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DONT LEVEL ANYTHING AT LEVEL 8, PUT POINTS INTO ABILITY 1 AND 4 AT LEVEL 9.
Tap each threat level to view Danzaburou’s threats
Is Danzaburou any good? Did I Grind him to diamond within three days of his release? Do I have to google how to spell his name every time I type it? Yes. Here are some builds and tips to play him both in ADC and Jungle.
Here are my overall stats for danza (3KDA, 65% winrate):
Danzaburou has some very obvious up and down sides, which define how the character plays generally:
+ Just stupid damage. Really, this character hurts. Fool's Gold hits for about half your health, all game.
+ The taunt on Alluring Spirits is deceptively strong. Makes it surprisingly hard to dive or box him.
+ Actually good cc. Intoxicate, Taunt, Slow, and Stun.
+ God his ult is fun.
Danza does have his downsides though.
- Rather easy to dive. Tanuki Trickery isn't really a pure escape, and he has no instant movement ability.
- Needs to be up close to his target to do max damage, which puts him in danger a lot.
- No auto attack steroid, meaning he doesn't make as good of a tank killer as say, Rama.
As always, I will run through the god's abilities and leveling order.
Dubious Savings |
Fool's Gold |
Alluring Spirits |
Tanuki Trickery |
Uproarious Rocket |
1 |
> |
2 |
> |
1 |
> |
3 |
> |
4 |
4 |
> |
1 |
> |
2 |
> |
3 |
The thought process behind the main ADC and Jungle builds are mostly the same, get the most damage out of Danzas combos. If you ult someone and they don't die, its probably the fault of the build. Crit with failnot and Deathbringer gives you plenty of burst damage to just mow through teams, but including some lifesteal through either Devourer's Gauntlet or Asi means you can still box when your abilities are down.
Both roles include alternate builds, which are viable, but in my opinion, not as good as the crit build. ADC includes a typical Qin's Sais focused build, but Danza generally wont use this build as well as most other hunters as he lacks an auto attack steroid. The jungle section also includes a more burst focused build, but this build may lack a punch when your abilities are on cooldown.
Need more tank damage in the builds? Add an atalantas bow or The Executioner in. Need antiheal? Toxic Blade or Brawler's Beat Stick. Want more dps for a little less burst? Swap Deathbringer for wind demon (or get it afterwards). More ability focus? Pick up Malice instead. Other situational items are just options you can add in if you want to.
Generally Danzaburou is fairly combo focused. Hitting either Alluring Spirits or fools gold will hold the enemy in place enough to hit the other. Add auto attacks to this combo, and most squishies will die just with this combo. If they don't, ult either at the start or the end of the combo, they'll die then.
Getting dove? Throw Alluring Spirits on your feet, and then either pop Tanuki Trickery to try and escape, hop inside your ult (it makes you immune to damage), or just turn around and kill them. Up to you really.
Uproarious Rocket can be used to enter and disrupt a fight very quickly. You can launch yourself right into their backline, one shot their mid or ADC, and turn the fight from there. Its also a great escape if you need it, or you can throw it as a homing rocket to watch their team scramble to avoid or block it.
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