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Typical starting item spread for an Assassin jungler. Bumba's Dagger provides good early sustain and jungle clear function, while setting you up for a solid, well-rounded upgrade late-game.
Universal build with good pen, power, CDR and protections. Utilizes the upgrade Bumba's Spear. Credit to DiscoFerry for the build.
Alternate item options:
Universal build with good pen, power, CDR and protections. Utilizes the upgrade Bumba's Hammer. Credit to Kriega1/Official SMITE Discord for the build.
Alternate item options:
Universal build with good pen, power, CDR and protections. Utilizes the upgrade Bumba's Spear. Credit to Big Damage for the build.
Alternate item options:
Alternative starting items utilizing Manikin Scepter for early aggression.
Aggressive build used to target squishy backline enemies and burst them down quickly via the upgrade Manikin Hidden Blade. Credit to Kriega1/Official SMITE Discord for the build.
Alternate item options:
These are the main relics you should consider for each match.
Recent Updates:
2021/10/19: Guide is current as of Patch 8.10, "The Queen of the Banshees." Builds updated with support and direction from DiscoFerry, Kriega1 and the Official SMITE Discord group.
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Basic Attacks
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0.75 / 0.5 / 1.25x damage and swing time progression. Discussion: ![]() Even better, if you can keep them close, get 2 hits to get the higher damage, then immediately use an ability to reset the chain without having to wait for the longer CD of the last hit. |
Each successive hit adds to Ravana's combo chain. Each time the combo reaches 8, he receives a shield equal to 5% of his maximum health as well as 3% movement speed (max 3 stacks). Discussion: This passive is something you don't have to think about, but you'll benefit by playing aggressively. | |
Ravana throws a powerful punch (short distance, ~150 degree cone), damaging and slowing (25% for 2.5 seconds) all enemies in front of him. CD 9 seconds. 80% scaling. Leveling Priority: Max this 1st. General Use: Burst Damage / Control / Minion Clear Discussion: Good damage ability that helps clear minions efficiently. Helpful to keep enemies close via the slow, so typically good to use early in an engagement. The low CD can allow it to be used more than once in a longer fight. Tips: When possible, use attack canceling to increase your damage output. Start with a quick basic attack, then follow up with this ability, and then further basics. | |
Ravana performs a high kick, sending a shockwave forward to damage all enemies in a line, and rendering him CC and damage immune during the 0.75 second action, as well as +50% move speed. CD 20-12 seconds. 70% scaling. Leveling Priority: Max this 2nd or 3rd, situationally. General Use: CC Immunity / Ranged Secondary Damage Discussion: If you're familiar with ![]() ![]() Tips: CD decreases from 18 to 14 seconds, which means you may want to level this up before or at the same time as ![]() | |
Ravana's fists fly forward in a line, damaging and passing through minions, and damaging and rooting the first god hit. Heals for each enemy hit, for one god and up to 3 minions. CD 18 seconds. 70% scaling. Leveling Priority: Max this 2nd or 3rd, situationally. General Use: Root / Ranged Damage / Healing Discussion: Use it to help clear a minion wave / jungle camp and heal a bit of damage. Use it against a god to root them for 1.25 seconds (short, but helpful). Position yourself well, using it against a minion wave AND a god to get the best of both worlds. You can use it as a weak initiation tool to close the gap with an enemy, use the root on an enemy to peel for teammates, or pin down an escaping enemy to help secure a kill. Prioritize this ability before ![]() | |
Ravana leaps to a target location, damaging all enemies in the area and applying a debuff to enemy gods that increases the damage they take from all sources for 5 seconds. After landing, Ravana receives a buff that reduces the damage he takes from all sources. CD 110-90 seconds. 100% scaling. Leveling Priority: Level this (usually) as it becomes available. General Use: Initiation / Escape / Teamfight Utility / Damage Discussion: Leveling this ability provides increasing damage, and gives you increasing damage reduction, from 10% up to 30% at max rank. Use this specifically to initiate with your target enemy in the midst of their teammates, or to chase and kill a retreating enemy. For a little while, you will be able to take a beating and still survive, thanks to the damage reduction. Can also be used as an escape, and the leap can go over walls. |
In the case of Ravana, there's really not much to his ability combos. Rather, it's more about proper timing of abilities when needed for control or immunity, unless you're going full aggression, in which case it's more about attack canceling in-between ability use, rather than using abilities in a specific order.
Thanks for reading, and I appreciate any and all comments, suggestions, etc.
Brandon / PC IGN: Branmuffin17
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Still new to all this but really enjoying trying to learn the item meta and understanding counterbuilding.
Appreciate the reply.
Well, I don't play Siege much, so I'm only going to comment theoretically.
http://eliteownage.com/smitebuilder.html
Looks like you're right...it maxes (and blows past) max attack speed. If I take
So, that covers the idea of all attack speed items.
Now, the next issue is
Using that Smite Builder, compared to various builds, each hit is doing in the range of 88 (tanky) to 151 (no item-based protections). So that 60 damage proc is almost nothing, even hitting 5 total enemies.
Another issue? Almost no penetration. This may or may not be a huge issue, depending on what the enemy team built, and what kinds of gods they were. If they were all squishy and none built physical protections, not a huge deal. They might have as little as 63 protection, so
When building for basic attacking, it's important to note that although attack speed is important, there are other specs that benefit when considered as a whole. Attack speed helps with crit items,
In your stated build, (again using my 3 enemies with different builds as a comparison), Rav's DPS ranges from 378 (squishy target) to 220 DPS (tanky). Just to show how much things can change, I'm going to replace
In the end...building with a focus for only one stat (attack speed in this case) makes the build inefficient. Overcapping attack speed at the cost of power, penetration, etc., hurts. And this doesn't even take into account his damaging abilities, which benefit exactly 0 from attack speed.
Now, did that
Just for comparison purposes, let's try my example basic attack build.
So, it's important to build to account for multiple things. Best to balance power, pen, attack speed, etc. Hope this helps. Let me know if you have any further questions!
Quins
Ninja
Odyseus Bow(think it was ichaival early)
Asi
Winged Blade
Hastend Fatalis
It fully maxes atk speed but makes you squishy as all hell and really vulnerable but I found it interesting in Siege mid-late during teamfights because the chain off odyseus bow ramps up the power across everyone while the passive and lifesteal add to the sustain.
Thanks Prism!
Okay, so I tried the crit build...our team won in the end, but it was close. I barely got
Now, my minion damage is often higher than it was this game, which likely means I get more $$$ in those games, but I'm guessing it'd still be very, very close. I'm wondering if the crit build is even feasible in most situations. At 5 full items,
Anyone willing to go for my crit build themselves in a couple games and see what results you have?
I use a similar build and I use Deathbringer as my final item. I attack so fast so I get several crits in. They hit for 500-600.
Okay, so I tried the crit build...our team won in the end, but it was close. I barely got
Now, my minion damage is often higher than it was this game, which likely means I get more $$$ in those games, but I'm guessing it'd still be very, very close. I'm wondering if the crit build is even feasible in most situations. At 5 full items,
Anyone willing to go for my crit build themselves in a couple games and see what results you have?
+10000000