Nemesis holds the scales of balance. Hitting enemies with Basic Attacks tips the scales in her favor, reducing the target's Physical and Magical power by 6% and increasing hers by 6%. This is a great passive because she can box anytime and anywhere
Nemesis dashes in a line, dealing damage to enemies in her path and may dash again within 2s. Using another ability during this time cancels the second dash. This dash (to me) is the best dash in the game. Why? Because you can use it once in one direction and then use it AGAIN IN A WHOLE OTHER DIRECTION! This can lead to easy jukes, escapes, and chases.
Nemesis swings her blade, dealing damage in an area in front of her. Enemies in the center of her swing are struck for 2x damage and Slowed for 2s. This is one of
Nemesis's most unique skills and attributes to the game. The two second slow goes up all the way to 50% of an enemies movement speed. This skill plus her Ult makes any god extremely slow and almost always a secured kill.
Nemesis activates a temporary Shield around herself that protects her from a set amount of damage, or until time expires. A percentage of incoming damage from gods is healed and reflected back to the source. Hard Crowd Control effects remove the Shield. This shield basically gives 1,000 HP because it goes to 500 shield health base but also heals for 100% of damage done in two seconds to
Nemesis. This helps you not get bursted so easily.
Nemesis chooses a single enemy god, reducing their Health and movement speed and stealing a portion of their Protections for a time period. Her movement speed is also increased during this time. This item takes 50% protections of an enemy god at any level of the ult. When fully leveled you can take 50% of a targets current HP. This also slows down enemies and quickens you, if you use your
Slice and Dice upon the enemy god who was ulted you can slow the enemy by 75%! You also gain a portion of protections stolen from the enemy god.
Leave a Comment
You need to log in before commenting.
Collapse All Comments