Supportive Hel
Hel is a amazing
Support Goddesses , utilizing her
Repulse to help keep your team or partner alive, her CC cleansing skill
Hinder / Cleanse , and her passive
Stance Attunement to stay in-lane longer.
Hel's
Hinder / Cleanse can save her team-mate's from being trapped or crippled by
HARD CC. For example, if you are in duo lane with a
ADC like
Ah Muzen Cab or
Artemis and they get
rooted by
Neith's
Spirit Arrow they can't escape, but if you use
Hinder / Cleanse on them while they are rooted, the rooting will stop and your ADC will be free.
In a
Team-fight your role is to keep everyone
ALIVE as they fight against the other team. Also to assist in some kills (
But without killing yourself in the process ofc). When the opposing team have alot of god/goddesses who have AoE skills and ults like
Ao Kuang,
Ares or another
Hel, the best ways to help your teammates is:
(1. Supporting with heals and Buffs)
Hit your team-mates with
Repulse first so they get the extra movement speed while they initiate in combat. After while they are fighting use it again when you can to heal them and to keep the speed buff up. If you see anyone getting slowed/stunned/rooted etc, use
Hinder / Cleanse to help them get out.
(2. Supporting in damage and kill assists)
To first debuff them with
Hinder / Cleanse to slow them down and to decrease their magical protection for your magical gods/goddesses to deal more damage in to your enemies. Secondly if you see a group of gods/goddesses in a group or together, don't hesitate to use
Decay / Restoration or
Repulse on them, right after you use
Hinder / Cleanse on them to increase damage.
Warning
You should also be careful when you are in the fight if you don't have alot/any defensive items. You may have good
healing/susatain but that won't save you from being against hard damaging gods like
Loki (Your father D:), or
Ao Kuang ...but you can always counter build them and play smart enough to evade most of their abilities. An example of counter building a
Loki would be getting
Breastplate of Valor for Physical protection or
Midgardian Mail for protection and to slow him if he tries to back-stab you. Two good items against a
Melee Auto-attack based God
In the
Duo-lane your role is to help assist your partner in clearing lanes and achieving kills. Try and keep him healed up from any damage by saving your
Repulse to heal and
Hinder / Cleanse , to get your partner out of any
HARD CC. If your partner wants to engage and wants to get a kill, assist him by putting
Hinder / Cleanse on his/her target. When your partner is dealing damage with skills or auto-attacks use
Decay / Restoration and follow up with
Repulse to deal substantial damage (
Make sure you don't kill the target or your partner won't get the gold, remember you're a support, you don't need to kill unless it's for self defense), keep looking at the mini-map in case of any
Junglers are coming to gank you and your partner and
warn them as soon as they are coming,
DO NOT LEAVE THEM BEHIND NO MATTER WHAT.
Praises aside, you barely mentioned one of Hel's prevailing flaws: she is mana HUNGRY. Considering this, wouldn't [Soul Stone] be a better choice than [Vampiric Shroud] since she receives plenty of healing from her skills? This would improve her sustain, as well as give a slight damage boost.
I love to implement Meditation into my own build somewhere, so that's probably the only personal touch I'm going to add to this build when I use it, but overall I really love the look of this build. Nice going!
But like I said I haven't read the whole guide and only looked at the recommended full builds, and if you like to play more supporty healer than dmg mage I get the choice you made. I like playing Hel a lot and the fact is that you can play her in so many different ways with so many different items. Which is fun since so many gods now have a meta that you almost always have to follow if you wanna catch their full potential. That's not the case with Hel if you ask me. I just have that one question about the penetration. I realise Hinder removes protections aswell, but still, the other team are bound to have a tank of some sort.
But just to add I really find the builds fun and inspiring, and the guide itself one of the most well-worked I've seen so far on this site, and I will try them out with my own touch to it. Just wondering about the pen :P
Edit: Spelling
As i always like to point, you have good bbcoding in this!!
This is of extreme importance since it turns the guide a lot more enjoyable and readable.
In my humble opinion, skill section, and other parts of the guide, looks too heavy, if you know what i mean, it is always better to have a clean, yet beautiful, guide!
As a non-native English speaker, I've found some grammar errors, try reading the guide one more time, paying attention on that!!
IMO again, you should always level Repulse first, no matter what, it's better for laning an landing!!
Thanks for your input!
I was Trying to fix the majority of the grammar but i don't have any time to fully update it quite yet
For the Colors, I try to go to a signature color of Hel, and use different shades of it.
That is the reason Some/Most of the Headings are Dark
I am trying my hardest to see what can i do with each section, Still a work in progress
As i always like to point, you have good bbcoding in this!!
This is of extreme importance since it turns the guide a lot more enjoyable and readable.
In my humble opinion, skill section, and other parts of the guide, looks too heavy, if you know what i mean, it is always better to have a clean, yet beautiful, guide!
As a non-native English speaker, I've found some grammar errors, try reading the guide one more time, paying attention on that!!
IMO again, you should always level Repulse first, no matter what, it's better for laning an landing!!
