Core
Vampiric Shroud is my go to starter item for most mages. I personally like the early game stat boosts it provides that help me put the other solo laner under tower, but if you're very confident in your early game you can start building your other items immediately.
Lost Artifact grants you some early mp5 as well as some additional power. It also allows you to begin building straight into
Chronos' Pendant early into the game so its gold doesn't go to waste. If you intend to build
Breastplate of Valor, you may want to consider an alternative starter item. If you intend to stack with either
Book of Thoth or warlock's sash, you'll likely either want to start with the beginning of either of those items or
Shoes instead.
ALTERNATIVE
Shoes provide some early movement speed and allow you to quickly send your rabbit back to shop to grab
Shoes of Focus very early on in the game. This is especially useful if you intend to buy
Breastplate of Valor rather than
Chronos' Pendant early on in the game.
Shoes of Focus are always my go-to shoes with
Chang'e. Their 15% CDR is invaluable to her kit. Because
Chang'e is a very flighty mage, these are best bought either as your first or second item as it makes it far easier to avoid enemies' abilities and get yourself out of difficult spots with their additional movement speed.
Chronos' Pendant is essential to
Chang'e since her abilities are heavily reliant on having low cooldowns. Providing both power and CDR, the
Chronos' Pendant is perfect for allowing
Chang'e to spam her abilities as fast as possible. This allows
Chang'e to consistently use her
Crescent Moon Dance to poke and heal with
Moonflower Dance. As such you will want to prioritize this as either your second or third item. If playing against a particularly difficult physical god in the solo lane, or if you are being camped by a physical enemy jungler, you may want to instead consider
Breastplate of Valor.
ALTERNATIVE
Breastplate of Valor is a cheap alternative to
Chronos' Pendant, providing an immense amount of physical defense for a very low price.
Breastplate of Valor is an excellent item to give additional CDR as well as shut down ganks by physical assassins and attacks from bursty physical solo laners during the early game. Since
Chang'e is so squishy, this will often enable her to retain enough health to stay in lane and heal rather than return to base. Do note however that you can still buy Lotus Crown as your second or third item to counter less bursty physical gods instead. Because this item provides so much defense but no health, it is preferable to pair this item with one of the health options as well. This item is best built as either your first, second or third item.
Spear of the Magus is the quintessential penetration item for
Chang'e. Providing solid flat penetration as well as protections reduction upon using abilities, this allows
Chang'e to maximize her penetration by spamming her abilities on enemies.
Spear of the Magus's protections reduction also stacks with
Void Stone if you choose to use it to really allow your team's magic users to penetrate enemy defenses. This item is better if you're taking down an enemy with your
Waxing Moon,
Moonflower Dance,
Crescent Moon Dance used in rapid succession. (For a more elaborate combo, try
Moonflower Dance->
Crescent Moon Dance->
Waxing Moon->
Greater Purification(gives you 3 second CDR)->
Crescent Moon Dance->
Moonflower Dance. If done correctly there shouldn't be any lag between the abilities). You will want to grab this as either you third, fourth or fifth item.
ALTERNATIVE
Obsidian Shard is my less preferred singular penetration on
Chang'e. It has more magical power than
Spear of the Magus but provides much less penetration most of the time (unless against
very tanky opponents) and its power goes somewhat wasted due to
Chang'e's low scaling. It also doesn't provide your team with the additional penetration as well and it is less effective when used alongside
Void Stone since it is percentage based penetration. I only utilize this if I am facing a team of very tanky enemies or if I need to push towers since it provides better penetration against structures.
Rod of Tahuti is a massive power buff, and as such is essential to your late game damage output. However, despite it being an amazing item, there is sometimes a misconception that it is so good that it should be bought prior to 5th or 6th item.
Rod of Tahuti is massively expensive and its passive scales with your current magical power. Because of these two factors, it is only ever effective to buy it very late in the game.
Actives
Greater Purification is an often needed active in almost every game. Because you cannot predict all CC, this active is often needed to escape hard CC when
Moonlit Waltz cannot be used instead. It also provides CDR that can help you snag kills using
Crescent Moon Dance twice in a row. However, this item can be dangerous to have if you don't leave a spot for
Heavenly Agility since you can then be heavily countered by
Weakening Curse so be wary. Regardless, this item can be a must have against a cc heavy team.
