Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Artemis guides

Here piggy piggy (Conquest - ADC - S2)

28 3 171,675
by Zilby updated November 9, 2015

Smite God: Artemis

Build Guide Discussion 23 More Guides
Choose a Build: Crit'n Quick
Crit'n Quick Season 1 Build
Tap Mouse over an item or ability icon for detailed info

Artemis Build

Core

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Ninja Tabi Ninja Tabi
Build Item Ichaival Ichaival
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Rage Rage
Build Item Malice Malice

Actives

Build Item Greater Purification Greater Purification
Build Item Greater Aegis Greater Aegis
Build Item Greater Sprint Greater Sprint

Alt. Core

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item The Executioner The Executioner
Build Item Deathbringer Deathbringer
Build Item Malice Malice

Alt. Boxing

Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Asi Asi
Build Item Soul Eater Soul Eater

Artemis's Skill Order

Transgressor's Fate

1 X Y
Transgressor's Fate
4 15 16 18 19

Vengeful Assault

2 A B
Vengeful Assault
2 8 11 12 14

Suppress The Insolent

3 B A
Suppress The Insolent
1 3 6 7 10

Calydonian Boar

4 Y X
Calydonian Boar
5 9 13 17 20
Transgressor's Fate
4 15 16 18 19

Transgressor's Fate

1 X
Artemis places a trap on the ground. Enemy gods coming within 5 units of her traps activate them, Rooting, Crippling, and revealing the enemy god while dealing damage every second for 3s.

Ability Type: Ground Target
Damage per Tick: 35 / 48 / 61 / 74 / 87 (+30% of your Physical Power)
Damage (Total): 105 / 144 / 183 / 222 / 261 (+90% of your Physical Power)
Root Duration: 2s
Max Traps: 4
Cost: 45
Cooldown: 14 / 13 / 12 / 11 / 10s
Vengeful Assault
2 8 11 12 14

Vengeful Assault

2 A
Artemis attacks at a furious pace, increasing her attack and movement speed significantly. Additionally, Artemis cleanses herself of slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Buff
Attack Speed: 40 / 50 / 60 / 70 / 80%
Movement Speed: 25%
Duration: 3 / 3.5 / 4 / 4.5 / 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Suppress The Insolent
1 3 6 7 10

Suppress The Insolent

3 B
Artemis fires a volley into a ground target, suppressing all of her enemies. Enemies caught within the volley are damaged and are slowed.

Ability Type: Ground Target
Damage: 100 / 150 / 200 / 250 / 300 (+75% of your Physical Power)
Slow: 25%
Slow Duration: 2s
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 9s
Calydonian Boar
5 9 13 17 20

Calydonian Boar

4 Y
Artemis summons the great Calydonian Boar on her enemies, doing damage to the nearest enemy god and Stunning them, and itself. The boar is immune until it hits the first god and then continues to charge other gods for its lifetime. Artemis is also immune to Crowd Control for 1.5s.

Ability Type: Area
Damage: 150 / 220 / 290 / 360 / 430 (90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Boar Lifetime: 6s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Welcome to my guide for Artemis, Goddess of the Hunt!


I am a casual player who primarily plays conquest.
Artemis remains my favored adc by far, thus this is a guide for Artemis in the duo lane.

Do note: there are two builds above. The first is for the Season 2 item set, while the second is in memory of Season 1.

This is my fourth smitefire guide, and I intend to update it, so feel free to comment things that should be added/edited.


Regardless, lets move on to the boar herder herself, Artemis!

Stats

General
Health: 450 (+72)
Mana: 205 (+34)

Speed: 365 (+0)
Range: 55 (+0)
Attack/Sec: .9 (+1.2%)
Regen
HP5: 8 (+0.68)
MP5: 4.4 (+0.25)

Protection
Magical: 30 (+0.9)
Physical: 12 (+3)
Basic Attack
Damage: 35+2.05/Lvl(+100% of Physical Power)
Progression: None
.
.
.
.

Pros / Cons

Pros:
  • Incredible damage, can chunk massive amounts of health very quickly.
  • High damage makes Artemis the best at taking out towers, phoenixes, objectives, etc.
  • Decent mobility with Vengeful Assault
  • Good poke and range with Suppress The Insolent
  • Impressive stun capability with Calydonian Boar (+ root with Transgressor's Fate)
Cons:
  • Very squishy
  • Not much sustain in team fights
  • Not the best escapes (situational)
  • Mana hungry
  • Reliant on team early game
  • Bad lane clear early game
.
.
.
.
.
.
.

