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Replace Shoes of Focus with Elixir of Speed and an item of your preference. Also, you can replace Stone of Binding late-game.
Gauntlet of Thebes is a strong overall protection item providing health and both types of protections. It should be built in almost all situations.
Stone of Binding is questionable as a core item, but Sobek applies the passive on most of his abilities, making this a highly effective early/mid-game item for aggression.
Find more information below on when to properly pick out your situational defensive & counter items.
Find more information below on when to properly pick out your situational offensive & utility items.
Find more information below on when to properly pick out your relics.
At level 1, you'll want Sickening Strike for the AOE and sustain. At level 2, you should get Charge Prey to easily put the enemy out of position and give your side the opportunity for high pressure.
Hey everyone, welcome to the SMITEFire Community guide to Sobek. In this guide, we'll be going over all the essential info you'll need to get started with the God of the Nile! |
Blessing of the Nile |
Charge Prey |
Tail Whip |
Sickening Strike |
Lurking in The Waters |
Typically a Support-specific item, this is helpful early/mid-game against physical gods, which also provides an aura of physical protections and HP5 to nearby teammates. |
This item is purchased to counter basic-attack enemies, slowing their attack and movespeed. |
Helpful for Sobek in all roles, provides mana and mana sustain, physical protections, and high CDR to spam abilities. |
Counter item specifically built against enemy healing and lifesteal. |
Counter item specifically built to dampen the damage from critical strikes. |
Functional balanced protections with added damage mitigation against high CC enemy comps. Also provides CDR. |
Consider as an alternative to Spirit Robe, it provides slightly higher balanced protections, CDR, and a close-range stun when your damage drops below 30%. |
Provides magical protection and is built specifically to counter enemy healing / lifesteal items. |
Provides magical protection, MP5, CDR, and CC reduction. It's more specifically considered when you want to support your teams basic attackers, and is also helpful when sieging objectives. |
Helpful against magical damage, but the bigger draw is the damage mitigation you'll gain when in larger teamfights. |
Early Solo-lane item option against a physical enemy to decrease their damage potential. |
Item built to help with minion clear in the Solo lane, as well as playing aggressively. You'll want to stick to the enemy as much as possible to get the most out of this item. |
Provides damage reflection against enemy comps with with multiple basic attackers. |
Steal health and mana from enemies for a long time, making yourself tankier. |
Helpful if playing aggressively and the enemy refuses to come out from under their tower. |
Full offensive consideration when playing in Solo and you're continuously bullying the enemy team. |
Aggressive defense item to provide you and other magical teammates with extra damage potential. |
Counter item picked up to slow enemy attack speed. Also has added MS, CDR, and health. |
High utility, providing health, CDR, MS, and significantly lower relic CD. Great when your relics provide good group function. |
Shield of Regrowth | Provides a variety of helpful stats, but also gives a significant MS boost on demand. |
Combine this offensive item with your Sickening Strike to almost fully shut down enemy healing potential. |
Full offensive item that adds good burst potential, especially against higher-health targets. |
Standard first or second choice for supports to protect nearby teammates. Helpful to level up late-game for the block stacks against basic attacks. |
Common first or second pick for supports that provides chasing and escaping potential. Counters teams with lots of slows in their kits. |
This rune in combination with Charge Prey can be used for surprising your enemies and getting easy kills on targets that cannot escape. Good for making plays! |
Second relic option for an aggressive play style to help during team fights and taking down enemy structures. |
Second relic possibility chosen specifically to counter enemy healing. Extremely helpful to level up to provide increased damage for your team. |
First or second relic option to slow your fleeing opponents or rescuing the plucked enemy. |
Teleport Glyph | Standard first relic option for the Solo-lane to quickly return to your lane without wasting time, gold and experience. Upgrade late-game to teleport to strategic locations via wards. |
Early Game
Main facts to keep in mind:
Early Game
Main facts to keep in mind:
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However, not something I would recommend anyone building until they have a thorough understanding for the god.
Otherwise... yes, terrible item.
And in cases it is a 3 magical all common mage adc apart from Chronos (and their build often consisting out of bancroft's+fang combo) have some kind of healing that will favor the pickup of Pestilence over it.
In most cases that this item is on my radar is when playing assault tbh in other game modes it's really rare as it also is outshined by Void Stone.
tl;dr situational item should still be listed with other situational items and not forgotten.
If we get to the point where we list all situational items, then I think the listing gets to be too much. I'd have to maybe include Bulwark, Jade, Pythag's, Talisman, and Winged. And then you say ANY Support guide should pretty much include all of those options. As a guide meant for newer players or those unfamiliar with the god, it's a delicate balance between being as complete as possible and not being too complex. As items get further away from core, it becomes less appealing for me to list them.
And with regard to adding Divine & Reaver to the Supp listing, I don't know if I want to do that. I'd like others' opinions. I considered Genji, but I find the other magical items to provide more utility. It's just like with Heart...lower on the totem pole IMO.
And with regard to adding Divine & Reaver to the Supp listing, I don't know if I want to do that. I'd like others' opinions. I considered Genji, but I find the other magical items to provide more utility. It's just like with Heart...lower on the totem pole IMO.
I agree with you bran. While some players can find it useful to see every viable item newer players will get even more confused.
you could put soul reaver at their solo build that role fits it a lot better (even better than support IMO)