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Yemoja the Goddess of Rivers Support Guide(S6.11, Conquest, Joust)

4 2 55,056
6.8
by JudgeZedrix updated November 2, 2019

Smite God: Yemoja

Build Guide Discussion 20 More Guides
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Yemoja Build

conquest start

Notes For conquest, you can choose to go into one of the 3 items I've listed above on your first back to suit your situation. Yemoja does tell you to adapt, so pick accordingly. Contagion for any hunters starting lifesteal to directly counter them in duo if your carry is low wave clear. Hide of the Urchin for any high damage magical picks that may show up, choose contagion for a hunter/healer comp. I would start Hide of the Urchin as soon as possible due to its stacks, and once its built rotate mid to start havoc there. Only leave your duo if your carry can manage, otherwise they are priority. The exception to this is boots need to be first or second, so if you're building contagion first you should get always Shoes of Focus next and Hide of the Urchin can wait, but as support you should be in middle before 10 minutes in. So plan accordingly.

(RELICS) Yemojas ult is countered by Phantom Veil, so keep that in mind. Otherwise Shell is usually the best choice.

Notes

For conquest, you can choose to go into one of the 3 items I've listed above on your first back to suit your situation. Yemoja does tell you to adapt, so pick accordingly. Contagion for any hunters starting lifesteal to directly counter them in duo if your carry is low wave clear. Hide of the Urchin for any high damage magical picks that may show up, choose contagion for a hunter/healer comp. I would start Hide of the Urchin as soon as possible due to its stacks, and once its built rotate mid to start havoc there. Only leave your duo if your carry can manage, otherwise they are priority. The exception to this is boots need to be first or second, so if you're building contagion first you should get always Shoes of Focus next and Hide of the Urchin can wait, but as support you should be in middle before 10 minutes in. So plan accordingly.

(RELICS) Yemojas ult is countered by Phantom Veil, so keep that in mind. Otherwise Shell is usually the best choice.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Healing Potion Healing Potion
5
Build Item Chalice of Healing Chalice of Healing
Build Item Ward Ward
Build Item Shoes of Focus Shoes of Focus
Build Item Hide of the Urchin Hide of the Urchin
Build Item Contagion Contagion
Build Item Magic Shell Magic Shell
Build Item Phantom Veil Phantom Veil

Joust start

Build Item Defender's Blessing Defender's Blessing
Build Item Cloak Cloak
Build Item Healing Potion Healing Potion
4
Build Item Magic Shell Magic Shell

Final build (both)

Notes The last items in this build can be built according to what you need most, selling boots for which ever item you do not have yet. Also Pythagorem's peice could be swapped out for Etheral Staff if someone else picks up Pythags on your team.

Notes

The last items in this build can be built according to what you need most, selling boots for which ever item you do not have yet. Also Pythagorem's peice could be swapped out for Etheral Staff if someone else picks up Pythags on your team.

Build Item Guardian's Blessing Guardian's Blessing
Build Item Contagion Contagion
Build Item Shoes of Focus Shoes of Focus
Build Item Genji's Guard Genji's Guard
Build Item Hide of the Urchin Hide of the Urchin
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Void Stone Void Stone
Build Item Breastplate of Valor Breastplate of Valor

Notes This is a different build variation using Breastplate of Valor, Ethereal Staff and Mantel of Discord. This is more of a selfish build, prioritizing supporting your team through your kit, and having abilities up more often earlier in the match. However you sacrifice any real benefits for your team outside of that. This build has high levels of protection, with high CD, but sacrifices power, and a little HP.

Notes

This is a different build variation using Breastplate of Valor, Ethereal Staff and Mantel of Discord. This is more of a selfish build, prioritizing supporting your team through your kit, and having abilities up more often earlier in the match. However you sacrifice any real benefits for your team outside of that. This build has high levels of protection, with high CD, but sacrifices power, and a little HP.

