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Go for the Sands build if you want a stronger mid game build spike. Both the Sands and Conduit builds have a similar lategame, though you can ditch Myrddin from the Sands build and rely on Sands/Pendulum for lone CDR without needing to invest in other CDR.
Book of Thoth is the typical go to option with Pendulum of Ages/ The Alternate Timeline builds, and you'll also need Divine Ruin most games.
If Anti-Heal isn't needed, you can trade Divine Ruin for Spear of Desolation.
Go for the Conduit build if you want stronger early clear. Both the Conduit and Sands builds have a similar lategame. Gem of Focus buffs Soul Reaver proc damage, which can give a *slight* boost to damage to very high HP targets.
However, you are forced into Chronos' Pendant with this build somewhat, as Spear of Desolation is your only real early game option otherwise for CDR as Soul Gem is both weak/out-of-meta and lategame focused, and Staff of Myrddin is mid to late focused as well.
If Anti-Heal isn't needed, swap out Divine Ruin for Book of Thoth / Spear of Desolation.
Can alternatively go Rod of Tahuti (either glyph) over Staff of Myrddin.
Can swap Charon's Coin for Obsidian Shard.
Replace Horn Shard at level 12 for Aegis Amulet.
Upgrade relics to their upgraded versions once you're full build. Temporal Beads especially is the more important relic upgrade to prioritise.
Spear of Desolation - Solid flat pen option with a passive that works great on Agni, more often seen when Divine Ruin is not needed.
The Alternate Timeline - Defensive alternative to Pendulum of Ages that can be strong in some scenarios. Can be considered if getting focused.
Calamitous Rod of Tahuti - More direct damage glyph option compared to Perfected Glyph.
Perfected Rod of Tahuti - More CDR / utility focused glyph option compared to Calamitous Glyph, with good synergy with Chronos' Pendant and Spear of Desolation.
Ethereal Staff - Niche anti-tank bruiser option.
Tablet of Destinies / Breastplate of Determination - Viable for a alternative Book of Thoth proc damage build path.
Get glyph for Rod of Tahuti once you're full build.
Hi, this guide is brought to you by Kriega1, I started playing Smite on PS4 in 2016 around Erlang Shen's release in Season 3, and eventually long term migrated to PC Smite around mid Season 7. I have peaked GM/Masters on PS4 and Masters in Ranked Conquest on PC. I also am a Mentor on the Official Smite Discord where I focus on general building for each role. I hope you find this guide as a useful learning resource for playing Agni in the Mid lane.
Passive - Combustion
Stacked by hitting auto attacks on enemies, gods give 2 stacks. This ability will also proc item on-hit effects (e.g. Soul Reaver, Soul Gem). Try to keep this ability stacked up as much as possible as it's a important source of extra damage. |
Ability 1 - Noxious Fumes
Not generally a good burst ability or wave clear ability, but is used mostly in combination with Agni's other abilities to activate it's stun. In some scenarios it still offers ok damage if you can let the target stay inside it for it's full duration but this is very niche. Can be useful for proccing item on-hit effects but it is not generally used for this purpose. |
Ability 2 - Flame Wave
Agni's main safe wave clear ability pre level 5. Often can be used to setup the stun from Noxious Fumes at the ability's projectile endpoint, especially in scenarios where you know you're not close enough to guarantee Flame Wave's damage but can use the opportunity to activate Flame Wave's stun to confirm hits of Rain Fire. |
Ability 3 - Path of Flames
Agni's level 1 camp clear. Offers great damage output if used aggressively, and can be used to punish chasing enemies. |
Ultimate - Rain Fire
Agni's main wave clear ability post level 5 alongside his Flame Wave, and main ranged poke ability. Pairing Noxious Fumes with Rain Fire gives great confirmed burst damage, ideally casting Noxious Fumes when the opening Rain Fire bomb has been cast but not reached the ground yet. |
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By the way, I don't know if you've ever noticed how Spear of Desolation passive interacts with his ultimate. Historically, I have noticed the item interact differently with certain ultimates, such as Tiamat (Deso only reduces her ultimate cooldown by 3 seconds). For Agni, it seems that a "charge" of his ultimate also only gets reduced by 3 seconds UNLESS it is the first charge. Meaning that if all 3 charges are on cooldown at the time of the Deso proc, only then will you get the benefit of the 6 second cooldown.