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Go for the Sands build if you want more CDR before your first full item, a stronger mid game build spike and a better lategame one shot build. Works best in Mid.
If Anti-Heal is needed, swap out Doom Orb or Spear of Desolation or Rod of Tahuti for Divine Ruin.
Can swap Typhon's Fang for Charon's Coin.
Can consider Perfected Rod of Tahuti over Calamitous Rod of Tahuti, though Calamitous works better with the higher power in this build path especially paired with Section 3 of Accelerate.
Go for the Conduit build if you want stronger early clear/poke and more pressure, especially in Duo lane. Works best in ADC.
With the recent buff to Doom Orb it's now my preferred 1st item for Chronos. In some matches though I would sell it very late for Soul Reaver situationally.
Can swap Typhon's Fang for Charon's Coin.
Can consider Calamitous Rod of Tahuti over Perfected Rod of Tahuti, though Perfected offers more synergy with Spear of Desolation / Gem of Focus.
Replace Golden Shard at level 12 for Aegis Amulet.
Upgrade relics to their upgraded versions once you're full build. Temporal Beads especially is the more important relic upgrade to prioritise.
Divine Ruin - Standard Anti-Heal option, can still be bought for the on-hit passive and for more squishy focused burst if desired.
Cyclopean Ring / Telkhines Ring - Both built together generally if considered ( Telkhines Ring being stronger earlier, and Cyclopean Ring being better later), if you want more AA DPS output in fights though running rings tends to make your build curve more awkward, not to mention its best to generally focus on pure burst. Probably would build alongside Gem of Focus / Pendulum of Ages, Rod of Tahuti, Typhon's Fang and Polynomicon.
Hastened Fatalis - Not a great option for DPS generally but can help for chasing / boxing and juking when paired with Accelerate.
Warlock's Staff - Offers decent stats (mainly when paired with Book of Thoth) when stacked, but is a bit too slow to go early and a bit awkward to stack at times later on so not really seen.
Nimble Bancroft's Talon - Decent option for a lone AA item and good for splitpushing.
Blink Rune (and upgrade) - Alternative aggressive relic to Aegis Amulet.
Magi's Revenge - Can be considered into heavy CC comps / teams using displacement/hard CC after blink engagements.
The Alternate Timeline - Defensive alternative to Pendulum of Ages that can be strong in some scenarios. Can be considered if getting focused.
Book of Thoth - Good option for lategame scaling, but leaves your early weaker.
Chronos' Pendant - Decent with a Gem of Focus build path with Spear of Desolation, the early CDR helps with lane pressure and safety, but you trade a little burst for more spamming.
Soul Reaver - Usually meh on Chronos but can be considered situationally (tanks stacking HP + magical defense and they're causing a lot of pressure in fights), e.g. as a very late Doom Orb replacement.
Charon's Coin / Obsidian Shard - Alternative 20% pen options.
Start Conduit Gem, Lost Artifact, 2 Healing Potions and 2 Multi Potions. Finish Lost Artifact into Charon's Coin after you get both flat pen items.
Get Perfected Glyph only once you are full build.
You can opt to max Accelerate before Stop Time if you want the extra attack speed and movement speed earlier.
Tap each threat level to view Chronos’s threats
Hi, this guide is brought to you by Kriega1, I started playing Smite on PS4 in 2016 around Erlang Shen's release in Season 3, and eventually long term migrated to PC Smite around mid Season 7. I have peaked GM/Masters on PS4 and Masters in Ranked Conquest on PC. I also am a Mentor on the Official Smite Discord where I focus on general building for each role. I hope you find this guide as a useful learning resource for playing Chronos in the Mid and ADC roles.
Passive - Time Lord
This passive helps Chronos scale stronger into the lategame, with the extra power equivalent to having another full tier 3 item when fully stacked, but also can help with making you feel less punished damage wise for getting a utility/defensive item in your build if needed. But generally it's just a enhancer to a burst focused build with Polynomicon. |
Ability 2 - Accelerate
The attack speed from this ability helps your auto attack dps, especially when paired with Section 4, while the mobility can be useful for rotating across the map, chasing, dodgding abilities / auto attacks, or to help retreat. Although not too useful, especially once you have lifesteal online (unless there are no enemies around to lifesteal from), you can use the First Section for health sustain if you need to regenerate lost health from being poked. Going a higher mana sustain starter (e.g. Sands of Time), can possibly let you gain more usage out of this section early game. The Second Section of Accelerate helps to reduce his massive mana consumption in the early to mid stages of the game until you have an item like Book of Thoth or Rod of Tahuti online to help with any mana problems, unless you went Sands of Time (which means you can be a little bit more lenient with your ability usage early game when not using Section 2). The Third Section can be used in burst focused builds with Poly to more easily one-shot kill most non tanky targets with a Stop Time + Polynomiocon proc + Time Rift combo, and is good in scenarios where you don't think you'll be able to land auto attacks without putting yourself into a bad position, simply using his abilities to poke. The Fourth Section is used to help deal additional damage with his Auto Attacks to enemies, and greatly improve his objective and structures shred. Most of the time, you'll be using Section 2 for early game wave clearing, and Section 3 in the mid to lategame, unless you opt for a hybrid ability / AA build then you will usually rely on Section 4. |
Ability 3 - Stop Time
Although typically used to help wave clear with Time Rift, you'll often want to save it to either use it as a offensive tool to help box an enemy / lane opponent to help guarantee a hit from Time Rift and follow up auto attack damage, or the stun can simply be used to help for ganks and team setup. Otherwise, it is used as a defensive tool if being aggressed on or being ganked yourself. |
Ultimate - Rewind
Besides being a source of renewed health, mana, and ability cooldowns, Rewind is very effective for getting you out of sticky situations and possibly relocating you out of danger. While often used defensively, it can be used offensively to take advantage of the cooldown reset and/or to reposition closer to where an enemy may be retreating to depending on your prior positioning. The initial wind up will also make you CC immune, though in the case of high ping / lag you can sometimes be disrupted during the animation, though it's rare. Keep in mind you can still be bursted during the windup, so timing / positioning is crucial to getting a successful Rewind off. |
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