Skills

skills

Items

This section is built around the first build above as well as situational items. Do note this build is for a high damage output Artemis against non-league conquest players, thus I mostly do not include as much penetration. This is because The Executioner's passive effect as well as Warrior Tabi's penetration allow you to bypass basic protections relatively easily. More advanced players typically purchase more protections, and thus should be countered appropriately through added penetration in the second build. Do note that the "Unicorn" build does not work as well on Artemis due to her passive Still Target, thus both are traditional crit builds.

This item list will go in order of early game to late game items and end with second actives.

items

Mechanics

Smite's Know your enemy series is great if you're new to a god or just want to make sure you know how all their mechanics work. I'd highly recommend their videos if you're unsure of how to use a god properly. Their Artemis video is here below.

Early Game

strategy

Mid Game

strategy

Late Game

strategy

Conclusion

Artemis is truly one of the deadliest gods in Smite. She can deal more damage over a two second time period than pretty much anyone else in the game, and that makes her one of my favorite gods to play.

I hope you enjoyed reading this guide. If you liked it, make sure to give it a vote. Happy smiting!

Other Guides

These are all the guides I have made so far, feel free to check them out.


Nox

Chang'e

Nemesis

Artemis
.

Ao Kuang

Isis

Awilix

Bellona

Sobek

Ratatoskr

Sol


A Guide To Making Item Builds

And More!

This is all the other stuff I've done in regard to smite/smitefire



Z's Comedy Club


.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
Zilby (132) | January 2, 2016 4:45pm
This guide (like some others) is in need of a bit of an update (namely using Soul Eater rather than Asi for the trans build, and using Bluestone Pendant). However, I do use Ninja Tabi for a reason. In the main build, you're meant to sell Ichaival late game for Malice thus leaving you without that extra 30% attack speed. While the difference between Ninja Tabi and Warrior Tabi with Vengeful Assault is negligible at this point in the game, you will be getting more dps when Vengeful Assault is not active with Ninja Tabi when using triple crit, which is a fair amount of the time. Warrior Tabi still gives a slightly better early game, but if I'm going triple crit, then I'm putting my focus on the late half of the game.

You should use Warrior Tabi with the Transcendence build though, idk why I put ninja there.

As for your build, you shouldn't need Hastened Fatalis late game since you can shred people with Vengeful Assault before they get out of your range. There's no real reason that you need to be able to stick to targets, you should force people to come within your range by focusing objectives and then punishing them once they do. Even for kill potential, you can still rely on your team late game to kill escaping targets, that's not really your job (your mobility isn't much). The only times I consider Hastened Fatalis is for other gametypes like joust 3v3 and assault since your team comp won't often be able to fill the same gaps in your kit as they would in conquest, leaving you with the role of pursuing escaping enemies more often.

I'd also avoid going Malice and Deathbringer. Idk why I have Malice in my second build, but Rage gives you better and more consistent dps.
1
GameGeekFan (50) | January 2, 2016 9:43am
You should replace Ninja Tabi with Warrior Tabi cause of your huge steroid.

My new build is as follows (after who knows how long of testing)

Dev Gloves
Warrior Tabi
The Executioner
Deathbringer
Hastened Fatalis (so I have more juking potential, steroid or no)
Malice.

I dont think we want too much base attack speed merely because its a crazy 75% attack speed steroid, which is huge with crits, including her passive.

And honestly supports can make or break your laning phase significantly. Especially early EARLY game, where you are so vulnerable.

I feel like her three needs a buff in terms of scaling. Its so low and a buff in just that ability can help her a lot.
1
Zilby (132) | December 19, 2015 7:13pm
Not every god should need an escape to be viable, in no other moba but smite is that the case. If they diversified gods' kits more she wouldn't need an escape to be viable. If they upped her early game numbers a bit she'd be in a much better spot in some metas. Honestly, she's still uber strong late game, but currently we're in an early game meta so she wouldn't be viable even if she did get buffed.
1
iReauxbot (11) | December 19, 2015 6:36pm
If they gave this Goddess an escape would she be viable. And what move with the Artemis players be willing to give up?
Just a fun question to ask.
I feel like she's that God everyone loves but doesn't play.
1
Zilby (132) | December 19, 2015 3:33pm
allicastery wrote:

I like how with this build you can literally kill the titan in around 3 seconds with no help . _ .

*boops vote button*

Lol that's Artemis for ya
1
allicastery | December 19, 2015 9:49am
I like how with this build you can literally kill the titan in around 3 seconds with no help . _ .

