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Divine Ruin for Anti-heal
Obsidian Shard against a tanky opposition
*Replace Soul Gem with either of these, as its really there for the extra CDR and extra burst with the passive.
If you want to buy a defense item, which i generally don't do on mages in Arena, Any of the above items can be viable depending on what you're up against.
Mantle of Discord, good for the stun since Nu Wa has no escape.
Magi's Cloak offers good defense against hard CC with it's "pseudo-Beads"
I didn't include Mantle of Discord or
Spirit Robe in the example build since they'd overcap your CDR if you pick up blue buff or get a
Potion of Magical Might, but they're viable if you're not going to pick either of those up. Make sure to replace an item that gives CDR so that you're not overcapping. e.g.
Soul Gem
Elixers are a good way to boost your damage, or defense at the end of the game when you're full build and have gold falling out of your pockets
Typically I get Elixer of Power if we're ahead, and Elixer of Defense if we're behind, but it's completely situational
I included Baron's Brew mostly because it feels wrong not to add it as it is a very good sustain item that is very cheap in a game mode like Arena. Also not critical to success but can help, especially in the early game if you have less than ideal mana management, or if the enemy team ganks you while clearing your buffs and you don't want to go back after you punish them for it.
Hi Everybody,
This is the first guide I've done so try to bear with me. I chose to do Nu Wa because she's very straightforward and can frag out in Arena if played right.
I haven't been playing her for very long, but she's surprisingly easy to pick up if you give her a chance.
Note that this guide is exclusively for Arena, and shouldn't be used in Conquest.
Also note, I'm still novice level with BB coding, so for the sake of progress, I'm going to update this guide regularly based on feedback, and after I read more in depth in the BB coding guides on this site.
Strength of Wood - 5 SUCCESSFUL basic attacks. Note that you have to hit a target for this to progress. Also, minions WILL get rooted if you hit them, so count that 5th auto as an ability and aim true.
Mysterious Fog - Early game, I use this ability mostly for zoning because it doesn't do a ton of damage, but enemies will still avoid it like the plague for some reason, so it's useful to disrupt enemy movement more than as an actual damaging ability. Once you start putting levels into it later in the game, it will clear the minion wave, so its a good "fire and forget" wave clear ability. Also, when someone is chasing a teammate towards the fountain, its good to fire to give them some invisibility and to shred down the enemy protections if you built
Spear of the Magus.
Clay Soldiers - Early game, this ability is basically a stun tool in Arena, late game, you can detonate these bad boys for upwards of 800 damage assuming your hit the enemy with
Shining Metal as well. Very good burst damage. Also, I like to throw these out at enemy Minotaurs and let them attack it for as much of their life as I can and then detonate them when they're about to die.
Shining Metal - Put at least 3 points in this ability as soon as you can. This will be your minion clear until late game, so it helps to have it to real damage to build stacks. It also can be a bit of a skill shot, since its only a little bit bigger than a regular auto attack.
Fire Shards - This ability is the ultimate troll ability. Especially if the enemy decided not to get
Aegis Amulet. I basically use this either as a kill secure when they're running back to heal, or as a good bit of burst damage in the middle of a heated team fight. Also, if you're getting pushed back, I think this does make you travel a little bit between going up and coming down, you might be able to use this when you're pressed against your fountain to jump over to the other side of the wall.. I'll have to test it more to confirm though.
I plan to flesh this guide out a little more over time, it is starting as basically an experiment to get acquainted with the guide making process, so any suggestions are greatly appreciated!
Just remember when playing Nu Wa.. you're squishy and slow moving.. Don't overextend unless very confident you can make it back out again.
- 12/13/18 - Added Consumables, and changed the name of the build.
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edit: got that +1 for you. 14 or 15 matches in and rocking a 4.79 kda and my first character so far with over a 1 kd ratio listed on my smite history with a 1.93. I am sure that number will average out a bit but at this point I don't know that i'll find another mage I feel as comfortable with as her. This build helped give me the start I needed and since it is so similar to the build I use on Vulcan I knew it was going to be a sort of sluggish start and helped curb me from being too aggressive. I don't know what her normal damage range should be but I have been doing about 35 to close to 40k a lot of matches.
