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Shapeshifter: Artio Support, Solo and Joust (S8.5)

89 13 244,565
7.6
by Big Damage updated May 23, 2021

Smite God: Artio

Build Guide Discussion 3 More Guides
Choose a Build: Support
Support Solo Joust
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Artio Build

Main Build

Notes This is your standard Artio Support build. Upgrade Sentinel's Embrace from Sentinel's Gift at level 17.

Swap Shoes of Focus late game for Spirit Robe or an alternative.

Late game swap Stone of Binding for Ethereal Staff or a situational/alternative item.

An alternative to Oni Hunter's Garb could be Pestilence, Talisman of Energy or Void Stone.

Notes

This is your standard Artio Support build. Upgrade Sentinel's Embrace from Sentinel's Gift at level 17.

Swap Shoes of Focus late game for Spirit Robe or an alternative.

Late game swap Stone of Binding for Ethereal Staff or a situational/alternative item.

An alternative to Oni Hunter's Garb could be Pestilence, Talisman of Energy or Void Stone.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Shoes of Focus Shoes of Focus
Build Item Stone of Binding Stone of Binding
Build Item Sovereignty Sovereignty
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Mantle of Discord Mantle of Discord
Build Item Elixir of Speed Elixir of Speed
Build Item Spirit Robe Spirit Robe

Start 1 (Safe)

Notes Standard Sentinel's Gift start.

An alternative to Healing Potions could be Chalice of Healing.

Notes

Standard Sentinel's Gift start.

An alternative to Healing Potions could be Chalice of Healing.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
5
Build Item Hand of the Gods Hand of the Gods

Start 2 (Aggressive)

Notes Standard War Flag start.

An alternative to Healing Potions could be Chalice of Healing.

Notes

Standard War Flag start.

An alternative to Healing Potions could be Chalice of Healing.

Build Item War Flag War Flag
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
5
Build Item Hand of the Gods Hand of the Gods

Build 1 (No Binding)

Notes Upgrade Sentinel's Embrace from Sentinel's Gift at level 17.

Swap Reinforced Shoes late game for Spirit Robe or an alternative, such as Pridwen.

An alternative to Oni Hunter's Garb could be Pestilence, Talisman of Energy or Void Stone.

Notes

Upgrade Sentinel's Embrace from Sentinel's Gift at level 17.

Swap Reinforced Shoes late game for Spirit Robe or an alternative, such as Pridwen.

An alternative to Oni Hunter's Garb could be Pestilence, Talisman of Energy or Void Stone.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Reinforced Shoes Reinforced Shoes
Build Item Sovereignty Sovereignty
Build Item Oni Hunter's Garb Oni Hunter's Garb
Build Item Ethereal Staff Ethereal Staff
Build Item Mantle of Discord Mantle of Discord
Build Item Elixir of Speed Elixir of Speed
Build Item Spirit Robe Spirit Robe

Build 2A (Breastplate)

Notes Upgrade War Banner from War Flag at level 17.

Swap Reinforced Shoes late game for Mantle of Discord or an alternative, such as Spirit Robe.

Late game swap Stone of Binding for an situational/alternative item.

Notes

Upgrade War Banner from War Flag at level 17.

Swap Reinforced Shoes late game for Mantle of Discord or an alternative, such as Spirit Robe.

Late game swap Stone of Binding for an situational/alternative item.

Build Item War Banner War Banner
Build Item Reinforced Shoes Reinforced Shoes
Build Item Stone of Binding Stone of Binding
Build Item Breastplate of Valor Breastplate of Valor
Build Item Talisman of Energy Talisman of Energy
Build Item Ethereal Staff Ethereal Staff
Build Item Elixir of Speed Elixir of Speed
Build Item Mantle of Discord Mantle of Discord

Build 2B (Supportive)

Notes Upgrade War Banner from War Flag at level 17.

Swap Reinforced Shoes late game for Spirit Robe or an alternative, such as Pridwen

Notes

Upgrade War Banner from War Flag at level 17.

Swap Reinforced Shoes late game for Spirit Robe or an alternative, such as Pridwen

Build Item War Banner War Banner
Build Item Reinforced Shoes Reinforced Shoes
Build Item Sovereignty Sovereignty
Build Item Talisman of Energy Talisman of Energy
Build Item Ethereal Staff Ethereal Staff
Build Item Mantle of Discord Mantle of Discord
Build Item Elixir of Speed Elixir of Speed
Build Item Spirit Robe Spirit Robe

Defence Options

Notes These are all alternative or situational defence items that can work on Artio to counter the enemy team or not feel as weak into certain comps/items.

