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To start (in Arena), I get Combat Boots and Light Blade
if you find yourself boxing more than chasing
Hey everybody!
This build has been tested by myself and others in the community so it's now officially "out of beta"!
Check out the Patch Notes below to see what's new.
Replaced Poisoned Star with Rage at the suggestion of the community. Rage has quickly become my favorite early game crit item and seems many others agree.
Moved Poisoned Star into position as an alternative item for Wind Demon. The point was made that with Artemis already being so CC heavy (not to mention LITERALLY EVERY OTHER GOD also being CC heavy feels like), she maybe didn't need the help from Poisoned Star all that much.
Made Bloodforge the last item as it was deemed less important than the others for this build.
Replaced Ninja Tabi with Warrior Tabi for extra early game power. It was agreed upon that Artemis was already mighty fine as far as attack speed went.
Added Qin's Sais as an alternate item for probably Poisoned Star in the case that you need to face a team with giant health bars.
Ninja Tabi was chosen over Warrior Tabi for superior attack speed. The majority of Artemis' damage comes from her basic attacks, and the extra attack speed early game really helps her stay competent as she builds her crit chance.
Poisoned Star was chosen for what I would hope are obvious reasons. Artemis's passive, Still Target, means she does more damage to Gods affected by specific types of crowd control. This includes slows. If I'm already building critical strike chance, I might as well get to take advantage of my passive after every critical strike.
I put it so early in the build to get this effect as soon as possible.
The Executioner is a no-brainer for an AA-focused hunter. Extra attack speed and it tears through protections remarkably well. Additionally, the first item in its tree is cheap enough to be purchased at the start of the game along with Combat Boots so you can start building it right away.
Wind Demon is one I'm on the fence about. I chose it over Rage due to the attack speed, but I'm not 100% sure that was the right decision. Tests have shown Wind Demon is ever so slightly better, but my tests may not have been accurate. YMMV.
Bloodforge was chosen for its strong passive that helps a glass cannon (such as Artemis) escape from battle after diving to finish someone off. Additionally, it lends a massive amount of raw physical power without needing to be stacked at all.
Lastly, I chose Deathbringer to finish out the crit side of the build with something strong. Further cementing her as an AA demon.
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Great work!
The poison star, wind demon, deathbringer combo you had was fine. Anyway, +1
http://smite.guru/match/pc/891498021
http://smite.guru/match/pc/891511494
In all honesty, Poisoned Star 2nd feels a bit underwhelming. Of course, when skipping Hunter's Blessing to go ASAP into Warrior Tabi, Star's stats aren't all that great. 20% crit, only 15% attack speed, and 20 power is pretty weak in terms of the feel of DPS. It falls in line that at that stage, Vengeful Assault is still at lower level, because first priority is typically Suppress The Insolent.
The build as it gets deeper into the game is perfectly fine, of course.
But that's probably how it's got to be. The thing I'd like to see is trying to smooth out that early power / DPS curve. Here would be my concept.
Exe and Star are probably interchangeable, but with teamfight modes, the protection reduction will help out your physical teammates, and the higher AS is also appreciated, so I would probably prioritize it. It'll also give you time to stack Rage.
Star can even be delayed depending on how you feel. Deathbringer could be purchased immediately after The Executioner if preferred. Vengeful should be at max rank so her AS with it should be plenty.
As a consideration, I know the concept is to get Star so you can "milk dat passive," but there's so much CC in the game, that she probably doesn't need to rely on it in a teamfight mode to get her bonus damage. She has her stun and trap, and teammates are likely to apply all types of CC. So...I'm feeling Star can be delayed until later. Also, she may have to switch targets often. This isn't a situation where she'll be boxing an enemy ADC in lane.
And of course, you can pick up Bloodforge whenever.
I should be playing tonight and I'm going to experiment a bit more with her if I get the opportunity.
Honestly liked a Rage rush with an early Ninja Tabi. Suggest trying it out sometime, Casey. If you do, let me know how it feels to you.
http://smite.guru/match/pc/891424447
Also that player damage was pitiful.
Or at least make the main point about your success with Artemis using a general build discussed here (which is what actually happened). Will give you the choice to revise the comment with your feedback on the build to make it purposeful and applicable, or delete the original post.
That being said, it would be nice to hear some actual feedback on how the build felt, etc..
Yea i was leading up to my success with the build.
Anyway, build is solid. Just get warrior tabi because you have a large attack speed steroid in your 2. I agree with gulf on this one.
As others have commented, there are preferences. Ideas of getting Bloodforge early, and getting it late. Rage vs. Wind Demon...etc.
I like two build directions, and either would be fine. It goes with balancing attack speed.
In your build, I agree there's a bit too much attack speed, so that you're overcapping quite a bit when you've got Vengeful Assault active. Being over the cap with VA active isn't a terrible thing, as your base AS will be higher and your DPS will be better when it's not active/you're waiting for the CD. You just don't want to overcap so much that you're cutting too much into the benefit of an active VA.
So in your base build, the suggestion others have had to get Warrior Tabi instead of Ninja is a solid one. WD IMO could be bought before or after DB.
Warrior Tabi, Poisoned Star, The Executioner, Wind Demon or Deathbringer, Wind Demon or Deathbringer. Bloodforge can be bought wherever you want. This one great once you crit, and you'll have very good base AS with the WD passive before activating Vengeful Assault.
The alternative would shift things just slightly, and we'd see a slightly lower base AS (not including the WD passive being active), but a much higher crit chance. It's also a bit cheaper.
Ninja Tabi, Poisoned Star, Rage, The Executioner, Deathbringer. Bloodforge again wherever.
What do you think about getting wind demon before The Executioner in your first build?
And as for Bloodforge late...it's fine, and I have no specific preference. Rather, it depends on if I feel I need / want that lifesteal early, and am the one securing more kills so I know I can get that passive to trigger a reasonable amount of time. Because in all honesty, that passive is not reliable. With 4 other teammates, your chances of getting the actual kill aren't that high. Once you've got full crit up, your chances are much higher.
1) its expensive
2) in arena, just go back to base if you need to regen. You're pretty weak at those low levels, so will you really get that much out of the lifesteal?
On the flip side, I can see it useful for some early kill streaks.
Your thoughts?
I'm ok with it second item, for all the reasons you mentioned.
However, because Artemis lacks mobility and is easy to engage on, escaping isn't always an option for her, as she is more encouraged to fight her way out of tough spots. The Asi passive can really come in handy here in combination with another Lifesteal item (for example, combined with fully stacked Devourer's Gauntlet gives 64% Lifesteal with Asi passive activated).
So, yes, it can put a slight damper on your DPS, but your sustain while fighting gets a nice increase. I want to also clarify that I've only experimented with this in Conquest (hence Devourer's Gauntlet used as an example), so the added sustain may not be as needed in Arena, and it definitely shouldn't be built by itself after boots.
Why isn't Devourer's Gauntlet listed? Artemis is a sitting duck without her ult, so that early life steal helps her box a bit better. You should also start with Hunter's Blessing in conquest, though you can skip it in other modes and go straight for boots.
Art used to be a very crit focused god, but with her passive rework, she also excels using Qin's Sais because of her 2. If you're facing more squishy targets than tanky ones, I'd go with crit; otherwise I'd use qin's if the enemy is building a lot of health. You can also consider trading Exe for Titan's Bane if the enemy has a lot of protections.
I'm pretty sure Kriega will be by shortly to tell us both how wrong we are, but I think you have a good start, Case. I'm interested to see where you go with this in the future.