I respect you for being open and tolerant to feedback, and I commend our community members for offering sound, helpful advice.
Build is looking better than its first iteration.
Some advice:
1) describe which item you would replace in your example build with the situationals you posted.
2) don't think the bancrofts is a good idea on her. Sure she could get use out of it: low on health, she could unleash a strong ult, but i still think soul gem is a better option.
3) replace hide with mantle.
Keep in mind, 25 flat pen is fine unless you really need to get
The situationals are good, with the exception of
As for defensive, I continue to agree on
But overall...this is now solid and an upvote.
So it's again, about the passive. You gain a bunch of power (up to 200 power which is huge in all honesty) and lifesteal (up to 20% higher, for a total of 35%, which at this point beats out all other lifesteal items).
But the key word is "up to." You're not getting that unless you're very hurt. And so you think about the god...is this a god that's going to dive in and constantly be at less than full health? Are they a bruiser or an exchanger like
And so for
Also...another thing to keep in mind is how that lifesteal works. For physical gods, with the exception of unique healing through things like
Magical lifesteal comes from basic attacks AND abilities...which is great...but most magical gods aren't using basics...they're using abilities. And most of those abilities have an AOE function, where it can hit multiple gods in 1 cast. For those abilities, a 0.33x coefficient is applied...meaning lifesteal is only 1/3 effective for those abilities. This turns 15%-35% lifesteal into 5-12%. Still okay if you're outputting a lot of damage on multiple targets, but just something to keep in mind.
If you want me to provide other explanations, give me an item or two and I'll run through my thought process...maybe it'll help get you to a point where you'll better understand how to think of the items.
1) For an offensive build, you're getting power, but delaying any pen until you get Deso. That's a bit late IMO.
2) You're maxing CDR, and fairly early at that. Remember as I had said below, you don't need to go 40%. You can get a temporary 10% from the mana buff...and you can also get it from a
It's okay to max CDR, but when you can get other items that have utility and still have a means to hit max, I think you are possibly missing out on optimization.
If you need, grab a couple of mana potions (or a
DrFlaskers, some feedback from me:
1) you have a lot of power, but you're missing out on any sort of major penetration.
Get
2)
3)
4) there's nothing wrong with stacking in arena. You just have to be aware of your team mates. If you have a hunter, two mages, and an assassin like
5)
6) remove
7) So overall, what do you think about this build?
As for Hide vs. Mantle, I think the price point of Hide makes it a still viable choice since by the time you realize you're getting stomped on and need defense you're probably going to be 7-10 minutes in, and you'll only have a few minutes realistically to buy a defense item, assuming that you're not halfway through buying another item of something..
Either way, thanks for the tips :)
I'm actually not sure when to buy hide of the urchin (in arena). I just don't pick that item up on my tanks and bruisers anymore as I give more priority to other items. But definitely mantle > hide of urchin on nu wa.
Sure you could consider warlocks staff to go with mantle for more tankiness (health + protections is always more beneficial than protections by itself). But like Bran mentioned, it'll be tough to stack it on nu wa in arena.
But overall, counter building has to be done according to the situation. In the future, Post some of your games and we can give you further advice on building according to your situation.
https://www.smitefire.com/smite/guide/a-template-for-guides-11963
https://www.smitefire.com/smite/guide/spruce-up-your-words-a-guide-to-bb-coding-15438
Alright, arena guide. Welcome to guide-making by the way. It can be fun, but it can also be a pain in the ***.
If you want to keep Warlock's, that's fine, but I probably wouldn't use
Another thing to keep in mind...you've maxed CDR. That's not bad, necessarily, as having a full 40% is extremely reliable, but remember you can get 10% CDR from the blue buff or a
If you're looking to hang around more in fights, you might consider an alternative to