Build Item Breastplate of Valor Breastplate of Valor
Build Item Shoes of Focus Shoes of Focus
Build Item Genji's Guard Genji's Guard
Build Item Ethereal Staff Ethereal Staff
Build Item Contagion Contagion
Build Item Void Stone Void Stone
Build Item Mantle of Discord Mantle of Discord

Lotus Crown and Oni Hunter's Garb

Notes Lotus Crown works well when you're looking for protection auras for your team, as Yemoja feels much more beneficial with items outside of your conventional support items such as Sovereignty and Heartward Amulet, due to her omi passive.

Oni Hunter's Garb is a fantastic item for surviving anything, and it really helps with high crowd control teams, dont be fooled by the lack of cooldown compared to others in this tree, this item is one of the best in this game and is great paired with Ethereal Staff for max CCR when against enemy comps that call for it. Just remember to calculate your omi for the best benefits.

Notes

Lotus Crown works well when you're looking for protection auras for your team, as Yemoja feels much more beneficial with items outside of your conventional support items such as Sovereignty and Heartward Amulet, due to her omi passive.

Oni Hunter's Garb is a fantastic item for surviving anything, and it really helps with high crowd control teams, dont be fooled by the lack of cooldown compared to others in this tree, this item is one of the best in this game and is great paired with Ethereal Staff for max CCR when against enemy comps that call for it. Just remember to calculate your omi for the best benefits.

Build Item Breastplate of Valor Breastplate of Valor
Build Item Shoes of Focus Shoes of Focus
Build Item Genji's Guard Genji's Guard
Build Item Lotus Sickle Lotus Sickle
Build Item Void Stone Void Stone
Build Item Contagion Contagion
Build Item Oni Hunter's Garb Oni Hunter's Garb

Situationals

Notes These items can be bought in pairs, mixed and matched with core items, or replace them completely in cirtian situations, depending on what your team needs, and your enemy teams strengths. With some practise and carefull observation and planning these items mean the difference between winning or losing, dying or surviving. Become familiar with these items, ADAPT, and plan accordingly.

Notes

These items can be bought in pairs, mixed and matched with core items, or replace them completely in cirtian situations, depending on what your team needs, and your enemy teams strengths. With some practise and carefull observation and planning these items mean the difference between winning or losing, dying or surviving. Become familiar with these items, ADAPT, and plan accordingly.

Build Item Spectral Armor Spectral Armor
Build Item Stone of Gaia Stone of Gaia
Build Item Pestilence Pestilence
Build Item Relic Dagger Relic Dagger
Build Item Shogun's Kusari Shogun's Kusari
Build Item Spirit Robe Spirit Robe
Build Item Witchblade Witchblade
Build Item Winged Blade Winged Blade
Build Item Pridwen Pridwen
Build Item Mantle of Discord Mantle of Discord
Build Item Soul Reaver Soul Reaver
Build Item Typhon's Fang Typhon's Fang

Situational build example

Notes This build reduces enemy attack speed, and increases your teams attack speed, while giving Yemoja max cooldown, antiheal, and the full passive.

Notes

This build reduces enemy attack speed, and increases your teams attack speed, while giving Yemoja max cooldown, antiheal, and the full passive.

Build Item Hide of the Urchin Hide of the Urchin
Build Item Contagion Contagion
Build Item Void Stone Void Stone
Build Item Breastplate of Valor Breastplate of Valor
Build Item Shogun's Kusari Shogun's Kusari
Build Item Witchblade Witchblade

The Unkillable

Notes This build is a full Aura support, offering max passive with defensive auras, and antiheal with little offensive capability.

Notes

This build is a full Aura support, offering max passive with defensive auras, and antiheal with little offensive capability.

Build Item Sovereignty Sovereignty
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Pestilence Pestilence
Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Urchin Hide of the Urchin
Build Item Genji's Guard Genji's Guard

Crit/Crowd Control Situational

Notes Counterbuild for comps that use crit, CC, or both.

Notes

Counterbuild for comps that use crit, CC, or both.