They do NOT need to be built every single game.

Notes

These are all alternative or situational defence items that can work on Artio to counter the enemy team or not feel as weak into certain comps/items.

They do NOT need to be built every single game.

Build Item Emperor's Armor Emperor's Armor
Build Item Heartward Amulet Heartward Amulet
Build Item Magi's Cloak Magi's Cloak
Build Item Pestilence Pestilence
Build Item Pridwen Pridwen
Build Item Relic Dagger Relic Dagger
Build Item Shogun's Kusari Shogun's Kusari
Build Item Spectral Armor Spectral Armor
Build Item Stone of Gaia Stone of Gaia
Build Item Void Stone Void Stone
Build Item Winged Blade Winged Blade
Build Item Witchblade Witchblade

Offence Options

Notes These are all alternative or situational damage items that can work on Artio to counter the enemy team or not feel as weak into certain comps/items.

They do NOT need to be built every single game.

Notes

These are all alternative or situational damage items that can work on Artio to counter the enemy team or not feel as weak into certain comps/items.

They do NOT need to be built every single game.

Build Item Divine Ruin Divine Ruin
Build Item Ethereal Staff Ethereal Staff
Build Item Mystical Mail Mystical Mail
Build Item Rod of Asclepius Rod of Asclepius

Relic Options

Notes These are all of the relics that can work on Artio to counter the enemy team or not feel as weak into certain comps/items.

Blink Rune and Sundering Spear are the main two that you will be picking up, the others do NOT need to be built every single game.

Notes

These are all of the relics that can work on Artio to counter the enemy team or not feel as weak into certain comps/items.

Blink Rune and Sundering Spear are the main two that you will be picking up, the others do NOT need to be built every single game.

Build Item Blink Rune Blink Rune
Build Item Sundering Spear Sundering Spear
Build Item Heavenly Wings Heavenly Wings
Build Item Belt of Frenzy Belt of Frenzy

Artio's Skill Order

Energy Surge / Maul Prey

1 X Y
Energy Surge / Maul Prey
1 3 6 8 10

Entangling Vines / Ferocious Roar

2 A B
Entangling Vines / Ferocious Roar
5 12 13 14 15

Life Tap / Heavy Charge

3 B A
Life Tap / Heavy Charge
2 4 7 9 11

Shapeshift

4 Y X
Shapeshift
16 17 18 19 20
Energy Surge / Maul Prey
1 3 6 8 10

Energy Surge / Maul Prey

1 X
Druid Form: Artio pulses out a strong wave of energy that damages enemies. She will heal herself and allies within 65 units for each enemy god hit by this ability.

Bear Form: Artio slashes twice with her claws, damaging enemies with each swipe.

Ability Type: Cone, Heal, Damage
Druid Damage: 70 / 105 / 140 / 175 / 210 (+35% of your Magical Power)
Druid Heal: 40 / 60 / 80 / 100 / 120
Bear Damage Per Swipe: 40 / 70 / 100 / 130 / 160 (+30% of your Magical Power)
Range: 25
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 12s
Entangling Vines / Ferocious Roar
5 12 13 14 15

Entangling Vines / Ferocious Roar

2 A
Druid Form: Artio creates a thicket of vines around herself that cripples enemy gods and decreases their Magical or Physical Power as long as they are in the area.

Bear Form: Artio lets out a ferocious roar that Stuns all nearby enemies and increases her own Physical and Magical Protections for 4s.

Ability Type: Circle, Cripple
Druid Area Duration: 4 / 4.5 / 5 / 5.5 / 6s
Druid Power Debuff: 9 / 10.5 / 12 / 13.5 / 15%
Bear Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Bear Self Buff: 25 / 30 / 35 / 40 / 45 Protections
Radius: 20
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15s
Life Tap / Heavy Charge
2 4 7 9 11

Life Tap / Heavy Charge

3 B
Druid Form: Artio channels for 2s, draining the life from enemies. While channeling she deals damage up to 5 times and heals herself up to 5 times. Each hit increasingly Slows enemies and enemies hit all 5 times are Rooted for 1s.

Bear Form: Artio charges forward at an increased movement speed for 3s. Enemies she charges through take damage and are Slowed for 2s.

