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Apollo is an extremely mobile ADC capable of outmaneuvering almost anything in the game. The way I like to spec my build is to really boost this specific aspect to perfection. Other name for this guide could be The coward's way, as the main goal is to stay far away from any harm.
Keep this in mind when reading this guide - the main goal is to stay mobile and moving.
I play this build in Arena, I don't play other modes much, although the few Sieges were quite ok as well.
Defense first! Apollo is a typical glass cannon. Not much health, not much defense, high dps. That means:
Apollo is a basic attacks based god - main source of damage is basic attack, not his specials. Therefore priorities are:
So finally, how to kill? Isn't point-and-click enough?
No.
Everyone has his own strategy. I'll try to describe mine, but please evolve your own.
As in every other map type, team is very important in the Arena. As a hunter, your role is to deliver tons of damage and avoid getting killed.
In the beginning, go for the buffs. I personally stay near the middle and look out for ganks until the very last second, then go fight the buff mobs. If you have no tank, or he is lagging somewhere, start the fight yourself. Damage is irrelevant, but the speed is important. I often tank all 3 camps and then teleport to base, rather to wait for someone else to tank. This allows your team to be first in the center and either catch enemies scattered, or push your minions further, ideally scoring some points early. As for buffs themselves - take any or none, you do not depend on them.
That being said, Apollo can be mana hungry in the beginning, so consider saving your abilities, depending on how often you want to make the base run. At any point during the game, if you get to 50% health or less, run to the base. Better to weaken your team, rather to give enemies 5 points. Tell you team you're doing so, so that they don't expect you somewhere else.
Whenever ultimates come around, stay prepared - Ares, Hades, Ymir - some of them are around (on any side), so look out for the right moment to chip in. Your So Beautiful does fine instant damage to a line, so have it off CD when needed to support your team.
Also, you're speccing to be fast and mobile, so use it for:
This is something not specific to this guide, but I feel it should be told anyway:
Please help me make this build great. I welcome tips, hints, corrections, facts... anything.
I play for fun, not to win, and I like to learn - so teach me. :-)
And English is not my native, so feel free to point out and laugh at wording and typos, so that I can fix them.
Thanks for reading, yours Bubatrox, or ingame Apollo Emeriel
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Quite contrary - as ADC a single stun is often a single death. That awesome sphere saves me more than often. And in Arena there is a lot of close-range fights to get stunned, whether you want it or not.
yes the problem with this item is especially in arena when you are teamed up upon you will still get cc maybe a split 0.1 sec later.
also I normally don't see the enemy grouped up that much in arena. could be just my matches.
First - let's clarify my goal. I do not want to replicate the standart ADC build which you refer to as Single stacking build or Double stacking build. I know these, ran these and based myself off these. If you look for an Apollo guide with it, please refer to any other guide , which got it covered nicely and which I have no intention of copying.
Therefore, I disagree with you saying
It's a bad build. you got 3-4 items right but only 1-2 on the right order.
as there is nothing like "right" way. The build may fit you or not, it may be generally good or bad, but you definitelly cannot judge getting things "right". I personally like it, played endless matches with it and use it still (player lvl 30, Diamond Apollo, ~13+ kills per match - not godlike, but not bad).
Regarding the questionable items:
Devourer's Gauntlet on the right place coul be eralier.
I really try to have as much mobility as possible, therefore starting with boots first and only then the gauntlet. In arena it tends to get stacked quite fast anyway.
Hastened Fatalis in some way on the wrong place and in some on the right. But mostly you see The Executioner here.
I would like it to be even #2, but that lets you fall behind in damage too much. And Devourer's Gauntlet is then really too late. That's why I take Devourer's Gauntlet or Bloodforge before it - to get some dmg and sustain. The Executioner is not bad choice here too, when facing multiple tanks/guardians, I opt for it, but it does not give the sustain I look for at this stage.
Golden Bow you ask why this item is rarely used? well I would tell you why. Rage and Malice that's why. both of these items are better in crit chance (what you need as adc) Malice gives more power and sustained damage after crits and Rage gives you more/faster crits.
the movement speed bonus and the passive of Golden Bow is too weak (5% isn't much and 15 ft is so short enemies need to be clustered together) to make it up for the weak power and crit chance. mostly your 4th item is crit chance so you do more damage so this is why you see a lot of Rages on most hunters. On some hunters Malice works better but Rage and Malice depends on if you have a slower aa or faster aa and partly preference.
The Executioner good item but here it's a bit wrongly placed.
As for low stats - yes. I know. On the other hand, it is not zero and the quick dismissal of the passive is uncalled for. Actually this passive is the whole build built around, so without it please dismiss the rest.
And secondly, in Arena (for which this guide is written for) the enemies are clustered quite often - either trying to overwhelm some teammate, grouping up, retreating, by force (e.g. Hadeses ultimate) or just by hanging around minions.