Heavenly Agility is a must have if the enemy has or will likely buy
Weakening Curse. Without it,
Weakening Curse will likely cripple you too severely to be of much use to your team, or be able to escape engagements. While it is possible for another member of your team to buy
Heavenly Agility for you, it is not as reliable to need them to activate it in your moment of need. Stay cautious.
Thanks to
Covertactician for bringing this up.
Shielded Teleport is a great option for allowing you to replenish mana in base and teleport back to tower quickly. This active allows you to rotate much more often in order to help your team in the mid and right lanes. This item is less needed if you grab
Book of Thoth since its mana is often enough to keep you in lane indefinitely, but otherwise either this or meditation are great options for keeping laning pressure high.
meditation
Ah the most criticized of actives, the use of meditation on
Chang'e is a somewhat controversial choice. Here is the case for it:
- With her passive she can actually stay in lane or on the battlefield indefinitely since she can always buy items and wards outside of base.
- It allows her to put immense laning pressure on her enemy solo laner essentially forcing them to buy Shielded Teleport to keep up and Greater Purification to get out of CC, thus locking them into a decision loop to not buy Weakening Curse and thus allowing you to not waste an active on Heavenly Agility meaning you're getting this consequence free.
- This active actually gives Chang'e a strong early game which can oftentimes throw off enemies, and while it isn't as strong late game as Heavenly Agility + Greater Purification, it's certainly no worse than Shielded Teleport and it still provides your team with mana and health once you upgrade to Salvation later on.
Thus I vouch that this is a viable active. Compared to
Shielded Teleport, this item allows you to put intense pressure on the solo lane while leaving the other lanes more or less alone, while
Shielded Teleport allows you to put pressure on the other lanes at the expense of less pressure on solo comparatively. Compared to
Book of Thoth, this item still allows you to stay out of base for longer (since
Book of Thoth has a large pool of mana, but not all that much MP5) and allows you to build a different item rather than a different active. This is best bought as your first item while in lane with your rabbit once you have earned 300 gold because it will typically come to you once you've used up most of your first bar of mana. Upgrading this to
Salvation is a low priority, as you already have a heal, and the cooldown is the same. Late game, it is a nice extra health and mana heal for teammates when you are all grouped together.
HOWEVER, as was brought up by Krett, using meditation early game can get you camped in lane by the enemy jungler who will prioritize you early game since this active is less useful late game. Thus, I would avoid using this active against any enemy junglers that pose an issue to your laning phase if playing ranked, and would definitely recommend warding extensively regardless.
Physical Protections
Lotus Crown
Lotus Crown is great in a teamfight and in the solo lane because it provides you and your team with additional protections. This item also balances out your build's protections while still providing you with magical power and MP5 all for a low price, making this item a very cost effective buy. If facing a physical god, you may want to buy this as your second or third item for protection.
Magical Protections/Healing Cancelling
Void Stone's usage is pretty simple. It provides both power, magical protection and reduces protections. Because of the way damage and protections are calculated, this can be an amazing tool in the laning phase against a magical solo laner, easily tipping the balance in your favor. This item is also great on
Chang'e because of its added penetration. Because
Chang'e's abilities lack good scaling, having great penetration is a much better way of increasing your damage output. This item is best built as your 2nd-4th item.
If going against a particularly highly damaging magical god, especially healers,
Pestilence is a great option for providing a huge amount of magical protection as well as a useful aura for a very low price. This item is especially useful against teams of more than a few magical damage dealers since having the bonus magical protections can be very useful.
ALTERNATIVE
Divine Ruin is great alternative to
Pestilence for taking down other solo laners with healing, and it's cheap. Its healing reduction is stronger than
Pestilence but it needs to be applied, making it best for taking down enemies with really strong healing like
Hel and
Aphrodite (it's also important to note that your
Moonflower Dance applies healing reduction as well). Because it's so inexpensive and because it's mostly just there for healing cancelling, this item can be worked into most builds to counter enemy healers in lane, and should always be used instead of
Pestilence against physical healers like
Hercules or
Guan Yu.
Power
Book of Thoth is best used for the immense mana it provides early game.
Book of Thoth should be bought early in order to build the stacks as soon as possible. This item provides a tremendous amount of power and mana, but needs stacks to be the most effective. Take this into account to make building stacks a priority, both to get your power and mana sustain high as early as possible. Do note however that
Chang'e has low damage scalings on her abilities, so building raw damage like
Book of Thoth is less effective on her than some other gods. If you decide not to build
Book of Thoth, you should heavily consider getting either
Shielded Teleport or meditation for mana sustain instead. You should begin your build with soul reliquary in order to upgrade it later if building this item.
Soul Reaver works great with both
Book of Thoth and
Rod of Tahuti. It provides a solid amount of additional mana for
Book of Thoth's passive, as well as 100 additional power for
Rod of Tahuti's. On top of that, its passive is also powerful in its own right, although it lacks utility. Generally this item leaves you more of a glass cannon than your other options, but its raw power can help you burst down enemies if that's the most effective way for you to help your team.
Health
warlock's sash
A fully stacked warlock's sash provides some of the best stats in the game out of any items in the game. With a huge 110 power, 600 health and additional mana, it's a powerhouse of an item easily making your late game monstrously dangerous. Unfortunately, it's INCREDIBLY hard to survive
Chang'e's early game while trying to stack this item. In general I avoid it simply because it holds you back far too much early game, leaving you with lackluster power and health when you're most vulnerable. If you buy it 3rd or 4th item it's easier to manage, but it forces you to stay in lane to build its stacks so late rather than rotate and help your team more. In general, I would only buy this item if you think it will be worth it late game, otherwise it's not worth your time.
Rod of Asclepius provides great magical power, additional healing (especially useful against healing reduction), health and movement speed. It plays on all of
Chang'e's strong points, but does so for a steep price tag, and somewhat lackluster stats compared with a fully stacked warlock's sash. Still, this item can be a great replacement if you cannot stack a warlock's sash early game and still enables you to be of great help to your team late game.
Gem of Isolation allows you to control enemies movements more, especially in team fights with its 25% movement debuff. It also provides good magical power and health. However, this item is costly and its large mana buff isn't very useful to you late game when this item should be bought since your mana sustain is easier to manage. Still, it can be better for
Chang'e situationally if you need to provide more utility to your team.
Ethereal Staff is essentially a warlock's sash with much less power, but that doesn't require stacking. If you are unable to safely stack a warlock's sash early game but still need a huge boost in health late game,
Ethereal Staff is an awesome option to make you tankier without losing out on some additional firepower to your damage output.
Are you going to update this build for season 3?
Zilby, unfortunately, won't be coming back for a while longer.
In regards to Weakening Curse or Enfeebling Curse, firstly I'd only grab Enfeebling Curse if the other team had 3 gods very focused on auto-attacks (eg: Osiris solo, nemesis jungle, hunter adc) and another member of my team (ie: the support) did not already have it. Since this is a very niche case, I didn't mention it specifically. I'd generally avoid Weakening Curse with Chang'e simply because your Moonflower Dance + Divine Ruin gives 90% healing reduction alone, so if healers are a problem I'd always take that over Weakening Curse.
However, the main reason I would avoid grabbing either of those actives is from the defensive side of things. While they work great offensively, they're very easily countered by Heavenly Agility. Since you're a healer, enemies will very often grab Weakening Curse, which will utterly destroy you if you do not have Greater Purification or Heavenly Agility to at least cleanse the slow. If you grab Weakening Curse on the defensive side of things, it will either match enemies' speed to yours or not work at all if they have at least Improved Sprint, thus it's not as effective.
TL;DR: they're not bad items and can be used situationally, they're just not that commonly a better choice.
I totally agree with the items you have chosen and I've had many succesful games with similar builds. But if I may suggest Weakening Curse or Enfeebling Curse can turn out to be useful with Chang'e due the her abilities short range. I don't recommend to take these always but if you're finding yourself playing supportive role in your team I think these items could be considered. This is only what i've found useful when playing as Chang'e
But overall I really like your guides and I hope you keep up the good work :)
As Wayne was sort of saying, it would be a good addition to add a section discussing matchup strategies against individual gods that are commonly faced...at least ones that you can really take advantage of, and ones that you REALLY have to be careful with...
2. Thoughts on Chang'e vs ranged matchups? I know these might not be as common at a higher level, but I just had to solo vs a Medusa and felt like her abilities were too short range to really make an impact :|
3. Speaking of matchups, how good do you feel she is vs different types of opponents in general (ranged/melee, mage/warrior/hunter etc.)?
About the Guide, the healing % increase on Moonflower Dance, it's a hidden feature or it was at the beginning of Chang'e? Because it's no more written.
Also, I would emphasis a bit more about the Rabbit: keeping him busy and always have a ward in hand is a key to solo lane. (Btw, did he had a speed boost? I kinda feel it but it's not written in patch notes)
Usually, I'm playing the Powerhouse build, with some changes:
I'm starting with Soul Reliquary and Vampiric Shroud (I tried Soulstone but without success) and upgrade as soon as possible to Book of Thoth to avoid mana trouble. I get a Mana Potion during the speed camp clearing, and with blue buff, I'm only force once or twice to go to base. No need for Meditation. Also, it bring enough magic power to quickly clear with one 1-3 combo around lvl 3-4 and be able to pressure the lane.
The rest of the build is exactly what I'm using. I wouldn't put Soul Reaver as primary item but I though of exactly the same alternatives.
Last thing, with the change of Doom Orb I would not consider it as an alternative of Book of Thoth. Chang'e's burst isn't strong enough to stack with this item and I would prefer the additional sustain of Book of Thoth.
Another great guide, thanks for your work !
As for Soul Reaver, that's there since this is supposed to be a 0-death build ie: 3->1->4->1=dead for most enemies (it also gives a little extra power because its mana helps Book of Thoth). Is that always the most practical option realistically? Probably not, I'd usually take a little more team-supporty items like lotus crown, Gem of Isolation, Rod of Asclepius, but that build was specifically for those that wanted a power build.
Doom Orb is really only if you end up with a matchup that you'll have a stupidly easy time with and can get to full stacks without much effort. Realistically this should never happen in competitive matches, but it can be fun to build in casuals.
Lastly though, while I understand that Book of Thoth gives good power and mana early game, I remain a fan of the meditation start. It gives you insane push potential (more so than Shielded Teleport since you have an extra 600g to spend on items), allows you to NEVER leave lane unless you're camped by the enemy jungler (which still forces them to camp you, leaving your jungler free to roam) and allows you to build more defenses and utility into your build making Chang'e a semi-immortal teammate that shreds enemy defenses with Spear of the Magus for your mid laner, provides health and defenses to your whole team with lotus crown + Rod of Asclepius, healing cancels the enemy team with Moonflower Dance, sets up constant stuns with your 40% CDR, and allows your team to sustain through any teamfight with the combination of Heavenly Agility + Rod of Asclepius + Moonflower Dance + Salvation. Even late game, meditation allows you to be a constant presence on the map since you never have to back due to the combined mana and healing you can grab with Salvation and the extra item slot which you can often use for Rod of Asclepius to heal yourself and others back to full with ease. As of late I've mostly been building the "medium counter physical" build against most team compositions to great success, if you haven't tried it I would encourage you to at least give it a shot.
Anyways, thanks for the feedback ^^ Glad my guide was a help in your early days
Thanks for your guide, it have really helped me early on with Chang'e. For quite some time I'm Diamond and would like to share my experience with her.
About the Guide, the healing % increase on Moonflower Dance, it's a hidden feature or it was at the beginning of Chang'e? Because it's no more written.
Also, I would emphasis a bit more about the Rabbit: keeping him busy and always have a ward in hand is a key to solo lane. (Btw, did he had a speed boost? I kinda feel it but it's not written in patch notes)
Otherwise, I think everything is said about her. Nice guide, definitely an upvote.
Usually, I'm playing the Powerhouse build, with some changes:
I'm starting with Soul Reliquary and Vampiric Shroud (I tried Soulstone but without success) and upgrade as soon as possible to Book of Thoth to avoid mana trouble. I get a Mana Potion during the speed camp clearing, and with blue buff, I'm only force once or twice to go to base. No need for Meditation. Also, it bring enough magic power to quickly clear with one 1-3 combo around lvl 3-4 and be able to pressure the lane.
The rest of the build is exactly what I'm using. I wouldn't put Soul Reaper as primary item but I though of exactly the same alternatives.
Last thing, with the change of Doom Orb I would not consider it as an alternative of Book of Thoth. Chang'e's burst isn't strong enough to stack with this item and I would prefer the additional sustain of Book of Thoth.
Another great guide, thanks for your work !
I'd imagine it's because of the wave clear. Since hades can clear a wave at around level 3/4 and chang'e only deals some damage to it you're going to be pushed into tower. If you step out of the tower to clear the wave the hades can jump at you and use his 1 an 3 combo and clear a good amount of the wave at the same time. If you use waltz to avoid the damage then he ults you and theres a good chance you can die. If you play passive until you can clear a wave you should start to win in theory, as you don't have to leave the lane to buy items while he does. As soon as he backs you gain pressure and you might be able to keep him under tower. That's all just theory of course.
Also, do you not think that lotus crown should be a core item? It fits the support mage playsytle really well and it's a really strong item on chang'e too. I'd even say it could replace breastplate, and breastplate become alt. I'd also suggest adding doom orb in as a alternative, as it's really cheap and you get a lot for the cost. I'd still say to get rid of rod for something else, maybe even lotus crown.
Glad to see you're keeping the guide up to date and I hope you think about what I said.
I realized after posting this that this is a wall of text, so I'm gonna add spoilers to make this more readable :]
*Have updated guide to be in response to these comments, thanks for the help!*
Thanks for the feedback as always!
Lotus Crown is in this guide :P I've been using it quite a lot recently, a personal favorite on her in season 2. However, explain how Hades is a bad matchup? You can usually just poke him down with your healing reduction and Crescent Moon Dance and if he ults you you can just use Purification Beads and Moonlit Waltz. Admittedly he is tanky and packs some damage, but he's really easy to just poke down since he's so immobile most of the time and needs to be in the middle of the wave to clear.
I'd imagine it's because of the wave clear. Since hades can clear a wave at around level 3/4 and chang'e only deals some damage to it you're going to be pushed into tower. If you step out of the tower to clear the wave the hades can jump at you and use his 1 an 3 combo and clear a good amount of the wave at the same time. If you use waltz to avoid the damage then he ults you and theres a good chance you can die. If you play passive until you can clear a wave you should start to win in theory, as you don't have to leave the lane to buy items while he does. As soon as he backs you gain pressure and you might be able to keep him under tower. That's all just theory of course.
Also, do you not think that lotus crown should be a core item? It fits the support mage playsytle really well and it's a really strong item on chang'e too. I'd even say it could replace breastplate, and breastplate become alt. I'd also suggest adding doom orb in as a alternative, as it's really cheap and you get a lot for the cost. I'd still say to get rid of rod for something else, maybe even lotus crown.
Glad to see you're keeping the guide up to date and I hope you think about what I said.
Chang'e has 1 bad matchup (Hades) and out right wins every other because of high poke and high healing reduction. Divine ruin is a core item if they have a heal of some sort (rushed if your against hel or Aphrodite). Lotus crown should be on this guide because it makes her almost invincible with its passive.
Lotus Crown is in this guide :P I've been using it quite a lot recently, a personal favorite on her in season 2. However, explain how Hades is a bad matchup? You can usually just poke him down with your healing reduction and Crescent Moon Dance and if he ults you you can just use Purification Beads and Moonlit Waltz. Admittedly he is tanky and packs some damage, but he's really easy to just poke down since he's so immobile most of the time and needs to be in the middle of the wave to clear.