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FenRawr! Conquest Jungle - Gank in, get kill, get out!

31 20 23,237
6.8
by MrMarcEddY updated February 1, 2021

Smite God: Fenrir

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Starter

Build Item Bumba's Dagger Bumba's Dagger
Build Item Katana Katana
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
3
Build Item Cloak of Meditation Cloak of Meditation

Full Build - 1v1 against jung/mid/carry

Notes This Build gives you great camp and wave clear thanks to Golden Blade and also offers great sustain if you get challenged by the enemy jungler. It also allows you to gank the enemy mildaner on your own because of Ancile. You might think that this is too much protection but Gladiadtor shield grants you extra damage from your protections against enemies under 60% health which in most Gank situations is the case. Gladiator shield is also the reason for me to choose Bumbas Hammer instead of spear in order to get more extra damage from its passive.

Notes

This Build gives you great camp and wave clear thanks to Golden Blade and also offers great sustain if you get challenged by the enemy jungler. It also allows you to gank the enemy mildaner on your own because of Ancile. You might think that this is too much protection but Gladiadtor shield grants you extra damage from your protections against enemies under 60% health which in most Gank situations is the case. Gladiator shield is also the reason for me to choose Bumbas Hammer instead of spear in order to get more extra damage from its passive.

Build Item Bumba's Hammer Bumba's Hammer
Build Item Golden Blade Golden Blade
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Ancile Ancile
Build Item Gladiator's Shield Gladiator's Shield
Build Item Cloak of Meditation Cloak of Meditation
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Fenrir's Skill Order Notes The skill order is very important in early game from lvl 1 to 12 you should follow this order after that you can choose if you think your Ultimate is more important or if you need more extra lifesteal of
"Seething Howl".

Notes

The skill order is very important in early game from lvl 1 to 12 you should follow this order after that you can choose if you think your Ultimate is more important or if you need more extra lifesteal of
"Seething Howl".

Unchained

1 X Y
Unchained
2 4 9 11 12

Seething Howl

2 A B
Seething Howl
6 14 15 17 18

Brutalize

3 B A
Brutalize
1 3 7 8 10

Ragnarok

4 Y X
Ragnarok
5 13 16 19 20
Unchained
2 4 9 11 12

Unchained

1 X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Circle, Leap, Damage
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Seething Howl
6 14 15 17 18

Seething Howl

2 A
Fenrir rears back and howls, inspiring himself with a Physical Power, Attack Speed, and Lifesteal Buff. While inspired Fenrir generates 2 runes.

Ability Type: Buff
Physical Power: 15 / 25 / 35 / 45 / 55
Physical Lifesteal: 30%
Attack Speed: 25%
Buff Duration: 6s
Cost: 60
Cooldown: 13s
Brutalize
1 3 7 8 10

Brutalize

3 B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 75% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Protections: 5 + 2 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Ragnarok
5 13 16 19 20

Ragnarok

4 Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, he gains Protections.

Ability Type: Target, Grab, Damage
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 1.75s
Protections: 20 / 30 / 40 / 50 / 60
Cost: 100
Cooldown: 90s

Fenrir Threats

Tap each threat level to view Fenrir’s threats

Max
0
Major
4
Even
1
Minor
0
Tiny
0

Extended Build

optional for Jotunns

Notes You can switch Jotunns with one of these. Depending on who your opponents are and which lane you have to help the most in order to get your team to hold it. Heartseeker or Crusher against tankyness for solo and guardians. Brawlers for antiheal against strong lifesteal mages and carrys.

Notes

You can switch Jotunns with one of these. Depending on who your opponents are and which lane you have to help the most in order to get your team to hold it. Heartseeker or Crusher against tankyness for solo and guardians. Brawlers for antiheal against strong lifesteal mages and carrys.

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Heartseeker Heartseeker
Build Item Hydra's Lament Hydra's Lament
Build Item The Crusher The Crusher

optionals for Ancile

Notes Those Items are good options if you have problems with fighting the duo lane of the enemy team instead of problems with their mage. Void shield grants you more damage against the tank due to its passive and more protection against their carry.

Notes

Those Items are good options if you have problems with fighting the duo lane of the enemy team instead of problems with their mage. Void shield grants you more damage against the tank due to its passive and more protection against their carry.

Build Item Void Shield Void Shield
Build Item Shifter's Shield Shifter's Shield

Introduction - FENRAWR!

FENRAWR! RAGNAROK IS COMING FOR THEIR BUTTS!


So this is my first guide and i wanted it to be about Fenrir because i really wanted to play as him since i started playing almost 5 years ago. I always had problems playing with him due to his squishyness and i didn't really understand how to use his kit. But here we are, now i have learned to play him and i love this little Wolfie.