*boops vote button*
1
Zilby (132) | May 28, 2015 7:11pm
Ace5789 wrote:

Zilby, a quick question when you get a free moment.

How does your Artemis build and skill order change (if any) when you are playing Arena?

Personally I dislike playing Hunters and Assassins in Arena (tbh Arena's always been my least favorite gametype aside from Joust 3v3). However, I can still give advice based on the times I have played and seen what works best. In terms of skill order, I would probably still level up Suppress The Insolent since Vengeful Assault really needs to scale from your items. I would however level up transgressors fate a bit earlier for added survivability.

In Arena, stacking items tend to be a nuisance more often than not. If you're going to stack, get Devourer's Gauntlet early on (don't get Transcendence since you don't need mana with base so close and don't get Heartseeker since it will be nigh impossible to keep the stacks), but I would much rather recommend Bloodforge or Asi for lifesteal.

Aside from that though, my build would be pretty similar. Since you're not stacking you may want to grab Ninja Tabi first. If you want a build similar to the main build, try just replacing Devourer's Gauntlet with Bloodforge, Arena doesn't change the build's effectiveness. If you decide that you want something more similar to the Transcendence build, try just replacing Transcendence with Brawler's Beat Stick, Jotunn's Wrath or even magi's blessing for added survivability later in the build (before The Executioner for the power items, after Deathbringer for magi's blessing).

Good luck!
1
Ace5789 | May 28, 2015 5:50pm
Zilby, a quick question when you get a free moment.

How does your Artemis build and skill order change (if any) when you are playing Arena?
1
QcPacmanvdl | April 9, 2015 12:16pm
Definitely the best build ever for artemis, proof here : https://onedrive.live.com/redir?resid=66df022343f47529!3349&authkey=!AB2DNqWY5CEjrPs&v=3&ithint=photo%2cpng

Thanks for making that awesome guide!
1
Tazxman | February 24, 2015 1:26pm
I tried your build and it's nice, unfortunatly i had a really bad supp and i got gank every 5minutes. Artemis really shine when she's fed but it seems some supp don't know that. So îm gonna try it again and hope the game will be better.

Personaly, i do love Hastened Fatalis on hunters, u can do some nice trick shot and i can chase like a démon, That's how the huntress goddess should be, never letting go her pray and lose her suiters.
1
Zilby (132) | February 24, 2015 9:12am
Tazxman wrote:

Still looking for a good Artemis build, i'm gonna give a go to yours :). But, here is the build i had the most success with.

Devourer's Gauntlet
Warrior Tabi
Asi
Hastened Fatalis
Deathbringer
Rage

I kinda like double lifesteal on artemis, like that i can stay longer on fight when my shot connect and thanks to fatalis i can keep my distance from my ennemies and dodge most of the other adc auto-attack (or ult). When i happened to be fed, i can easily win 3vs1 like that. Unfortunately, this build don't pack a lot of power so against high prot/high health targets i have some hard time unless all my shots are critical. And since i'm the total counterpart of Gladstone Gander... i never crit when i need to xD

i also don't take any other atk speed item cause with asi and fatalis onlly, i cap at 1.78 (don't remember exactly) attack/s and that is enough cause with artemis steroid, i go up to 2.5.


I personally am a fan of Hastened Fatalis, but not on hunters. In almost all games I find that you're sacrificing too much power in your late game (especially since this build has almost NO penetration) even if you're a bit more potent during the mid. Additionally since you're not really roaming a whole lot and weaving in and out of teams, the movement speed goes a bit to waste, and the passive can be easily replaced by sprint and Vengeful Assault (and you usually need sprint as an escape regardless).

On the other hand, if Hastened Fatalis really fits your playstyle go for it, Smite isn't all just about build stats, you're more likely to do better with builds that really work for you.
1
Zilby (132) | February 24, 2015 9:05am

The biggest advantage to building this way is that you should be able to have Asi and Short Sword finished by the time they have enough gold for The Executioner.
Getting Asi online earlier gives you that extra pen and lifesteal as well as a higher attack speed, meaning you will most certainly outbox them possibly even after they have The Executioner finished up until full build.

I honestly don't build an ADC without Brawler's Beat Stick since Season 2 started. The passive is just huge when boxing the enemy ADC. You can also be a gigantic pain in their rear by buying Shield of the Underworld XD.


I feel as though normally Artemis' weakest point of the game is her early game, so using a build that helps her in that area and lets her get to her late game faster could definitely be advantageous. My personal playstyle is more reserved in the beginning and more aggressive towards the end, but tbh your playstyle probably makes more sense in competitive play.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved