This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Hello there, I am XMrPieGuyX! Today I will guide you through the main build I have put up in this guide and walk you through why it works the best, and can work well for you too! I myself am a Diamond Jing Wei (hey I am not saying I'm pro and advanced with her)so I have pretty good experience with her! Assuming you guys already know what she does, there wont be any need to add a basic introduction of her. I will add more chapters through out the time, but at the moment I mainly want to focus on this build and why it works well with her. Lets get to it!
Passive - Rapid Reincarnation
When exiting the fountain, Jing Wei prepares for takeoff and then ascends into the sky, allowing her to fly over obstacles at an increased speed with CC immunity. Jing Wei can decline to fly by using the cancel key on her way out of the fountain.
Notes:
Duration: 4s
Ability Type: Flight
[Expand]
Ability Video
1st Ability - Persistent Gust
Jing Wei creates a gust of wind that damages enemies and knocks up enemy gods when summoned. The gust persists for 6s and continues to knock up and deal additional damage to enemies every 1s.
If Jing Wei walks onto the area she is knocked into the air and gains an attack speed buff for 7s.
Notes:
The attack speed buff is refreshed when re-entering the area.
Initial Damage: 90/140/190/240/290 (+90% of your physical power)
Damage Per Tick: 10/20/30/40/50 (+5% of your physical power)
Attack Speed Buff: 20/25/30/35/40%
Ability Type: Ground Target
Radius: 10
Cooldown: 14 seconds
Cost: 70/75/80/85/90 mana
[Expand]
2nd Ability - Explosive Bolts
Jing Wei loads her crossbow with explosive bolts that augment her next 3 Basic Attacks. These attacks are wider, have increased critical chance, and deal area of effect damage.
Notes:
Crit Chance: 0/5/10/15/20%
Ability Type: Buff
Radius: 8
Cooldown: 14 seconds
Cost: 50 mana
[Expand]
3rd Ability - Agility
Jing Wei dashes straight forward. She may use this ability while knocked into the air for a longer range dash. She also gains a 4s increase to Physical Damage and Movement Speed upon using Agility. The effect of this buff is increased if Agility is used from the air.
Power: 10/15/20/25/30
Movement Speed: 20%
Air Power: 20/25/30/35/40
Air Movement Speed: 30%
Ability Type: Dash
Range: 35
Air Dash Range: 55
Cooldown: 18/18/17/17/16 seconds
Cost: 75/70/65/60/55 mana
[Expand]
Ultimate - Air Strike
Jing Wei channels briefly before taking to the sky. She then flies forward and upward while covering the area below her in explosions that damage all enemies in the area. After her attack she hovers for up to 2s before landing at a ground target location.
Notes:
Has a channel time of .7s.
The area is 30 wide and 70 long.
The landing range while hovering is 55.
If there is no valid landing location, Jing Wei will land at the closest valid point near the targeter.
Damage: 220/310/400/490/580 (+100% of your physical power)
Ability Type: Line
Cooldown: 90 seconds
Cost: 100/110/120/130/140 mana [/color]
So to begin with we're going to be going over the main items that were chosen for this build and talk about why they're so useful.
Ichival: This item to start off is a great pick because of its new passive/old passive, not only do you gain physical power for a short duration, you steal your enemies physical/magical power giving you the advantage in boxing especially in the duo lane. Combined with Agility, this not only provides her even MORE physical power, but allowing her to be more mobile which gives you a bigger advantage to chase them down.
Warrior Tabi: This in general is just great for more physical power
Rage: While being a nice source of critical chance in the early/mid-game this item allows you to crit more often, and while killing or assisting, once it's fully stacked, you're able to gain bonus critical chance strike and physical power, allowing you to get more crits in your basic attacks increasing your damage output, but also to finish off someone a lot more quicker.
Poisoned Star: Well if you though Ichival was already enough, you though wrong. This item not only provides more crit chance, but also per crit shot SLOWS your enemy down by 20% AND DECREASES their damage output by 20% for 2 seconds! With ichival in your build this puts your opponent at a disadvantage compared to you because they will most likely be doing less damage than you. This also helps if they're ahead of you, so they cant burst you down as fast (magical or physical gods) which might allow you to get away or kill them.
The Executioner: This item is a nice source of penetration and attack speed to better increase your dps output. The penetration also helps with tanks, shredding through their protections. Although Titan's bane might be a better choice if the enemy team is quite tanky.
That is pretty much it! more is to be added soon though. I hope you guys enjoyed and please leave any feedback, and what your thoughts were!
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
There is 1 good start at the moment for Jing Wei: Hunter's Blessing, Spiked Gauntlet, 2x Healing Potions and 2x Multi Potions.
And two possible build paths: The Crit path: Devourer's Gauntlet, Ninja Tabi, Poisoned Star, The Executioner, Deathbringer, Wind Demon. Consider Magi's Cloak as an situational alternative to Wind Demon.
Tank Shred Build: Devourer's Gauntlet, Ninja Tabi, Ichaival, Qin's Sais, The Executioner, Titan's Bane, sell Ichaival lategame for Odysseus' Bow. You can also consider Bloodforge as an alternative to Titan's Bane. Also consider Magi's Cloak as a situational alternative to either Titan's Bane or Odysseus' Bow.
I don't like Rage on Jing Wei as she has in-built crit into her kit and therefore I feel it is poorly utilised on her, but a better choice on the other AA hunters (except Artemis who also has in-built crit).
Also your levelling order needs improving, use my Jing Wei conquest build for reference: https://www.smitefire.com/smite/guide/jing-wei-conquest-carry-build-5-8-20086
Your first build is looking decent, though i would say devourers gauntlet should definitely be in that build instead of just a suggestion. Ichaival has no place in a late build.
For your second build, titans bane is a bad item right now, unless you're against a tank enemy composition. Id replace that with the executioner. Also, i dont like atalantas bow (personal preference).
For your third build, it does indeed give you a ton of sustain, but it's just not needed. Devourers gauntlet is enough, and the asi just takes up an extra slot which you could use for something more useful, liie deathbringer since you're building crits.
Overall, i dont like froatbound hammer on my hunters especially since its not as effective on ranged gods as it is on melee gods. On top of that, frostbound hurts yiur dps.
But yea, would love to hear back from u.