Build Item Breastplate of Valor Breastplate of Valor
Build Item Genji's Guard Genji's Guard
Build Item Spirit Robe Spirit Robe
Build Item Stone of Gaia Stone of Gaia
Build Item Spectral Armor Spectral Armor
Build Item Pestilence Pestilence

Yemoja's Skill Order

Bouncing Bubble / Moonstrike

1 X Y
Bouncing Bubble / Moonstrike
2 6 8 10 12

Mending Waters

2 A B
Mending Waters
1 3 7 9 11

Riptide

3 B A
Riptide
4 15 16 18 19

River's Rebuke

4 Y X
River's Rebuke
5 13 14 17 20
Bouncing Bubble / Moonstrike
2 6 8 10 12

Bouncing Bubble / Moonstrike

1 X
Bubble: Yemoja tosses out a bubble that bounces twice, dealing damage and slowing enemies by 30% before exploding into smaller bubbles that deal 50% damage. Enemies hit by both bubble bounces take 50% damage on the second hit.

Moonstrike: Yemoja calls upon the Moon to deal damage to enemies below. The inner strike is the largest, dealing full damage and stunning all enemies and enemy structures hit.

Ability Type: Area, Slow, Damage
Bubble Damage: 45 / 80 / 125 / 150 / 185 (+30% of your Magical Power)
Slow Duration: 1s
Moonstrike Inner Damage: 55 / 95 / 135 / 175 / 215 (+40% of your Magical Power)
Moonstrike Outer Damage: 25 / 50 / 75 / 100 / 125 (+15% of your Magical Power)
Moonstrike Stun Duration: 1s
Range: 70
Cost: 2 Omi
Mending Waters
1 3 7 9 11

Mending Waters

2 A
Yemoja sends out a wave of water that damages all enemies it passes through, dealing extra unmitigated damage to their shields. Once the wave reaches an ally it bounces to all nearby allies healing and shielding them for 3s.

Ability Type: Line, Heal, Damage
Damage: 65 / 95 / 125 / 155 / 185 (+40% of your Magical Power)
Bonus Damage To Shields: 2 / 2 / 2 / 2 / 3x
Heal: 20 / 40 / 60 / 80 / 100
Shield: 30 / 60 / 90 / 120 / 150 (+15% of your Magical Power)
Range: 60
Cost: 3 Omi
Riptide
4 15 16 18 19

Riptide

3 B
Yemoja creates a water ring that Knocks Up everyone that enters it. Allies are pushed further and gain both Movement Speed and Protections for 3s. Enemies go a shorter distance and are Slowed. After entering a ring you are briefly locked out of entering another. Yemoja can place the ring at a maximum distance to reverse the direction.

Ability Type: Area, Knockup
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Protections: 20 / 25 / 30 / 35 / 40 Physical and Magical Protections
Slow: 10% for 2s
Ring Duration: 3s
Range: 80
Cost: 3 Omi
River's Rebuke
5 13 14 17 20

River's Rebuke

4 Y
Yemoja unleashes her full power creating two large walls of water that block enemy movement and projectiles. After a delay the river cascades down, damaging, trembling and slowing enemies.

Yemoja gains a buff to her Omi regeneration while she is in the river field that lingers briefly after she leaves it.

Ability Type: Area, Buff, Damage
Damage: 240 / 305 / 370 / 435 / 500 (+70% of your Magical Power)
Initial Slow: 60% decreasing by 20% each second
Slow Duration: 3s
Omi Regeneration: 1 extra every 2 seconds
Buff Duration: 4s after leaving the area
Range: 100
Cooldown: 140 / 135 / 130 / 125 / 120s

Yemoja Threats

Tap each threat level to view Yemoja’s threats

Max
2
Major
2
Even
1
Minor
1
Tiny
2

Pros / Cons

PROS
High Sustain
Amazing Seige Potential
Naturally Supportive Kit
Omi Passive (no CD, or Mana pool)

CONS
Low Early Wave Clear
High Skill Ceiling (Must hit abilities)
Low Base Defences
Ally Dependant Heal

Leveling Priority

This leveling priority keeps Yemoja balanced in her capability to heal, and apply crowd control, while allowing the base damage of her abilities to come online earlier, using the ultimate primarily for crowd control until later stages of play.