Especially nice it is when guardians are trying to body-block me from finishing some dying teammate - I do not need to avoid them, I just hit both with the same shots.
Feel free to experiment, but the 15ft is not as small as it sounds.
brawler's beatstick this is a situational if there is no one with healing you can better go Qin's Sais or Titan's Bane to burst down the tanks and warriors in the enemy team.
Agreed, when there is no healer, it looses its purpose, therefore I have the other two items handy. But somehow I have healers on opposing side almost all the time and then it shines.
magi's blessing good situational but not to much used on an adc character.
Quite contrary - as ADC a single stun is often a single death. That awesome sphere saves me more than often. And in Arena there is a lot of close-range fights to get stunned, whether you want it or not.
now that I have your items from your build told out for you. I don't agree on the items you call the core.
Warrior Tabi this is the only core item that's right here
Hastened Fatalis well this is more a situational for adc (mostly build last or third when building a single stacking build) the item that's normally standing here is an Devourer's Gauntlet so you have more sustain.
Golden Bow as explained earlier there are better items for it. the normal item standing here is the Deathbringer this item is like the Rod of Tahuti for mages a core item for hunters. why well the 50% increased crit damages is very painful and the amount of power it gives.
Well, they might not be core of the "default adc build", but they are core of THIS build. :-) I tried to explain above why. If you tried the build and still disagree, then my build does not fit your playstyle. Which is fully ok.
so I will tell you what are the most common builds for hunters. <cut>
As mentioned above, there is plenty of fine guides around here, my intention is not to repeat them.
now continuing on your guide. it lacks depht mostly the gameplay and I miss teamwork section a lot).
I will try to update the gameplay/teamwork sections with more details.
bbcoding is pretty basic.
Sorry, I just shared the info. I have a poor sense for detail, so the sectioning and linking was enough for me. If you have concrete tips, please PM/comment.
for me this is a downvote because you can see that the build is still low lvl (On high lvl you will get wrecked with this).
Sorry to hear you did not like the alternative build. As for my lvl of gameplay, see above. I play recreationally, not pro, I leave the league to my sons. :-)
hope this helped a bit for more questions pm me and for a re-review too. I only don't know your open question because Golden Bow isn't used.
Definitelly! Thanks very much for your time and all the comments. It hepefully helped me to explain myself better. If not, please comment again.
It's a bad build. you got 3-4 items right but only 1-2 on the right order.
Warrior Tabi good place depending on how much you want LS you can swap it with devourer's gauntler
Devourer's Gauntlet on the right place coul be eralier.
Hastened Fatalis in some way on the wrong place and in some on the right. But mostly you see The Executioner here.
Golden Bow you ask why this item is rarely used? well I would tell you why. Rage and Malice that's why. both of these items are better in crit chance (what you need as adc) Malice gives more power and sustained damage after crits and Rage gives you more/faster crits.
the movement speed bonus and the passive of Golden Bow is too weak (5% isn't much and 15 ft is so short enemies need to be clustered together) to make it up for the weak power and crit chance. mostly your 4th item is crit chance so you do more damage so this is why you see a lot of Rages on most hunters. On some hunters Malice works better but Rage and Malice depends on if you have a slower aa or faster aa and partly preference.
The Executioner good item but here it's a bit wrongly placed.
brawler's beatstick this is a situational if there is no one with healing you can better go Qin's Sais or Titan's Bane to burst down the tanks and warriors in the enemy team.
magi's blessing good situational but not to much used on an adc character.
now that I have your items from your build told out for you. I don't agree on the items you call the core.
Warrior Tabi this is the only core item that's right here
Hastened Fatalis well this is more a situational for adc (mostly build last or third when building a single stacking build) the item that's normally standing here is an Devourer's Gauntlet so you have more sustain.
Golden Bow as explained earlier there are better items for it. the normal item standing here is the Deathbringer this item is like the Rod of Tahuti for mages a core item for hunters. why well the 50% increased crit damages is very painful and the amount of power it gives.
so I will tell you what are the most common builds for hunters. You have the single or the double stacking build.
the single stacking mostly looks like this:
warrior's tabi- Devourer's Gauntlet- The Executioner- Rage/ Malice- Deathbringer-situational mostly being Qin's Sais or Titan's Bane for more pen. brawler's beatstick for healers. fatalis and some other items are standing here too.
double stacking build:
Heartseeker- Devourer's Gauntlet- Warrior Tabi Rage/ Malice- Deathbringer- The Executioner
the second one is a more powerful but riskier build.
now continuing on your guide. it lacks depht mostly the gameplay and I miss teamwork section a lot).
bbcoding is pretty basic.
for me this is a downvote because you can see that the build is still low lvl (On high lvl you will get wrecked with this).
hope this helped a bit for more questions pm me and for a re-review too. I only don't know your open question because Golden Bow isn't used.