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Start the game off with mage's blessing, tier 1 book and some health/mana potions. Choose between beads or aegis (depends on the mid lane/jungle against).
First back should be to get Magi's boots as well as wards/potions if needed. You can choose the Focus boots but the extra damage and lifesteal helps maintain lane pressure.
Buy these items in this order
Book of Thoth - For the mana and extra damage
Spear of the Magus - Increased damage and pen (3+4 damage spike)
Gem of Isolation - You'd be surprised how much a 60% slow does with your 1 + 2
Soul Reaver/Book of the Dead - Go with SR if your winning lane or BOTD if you're dying a lot/ losing lane
Rod of Tahuti - Sell Mage's blessing for the increased damage
Sell your boots for Obsidian Shard the penetration melts tanks.
Beads - If you're being hit with lots of CC and chose aegis first relic
Aegis - If the team has executions and you chose beads first relic
Heavenly Wings - Buy this 90% of the time for second relic it gives an escape tool
Belt of Frenzy - Rare but if your dominating the extra damage helps in team fights (Buy second Relic)
Max the 2 then 1 does a lot more damage and clear than just the 1 and 3 and the 4 doesn't do any damage but is super useful if you're ganked as the jungle starts to panic :)
Tap each threat level to view Ah Puch’s threats
THIS GUIDE ISNT THE BE ALL AND END ALL IF YOU DONT LIKE SOMETHING CHANGE IT TO SUIT YOU, THIS IS JUST MY OPINION LOOK AT OTHER GUIDES FOR FURTHER HELP AND KNOWLEDGE, IVE EXPLAINED MY CHOICES AND REASONING IN THE NOTES.
Ah Puch is a very difficult god to play if you are new and an even trickier one to the enemy team as its hardly ever seen in ranked play. He is heavily reliant on landing a 1+2 combo or 1+3+2 while using his ultimate as a zoning tool. He's a very squishy mage with no escape ability and high mana usage but makes up for it in one of the highest burst damage.
His items in his kit are very reliant to helping him land his combos.
Mages Blessing - Starting item to help him compete with other mages in the mid lane, the cooldown reduction and mana regen help with his combos and high mana usage.
Magi's Boots - Starting to increase his overall damage while the lifesteal helps you stay in lane longer.
Book of Thoth - Helps offset his massive mana usage while increasing his damage.
Spear of the Magus - If you go down the route of levelling his 1 and 2 the passive from Magus helps increase the damage of his 3 as well as his ultimate.
Gem of Isolation - With the 40% slow from his 1 + 20% from this item enemies will have a hard time escaping his 2 without using an escape ability.
Soul Reaver - At this point in the game the laning phase is over and small team fights begin happening this item helps with enemies building protection against your burst damage.
Book of the dead - Buy this over SR if you find yourself dying a lot as you keep the damage from SR but gain a massive shield from BOT.
Rod of Tahuti - Massive increase to your damage if the enemy team isn't building magical defence you can start one shooting the Mid/Adc/Jungle.
Obsidian Shard - If the game carries on this long this item is very good in helping to break through the Support/Solo's defences.
Hollow Ground - Ah Puch passive, grants him sustain in the lane but I wouldn't rely on it so much early game as the heal is low but late game can quite easily keep him alive. Eating a corpse also reduces the cooldown on his 1+2 and is why CR isn't really needed on him as much as other mages.
Undead Surge - Ah Puch 1 is his part of his main combos, I like to level this over his 3 first as it gives more damage and poke in the early lane. Also gives a slow of 40% which can synergize with Gem of Isolation for an easy combo.
Corpse Explosion - Ah Puch 2 is the main source of damage in his kit, levelling this up second creates massive poke with his 1 and clears faster (In my opinion) than his 1+3. Maxxing this first can start a snowball in your lane.
Fleeting Breath - Ah Puch 3 is less important than his 1+2 but against a team with a healer can become one of the most, the extra damage it provides + stun against healing is astronomical in 1v1s. I wouldn't throw it immediately as it has a long cooldown but if you land a 1+2 combo off throw it right after as people instinctively heal after taking lots of damage and can create an opening to strike.
Empty the Crypts - Ah Puch ultimate and 4th ability is definitely one of the more underwhelming mage ultimates but still has its uses. Instead of using it as a damaging ultimate use it as more of a zone/escape tool as when junglers gank you and get met with a large AoE field of damage, they start to panic and miss abilities. DO NOT use this as a damage ultimate as most of the time the enemy will escape it and would have been used for nothing, but don't ever feel afraid to use it as it's on a relatively short cooldown. It can especially be used to counter a Fire Giant/Gold Fury/Tower push by the enemy team.