Ability Type: Line, Crowd Control, Damage
Druid Damage Per Hit: 15 / 30 / 45 / 60 / 75 (+15% of your Magical Power)
Druid Heal Per Hit: 10 / 15 / 20 / 25 / 30
Druid Slow: 10%
Bear Damage: 75 / 120 / 165 / 210 / 255 (+55% of your Magical Power)
Bear Slow: 30%
Range: 55
Cost: 55
Cooldown: 15s
Shapeshift
16 17 18 19 20

Shapeshift

4 Y
Active: Artio Shapeshifts between her Druid stance and Bear stance.

Passive: Every time Artio hits at least 1 enemy with an ability she gains 1 stack of Invigoration. Invigoration stacks increase her Movement Speed and MP5. Stacks last 6s, and stack up to 8 times.

Ability Type: Buff
Movement Speed Per Stack: 1 / 1.5 / 2 / 2.5 / 3%
MP5 Per Stack: 2 / 4 / 6 / 8 / 10
Cost: 0
Cooldown: 1s

INTRODUCTION

Welcome to my guide for Artio, The Bear Goddess

My name is Big Damage. I am a dedicated Smite player and spend most of my time playing Ranked Conquest, Ranked Joust and some Assault. In Conquest I mostly enjoy playing Solo and Support, however this build is just for Artio in Support, Solo and Joust.

This is my 4th SmiteFire guide, and constructive criticism is always welcome. Before I start I would like to add credits to Branmuffin17, Zilby and Mowen for the templates and notes on how to implement bbcode, this guide would not be possible without it!

Without further ado, onto the guide!


PROS AND CONS

..... Strengths .....

+ 6 abilities with 4 CC's
+ High early game damage
+ 6 second AOE cripple
.. Weaknesses ..

- Relies on CDR and MP5
- Falls off mid-late
- No ultimate or CC immunity

HOW TO PLAY + TIPS AND TRICKS


This part of the guide will provide you with information needed to play Artio throughout the different stages of the game.

Early Game / Laning Phase

In Support, you have great early aggression because at level 2 you will have 4 abilities while the enemy will only have 2. Use this to your advantage to really put pressure on them to score some kills for your carry. Because of this, Artio pairs well with an aggressive hunter like Anhur or Ullr.

In Solo, this is where you will be your strongest as you have a blue buff to back up your ability spam with mana and CDR. Keep out clearing and poking your opponent to take the Totem of Ku as often as possible, early kills are your main goal here to snowball.

In Joust, once in lane you will have the most abilities of anyone at level 3, and while your damage dealer(s) clear the wave you should be aggressing and looking for early kill potential for first blood. The enemies should be scared to fight against you early so use this pressure to invade their jungle between waves and take the red buff.

Mid Game / "Skirmish" Fighting

For all 3 roles, it's pretty black and white here. If you got kills and did well early on, you're going to feel amazing here however if you didn't then this is the beginning of the bitter end for you as Artio. As you become more tankier here being aggressive is still good but make sure you're not overextending when you should be protecting your backline.

Late Game / Team fighting

In Support, you should feel OK late. You wont have the damage but your crowd control will still be useful. Just make sure you don't get caught in a bad spot because with no CC immunity you can get locked down pretty easily.

In Solo, there is a definite fall off at this point even if you managed to snowball the earl-mid game. You might still feel good though if their backline is reliant on mobility because of your 6 second cripple, as this will either burn their beads or set up a free kill for your jungler to grab.

In Joust, there is a definite mixture of feeling between the support aspects and the solo aspects. As long as you are tanky enough for the phoenix/titan and have CC to set up or peel and can do these things well you will be fine, don't expect to be solo killing anyone here though like you might have done early on.

Tips + Tricks
  • Comboing abilities is Artios greatest tool. Use different abilities between different stances to make the most of this strength as she lacks an ultimate. The best combo is being able to lock someone down for 7.4 seconds with correct timing of Entangling Vines and Ferocious Roar.

  • In Druid form, your abilities deal slightly less damage than in Bear form. So to make the most out of your passive, Decompose, aggress them in druid form to apply stacks so that in Bear form these abilities hit harder.

  • In ranked, Artio is a great counter pick if you see an enemy Bastet, King Arthur, Nemesis, Susano or Tyr. These gods will try to dive the backline and your 6 second cripple will put them in an awful spot because of how heavily they rely on mobility.

WHICH RELICS?

Core Relics

  • Blink is great on a lot of gods and Artio is no different. Being able to blink in and instantly stun enemies with Ferocious Roar can burn beads very quickly, still allowing you to chase them down with Heavy Charge and put them in a bad spot with entanglting vines. Just makes Artio a much more versatile god and improves her already great early game.