Nothing but the base damage increases/decreases as the ultimate levels. The ult is full of great buffs at lvl 1 that dont increase or decrease, and the sheer size, length of time, and having a slow with a tremble makes this ability a great kill confirm for yourself, or team even without the base damage.

Having the extra base healing, and damage plus slightly increased stun duration on the 2nd 1, makes me personally feel leveling the ult later in favor of the max 1 and 2 earlier is the right choice.

The 3 is a great mobility ability, however the clunkiness of it makes your team afraid of them unless you go in first typically, or have communication with your team and the right set up, so the buffs are a little irrelevant till late game when you're team fighting, and moving everyone. And thus no real need to level it till then.

Early Game/Laning Phase.

In Conquest, once you leave fountain with your blessing, potions and Chalice, head to lane. Yemojas early game is not the greatest, often times causing you to lose lane in place of out sustaining other supports/comps with better early clear than you. Keep this in mind while laning. Fighting for extended periods may not be the best for you early on.

When the minion wave spawns be in front of your carry, and use your 2 on the wave first to help clear, backing up while basic attacking anything in range till you get grouped with your carry. Be weary and mindfull of heavy lock down comps, as being separated from your carry and having low utility/defence starting out makes clearing early risky. However after you 2 the wave, save your remaining omi for healing through lvl 1, and at lvl 2 begin using the first 1 for primary clear/poke, and the 2nd 1 for lockdown/clear if needed.

As always be mindfull of your carrys HP. And make sure to soak up damage if/when your Omi is depleted in place of popping a heal. Be generous with your shell early, as this relic for Yemoja can turn fights very heavily in her favor through the entire game, and the shell buys you a little more time to recharge your Omi for healing.

Continue to help clear, heal and generally support your carry until you are simply just no longer able to, this will vary depending on the skill of you, your carry, and the enemy team. Most games with a decent carry I myself can survive till lvl 5, with my blessing fully stacked. This is the point where no matter what I will go back for items and wards.

Once back in lane, begin warding and be mindfull of ganks primarily, letting your carry do the majority of clearing for farm. Always be mindfull of your presence in the lane, and how you can support your carry passed just healing/peeling. In ways like body blocking or eating enemy CC that would otherwise kill your carry but you can survive. Do this until your carry can clear effectively on their own, your carry hits around lvl 6, or your game is reaching about the 10 minute mark. If all these factors are in play it's best at this point to begin to rotate, and support mid.

Mid Game/Rotations

Once you're in mid lane, the game dosent change much for you. Being mindfull of ganks and warding is still your first priority. In mid lane as a support you rotate to hopefully force a rotation of the enemy support, and allow your carry to accumulate "solo farm" meaning they are no longer splitting wave with you, and should hopefully then begin to come online quicker.

If the enemy support dose not rotate, use the advantage of your tankiness sustain, and in Yemojas case your range, to put heavy pressure on the enemy mid-laner and collect their first tower if it isn't already down. Hopefully your jungler will gank for your carry, your carry will retreat, or your mid can gain enough pressure from you that your entire team (No Solo-Laner) can rotate back to duo for an easy double.

Do not go back to duo unless the enemy team is flooding duo lane and your support is needed. It is vital that your carry gain "solo farm" experience in order for your team to have a better offence/seige potential.

While in mid, be looking for opportunities to take the Gold Fury, as again this will be a large boost towards the victory of your team, and at any point, shut down the enemy jungler to prevent any rotations/hyper carry scenarios.

I feel Yemoja really supports the mid-laner more effeciant than most carrys paired up with her, but with practise and skill anyone can appreciate the healing and CC brought by Yemoja.

During this time in the mid-lane be evaluating your team, to see where you're needed most, and how you can best effect the mid-game.

Be carefull rotating to Solo, or as I've said back to Duo, because of the potential to steal XP from these other roles and inadvertently cause them to fall behind. Make your presence known wide and impactful, but always short lived as mid will be your primary home the rest of the game.

