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Bluestone gives you a great early advantage. Its passive is doing a 30 damage over time. Thats how you usally get the finishing blow early game. Bluestone kills not you. It also gives you 50 mana and 5 mp5.
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Death's toll gives you a lot of sustain. It gives you 8 hp and 3mp for each melee basic attack. If you jungling with this item it gives you more than enough sustain. It also gives you 10 physical power and 100 health(100 is a lot).
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Bumba's is the key starter item to the jungler. It gives you 50 health and 50 mana. Its passive gives good sustain. Each jungle camp you clear you'll get back 200 health and 75 mana. It also gives you 15 true damage and 15 true damage to jungle camp monsters.
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Jotun's gives that massive 40 power spike and additional 10% cooldown. It also gives 150 mana and 10% penetration.
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Brawler's is an anti-heal item which means it reduces any healing recieved. It reduces 40% healing which is good if your facing off a lifesteal enemy or any healer. It also gives 40 power and 15% penetration.
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Heartseeker's passive reminds me of a physical Soul Reaver. Its passive is like a bonus damage thing. It builds up your melee basic attacks t0 5 and your next abillity does 100% of you physical power as bonus. It also gives 10% movement speed and
25 power/ 10 penetration. |
The Crusher's passive is nice to have cause it removes 1 second from all your abilities which could help alot. It only happens when you "succsesfully" hit an enemy with a basic attack. It also gives 15%ATK speed and 30 power/15 penetration.
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Titan's gives all of your abilities 33% penetration. It also gives 30 power.
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Deathbringer is a must have for Serqet. Her first ability can get crits as strong as 600 dmg. So having her 1 trigger all crits is awesome. Its passive is where critical strike damage dets increased by 40%. It also gives 20% critical strike chance and 50 power.
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Breasplate is situational for more cooldown or just need to take less damage. It also gives an additional 300 mana and 10% mp5.
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Mantle is where you wanna take risk and dive in the crowd. Having mantles is great because if you ult the person into the group, and you get below 30% of your health the passive will activate in an aoe and stun the group to spread the poison securely. When the passive activates you get cc immunity for 1 sec. It also gives 60 physical and magical protections and 10% cooldown reduction.
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Magi's blessing
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Magi's is useful for hard cc efects. Its passive is removing hard crowd control effects and giving cc immunity for 1 sec. It also gives an additional 350 health and 15% physical and magical protection.
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Rage's passive gives an additional 10%
critical strike. But you have to build up rage and stack it by getting kills or assist.Rage gives 30 power and 20% critical strike chance. | |
Malice is sort of like heartseeker but you don't have to build stacks and it refreshes for each crit hit. It deals 75% of your physical power over the next 3 sec.
It also gives 50 power and 20% critical strike chance. | |
Poisoned star's passive activates when crits hit. Its passive slows for 20% and the damage output by 20 for 2 sec.It also gives 20 power and 15%ATK speed and 15%critical strike chance.
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Serqets abilities(except ambush) put on lingering poisons. If the enemy has 2 poisons they will take 10% of their maximum health. If the enmey has three poisons they will take 25% of their maximum health.
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Deathbane is a dash that hits three times. It puts deathbane's poison on the enemy which gives 15% protection reduction for 3 sec.It can also get critical hits.You can change the length of it.
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Cobra's kiss is a taunt,fear,silence type of ability. If you use it while the enemy is near another enemy god it will force them to attack them. If its just you and them the enemy gets closer harmlessly. It puts the Cobra's kiss poison on the enemy.
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Ambush is where serqet plants herself in place ant going stealth.She may cancel it or leap from it dealing damage in an aoe.
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Last breath is where serqet stuns you and hops on your back and stabs you with her tail to apply the last breath poison on you. The poison does damage over time. You can also use this on minnons,jungle camp monsters, and siege monsters. If your poison kills the enemy it will explode in an area spreading the poison. When using it you can also throw the enemy in which direction you want.
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last poisons and escape with Ambush. While there are a few creeps left in the tower range and an enemy is in the range use Last Breath and push them further back. Then use Cobra's Kissand finish of with Deathbane to the least distance. Use Ambush if you desire. |
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Pro's
Has taunt,fear,and silence ability Ult reduces all healing High mobility |
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Cons
Long cooldowns Can easily get killed if crippled Serqet can be caught in stealth |
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