  • The majority of the time, you're going to need shell to either peel your backline or for yourself as you don't have great self peel. Just a great safe relic that ticks a lot of boxes for tanks.
Situational Relics

teleport glyph
  • Beads are definitely more common on Artio in Solo, but should definitely be picked up into heavy CC comps in Support and Joust too. Especially nice as Artio has no CC immunity of her own in her kit.

  • Sprint is good similarly to Magic Shell and Purification Beads because into heavy slow comps, it can peel for yourself and your team without having to use beads to immune the slow. Situationally has use when aggressing to chase down the enemy team so it's always a good option.

  • Needed to add teleport glyph as an option strictly for Solo. Can work fairly wellif you're winning or losing a match up so no issue with getting this for some early safety.

WHAT TO BUILD, WHY AND WHEN

In this section I will go over strong core items for Artio, why they are useful and when to purchase them

Item 1
Stone of Binding

A great early bruiser option that fits Artios playstyle perfectly. Giving you a nice balance of power, prots and MP5 all for 1700 gold making this bridge item a great early power spike into the mid game. The best part for Artio is that she has 4 abilities with crowd control (CC) and each time CC is applied the targets protections are reduced by 10 fitting perfectly with your aggressive early play style. It's best to get this first item after boots to get the most value out of this but you will likely sell it much later into the game as the passive loses value.

Item 2
Breastplate of Valor

Artio loves to spam abilities and Breastplate of Valor enables this perfectly. Simple early power spike item for physical protection and 20% cooldown reduction, you should purchase this as early to make the most use of the 20% CDR and it falls off quite late as it has no passive.

Item 3
Talisman of Energy

To give Artio some good utility in the mid-late game, Talisman of Energy provides a great amount of movement speed, attack speed and MP5 to you and your allies. The best part about this is that is stacks really nicely with the passive on your ult, shapeshifter so with War Banner on top you can zoom around and be really hard to lockdown. You can build this at pretty much any point and feel okay about it but it's probably best picked up after your core items.

ABILITIES AND COMBOS


Passive - Decompose

A simple passive that you don't need to think too much about while fighting. Each time you hit an enemy their magical and physical protections are reduced by 2%, this stacks up to 8 times so in extended fights an enemy can have 16% reduced prots which enables some kill potential for you and your team.


1 - Energy Surge / Maul Prey

Small cone damage with a heal or with 2 swipes of damage. Pretty straight forward but because this is on the lowest cooldown and does a decent amount of damage this will be your first maxed ability.


2 - Entangling Vines / Ferocious Roar

If you pick Artio into high mobility gods like King Arthur or Susano, your cripple in Entangling Vines will scale you great into the late game. While peeling for your backline if you're into mobile divers like the 2 mentioned the 6 second cripple does so much work, plus you can stun them with Ferocious Roar making them immobile for an extra second or so if timed right.


3 - Life Tap / Heavy Charge

A nice slow on each ability plus a root on the Life Tap. Using these 2 abilities are your best tools for jumping onto an enemy and forcing their mobility or relics. Heavy Charge also makes a decent escape however be careful as you can be knocked out of it or rooted in place which will diminish the use of it.


4 / Ultimate - Shapeshift

The use of switching stance this gives you is obviously amazing, the passive is meh. It's nice to get that extra MP5 and movement speed (which stacks even better with Talisman of Energy and War Banner) however getting your other 6 abilities to their full potential is always more useful.

Combos


This is a standard and simple combo only needing to switch stance once going 3-1-4-1-3. Simply close the gap on the target with Life Tap, hit your 1 in both stances and dash back through the enemy with Heavy Charge to get into a safer position as you with your abilities down you are vulnerable.



Very similar to the first combo, however now you're incorporating the CC on your 2 into the mix to harass the target more and potentially set up kills for your team.



This is a complex combo that uses all of your abilities, while also providing the highest damage output from Stone of Binding procs and your passive.

CONCLUSION // SUMMARY

Artio is an aggressive tank that really punishes enemy carries for making mistakes, I hope this build was useful, thank you for reading!

OTHER GUIDES

Here are all of my other guides, click on one if you'd like to!




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1
Fairly_simple | March 23, 2021 5:43am
I am confused, in your guide you describe the importance of boots of focus yet all support builds use reinforced shoes. Mind if I ask the reasoning behind this?
1
Big Damage (37) | March 23, 2021 9:43am
Yeah sorry I'm working on updating the write ups on all of my guides one by one they are very outdated, as is the joust guide.
1
Kriega1 (143) | March 23, 2021 6:50am
Probably from an older description while the builds were updated. Also the writeup may have been catered to Solo lane building.
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