Late Game/Teamfights/Seiging

Late game, usually around the 20 minute+ mark, is where Yemojas presence becomes the most usefull. You should still be warding and keeping one eye on your team, and the other eye on the enemy jungle/solo for any backline dives or ganks.

At this point if you have not already there needs to be a sentry ward on the Fire Giant, and your team needs to take this objective as soon as you're able to, given the enemy team is dead, behind, or across the map.

Using your Ult, combined with a shell, and a spamming 2 will cause your entire team to be buffed, set up, supported, and at a huge advantage in most team fights, especially around objectives, towers or in lanes where people cannot retreat to the jungle.

Be mindfull of your carry/mid/jungles hp as they will need the most help from you now than ever, and losing them causes offensive capability to plummet.

When seiging remember the 2nd 1 will stun towers or Phoenixs. Yemoja is amazing at soaking up tower damage as long as her team is there for her to gain benefits from her own 2, towers are practically laughable. Using the First one to clear any minions coming in while using the 2nd 1 to stun the tower, and having the buff from your 2 makes Yemoja easily one of the best seiging gods in this game. But you run the risk of getting killed by opponents easily while tanking towers, so be ready to throw a 3 down to escape any bad situation.

(A NOTE ON THE 3) This ability in itself really only begins to shine in the mid to late game style of play as far as "support" for the team. If you're wanting to use this ability for peel or escape be sure to ping or communicate with your team some how, as many allies are weary of being knocked the wrong way. You can also remedy this by using portals selfishly, where they can stick around for someone else to use if need be. However being able to move the entire team quickly across the map, is again a very powerful supportive aspect of Yemoja, and should not be left without mention.

Overview

Thank you for reading my Yemoja Support god guide, I hope you've gained something that will help you in winning future games. This is my first guide so any comments or support (lul) is greatly appreciated. If you would like for me to do another build/guide on a different god, or have any suggestions I will take requests and questions in the comment section.
Thanks again!

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1
Kriega1 (143) | November 1, 2019 2:03am
Still need to be building boots first on a support
1
JudgeZedrix | November 1, 2019 5:09pm
You really dont, its preference at most. And in fact I only encourage boots first if you're losing your original laning phase, and needing to rotate before you're fully ready. Boots are cheap, and easy to pick up. After you use all 5 of those regular pots what is going to keep you alive, and in lane if not something with HP5, health or protections. Boots are a power item, taking second place to staying alive. Your boots are online by the time you need to rotate, it's very beneficial being able to do your job once in the lane, compared to being able to rotate that early or getting power/movement. Again it is preference, if your farming the jungle because you've lost lane boots take priority. If you've won lane why not go back to lane with more prots to stay alive, your carry should be able to get a kill, you'll be able to ACTUALLY tank minions or gods for them, buy boots second back. You're splitting hairs over literally less than 5 minutes of gameplay. And because of all these facts, the only boots I would ever rush like that or buy 1st back would be the guardian boots, I forget the exact name, but if you're playing an Athena, Artio, Sylvanis, Ymir, or anyone that makes good use of cooldown boots, your Sov is going to get you and your team further than Shoes of Focus ever would that early in lane. No question.(actually Sylvanis would probably be fine with either lol)

If you're body blocking you dont have to chase anyone, they come to you. If youre tanky enough to eat abilities then CC the enemy your carry has the damage you dont, and they'll thank you for the early aura. Especially in a scenario like playing Yemoja, the 3 can get her to lane quickly, and getting an antiheal aura that early means high pressure against any hunter building Devos, or a healing guard/mage. It's just better support. Your boots in a support build are probably the most selfish item you can get, but they are necessary, its truly just a matter of how you want your early game to go. I like being unkillable and helping feed my carry, get my blessing stacked, main aura online. THEN I'm ready to actually play. If you want more offensive pressure boots still isn't a great idea because Gaurds primarily use base damage and 55 is not a "Game changing" amount of power on a tank that early, it really just helps you clear lane which you should not be actively trying to do, but instead defending your carry while they farm, and get the xp. Youd be better off getting Stone of Binding for true early offence with the pen buff for you and your carry. But again, its preference.
1
Devampi (105) | November 4, 2019 5:16am
I'm going to have to slightly agree with that it is preference. Mostly the style of how you want to support.
If you plan on (early) roaming boots will indeed be the item to go for (especially traveller's shoes because OoC movement speed). If not an item will in most cases be better.

