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Go for the Sands build if you want more CDR before your first full item, a stronger mid game build spike and a better lategame one shot build. Works best in Mid.
If Anti-Heal is needed, swap out Doom Orb or
Spear of Desolation or
Rod of Tahuti for
Divine Ruin.
Can swap Typhon's Fang for
Charon's Coin.
Can consider Perfected Rod of Tahuti over
Calamitous Rod of Tahuti, though Calamitous works better with the higher power in this build path especially paired with Section 3 of
Accelerate.
Go for the Conduit build if you want stronger early clear/poke and more pressure, especially in Duo lane. Works best in ADC.
With the recent buff to Doom Orb it's now my preferred 1st item for
Chronos. In some matches though I would sell it very late for
Soul Reaver situationally.
Can swap Typhon's Fang for
Charon's Coin.
Can consider Calamitous Rod of Tahuti over
Perfected Rod of Tahuti, though Perfected offers more synergy with
Spear of Desolation /
Gem of Focus.
Replace Golden Shard at level 12 for
Aegis Amulet.
Upgrade relics to their upgraded versions once you're full build. Temporal Beads especially is the more important relic upgrade to prioritise.
Divine Ruin - Standard Anti-Heal option, can still be bought for the on-hit passive and for more squishy focused burst if desired.
Cyclopean Ring /
Telkhines Ring - Both built together generally if considered (
Telkhines Ring being stronger earlier, and
Cyclopean Ring being better later), if you want more AA DPS output in fights though running rings tends to make your build curve more awkward, not to mention its best to generally focus on pure burst. Probably would build alongside
Gem of Focus /
Pendulum of Ages,
Rod of Tahuti,
Typhon's Fang and
Polynomicon.
Hastened Fatalis - Not a great option for DPS generally but can help for chasing / boxing and juking when paired with
Accelerate.
Warlock's Staff - Offers decent stats (mainly when paired with
Book of Thoth) when stacked, but is a bit too slow to go early and a bit awkward to stack at times later on so not really seen.
Nimble Bancroft's Talon - Decent option for a lone AA item and good for splitpushing.
Blink Rune (and upgrade) - Alternative aggressive relic to
Aegis Amulet.
Magi's Revenge - Can be considered into heavy CC comps / teams using displacement/hard CC after blink engagements.
The Alternate Timeline - Defensive alternative to
Pendulum of Ages that can be strong in some scenarios. Can be considered if getting focused.
Book of Thoth - Good option for lategame scaling, but leaves your early weaker.
Chronos' Pendant - Decent with a
Gem of Focus build path with
Spear of Desolation, the early CDR helps with lane pressure and safety, but you trade a little burst for more spamming.
Soul Reaver - Usually meh on Chronos but can be considered situationally (tanks stacking HP + magical defense and they're causing a lot of pressure in fights), e.g. as a very late
Doom Orb replacement.
Charon's Coin /
Obsidian Shard - Alternative 20% pen options.
Start Conduit Gem,
Lost Artifact, 2
Healing Potions and 2
Multi Potions. Finish
Lost Artifact into
Charon's Coin after you get both flat pen items.
Get Perfected Glyph only once you are full build.
You can opt to max Accelerate before
Stop Time if you want the extra attack speed and movement speed earlier.
Tap each threat level to view Chronos’s threats
Hi, this guide is brought to you by Kriega1, I started playing Smite on PS4 in 2016 around Erlang Shen's release in Season 3, and eventually long term migrated to PC Smite around mid Season 7. I have peaked GM/Masters on PS4 and Masters in Ranked Conquest on PC. I also am a Mentor on the Official Smite Discord where I focus on general building for each role. I hope you find this guide as a useful learning resource for playing Chronos in the Mid and ADC roles.
Passive -
![]() This passive helps Chronos scale stronger into the lategame, with the extra power equivalent to having another full tier 3 item when fully stacked, but also can help with making you feel less punished damage wise for getting a utility/defensive item in your build if needed. But generally it's just a enhancer to a burst focused build with ![]() |
Ability 2 -
![]() The attack speed from this ability helps your auto attack dps, especially when paired with Section 4, while the mobility can be useful for rotating across the map, chasing, dodgding abilities / auto attacks, or to help retreat. Although not too useful, especially once you have lifesteal online (unless there are no enemies around to lifesteal from), you can use the First Section for health sustain if you need to regenerate lost health from being poked. Going a higher mana sustain starter (e.g. ![]() The Second Section of ![]() ![]() ![]() ![]() The Third Section can be used in burst focused builds with Poly to more easily one-shot kill most non tanky targets with a ![]() ![]() Most of the time, you'll be using Section 2 for early game wave clearing, and Section 3 in the mid to lategame, unless you opt for a hybrid ability / AA build then you will usually rely on Section 4. |
Ability 3 -
![]() Although typically used to help wave clear with ![]() ![]() |
Ultimate -
![]() Besides being a source of renewed health, mana, and ability cooldowns, ![]() The initial wind up will also make you CC immune, though in the case of high ping / lag you can sometimes be disrupted during the animation, though it's rare. Keep in mind you can still be bursted during the windup, so timing / positioning is crucial to getting a successful ![]() |
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