Once, a beautiful and talented weaver of cloth and fabric, a single prideful mistake made a monster of
Arachne for all time.
With loom and thread, there were none more skilled than the mortal Arachne. Viewers traveled leagues just to see her art. So wondrous and majestic were her tapestries, it was said the spinner must have been instructed by the patron Goddess of Weavers herself,
Athena. To this comparison, Arachne proudly scoffed, claiming not even the Gods rivaled her talent at weaving.
When Athena heard this, disguised as a crone, she visited
Arachne and encouraged her to show proper respect to the Gods.
Arachne dismissed the old woman and issued a challenge that no God, not even
Athena, could weave better than she. Furious,
Athena revealed herself and accepted the challenge.
They both set to the loom with fervor.
Athena wove a glorious tapestry depicting her battle with
Poseidon over the city of Athens. Her detail and imagery were exquisite. Yet
Arachne’s weavings depicted
Zeus in his many infidelities with mortals. So flawless, so lifelike was her artistry, not even
Athena could refute the skill, nor could she contain her anger at such a sleight. Violently, she tore
Arachne’s tapestry and pressed a finger to
Arachne’s forehead. Twisting in anguish,
Arachne fell to the ground as additional legs grew from her body, screaming as she transformed into the first spider.
It was an act of anger and pity, a lesson and a curse, for spiders are the greatest of weavers, and
Arachne, in particular, was to weave for all time, but none could doubt the consequence for
Arachne’s pride. Still, within her twisted heart,
Arachne never forgave
Athena, consumed by a dark hatred that can be sated only by the destruction of the Gods.
Arqchne early game is weak? Really? Arachne have the strongest early-game in smite lol.
Her early-mid to mid game is strong. Her early game is weak because her main leveling ability, Venomous Bite, relies on you to land a basic attack. This means you have to get up close to gods and makes you vulnerable to being ganked or hard CC. Because you help mid lane early game the opposing mid team will also have a mid laner and jungler. The top tier mid laners all have some type of CC so you are extremely weak to them early game and it makes you vulnerable to the enemy jungler.
Arqchne early game is weak? Really? Arachne have the strongest early-game in smite lol.
No, Want me to disprove you?
Bastet
Thanatos,
Etc.
LOL I know, right? Glad you like it! (saying that like I made the site, hahaha...)
I use it quite a bit, it's neat to see how builds work, damage wise.
And since I didn't really know, I needed to ask about jungle builds using things like BoV and BoH...but they're essentially telling me to keep my day job. They look like solid builds, though I think you might use the builder site to see if you can delay Titan's Bane til later in the build, just to see if you could get some better burst with Qin's Sais or whatever earlier.
Anyway, +1
I'm so impressed with everything you've done! You, sir, are quite the "Smite Guru". Thanks for the +1 and I hope you have plenty of success here and for the site!
And (I had to look up the day job thing, you could do jungle builds too with your intelligence!) using defensive items gives more sustain (obviously but there's still more to it) to the junglers, not just, "Oh I can take hits and stay in longer." because junglers are made for ganking lanes and farming in the jungle. So those defensive items should be more or less, "This item can help me survive Janus's 1-2 combo or Odin's bird bomb so I can follow up with my own combo." because those combos really do hurt. Having defenses is almost a "Get out of jail free card" (Jail = 50 seconds of death camera/spectate) because not everyone is Weak3n or Andinster, who (I believe) are one of the top junglers out there. But almost any situation can end up with odds in your favour if you time things correctly. The jungler can have so much map control, but they also need so much control in fights.
I'll keep playing around with the website (of course) and try any build I'm contemplating about, I'll take a check on the swapping of Titan's Bane and Qin's Sais to see what spikes more damage. Other than that I hope you stay successful!
I use it quite a bit, it's neat to see how builds work, damage wise.
