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Hello! First off I just wanna thank you for taking the time to read this guide. Now this may not be the most professional guide around and I may not be the best Smite Player in the world, but if you wanna know how I build MY Solo-Lane Sun Wukong then go on ahead and continue to read this guide. Now I will warn that this build is NOT, and I repeat NOT always effective. Most times I do well with this build, but sometimes I lose. Whenever I play Sun Wukong with this build people tend to find it's difficult to kill me. This will contain a full explanation of his abilities, ways to combo, and understanding how he works as a god to maximize him completely.
If you would like to check out my Ullr solo guide then click here.
If you would like to check out my Chaac solo guide then click here. (The Chaac guide is being reworked. I have a better build.)
I play Solo ALOOTTTT. In fact it's pretty much the only role I play besides Mid. I can do a decent Carry/Support but I work better alone.
Regardless, enjoy my guide!
Changes:
Fixed Build Order.
Reworked Guide information.
Changed Build order.
Sun Wukong, like most gods, has a kit consisting of 4 abilities. 3 normal ones and an ultimate.
Let's talk about Sun Wukong's passive, Undefeated Body. When Sun Wukong reaches below 35% health, this build tends to have around 2000-2500 health so that would be 700-900 HP, he will gain 10% critical damage and 10 protections. These increase with every level by 1. So at level 20 you'll gain 30% critical chance and 30 protections. This is good for solo lane being as you'll often go below your health threshold.
Let's talk about Sun Wukong's first ability and wave clear, The Magic Cudgel. When Sun Wukong activates this ability his Weapon grows in size and shape. He then smashes it down and everything in a straight line in front of him is damaged. All Minions or Camps take an increased 25% damage from this ability. This ability, if standing directly in front of a minion wave, can damage the entire wave.
Let's talk about Sun Wukong's second ability and AOE, Master's Will. When Sun Wukong activates this ability he spins around and attacks all enemies around him in a circle. Any enemies hit by this will be slowed by 30% for 2 seconds. This is good for sticking to an enemy and not letting them escape.
Let's talk about Sun Wukong's third ability and multi-use, 72 Transformations. When he activates this ability depending on how far you are aiming it will change what creature you turn into. You can be an Ox, a Tiger, or an Eagle. Each one will do a different thing. The Eagle, when activated, will make him immune to slows and roots. He will also travel much faster. The Tiger, when activated, will make him charge forward. The first enemy he hits will be stunned. His third and final form, the Ox, when activated will send him rushing forward. Anything in front of him is knocked up. You should be warned that this ability can be canceled out by an ability such as
Ymir's
Frost Breath. Any stuns will cancel this ability and turn you back into your normal form.
Finally let's talk about Sun Wukong's ultimate, Somersault Cloud. When this ability is activated Sun Wukong will start spinning his cudgel with increasing speed. After a few seconds he will leap into the air onto a cloud. He can remain in this cloud for 5 seconds. As he does this a clone of himself will be left behind to fight. The clone will inherit a portion of his strength and protections and target the closest Enemy God or Jungle buff. While in the cloud Sun Wukong heals 5% of his health every second. When the 5 seconds are up he will slam into the ground at a target location and damage all enemies inside the area. The clone can be killed instantly with a hard crowd control, an example being
Ymir's
Frost Breath, but banishes and knockups do not instantly kill this clone. However, should the clone die before Sun Wukong leaves his cloud he will be revealed in the cloud.
1. Use The Magic Cudgel to damage a minion wave. You can then use
72 Transformations and plow through the wave as a an ox. Cancel out of the ox after you reach the minion wave archers and then use
Master's Will to clear off the archers.
2. Use 72 Transformations to catch up to a running god and stun them using the tiger. Once stunned use
Master's Will to slow them and then
The Magic Cudgel to hit them. Use
Somersault Cloud for extra damage or to close the distance if you must.
3. If there are multiple gods all at once use Somersault Cloud to jump into the air, slam down on them, and use
Master's Will to slow them all at once. Try to use
The Magic Cudgel to hit whoever is the weakest.
4. If you are running low on Health use Somersault Cloud to give yourself time to heal. Once the time is up use
72 Transformations to escape quickly. This is useful if you get ganked by the entire enemy team, or are about to die in a team fight.