This Guide will talk a bit about:
    - Skills
    - Items

Skills

BRUTALIZE

This i would say is the most powerful ability in Fenrirs kit. And this is why it should be your first ability at level 1 and also your first ability to be maxed. It lets you clear th buffcamps in jungle pretty fast but be aware to have your passive Runes full so you can deal 75% more extra damage against nearby enemies which obviosly is very useful when you have to clear buffcamps, so make sure your Runes are up when you attack those. This ability hits really hard in Ganks but you always have to be aware of the danger that you might get dragged into places you dont want to be! Enemies can litterally pull you in a place where your death is SAFE! So always be careful and clever and cancel it before it ends if u get pulled! And be aware that this ability even follows some evade abillities like Ramas or Achilles'.



UNCHAINED

Unchained is another very nice ability in its kit since its great damage output, its stun when you are on full Runes and its option to be used as an evade. So basically this ability starts your combos because of its stun and you can also safe your mates with it in teamfights. Its very Helpful in a variety of situations but be careful when jumping into more than 2 enemies. You should use it before you use your ultimate to make sure your enemy cant dodge your grab except with Purification Beads.




SEETHING HOWL

Basically you try to use this ability to keep your passive Runes up. You shouldnt use it right before you engage because the enemy team will be alerted by it thanks to the fact many Fenrir players use it right before engaging. Use it in jungle to get Runes up faster to have a better camp clear. You also can play kind of a mindgame with it in fights when you just max your Runes with it to get your stun ready but dont attack immediatley.This will kind of confuse some players and they will be more defensive when you are around. This is the reason why it isn't leveld that much during the whole game. Consider leveling it earlier if you have problems keeping up your Runes or you fell like losing too much health in early game.



RAGNAROK

So this Ultimate can be nuts if used inthe right way! You can pick any god you want out of a teamfight and carry him into the middle of your teammates so they can kill him. Its also a great way to kind of "skip" your cooldowns in 1v1's, you are on colldown? No Problem! Cast your Ult pick your opponent up and wait for your abillities to recover! I found that this is a great method to outplay many enemy junglers!




So this is his AWESOME kit with which you can deal nasty damage, perform annoying Ganks and be mobile enough to survive the teamfights if you learned how to play with him!
Few tips in the End:
    - Be always aware of how many Runes are up!

    - Keep them up obviously!

    - Only engage when they are up so you can stun and aim easy!

    - Be careful of getting pulled with Brutalize!

    - Always keep an eye on your teammates positions!

    - Don't be kill greedy! Gift some to your Mates!

Items


So to start right off with the Items i just wanted to mention that i will go deeper into the full build why i use those Items and what i think why they are good on fenrir jungle.
BUMBA'S HAMMER
I think its clear why you should start with Bumbas dagger and upgrade it later on, because the new starters are OP! I prefer the hammer instead of the spear with fenrir in order to get more health against because Fenrir can be really squishy but does great damage by himself so protection really is more important though. Its passive also works great on Fenrir since he is using his Basic Attacks pretty often to get Runes up or simply do damage.


GOLDEN BLADE
This item is great to add some wave and buffcamp clear potential to Fenrir since he really struggles with killing minion waves on his own. Whenn you maxed Golden Blade you basically dont need your ability's anymore to clear out minions and camps.


WARRIOR TABI
The Warrior Tabi is pretty important simply for your role as a jungler you have to run over the whole map and chase enemys all over the place so you need that movement speed. The Reason why i would pick it up after Golden Blade is that camp clear is more important in the beginning than killing enemies.


JOTUNN'S WRATH
This one's a classic and it even got stronger in Season 8! it gives you now +50 physical power and those 20% cooldown reduction is pretty damn nice too!
Swap that item with Brawler's Beat Stick for antiheal or Heartseeker if you have to deal with a tanky enemy in early game phase.

ANCILE
Here you have a good item if you are struggeling with the enemy midlaner or the enemy team is packed with magical damage. It gives you physical power, a nice amount of magical protection and its passive is pretty usefull when you get chased by enemies. You can consider switching Ancile against Shifter's Shield or Void Shield if you have more problems against their carry or their team is packed with physical damage.

GLADIATOR'S SHIELD
This shield is pretty nice due to its passive while it allows to deal extra damage against targets under 60% health based on your protections so this item is nice to have in late game with Fenrir because of its protection and great passive!





So that's it for my first guide right there!
I hope you like the build and can make use out of my tips!
Feel free to give me your feedback!


MrMarcEddY :)

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League of Legends Build Guide Author MrMarcEddY
FenRawr! Conquest Jungle - Gank in, get kill, get out!
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