And since I didn't really know, I needed to ask about jungle builds using things like BoV and BoH...but they're essentially telling me to keep my day job. They look like solid builds, though I think you might use the builder site to see if you can delay Titan's Bane til later in the build, just to see if you could get some better burst with Qin's Sais or whatever earlier.
Anyway, +1
If you want to play with numbers a bit, check out http://eliteownage.com/smitebuilder.html
It's not fully intuitive, here's the way I do it.
Create your character and build at level 20. Make sure all ability levels are at 5 if you want to see what damage they do as well.
Next, hit the + tab at the top, and create 3 separate gods, just to see damage comparison. This is how I break it down:
So there, you have 3 different tiers upon which you can check your DPS. Go back to your original character (e.g. Arachne), and check the "Damage Given" section. Tells you your basic attack damage (individual hit and DPS) against all other gods you've selected.
Now one thing that makes this tricky. The Executioner's debuff isn't applied at the start. You have to go back into each of the other gods, and choose the debuff option for Exe. So it's not quite perfect with regard to comparing damage, but it DOES tell you a lot overall. You can play around with it in other ways too...
Anyway, if you like Exe, you like Exe. It's not like it doesn't work, but of course it's generally best not to make items fight against each other. As a comparison, if someone has 150 protection, and you build up 4 stacks of Exe, it reduces it to 102. At this point, Titan's Bane takes 33% of the 102 (not the original 150) reducing it to 68.34. This is around 33 penetration. At 150, it would have taken 50, not 33, so you've reduced Titan's effect by around 17...it's operating at 78% efficiency. Just something for you to understand, but if you already know this, cool. Just looking to help out.
The space in the skills section does help. How about for the items? There are literally no spaces there, either. Not trying to be a pain!
Finally, as you've stated this is a Conquest build (Jungler), my suggestion is to add starting items. I'm guessing it's Bumba's Mask + other things ( Boots + potions?), but that always helps.
THE WEBSITE IS SO COOL!! I saw this comment in class today, but had no time to reply with something more then three sentences. I've been messing around with it all day and it's a really cool site. Thanks for showing me it so I can add more mathematics into why some items can or cannot be chosen in the builds.
It'll take me a while to fix the space with the icons because the code wasn't made by me, but by Technotoad64, and I have no clue on how BBcoding works. I'll try to find a way to get the saying of the item to be on the same level of the item icon
Example:
Update:
I fixed, or I at least I think I did, the problem with the Icons being to cramped. Hopefully they look better. I also added starts for the jungle.
It's not fully intuitive, here's the way I do it.
Create your character and build at level 20. Make sure all ability levels are at 5 if you want to see what damage they do as well.
Next, hit the + tab at the top, and create 3 separate gods, just to see damage comparison. This is how I break it down:
So there, you have 3 different tiers upon which you can check your DPS. Go back to your original character (e.g. Arachne), and check the "Damage Given" section. Tells you your basic attack damage (individual hit and DPS) against all other gods you've selected.
Now one thing that makes this tricky. The Executioner's debuff isn't applied at the start. You have to go back into each of the other gods, and choose the debuff option for Exe. So it's not quite perfect with regard to comparing damage, but it DOES tell you a lot overall. You can play around with it in other ways too...
Anyway, if you like Exe, you like Exe. It's not like it doesn't work, but of course it's generally best not to make items fight against each other. As a comparison, if someone has 150 protection, and you build up 4 stacks of Exe, it reduces it to 102. At this point, Titan's Bane takes 33% of the 102 (not the original 150) reducing it to 68.34. This is around 33 penetration. At 150, it would have taken 50, not 33, so you've reduced Titan's effect by around 17...it's operating at 78% efficiency. Just something for you to understand, but if you already know this, cool. Just looking to help out.
The space in the skills section does help. How about for the items? There are literally no spaces there, either. Not trying to be a pain!
Finally, as you've stated this is a Conquest build (Jungler), my suggestion is to add starting items. I'm guessing it's Bumba's Mask + other things ( Boots + potions?), but that always helps.