Bluestone Pendant is a great starter item for a solo laner. Anything you hit with your abilities will then be damaged for a few seconds after. It's like a bleed in a way, similar to
Loki's
Vanish. You can go this way if you want. However I prefer a
Emerald Talisman and
Boots combo. That way you'll regain a slow amount of health over time. You won't have potions so at some point you should eventually go back and get some after you clear a few waves.
Warrior Tabi is a simple item to have that is good. Movement, power, and so on.
Stone of Gaia is a good item to have as you'll regain health every few seconds. This is good for staying a long time in solo lane and combos well with
Somersault Cloud's healing. You'll have MP5, HP5, and Health. This'll also increase the health you can fall down to before receiving your protections and Crit chance from your passive
Undefeated Body. However, if you use
Stone of Gaia you may not be able to use other items that give protections.
Jotunn's Wrath and
Breastplate of Valor both give mana. This will allow you to cast more abilities in-lane before having to return to Spawn.
Jotunn's Wrath and
Breastplate of Valor not only give Mana, but cooldown reduction.
Breastplate of Valor will also give you protections.
Jotunn's Wrath gives penetration and power.
Hide of the Urchin will give you health, mana, and protections. This is a good item in general to have and useful in team fights due to the passive.
Finally, Titan's Bane is a good item to have and give extra penetrations.
So in conclusion. this is my Sun Wukong build. You may not agree with how I have built him, which is perfectly fine. I am always welcome to positive criticism and any advice you can give me to make my builds better and better are welcome from all. This may not be the most professional guide around, but I do what I can. If you would like proof that this build works, visit my SmiteGuru at The_Eley_Crew on PS4. That is all I need to say.
Thank you for reading. I hope you enjoyed my guide. Feel free to check out some of my other guides.
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Just throwing some comments out there.
Firstly, thanks for taking the time to write up a guide.
Regarding the build, yours is definitely outside of meta. Meta isn't always the best (or sometimes you can succeed outside of the meta due to many variables), but it exists for a specific reason. So let me get more into that meta.
In the solo lane, for an ability-based Warrior, the standard progression of items will usually start with your "secondary starter build." Bluestone's added 30-60 damage can help early clear.
Next up is completing
After that, the next item is usually a counter-build defensive item specifically to protect you from your lane enemy...usually physical, but sometimes magical. This means many choose
The rest of a meta build consists of appropriate counter protection items and key offensive items. Now let's go into your build.
So, outside of
I understand your reasoning behind using
Stacking items like
So I get your ideas and see how they can, technically, "work" for you in a specific situation, but there are some inefficiencies in the build.
The TL;DR summary would be:
Sorry that was so long. I'm sure I didn't touch on everything, but I think I got the majority of points across.
So first off, I don't know what the Meta is. I see you went to some explanation to tell me what is 'in' and 'out' but an explanation of what Meta is as a whole would be appreciated.
Secondly, I could see why not putting
Third, I understand the reasoning behind using starter build 2 instead of starter build 1. In my honest opinion I'd choose either or depending on who my solo laner is. I get why Starter 2 is better, because of the extra power, but starter 1 is also good for early sustain. However, not having potions early game is a serious problem which I agree on. It just depends, honestly.
Fourth, I am trying not to rely on
Finally, Thank you for the example build, That is indeed a much better build and I plan on using it my next game.
Thank you for the critique, as it is appreciated and needed to become a better Smite Player.
Glad you found my comments helpful.
Firstly, the idea of the meta is partly what is most common, in combination with a trend toward some kind of efficiency. When you've got a lot of people playing such a strategic game, there's definitely a push in the direction of being as effective as possible...and the meta generally mirrors this by trending toward gods and builds that have more of an advantage than others.
So, with someone like
Ability users need mana, and there are of course many ways to do this...items like
So, "meta" for the solo lane is getting the right starting item for the god (
Gaia is outside of the meta and hardly ever used, because it no longer offers magical protection...only health. The HP5 is the real draw, but it's just not quite as functional when you've got to deal with a lot of burst damage. In some very specific situations, it can work, and as an early item, has some luxury function to help you stay in lane longer, but right now just isn't in a spot that it's the best pick...especially with the multitudes of other items that offer other really nice utility. Also...it has more health regen the more health you've built...but you're not building that much...just the 250 from Urchin and the 400 from Gaia.
Rather, your better bet would be to get counter items in place of Gaia...Nemean Lion against crit builds,
Would love to hear how your adjusted builds are working!