Neith has a very flexible skill, in fact, she could fill all role in the game. I will make the list from the best area to the worse
1. Hunter Role
Early Game
As a hunter,
Neith will duo lane with a support. Early in game, she should keep behind his support and keep farming. When your support is initiating or your jungler is going to gank, use your
Spirit Arrow to help them and keep auto attacking. Don't waste your backflip unless you know you are safe. If you are outpush, use your backflip+
Spirit Arrow combo so you don't lose any gold. Early in game, your
World Weaver might not be so useful for your own lane because enemy support could block it. Though, it is possible to use it for helping other lanes. Careful with your mana though. Early game without transcendence is very mana costly
Mid Game
When it comes to mid game, you should keep staying at your lane because your support might be going to other lane. Just keep your tower safe and don't overextend. Keep your jungle warded as gank in this time is very dangerous. Don't forget to watch the map to help ally with your
World Weaver
Late Game
Late game,
Neith is a beast. Her CC gives her team a great advantage and your ult can finish an enemy running away. Keep behind your allies as you are very squishy and try to don't die as at this time, a carry like
Neith can make a difference between win and lose. Finally, keep warding FG and GF. This is very important to keep you in a good place
2. Solo Role
Early Game
Solo
Neith has a very great sustain. Her waveclear is also great. HoG is not necessary for solo
Neith but always buy teleport as you are very mana hungry early. Ask your jungler for help at blue so you can stay in lane longer.
World Weaver is much easier to use as there is only one enemy. Finally, remember to ward the jungle as gank happen often in solo
Mid Game
When it comes to mid game, start rotating. If your mid is having trouble help them. But an important note is not to leave your lane completely. If your tower get destroyed, it will cause some trouble. As much as being a hunter, the rest of the game is almost similar
Late Game
Late game,
Neith is a beast. Her CC gives her team a great advantage and your ult can finish an enemy running away. Keep behind your allies as you are very squishy and try to don't die as at this time, a carry like
Neith can make a difference between win and lose. Finally, keep warding FG and GF. This is very important to keep you in a good place
3. Mid Role
Early Game
Early in game,
Neith may lose in pushing competition. You should keep on the back until level 6. After 6, you have almost the same potential as the enemy. Like solo lane, using
World Weaver is easy and don't overextend. The better part of
Neith than any other usual mid mage, she has a built in escape (except
Agni and
Hades). This gives her better ability to push safer.
Mid Game
When it comes to mid game, start rotating. If your solo or duo is having trouble help them. But an important note is not to leave your lane completely. If your tower get destroyed, it will cause some trouble. As much as being a hunter, the rest of the game is almost similar
Late Game
Late game,
Neith is a beast. Her CC gives her team a great advantage and your ult can finish an enemy running away. Keep behind your allies as you are very squishy and try to don't die as at this time, a carry like
Neith can make a difference between win and lose. Finally, keep warding FG and GF. This is very important to keep you in a good place
4. Jungle Role
COMING SOON, NEED TO CONSOLE TO SOMEONE
5. Support Role
Early Game
Finally, support
Neith. This one is very different from the other. But, unlike any other hunter,
Neith might be the best for supporting. When supporting it is possible to either maximize
Spirit Arrow first for longer root (though only a little) or
Unravel so you stay at lane longer. As usual support, go HoG and Eye. Try to use
Spirit Arrow so enemy is rooted and use backflip to slow them. This will cause your hunter to be able to hurt the enemy.
World Weaver is also possible to use to help teammate finish enemy/running away.
Mid Game
When it comes to mid game, start rotating to help teammate at other lane.
Neith Backflip can be used to help ally running away. Remember to spam abilities so your ally can kill enemy.
Late Game
Late game,
Neith supporting ability might fall off. So, she should buy a bit more damage to actually help. Just try not to kill an enemy so your ally is more fed. and use your HoG to safe your a GF or FG.
World Weaver is very useful for helping ally too.
Unique Build

IMPORTANT NOTE
This build is nowhere great but MIGHT be viable sometime. Tell me if you find more viable support build
Build
Seems alright, but the general lack of penetration worries me. I'd add at least a
Item Explanations
Skill Explanations
Pretty good here.
Guiding/Gameplay
Laning phase is good. Play passive, keep farming, let your support or jungler make the plays. I don't have a lot of experience with Neith, so I'm not sure if she can go aggressive. She seems like a very defensive god to me.
Mid game is also alright, since being a hunter is a pretty simple role.
I think you should expand late game though. Neith's basic attacks are weak for a hunter, and she livea and dies by her utility, so you should give a section on A. Dealing Damage, B. Using Utility, and C. Facing other Hunters.
I'm going to disregard the other two roles because I haven't tried them yet. But I will.
As for the matchups section, here is your biggest problem: You give why they are difficult, but give no answer to dealing with them. Guides are supposed to answer more problems than they give.
Details
BBC coding is fantastic. You have a few grammar/spelling errors, but they don't make it too difficult to understand your meaning.
Pictures are good, data is well-organized.
Summary
Pretty good. Not the best guide in the world, but you provide good item/skill explanations, a good build, and shaky but somewhat useful gameplay. The extras like the matchups section and lane synergy need work, but the essentials are intact.
Upvote, please W on those WIPs and expand gameplay.
Although I think your build lacks penetration. And I don't think that
I've never tried
The rest is good, and yes, the spoilers are a little bit too much, bur all and all this is a good guide.
An upvote from me.
Thanks for your feedbacks, i appreciate it so much
I'm actually surprised at how little the language barrier affects this guide. It's much better than your Isis and Apollo ones, so I guess your English skills have improved since then.
Anyhow, I'll leave the guide reviews to those who can offer input on its content. But please, remove the blue font in the sixth chapter (her enemies). It is more than just an eyesore, it is simply overwhelming.
You certainly seem to have put more effort into this than many other guide makers here put into theirs, so nice job.