Hi Flaze,
My personal opinion, but if you could hit that enter key between lines, sections, etc., it would really help readability. Everything is smashed together. It may make for a bit more scrolling, but clear separation is much easier on the eyes (or at least mine). Check any of my guides to see how I do it. Of course, it's up to you, and I won't hold it against your guide.
I REALLY like the look of the intro, with the abilities lining her card.
You state "no teamwork potential," but I'd say this is inaccurate. No TEAMFIGHT potential would probably be true, but since she can slow an enemy and distract them with her little ones, it can really help when ganking a lane. The teamwork in making this happen is important, as you can work with your teammate to possibly try to draw the enemy away from their tower to give you more time to attack and kill.
Build overall seems solid, but you really should try to move away from either Titan's Bane or The Executioner (read: get rid of Exe, but I'm giving you the choice). The protection reduction from Exe will reduce the penetration effect from Titan's, so they're working against each other a bit. If you're going for that attack speed and pen effect, consider Asi. It's cheaper and works better with the other items.
Thanks for the heads up on the guide. I spaced them out by one line so hopefully it looks better now.
Titan's Bane is going to stay because it's almost a core item on her for me. But I'll add Asi and Ichaival since they also give attack speed and flat pen. I was testing out the items, replacing The Executioner, and I found that: The killing blow with full build and level 20 dealt 354, while both The Executioner and Ichaival deal a killing blow of 396. I don't really know how to do the math well since I'm on console (I don't even know if that changes anything) but, I think, anyone can clearly see that Asi gives less attack speed than Ichaival but has +5 more flat pen and lifesteal. The items are for anybody to choose so they'll be going in the damaging optionals but for the "Web Cannon" build I'll keep The Executioner because I like it better than both Asi and Ichaival.
My personal opinion, but if you could hit that enter key between lines, sections, etc., it would really help readability. Everything is smashed together. It may make for a bit more scrolling, but clear separation is much easier on the eyes (or at least mine). Check any of my guides to see how I do it. Of course, it's up to you, and I won't hold it against your guide.
I REALLY like the look of the intro, with the abilities lining her card.
You state "no teamwork potential," but I'd say this is inaccurate. No TEAMFIGHT potential would probably be true, but since she can slow an enemy and distract them with her little ones, it can really help when ganking a lane. The teamwork in making this happen is important, as you can work with your teammate to possibly try to draw the enemy away from their tower to give you more time to attack and kill.
Build overall seems solid, but you really should try to move away from either Titan's Bane or The Executioner (read: get rid of Exe, but I'm giving you the choice). The protection reduction from Exe will reduce the penetration effect from Titan's, so they're working against each other a bit. If you're going for that attack speed and pen effect, consider Asi. It's cheaper and works better with the other items.
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Answers
Titan's Bane is immediate penetration and is therefore more useful than The Executioner, even if you are a basic attacker, as it also hits towers for much harder ( The Executioner cant do that)
And what he means by maxing a skill is by taking a priority on one of the skills, with the ultimate being leveled whenever you can. By maxing out one skill first over others, your damage output becomes greater.
With Arachne I would straight up level her 1, Venomous Bite as it is the most damaging, maybe her Web if you cant get close enough. So for her first 10 levels it would be as follows:
3 (for clear in conquest), 1, 2, 1, 4, 1, 1, 3, 4, 1. Then level her Web then her Cocoon as you mainly want the stun not the attack speed. For Arachne you can even opt out of leveling her Night Crawler since its mainly useful for the escape, not the damage.
Aren't you maxing a skill? It seems that you are putting lvls to every skills.
Nerf? I haven't heard of any nerfs coming/happened to The Executioner. The Executioner takes away 32% percent of protections, Titan's Bane has a 33% of pen on all attacks, and Jotunn's Wrath has flat pen. Even if The Executioner was to be nerfed I'd keep in the build, plus, there is another optional to replace it. And I don't understand the "maxing a skill" question. I usually max (in order) 1,3,2,4 if that's what you mean.