I like it. This gives a variety of builds which is important, but Idk about the skill order. Not a Hel player :/.
BB Coding is pretty good, I see you got some templates from the BB Coding guide :3.
Only a couple things I suggest. For Hide of the Urchin, your description is a bit lengthy to pair with your icon. Leave it as is if you wanted it like that, but I would either simplify the description or make the icon a bit bigger.
Imo, there are only 2 things you are lacking information wise. Teamwork/Gameplay + Ability descriptions. I see you put the actual ability descriptions, but you can just see that by hovering over the icon (I assume you know already). Instead, use that space for explaining the specific uses of that skill, what to watch out for/be careful while using it and just general tips for that specific skill.
Lastly, I suggest you put in TormentedTurnip in the credits too, since although it is Jordenito's now, he put in a lot of work into it before he let Jordenito take it over :P.
I will upvote for now, giving this guide a 6.5/10 and hope you expand it further! Good luck
Team work will come soon as i had originally planned to puts in hel's roles in the guide but hesitated.
Builds are decent, personally I prefer #3
But I just can't agree that even as support you are not maxing your 3 first. It is not only one of the biggest nukes in the game when it comes to non-ulti skills, but is also terrific heal AND very good speed boost usefull for chases/escapes. As such it is essential for the support role and survival due to the lack of escape. Your 1 is just a small poke, I'd rarely even use it as self heal.
Item descriptions are good, but the abilities part is not needed. I'd substitute it with more detailed description of their uses, especially when it comes to cleansing the cc...
Tea100, i will fix the skill orders i the next update, and i like Decay's burst thats why i like to increase it first, and that it has a short cool down meaning i can use it when ever i feel threaten or just want to scare the enemy to backing up
I think this guide is supremely efficient, It gives you three separate builds, one for offensive (solo lane), defensive (duo support), and then the equalizer build. Not only that but you mention high skill-floor, and this is extremely true. Sad as it is, in my various experiences, most Hel's are slow to switch stances (not enough CDR) and fail to land most of their skillshots. Skillshots in themselves are high skill-floor and Hel has tons of them. I love this guide, and I feel it will help many people get better has Hel. On the information alone, I'm going to upvote. Very nice job.
(With the recent addition of lo-rez taking out the choices of making our own personal auto-level, I find it a hassle to have to every single game I play as Hel, take the auto-level off and level up my 1, 3, and then 2. Or whatever the situation needs. But this annoys me greatly, and takes a bit of the fun out of playing Hel when I have to hassle about what skill to level)
Thank you Feldraw, i really liked you neith guide too, but all you needed was some BBCoding to add flare and fun to it ^^.
Hello there! I hope you take this review completely professionally and don't take it personal, and just hear me out, but remember, it's your guide, not mine.
The builds are decent. My biggest problem is that you don't max CDR on all builds, and for a god like Hel, who needs to have a very fluent and consecutive play style and needs to pop out as many heals as possible, it's pretty mandatory.
I think it'd be better if you categorized the items into 'Core Items', 'Defensive Items' & 'Offensive Items', or add 'Situational Items' somewhere. It'll be clearer and more easy to understand.
About actives, I think that Heavenly Agility is a must Hel. She lacks mobility and the heal boost is huge, especially when coupled with Rod of Asclepius.
Watcher's Gift isn't a good choice. Unless you are going support Hel in the duo lane, just stick to Vampiric Shroud.
As for the items explanations, I don't think that they are good enough. You should put more emphasis on the reason why this item is a good choice rather than talking about the dry stats, which the reader probably already knows about and can just read it by mousing over the icon. For example, a proper explanaions to Rod of Asclepius would be:
"A standard item for any healer. The healing bonus is too good to give up on, and the rest of the stats also help your survivability."
The skill order is a bit messed up. I can tell you for sure that you'd always want to max out Repulse / Inspire first, Decay / Restoration 2nd and Hinder / Cleanse last. As for the ultimate, I'm not sure, as I'm not a much of Hel player.
The skill explanations are non-existent. You shouldn't really copy the skill's description. Readers can just mouse over the icon to read it or probably know it already. What you should explain is when and how to use this skill and tips for using it. For example, in lane, you can use the heal from Repulse / Inspire to heal the minions to have a better push.
Skill combos are great and always welcome.
There's a severe lack of game play in this guide. What are Hel's roles in team fights (and boy, does she have a lot of them), how to play with her, how to clear waves, how does she handle herself throughout the game phases; early, mid and late game, seeing as she has such a bad early game and a superb late game. All just general ideas on which you can write a lot.
All in all, this guide doesn't have enough. The build is decent, but the skill order is kinda messed up, the explanations aren't really good, and there's no gameplay. A downvote from me. I hoped my review helped you.
Thank you Jordenito for your input, it always helps me when someone points out my mistakes so i can try and fix them.
I know the skill descriptions are non-existent, i did it on purpose to see if i should write a description or just put down it's stats
Im learning how to use the Build features still and the skill features in it, when i progress i will improve them.