Mid game:
Mid game is where you start stucking all together and showing your real potential. You already have penetration (i hope you do), and a bunch of power from
Devourer's Gauntlet stacks, which means you can already do consistent damage. Your DPS is high enough to survive in teamfights and your lifesteal is perfect to take 1v1 fights and trade with the enemies, or turning around a gank. Anyways, some mid-game focused characters can deal perfectly with you, such as
Bastet or
Neith, which means you still have to be careful.
In the mid game, rotations are very important and these will decide your late game. As an ADC, you have to know when to rotate to not lose any farm and mantain your lead. I'll give you some tricks for rotating succesfully:
ROTATING
Rotating is hard to understand and learn, at least when you're ADC, and the late game depends on you. To learn how to rotate, ignore totally everyone's calls, and ask yourself three questions:
How valuable is for me to rotate?
What potential do I have to succeed in the rotation?
Will i lose a lot of farm?
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Evaluate the situation:
As you should understand by now, asking yourself questions is very important. How is my team doing? How is the enemy team doing? Level differences? Items? Leads?... Asking yourself questions will help you performing better.
Now, you have to carefully determine if your enemy deserves your help. If your team wants your rotation to get rid of the enemy jungler for invading the blue buff, let them be. You can't just travel across the map for a kill and a buff.
But now, if your support calls you to mid lane for a teamfight or to steal an objective (or killing an objective), you'll have to rotate. These are important things that you need to help your team, since you have insane DPS and high sustain with your lifesteal.
You are the only member of the team that can do an objective by yourself or after a fight. This means that if your team needs you for specific and important things, assist them.
However, if you're behind, you can rotate to kill just an enemy or to defend another lane, since these are things that can get you slightly and slowly ahead, and make you perform better in the late game.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Know your enemies
Another important thing is to know your enemies. In the mid game, some gods are more powerful than others, of course. This means that you have to know your ally's potential and your enemy's potential, and know what each god can do. If you have an allied aggressive support, such as
Ymir or
Bacchus, and an enemy late game assassin like
Nemesis, it's enough to rotate. You will mostly succeed. Nothing is guaranteed; the enemy can pop up from somewhere and kill you, but you can't live without trying, amirite?
If you have a
Bastet, character that is mostly talented in the mid game, as an enemy, and an
Aphrodite as a mid laner, which is a late game character, don't rotate. Let the support, which is tanky and can take a lot of damage (most of the times) do his job.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Pros & Cons of rotating
As
Jing Wei, as i told you before, your main mission is arrive to late game. There, you will show your real strenghts. But now, rotating puts a barrier in this objective. It denies your farm for a while, and you do waste your farm helping your teammates but that can't always work to the perfection. This is why you have to know what are the strenghts and weaknesses of rotating. You must know that you will
lose farm by all terms. This means that you will have to think if the rotation is valuable, as we saw in the last part. Rotating also implies moving around the map, which can succeed in giving you farm from jungle camps or the mid lane, or even an objective. This means that you will lose some useful farm, but may win some more by reward of rotating.
Another pro when rotating, is that after a teamfight, as i told you, you are the only one that can kill an objective with no help from teammates. This means that if the rotations succeeds, you might give your team a big advantage by awarding you and them with cash-cash. But, when the rotation gets turned around, you might die, and all this will go directly to the trash can.
So remember, rotating isn't always going to succeed, so evaluate your farm and see who will be affected more if you rotate; you, or the enemy team.
Also Berserker's Shield is not a hunter item, Frostbound is a bit... troll, and Atalanta's is more of a AA-jungler item.
Berserker's Shield is not, but i don't know. If you're behind or getting ganked a lot it can be pretty useful since Jing Wei is not the best stacker. Then Frostbound... yeah it is, lol. I might take it off. Do you think Atalanta's is any bad on hunters? I've tried it a few times and it was nothing to die for but it was OK.
Congrats for your new guide, it seems to be well written and well bbcoded.
I would just recommend you put some notes with replacement items for Hunter's Blessing and Ninja Tabi/ Warrior Tabi late game after the Elixir of Speed.
You can do it like I did on my Cupid guide and put 7 items and write notes to the reader knows that the last is a replacement.