistent form of anti-heal reduction.
but definitely can substitute your Soul Revear/Book of the Dead for Magi's cloak.

I wouldn't substitute Soul Reaver, that item is pretty much core on most burst mages.
Finally, I'd just like to point out the guide you did on Ah Puch has Spear of the Magus is every build maybe you'd like to correct that before commenting on my build?


This one? https://www.smitefire.com/smite/guide/ah-puch-conquest-mid-5-20-20999

You mean the one that clearly says "5.20" in the title, and is not updated for current season?

(Magus was a good item on Ah Puch before it's Season 7 changes, that's why Magus was present there).

Also, please don't bash my build by saying it isn't "good" and here are some "improved builds" if you feel like you don't like my build make your own guide thanks didn't need the passive-aggressive negatitivty.

I mean, I did it to help you and I explained why certain item choices are not good, but you do you.
Load more comments (2 more replies) →
1
Devampi (105) | May 31, 2020 1:02am
So first of maybe something useful to know as it takes less work of searching and inserting picture and provides more info when hovered over are the following codes:
Code:
[[ah puch]] or [icon=ah puch size=25]

will provide:
Ah Puch or

build wise I only have some things to note. I don't think spear of magus is worth it even with the goal of providing more damage for the ult. I think Divine Ruin or Spear of Desolation will help more.
Also in my opinion you're lacking on cdr and on %pen until full build. I would probably suggest putting Obsidian Shard earlier in the build to help against the tanks. Preferably before Soul Reaver or after and would not bother with Book of the Dead, since the cdr from blessing won't be enough for all-in teamfights to get off another combo.

I agree with what you say wth the ult, however on a CCed target it can do quite some damage especially late game if you're in the middle of it with no mobility.
1
dorafindsaman | May 31, 2020 4:57am
I have no idea how to code I just thought it would be helpful to show people how I run my Ah Puch as this is my first guide aha. Thanks for your input though I just find Spear of Magus to really help deal the extra amount of damage on his 3+4. I spoke about not needing as much CDR on Ah Puch as if you miss your combo you can easily pick up the corpse and gain a 4-second cooldown on his 1+2. I explained my reasoning for Book of the Dead as well in my notes and to just choose either Soul Reaver or Book of the Dead :) thanks!
1
Kriega1 (143) | May 31, 2020 5:02am
if you miss your combo you can easily pick up the corpse and gain a 4-second cooldown on his 1+2.


"Easily". You are not going to "easily" be able to pick up your corpses in teamfights without putting yourself out of position.
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League of Legends Build Guide Author dorafindsaman
Ah Puch - Mayan God of Decay
Table of Contents

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