Pros:
- High Burst damage
- Sustain Passive
- Deals with Healers
- Good Zoning Ultimate
Cons:
- Very Squishy
- High Mana usage
- Unreliable Ultimate damage
- No escape ability
- Doesn't really compete with other mages
In order to play Ah Puch effectively in team fights, you need to take a more passive but aggressive role, don't be running up to enemies instead hang back with the Adc/Support and use 1+2 or 1+3+2 combos to burst enemies from afar. If you are pressured or ganked don't be scared to use your ultimate as a deterrent/escape many jungles get all panicked when faced with it and it's on a relatively short cooldown. DO NOT use your ultimate as a form of damage its, not near reliable enough as other mage's ultimate and does not do burst damage. Use it in prolonged team fights or as an escape/zone tool. Good luck and have fun :)
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Book of Thoth
However you can highlight it automatically, also making it so that when you hover over the text it will show the item by typing the item name like this:
item name / Book of Thoth
One last note on the builds themselves, I can tell that you understand as obvious as it is that magical power is good for magical damage, lots of high power items being used. However, this damage is significantly diminished with the lack of penetration in the main build, only having 10 flat pen and 10% pen.
You will be hitting drastically harder against lower protection gods such as Mages, Hunters and Junglers by building more flat pen, such as Spear of Desolation and Divine Ruin. Building more percent pen will hit harder against tanks such as the Solo and Support who have higher protections for the percentage to scale off, some good options for the percent pen are Soul Reaver (which you have listed), Charon's Coin, Obsidian Shard, Staff of Myrddin and Warlock's Staff.
If you have any other questions I'll be happy to help!
EDIT: the "item name" example isn't working because of how the site is coded. To explain it better you type the item name within 2 square brackets either side with no spaces. [ [ item name ] ] (but with no spaces). Refer to Devampis' comment.
to get Divine Ruin you type:
Gem of Iso is a crutch item that only dampens your damage further, though the ult application of it is ok.
This build has very little CDR and gets Shard a little too late.
Also Poly is terrible on Ah Puch, never build it. Bancrofts is not the way to go on a mana hungry god, and if you're building it late I don't know what to say to you.
Suggested builds:
Option 1 (Improved Book of Thoth Build):
Start: Mage's Blessing, Spellbook, Healing Potion, 2 Mana Potions.
Build: Shoes of Focus, Book of Thoth, Divine Ruin/ Spear of Desolation, Soul Reaver, Obsidian Shard, 6th item choose from: Ethereal Staff, Soul Gem, Rod of Tahuti, buy Speed Elixir and sell boots for Chronos' Pendant.
Option 2 (Double Flat Pen):
Start Mage's Blessing, Magic Focus, Healing Potion, 2 Mana Potions.
Build: Shoes of Focus, Divine Ruin, Spear of Desolation, Soul Reaver, Charon's Coin, Ethereal Staff, buy Speed Elixir and sell boots for Chronos' Pendant or Staff of Myrddin.
Option 3 (Chronos' Rush):
Start Mage's Blessing, Lost Artifact, 2 Healing Potions and 2 Mana Potions.
Build: Shoes of Focus, Chronos' Pendant, Divine Ruin, Soul Reaver, Obsidian Shard, Rod of Tahuti/ Ethereal Staff, buy Speed Elixir and sell boots for Soul Gem/ Staff of Myrddin or a Tahuti/Estaff you didn't get 6th.
Also some matches you might want to consider an item like Mantle of Discord or Magi's Cloak or maybe Spirit Robe in that 6th / 7th item slot.
Also Gem of Iso got nerfed.
Now, after nerf, it's less good on him, but still functional depending on what you need. If you need survivability, you use this plus the ult to help peel for yourself since you have no real hard CC. and you'll still get a strong 5 second slow off his 3.
Also, please don't bash my build by saying it isn't "good" and here are some "improved builds" if you feel like you don't like my build make your own guide thanks didn't need the passive-aggressive negatitivty.
Finally, I'd just like to point out the guide you did on Ah Puch has Spear of the Magus is every build maybe you'd like to correct that before commenting on my build?
Understand that these comments aren't for the sake of the commenter when feedback is given like this...it's so that the build creator can learn and improve...at least, that's the general intent.
I want to discuss the comparison in previous Spear of the Magus and current state a bit more. Specifically, the passive is what killed the item, but there are the main stats as well. Previously, it was this:
- 2300 gold
- 65 power
- 15 flat pen
- passive: Your damaging abilities reduce your target's Magical Protection by 10 for 5s (max. 5 Stacks).
Now, it's this:
- 2450 gold
- 75 power
- 10 flat pen
- passive: Subsequent hits of the same ability deal 6% increased damage, stacking 6 times.
Up to 36% higher damage (at max stacks) sounds huge. In most cases, it's not. It only applies on the ability that was cast, and AP has 2 abilities that could stack this...his 3 only stacks 4 times I think (so can't even max the stacks), and his ult is unlikely to hit the enemy 6 times...they'll get out of the area before that in most cases.
Do you know how much magical prots a god with no prot items has at level 20? 48. This means they'll mitigate 32% of incoming damage. Your example build before final replacement w/ Ob Shard has 10% + 10 flat protection. This puts a squishy god at 33 magical prots, which mitigates around 25% incoming damage.
