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Sands of Time provides efficient lane sustain and cooldown reduction which Persephone needs in the early levels. Conduit Gem & Archmage's Gem is also reasonably good but it will almost never be as efficient on Persephone as it can be on e.g. Scylla or Nu Wa due to her damage being consistent poking meaning she will almost never take full advantage of all the 20 stacks.
Purchasing Order: Shoes of the Magi > Rod of Tahuti > Spear of Desolation > Charon's Coin > Spear of the Magus > Pendulum of Ages > Boots Replacement
Anti-Healing Path:
After Spear of Desolation buy Divine Ruin and continue with the general build.
Healing Path:
After Charon's Coin buy Rod of Asclepius and continue with the general build.
Boots Replacement:
Replace Shoes of the Magi with Staff of Myrddin or Spear of the Magus if not built yet.
Purification Beads is a diverse relic that can help you in a lot of scenarios, especially whenever you're using your ability Flourish you may be at risk to be locked down by opponents.
Aegis Amulet provides you with a short amount of immunity and can be a potent relic in situations where you can completely void an otherwise lethal ability or burst damage, e.g playing against a Scylla, Thanatos, Poseidon or Neith.
Magic Shell is a great relic in situations where you are either facing auto-attack focused gods like Bakasura, Arachne or Mercury as it gives you 2 Absorb stacks, completely negating their damage for a short duration, giving you enough time to either flee or kill them. This relic is also a good choice over Aegis Amulet in this scenario or when either your support or your solo is not picking up a Magic Shell
Staff of Myrddin: Helps a lot with your combo during your ult and also providing you with extra penetration to help against heavy tank focused comps.
Spear of the Magus: You will only replace Shoes of the Magi with this item when you're building Divine Ruin.
Harvest is the most versatile ability at level 1 in the game, it provides you with either a heal, AoE damage & slow or long range single target damage. It outdamages Bone Rush and will provide you with the tools to possibly also get a kill at level 1. People might debate however that Bone Rush can be used to plant a few plants early in the mid but it hinders you to further use the plants versatility and combos (detailed further below).
Tap each threat level to view Persephone’s threats
Tap each synergy level to view Persephone’s synergies
Most people refer to me as "the guy who only plays female gods" which I rarely like to admit but when you like to make fun of yourself you gotta do what you gotta do.
I chose to make a guide on Persephone solely because unlike a lot of people, I actually enjoy playing her, she fits my play-style, she's very fast-paced and if you enjoy being quick with button pressing and movement this is a god for you.
This guide will primarily focus on what I've learned about Persephone and the hidden knowledge that I've managed to uncover. IF you are looking for a beginners guide this is not for you as this guide will only focus on the advanced parts of Persephone *This is also my first guide ever so feel free to tear me to shreds in the comments*
- Linux
This guide is still very much work in progress and will be updated continuously with new information and new chapters.
Plants 1 2 3 4 5 6 Total |
Base Damage 220 132 79,2 48,4 48,4 48,4 576,4 |
% Scaling 65 39 23,4 14,3 14,3 14,3 170,3 |
As you can see Harvest is considerably being reduced if multiple Sprouts are dealing damage at the same time. However, if you activate them separately within a short of 1.5 to 2s you will avoid this reduction as the reduction is only applied on consecutive hits within the same activation. Don't get this wrong however, her damage is still overwhelmingly good but can be even greater if you avoid the damage reduction. (Will add a spreadsheet for Flowers at a later point) |
Pros:
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Cons:
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Persephone can be a very strong god if in the right hands. She can deal large amounts of damage while also providing a lot of team fight presence. Harvest is undoubtedly what makes her damage so strong and should always be levelled to ensure you're dealing maximum possible damage, people who tell you otherwise just don't fathom the damage It brings over Bone Rush.
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I LOVE persephone. This build is crazy. I can pretty much destroy and never die.
Thank you so much for sharing this!!
Anyways, the main reason I'm commenting again is on the pros/cons section. You have weak objective secure under her cons, but I find this to be the exact opposite. You can still help do damage on objectives with Harvest stage 2 and Bone Rush. Just leave 3-4 seeds for when the objective is almost dead and use Flourish to detonate them all as stage 2 and I find that her secure is actually pretty solid (particularly in the late game when your damage is really online). It's no Vulcan or Poseidon secure but when I think of weak objective secure, I think of gods like Merlin, not Persephone. Would like to hear your thoughts on this.
Why she has weak objective secure is simply because of the low burst it has compared to a Release The Kraken! and Earthshaker and it requires you to set it up in advance which also hinders you from dealing damage to it before hand. In a scenario where you are 3 people (Or a time where your ADC isn't nearby) and you can't afford to wait with your plants. It's really just awkward as her to secure an objective which isn't to say that she can't but more that she is worse at it compared to a lot of the mages who are considered good at securing it hence my description of her.
I'm curious though, why do you level Harvest at Level 1 before Bone Rush? If you leave the base quickly, you have enough time to use Bone Rush to get a seed planted at speed and 3 in lane. Then you use the plant's damage on top of Bone Rush and I rarely get outcleared this way.
EDIT: I also think you should level Flourish at Level 3 always. It helps with clear as well as gives you an option for both safety and aggression. Waiting until Level 4 seems like a bit of a waste.
If you're going to max Harvest and be as effective with your plants as possible it's highly recommended to increase her seed generation by building CDR. If you want to use her Flourish as often as possible with her plants and as a means of escape CDR is also greatly favoured in this case. Her ultimate, perhaps one of the best mage team fight ultimates should be used as often as possible (CDR is great in this scenario as well) as this will help Persephone engage and setup for her other abilities which will guarantee most of the time a kill. Her Harvest damage is only bloated if you expend a large amounts of plants consistently which is only possible with a high amount of CDR.
I level Harvest because it simply outclears, brings you versatility with cc and pushing capabilities giving her at level 1 a better chance to gain pressure and possibly even a kill.
About Flourish, that was a mistake on my part, it's suppose to levelled at level 3. Thanks for pointing that out.
Hope I answered your questions and thank you for the feedback! :)