the only problem will be that you won't be able to follow the other support as easily giving him more pressure, and since most supports are melee you also give up lane pressure as you won't be faster then the enemy adc who just finished it's stacking item. which can cost you the early kill as they can more easily disengage from a fight.
Load more comments (2 more replies) →
1
JudgeZedrix | October 22, 2019 9:24pm
Fixed issue with the leveling order, updated builds to include some variety and showcase cirtian items with their pros and cons. Added updated notes.
1
JudgeZedrix | October 22, 2019 4:55pm
Thank you everyone that commented, sorry about the level prioritizing I'll get on it. The last three items for the build are built as needed with soul reaver just finishing out the omi passive if you're ahead, contagion works after pythags as well, or you can get mage prot/pen from void gem. This guide is a work in progress, I have not yet read every comment thoroughly but I will be making revisions soon. Thanks again.
1
Kriega1 (143) | October 22, 2019 10:03am
Where is Gauntlet of Thebes?

And getting Hide of the Urchin before boots? Is this some kind of troll?
1
JudgeZedrix | October 22, 2019 4:52pm
Gauntlet dosent give you mana to max out omi, but has a similar amount of effective health to urchin, even if urchin is selfish, the health sheild passive from urchin synergizes well with the sheild of her 2 and with urchin and boots your omi is already almost full. Getting the health and blended prot helps you get in to stun, position for ult and dive with a team mate for healing. If you're good at positioning and using the 3, boots can wait for the second slot. Believe me, I do not sing the praises of urchin, I do not build Banecrofts on Ymir and call myself a support. This start, while a little odd dose in fact carry decent utility for her passives and general tankiness she is otherwise lacking on a base level starting out. And frankly shes all about bubbles right? Why not add another :)
0
Mujhaka | October 22, 2019 6:47am
I would say prioritizing cooldowns is objectively better than shooting for max omi and even if it isnt in your opinion you should aim for one or the other depending on your role simply because there isnt enough items in the game suited for her to maximize it. Soul gem is better than pythags helps her dmg and heals, You should maximize her burst simply because you arent built for sustained dps so dont build like it the book tree e staff and soul gem are all perfect for her. Since you shouldnt be building for hybrid items since you wish to be deadset in your role stone of fal is really good for her against burst mages havent found a better physical defensive item outside of lotus crown for aggresive gameplay. Whrn you play her you always want your stun to be up wether your engaging or retreating
1
Branmuffin17 (400) | October 22, 2019 10:11am
When CDR only affects the ult, and is only available once every 60 seconds (let's say you aim for max CDR), it's really not optimal compared to aiming to max Omi for more regular ability use.

Agreed with Kriega, Soul Gem isn't great for her...Pythag's is historically very underrated, and that is due to people not being able to directly and easily see its benefits to nearby teammates. But even Pythag's isn't all that great for her outside of its team utility, when you need to focus on other, more essential stats like mana and prots.
1
Kriega1 (143) | October 22, 2019 9:59am
Soul Gem isn't good in low power builds, read the passive and you would understand why. Pythags is better because it gives an aura that actually helps teammates.

" stone of fal is really good for her against burst mages" - No, Stone of Fal is trash, and has been ever since the rework to it's passive. If you want an item to deal with burst mages you get Oni Hunter's Garb.

