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You're picking this up for the sustain in lane. Since Janus has really good waveclear, it means you will be able to get the most out of this passive, and stay in lane longer. |
Pretty standard start, doing this allows you to build into Doom Orb straight away, or after your boots and as I mention below, Doom Orb is such a brilliant item right now on any mid, and its defiantly something you should pick up. |
Picking up these potions will allow you to take harass, and stay in lane longer. You could also opt for a Ward over a Mana Potion but I'd base that decision on the enemy jungler. If the enemy jungler is a god like Fenrir, Loki, or Mercury who can get a early gank on midlane which could result in a kill, then a ward or two might not be a bad idea. |
Most gods need boots, and it isn't different for Janus. Extra movement speed for rotating, extra power, and CDR or More power. The question is, which do I get? The power boots or the CDR boots? You can choose. It normally depends on your team set up. A majority of Janus's cooldown's are long, but do you want to get some more power early for more damage? Or be able to use your abilities more? Normally I'd pick CDR over power boots as its so useful to have lower cooldowns over a extra bit of power, but it's your choice. |
This is such a strong item right now. With it's cost being lowered, it is so efficient with even little stacks. Like if you have more than around 15 stacks then Doom Orb is worth the money. The extra stacks on top just help you get even more bang for your buck, and if you're in a winning situation can help you snowball/stay ahead. So don't worry when you lose half your stacks, it's worth it anyway. Make sure to pick this item up. |
This item is necessary on most mages, and it defiantly is on Janus. 25% more magical power, more MP5 and a LOT of power. Pick this up, defiantly. |
Remember when I said I you should pick up some cdr later if you take pen boots? Well this is the item to get. Offers a decent amount of power, high cooldown reduction and a large amount of MP5. You could pick up Breastplate of Valor over this, but it depends on the situation. Are you behind in experience? You could pick Breastplate of Valor up. Three physicals destroying you? You could pick Breastplate of Valor up. |
Ah... Poly. Even after its nerf it is still a decent on most mages, and good on a few. Janus, is one of those few. Considering Janus's abilities all lead up to one massive combo, having poly can really increase his burst for the better. |
I consider this a must for most mages, and Janus is no exception. That extra pen will get you through enemy protections in a second. I'd only not pick this up if your team consists of 1 magicial. Otherwise, pick this up. You may also be wondering, what about Spear of the Magus? Yeah he does have a really strong combo, but the thing is late game you most likely wont be doing that combo. Landing Janus's Portal is hard enough by itself, but to do it successfully in a team fight isn't easy. Hence why I get Obsidian Shard over Spear of the Magus. If you insist on picking it up though I wont complain, since it is viable early-mid. |
This item is sort of dependent on what the enemy team has, if they have like 3-5 physical gods I'd pick this up over Chronos' Pendant. Its gives you a large amount of mana, good protections and a large chunk of cdr. |
Are 2-3 mages on the enemy team dealing a lot of damage to you? Then picking up this item may be worth while. It'll give you some power, some protection and some penetration. |
Does the enemy have a decent amount of healing on their team? Like a Hercules and Aphrodite? They do? Then yeah, pick this up. You already have a large amount of burst, but having this item will make sure they can't heal up much after you have delivered it to them. |
Magi's blessing | Don't you just hate it when the enemy team has a high amount of cc and you can't do anything? That's why magi's blessing is there. I'd only pick this up against a high CC team, as this will allow you to go in a teamfight and deliver your combo without being CCed for a duration. Its only works once every 45s though, so be careful. |
This is probably the active which I've least bought because of its 3 minute cooldown. Yeah, it could save you. But so could Purification Beads, or Greater Sprint. There is just much better options for escapes, but if their team has large cc, this may be better than sprint overall, but not Purification Beads. |
Being able to make your entire team faster for 6s is a great thing. It can help in retreats, engaging and sometimes even healing. That's right, Heavenly Agility increases healing by 25%, making it great if you have a healer on your team such as Hel or Aphrodite. In most cases I'd pick this up, 40% extra speed with slow immunity is just too good to pass up. |
Best active in the game. Completely remove cc? Check. Lower Cooldowns? Check. Annoying piece of ****? Check. This active has it all. It'll let you escape, survive a Ullr combo, and lower your cooldowns for kills. A must have most of the time. |
This isn't a active I pick up on a regular basis, but is sometimes needed if the enemy team has I'm a Monster, Searing Pain and Regurgitate. I'm pretty much trying to say if the enemy has a lot of burst, picking this up might just save your day. |
Agni DIFFICULTY HARD |
Agni is a very hard god to lane to against in any match up. He has the early wave clear with the dash, allowing him to clear a wave and then harass you, then when he stops using his dash to clear he will clear the wave with his Flame Wave and then harass you with his Rain Fire. You have to try and play this lane safe early, and rotate a large a amount mid game.
Tips and Tricks
There is a few things you can do to make his life a bit harder. For instance, at the beginning of the game you can opt to pick up Portal over Unstable Vortex. Why? While it still is a hard thing to do, if you place a portal and he dashes over it, it'll end the dash. Destroying his early wave clear. You also have to try and farm from under tower, using your Unstable Vortex at max distance if possible. |
He bo DIFFICULTY MEDIUM |
He Bo hits hard. He will harass you with Water Cannon and Waterspout, and can easily end a low health character with his combos. However, his wave clear is still weak early to mid game, with his Water Cannon not being able to hit a full wave.