Old Magus, by itself, provided protection reduction. Prot reduction is better in most senses because it takes away the enemy prots against all incoming damage of that type, not just from you, but any other magical damage dealer. Let's say you hit your 3 and got 4 stacks. That's 40 protection reduction. By itself, it could reduce the enemy's prots to 8. After those stacks were built, you could hit the enemy with the 1-2 combo or your ult, and those would all not only refresh duration, but complete the stacks. True damage, in other words. The enemy is mitigating NOTHING. And on a tank with 200 starting protections, Magus at full stacks would be like the item providing you with 25% pen (200-50=150). That's still huge.
I don't know if you realize just how huge that is, but the removal of the protection reduction effect is absolutely HUGE. There's no way it's "quite insignificant," and it brings into question your understanding of the stats...no offense meant. It was a core item on a good # of mages. Look how often it's built now. It's not. Anubis gets by far the best use out of it, and there's sharp dropoff after that. It might be an "okay" item on him, but...not really. Not when you have other items that are going to give you much better damage potential.
I spent a whole afternoon making this and was quite disheartening to hear everything I said was wrong but I understand it was just done to help me and I appreciate the feedback none the less and never took any of it to personal offence just sounded really aggressive the way he worded it did not expect to get called out like this.
I had no idea about old Spear of the Magus I thought the only nerf to it was a price increase and pen lost definitely should have done more research on that part sorry.
That doesen't really justify the item pickup... You can beat bad players with bad builds if you're better than them.
I've also never really seen the use in Divine Ruin as if your building it for the MP and Pen you might as well get Spear of Magus/Desolation as the passive isn't really needed as his 3 and 4 handle healers well enough.
Divine is cheap, and you're not going to always hit everyone with your ult. Also the 3 doesen't have anti-heal, it just does the bonus damage / stun. It's not like Chang'e or Bacchus who have a consistent form of anti-heal reduction.
I wouldn't substitute Soul Reaver, that item is pretty much core on most burst mages.
This one? https://www.smitefire.com/smite/guide/ah-puch-conquest-mid-5-20-20999
You mean the one that clearly says "5.20" in the title, and is not updated for current season?
(Magus was a good item on Ah Puch before it's Season 7 changes, that's why Magus was present there).
Also, please don't bash my build by saying it isn't "good" and here are some "improved builds" if you feel like you don't like my build make your own guide thanks didn't need the passive-aggressive negatitivty.
I mean, I did it to help you and I explained why certain item choices are not good, but you do you.
Divine is cheap, and you're not going to always hit everyone with your ult. Also the 3 doesen't have anti-heal, it just does the bonus damage / stun. It's not like Chang'e or Bacchus who have a consistent form of anti-heal reduction.
Uhm he should be able to, since his Undead Surge gives a 40% reduction for 5 sec. It's in the description, otherwise both our and the wiki database is wrong :/
I understand why people buy Divine but waiting for Spear of Desolation is just better and while the 3 isn't an anti-heal the stun usually leads to peoples deaths never had a situation where I powerful burst of damage and stun was an opportunity for me.
Agreed would never substitute Soul Reaver I'm just pointing back to my build no need to be so critical lol.
Spear of Magus did get nerfed but it was quite insignificant from season 5 to 7 still consider it a good item on Ah Puch but oh well.
Your tone was definitely off didn't really seem like you were trying to help me and more trying to put me down for my item choices but okay.
Spear of Magus did get nerfed but it was quite insignificant from season 5 to 7 still consider it a good item on Ah Puch but oh well.
How was it insignificant? The item used to give like what? 40 or 50 flat reduction? That's so much better than what we have now. This season Magus is only good on a handful of gods like Anubis, Ares, possibly "ok" on Merlin or Poseidon.
will provide:
Ah Puch or
build wise I only have some things to note. I don't think spear of magus is worth it even with the goal of providing more damage for the ult. I think Divine Ruin or Spear of Desolation will help more.
Also in my opinion you're lacking on cdr and on %pen until full build. I would probably suggest putting Obsidian Shard earlier in the build to help against the tanks. Preferably before Soul Reaver or after and would not bother with Book of the Dead, since the cdr from blessing won't be enough for all-in teamfights to get off another combo.
I agree with what you say wth the ult, however on a CCed target it can do quite some damage especially late game if you're in the middle of it with no mobility.
"Easily". You are not going to "easily" be able to pick up your corpses in teamfights without putting yourself out of position.
So you're telling me, that if you throw your 1 and 3 at a team sieging your pheonix, they just suddenly run away and give up sieging to let you pick up your corpses? Because either you're not telling the truth or you're playing against very bad players.
Only time you're consistently getting to "eat" your corpses is if you cast them near you for the health sustain.
Also the CD are 14 and 8 sec without cdr.
the BotD Soul reaver, description says if you are losing/winning lane, hwoever I often find myself teamfighting at this stage. also I wouldn;t even consider Botd as I am already lacking the % pen I need for 5th item. without the % pen their solo or support will laugh and kill me cause my damage tickles.
don't take this to disheartening, however this has been my experience with low amounts of %pen. and the cdr is indeed a playstyle thing for me, however for someone relying on ability damage it is really nice like basic attackers using attack speed.