Ideally the only damage items I would consider on her if her kit is meant to be a Support is Void Stone, Ethereal Staff. Perhaps Lotus Crown and Rod of Ascelpius but I don't consider them damage items, really.
1
JudgeZedrix | October 22, 2019 7:16pm
Exactly, soul gem is fairly selfish, and lacks good lifesteal when you're looking at a frontline style of play. Ethereal staff is great on Yemoja, however I find it a little frustrating not being able to regen with HP5 being difficult to sync into the build, and with her heal being Ally dependant the lifesteal, and cooldown provided, along with the healing of the lifesteal aura really help to boost her general heals making the small HoT from autos more impactful considering allys will be life stealing as well even if it's not in their own builds, and this also helps her sustain herself. If your mid picks pythags, ethereal is the option due to its CCR and passive. Asclipeus is a good option, however your auto passive dose already give you the same increase, and thus it would increase further, but the lack of general utility outside of what she needs kit wise is rather hard to sync together. CCR being the big one. And as you said Onis is solid due to this same fact.
1
Branmuffin17 (400) | October 20, 2019 10:40pm
Seconded on the skill leveling, but further point out that you can't max your first skill until level 9. You'll need to put your 2nd level into the 2 at level 8, and then back to your 1 to max it at level 9.

The only thing you really need CDR for is the ult. It's important to have some, as the ult has good function and control, but I don't think Pridwen is the right item for her. You want to choose items that either increase her mana/MP5 pool for the passive, or items that counter specific enemy issues (like your choice of Contagion, which is fine). Prid, although it has some prots, isn't high enough, nor does it offer enough additional utility to make it worthwhile. Others have already identified that Breastplate of Valor, which provides good phys prots, the same 20% CDR, and a huge chunk of mana to get her to the next Omi level, is a solid choice there.

Remember also that Soul Reaver's passive deals magical damage. If you're getting it for additional damage, you're not really doing much, because you have 0 pen/protection reduction in the rest of your kit. If you DO want to consider it, consider it as a late-game shoes replacement if you can use additional mana to replace that which you lose from selling Shoes of Focus. You should also consider Ethereal Staff, but it's nowhere to be seen here.

As a Support, I would also say that Hide of the Urchin isn't really the greatest choice for her. You're especially purchasing it late as a replacement to the Blessing, and while you can possibly stack fairly quickly from a teamfight or two, it's optimally built earlier, and usually for Solo, not Supp. You really are lacking actual support items like Sovereignty or Heartward Amulet, or Gauntlet of Thebes.
1
JudgeZedrix | October 22, 2019 5:53pm
Thank you for your comment, Urchin is actually supposed to be item 1-3 in the build order depending on where you have contagion and boots. BoV is a really good pick up for her, and I'm going to add a section for builds revolving there, but as far as maxing my mana, boots, urchin, and contagion have that covered, I'm lacking antiheal if I switch to BoV, and any good support needs antiheal, thus I opted for CD with pridwin, I understand your point on the protection values for pridwin, however it's no different than Stone of Binding, and I love picking that up early along with others, pridwins objectively no different, just CD instead of Pen/power. The large chunk of mana from urchin and boots gets you to rank 2 of her passive which is plenty with the cooldown from pridwin until you can finish it off with contagion or soul reaver. I've found if you're looking for any protection style aura, lotus crown works best compared to sov, or heartward, and I plan to incorporate lotus into builds with BoV, using pestilence as antiheal. OH and ethereal staff is a solid replacement for Pythags if your mid picks up pythags, I didnt list it in the build but I did make a note about it in the build section.
1
Gulfwulf (81) | October 20, 2019 6:20pm
Just an FYI: you only have four points in River's Rebuke and six in Mending Waters.

What's the deal with Soul Reaver? Yemoja's damage isn't all that great, so why buy a damage item on her? I'd stick with actual support items like sov, heartward, pythag's, etc.
1
JudgeZedrix | October 22, 2019 6:28pm
I am not a fan of my supports having items like urchin, or soul reaver but the mana from them is fantastic, and oddly the passive bubble of urchin and the power of soul reaver increase her sheild from her 2 and stack her omi passive thus kind of synergizing for more general effective health. The power really helps her healing take off, and puts a little fear into people when they opt to just eat your ult and walk away, it kind of gives them a little more push to avoid it, or help confirm kills for your team imo. The usual stuff Sov, heartward, just dosent give her enough for her unique style. You can still get high health and prot without them, and your kit is very naturally team supportive as well.
1
silentshell (5) | October 20, 2019 7:44pm
Gulfwulf wrote:
Just an FYI: you only have four points in River's Rebuke and six in Mending Waters.

