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This build allows you to dive into the enemy team and plant you ult. It provides a lot of power while maintaining survivability.
Bloodforge is for more survivablity. Magi's Cloak is for CC heavy teams. both would replace Heartseeker.
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Since it is not listed I am assuming you start with full boots instead of Attacker's Blessing, which both can be considered viable.
So the build starts of with a big question for me and that's why Ninja Tabi and not Warrior Tabi. Hun Batz is considered reliant on his abilities far over his basic attacks, therefore making Warrior Tabi the better choice, because of the high power scalings. You will be weaving in a basic attack between abilities to proc your passive and Hydra's Lament passive, which both benefit more from power (as physical power and inhand damage go up 1:1)
if you're getting them for the mana I would consider a shifting Jotunn's Wrath to earlier in the build even as 2nd item because all of it's stats are useful for him. It's placed quite late in the build and flat pen is really good at the start of the game when base protections are low.
consider it as 2nd or 3rd item.
Hydra's Lament is a core item and build on the right place (also helps with your mana sustain) can be delayed to 3rd item if needed.
Masamune is not a bad item, however for the goal of becoming a bit tankier it does not perform as well as other bruiser items like Void Shield, Ancile or blackthorn, you pretty much see this item picked up as a 6th or 7th item as a supplement for a bruiser build.
In an ideal situation you gain 35 prot from it which is quite a lot however you will be in the middle of the enemy team which during the wrong time can focus fire you in oblivion. or you're picking of an isolated target in which case you have 7 prot as bonus which is nothing.
Heartseeker good item especially against tanky teams would pick it up probably as 5th or 6th item.
arondlight is more of a conquest item if you ask me and another reason to pick Warrior Tabi over ninja. It can be used in arena and isn't bad as it will help you with bursting people down.
situtionals are decent.
Only thing this build is missing is Titan's Bane, if you're only going to find out the squishies it's not so bad however you won;t be able to help with tanks on low health even with Heartseeker because protections block a lot.
Lastly however this is mostly my own preference in a game mode like arena is to go a bruiser style. since flanking via the jungle isn;t really doable. Something like the build below either with or without Attacker's Blessing:
Warrior Tabi- Jotunn's Wrath- Hydra's Lament- Void Shield- Ancile- Titan's Bane
grabbing up void or ancile can be changed to before hydra's depending on how fast you get blown up by what damage. Also since a lot of new players don;t really focus pen or big pen titan;s bane it takes them pretty long to kill ya.
As for masamune, I wanted something that provided some damage while having protections and since my build is for going into the middle of the enemy team and ulting, I found it useful.
Finally, I understand the lack of penitration. I'll fix that also
Hydra's Lament - Fine, im not personally a fan of getting it straight after boots but it is valid, though I definitely wouldn't pair it with Ninja Tabi.
Masamune - I don't understand why this is bought early, and on Hun Batz. It could maybe have a place in a bruiser build, but I can't see it as an early damage option compared to someone like Ravana who not only scales decently with attack speed but it has synergy with his passive.
Heartseeker - Fine, but it's expensive so I see it as a fifth or sixth item (or seventh/boots replacement).
Jotunn's Wrath - Fine, I would probably get it earlier.
Arondight - Reveal part of passive is probably (mostly) wasted in Arena, im not sure how potent the bonus passive damage is though, or how cost efficient it is. I know it was buffed to be more useful in the past.
Situational choices are fine.
I think the build is a bit lacking in flat pen if you're not targeting Tanks, the build only has 20 flat physical penetration, while by level 20 your typical squishy hunter or mage has around 60 to 70 base physical protection.
I would probably build something like: Warrior Tabi, Jotunn's Wrath, The Crusher (or Brawler's Beat Stick against healing comps), Hydra's Lament, Bloodforge, and last item (and boots replacements if you get that far in the match) look at: Magi's Cloak, Titan's Bane, Heartseeker, Mantle of Discord, Arondight (not sure).
Thats assuming you don't want to build bruiser or situational, or counter items though which you could, e.g. Void Shield or early/mid game counter items like Winged Blade to deal with heavy slow comps, or Relic Dagger so your Blink Rune is up more often etc...
Other build sources:
https://smitesource.com/gods/1673/builds/36903a1d-0763-4b38-ac4a-fc5459bd81e0 (Conquest though)
https://www.smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=1673&p_filters_pro=~&p_filters_opponent=~&p_filters_role=Jungle&p_filters_league=~&p_filters_sort=~ (Do note that builds used by pros here vary per match based on counter building).