Tips and Tricks
Use your wave clear to hit only the front wave, and hit He Bo you will still nearly outclear him. So really, don't be afraid to harass him back. If you use your combo on him most of his health will disappear, as he is quite squishy with barely any escape outside his Crushing Wave. Try and focus on clearing the wave early then harassing him after, and when it comes to mid game straight up focus him down. |
Isis DIFFICULTY MEDIUM |
Early game harass. Eset will harass you hard early. She does the same as Agni, she can damage a wave quite heavily early. Allowing for her to hit level 2 and get Spirit Ball, throw it in your face, and then have Wing Gust up to hurt you more. She'll mainly be clearing waves then trying to harass you, but if she does that she'll get hurt badly herself.
Tips and Tricks
Portal. Like with Agni if you use your Portal it can stop her wind gust, destroying her wave clear. Remember this is still hard to achieve however. Either way, try to keep the harass on her using your 1 2 combo. But remember, if you get Dispel Magic'd, you'll then find yourself with a Spirit Ball and Wing Gust in your face. This is all the burst she can put out, so after she has achieved this combo you can actually try and aggress on her as she'll only have her ultimate up. Remember to take her cooldowns into mind when doing this. |
Kukulkan DIFFICULTY EASY |
Kukulkan's playstyle is pretty simple. Place Whirlwind on wave, done. When he clears he will be trying to aggress with his Zephyr, of which he can spam a large amount. He won't be clearing much early, but level 6 up he will be clearing waves easily.
Tips and Tricks
Try and be aggressive early. Your wave clear is stronger early, so try to take advantage of the low cdr on your Unstable Vortex and poke him when you cleared the wave. If you manage to keep on hitting your Portal Unstable Vortex combo he should be low and sat under tower. At this point you should take advantage of his tower hugging and rotate with your ultimate. Look for kills, anything to put you ahead more and more. |
Thanks to:
PiederMan - BBcoding
Sanguis - BBcoding
BestMinionEver - BBcoding
I will be coming back to this guide whenever I have time, so please do leave some feedback on what I can improve on and add! Thanks :D
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I studied this guide and went into practice mode with Janus to get a hang of the combos etc. i still need some more experience using his ult in different ways but let me tell you this...
1st game with him 10/1/7
2nd game with him 14/3/4
Janus is an absolute beast if you play smart. The only thing i struggle with ( as a player ) is how/when to engage in the team fights as Janus since i know im squishy but i do have the escape to use when ready. I tend to be slightly passive ( staying back and poking with vortex ) when engaging team fights but is it worth going aggressive on him, if so, what should i be doing when engaging in big team fights?
Thanks for the amazing guide
Glad to hear you like the guide! Thanks for the support.
Janus should always be poking in the fights, it depends on how you are playing him though as well. If you built him with cooldown for utility, then you want to make sure you're poking with Unstable Vortex and keeping Portal and through space and time up for escaping or helping out teammates. You want to be in the back line, not the front. If you build him more bursty, then you should be dumping your combo, being in the middle of the fight, getting your damage off then backing off waiting for it to come back online to go in again.
1st game with him 10/1/7
2nd game with him 14/3/4
Janus is an absolute beast if you play smart. The only thing i struggle with ( as a player ) is how/when to engage in the team fights as Janus since i know im squishy but i do have the escape to use when ready. I tend to be slightly passive ( staying back and poking with vortex ) when engaging team fights but is it worth going aggressive on him, if so, what should i be doing when engaging in big team fights?
Thanks for the amazing guide
1st game with him 10/1/7
2nd game with him 14/3/4
Janus is an absolute beast if you play smart. The only thing i struggle with ( as a player ) is how/when to engage in the team fights as Janus since i know im squishy but i do have the escape to use when ready. I tend to be slightly passive ( staying back and poking with vortex ) when engaging team fights but is it worth going aggressive on him, if so, what should i be doing when engaging in big team fights?
Thanks for the amazing guide
You gave me a lot of constructive criticism on my guides (definitely made some good points) so I was curious to see if you had any guides for yourself. This guide is pretty great though, I've been meaning to try Janus again since I had some difficulty with him the first time I tried him, and after seeing some of the things discussed I can clearly see where I went wrong.
Only thing I will mention is that you did discuss Tiny Trinket in your starter build, but you never divulged into Bancroft's Talon. I know some people buy this for the early game stat boosts and then sell it, so I was curious which was your preference.
Really nice build though, +1.
Thanks, If I came off rude while writing my responses its because I was quite irritated during the day :P
You're right, I did forget to talk about what to do with tiny trinket, ill have to update that in my build. I will put it in short here though:
8/10 you will always build this into bancrofts because you don't benefit enough from anything else (except sometimes divine ruin). However, instead of finishing it first item which is what a few people do I'd say still build and finish boots first. Mobility is important. Its pretty much preference what you want to build after that, I still think you should always get warlock's sash next but you could always get Bancroft's Talon and instead later on get the Ethereal Staff so you don't need to stack. But yeah, as I said before its all about preference.
Only thing I will mention is that you did discuss Tiny Trinket in your starter build, but you never divulged into Bancroft's Talon. I know some people buy this for the early game stat boosts and then sell it, so I was curious which was your preference.
Really nice build though, +1.