What's the deal with Soul Reaver? Yemoja's damage isn't all that great, so why buy a damage item on her? I'd stick with actual support items like sov, heartward, pythag's, etc.



I can empathize with that choice. there are only so many choices for mana items and if I am not mistaken don't heals get bigger the higher your power. I have been putting it at the end of some of my arena builds because i feel like without a chunk of power coming from somewhere the heals are going to be pretty pathetic late match. That 300 mana has also been helpful rounding out on getting the last of the 3 extra omi you can get as well.

I did have a friend build a 4 item lifesteal and ended up doing 14k healing with her in a match and I was like wtf...

I would never be comfortable doing something like he did and he barely did over 5k damage but he pretty much exclusively just sat back and healed and ended up 3/1/9. He has a habit of just kind of building how he wants to and went Shoes of Focus Mantle of Discord Pythagorem's Piece Soul Gem Bancroft's Talon Typhon's Fang

Obviously, you normally don't want to build mantle that early and never go that much lifesteal, especially in arena where it isn't as useful, but damned if I have not seen anyone heal or healed myself for anywhere near that much in a match with her while playing her and playing against her in arena.

I have been toying with building mostly full tank with a high power item at the end to help boost healing a bit at the end of the match but it just seems like it will be a waste trying to heal as the match goes on if you just build straight defense.


Items that I have been mostly trying to work in and fit into builds are
Shoes of Focus
Stone of Binding
Breastplate of Valor
Void Stone
Genji's Guard
Hide of the Urchin
Ethereal Staff
Rod of Tahuti
Soul Reaver
Book of Thoth
Celestial Legion Helm
Soul Gem
Bancroft's Talon
Rod of Asclepius
Heartward Amulet
Sovereignty
Shaman's Ring
shield of regrowth


a few builds I have had success with, albeit only getting between 13-16k damage at most and 4.5k healing at most are the following

4/1/26 Shoes of the Magi Stone of Binding Genji's Guard Breastplate of Valor Void Stone Soul Reaver
3/2/19 same as above but switched genji's and bov position
4/1/13 Shoes of Focus Breastplate of Valor Void Stone Celestial Legion Helm Genji's Guard Rod of Tahuti


I did have one outlier for healing in a match where I healed about double what I am regularly.
0/1/19 9.1k in healing Shoes of Focus Genji's Guard Breastplate of Valor Rod of Asclepius Hide of the Urchin Ethereal Staff unlike a lot of my matches I was able to hit teammates pretty regularly with the heal, but a lot of times teammates are moving too much or just, unluckily, use their movement ability right when I am shooting the heal at them.
1
Gulfwulf (81) | October 20, 2019 8:25pm
Her healing is only 20% of her magical power and 20% of 130 is....26. So basically you're spending 2750 gold to get an extra 26 base healing (and by that I mean at level 1 because I can't be arsed to figure out what her level 20 would be, but it's still less than 100, therefore insignificant).

I will be up-front in saying that I haven't played her in Conquest, but I did try her out in an Arena match vs bots (yes I know, it's bots, but still), and I think I did okay. I did have the most mitigated and 4 kills/no deaths. Personally I see her as more of a mid support in a team fight: you hang back and provide CC and minor healing for your team as well as aura items. As I said on another guide, I would only go with aggressive items like reaver on aggressive guardians like Ares, Bacchus, and Xing Tian to name a few; I would NOT buy items like reaver or tahuti on Yemoja because they don't really bring enough to the table considering their price.
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League of Legends Build Guide Author JudgeZedrix
Yemoja the Goddess of Rivers Support Guide(S6.11, Conquest, Joust)
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