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Divine Ruin can replace Spear of Desolation for anti-heals (Think Aphrodite, Baron Samedi, etc)
Bancroft's Talon can replace Spear of Desolation if you find yourself especially "squishy"
Mantle of Discord can help stave off damage and adds more cooldown
Shaman's Ring can replace Spear of Desolation for anti-buffs
Magi's Cloak adds shielding and helps with Crowd Control/ Root effects (think Anubis, Bacchus, etc)
Bracer of Undoing is a personal choice, for Health/Mana and (when upgraded) added cooldown
Purification Beads for crowd control (think Ares, Fenrir, etc)
Aegis Amulet for shielding
Hello, Lords and Ladies of Smite. Allow me to present my (edited/updated) Arena build for everyone's favorite bookworm bird...bookbird? W/e
A quick P.S.A as you read this - AlWAYS read, evaluate and reread a Gods abilities, passives, etc. L'est you make a fool of yourself for all to see (speaking from personal experience...oops!)
If you like what you see, give it a shot! Any questions, concerns and suggestions are more than welcome. With that said, enjoy and I'll see you on the battlefield!
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It should be tier 2 shoes or ideally, Book of Souls since you end up stacking Book of Thoth.
If you don't mind my curiosity, what are your thoughts on Bracer of Undoing?
Thoth's playstyle doesen't really dictate using bracer well anyway. Just stick to Beads/Aegis.
DMBrandon: "If you don't play Conquest I don't care about you." - is what you're basically saying. If that's true of you, fine, but you don't need to bring it here.
"Kriega, the game is a game that people play in different modes. Conquest isn't the only one that matters to people. They want to do well no matter what mode they prefer"
Is the level of competition high in arena? Is it not a noob-friendly mode? Is there a ranked mode for arena, like Duel, Joust or Conquest?
Fixed it for you.
In all honesty, we have already taken 1 step to a better new Smite player experience by nerfing Loki into the ground. Just ban Dmbrandon from Smite and/or streaming Smite on Twitc is a another step, third step is add in-game tutorials/mechanics explanation, fourth step is deal with Smurfs.
As far as competition, while I agree Arena is more "Noob friendly" and it's true there's no Ranked Arena, I've never understood why Arena is so often looked down to compared to other game modes. Sure, there may not be as much strategy involved compared to the other modes but there IS some level of strategy involved. If the opposing team has an Aphrodite in play, would you not add a little anti-heal, to counter her, like I'm sure you would in other modes? Trade lane and jungle strategies for more direct combat strategies and quicker matches and you've got Arena...in my opinion anyways. Personally, I think Ranked Arena could be interesting. I'd certainly watch some pros "duke it out" in Arena, for a change...
As for relics, I would stick with beads and aegis for most squishy gods. The tankier ones can look at shell, sprint, slow, etc. It's still about counter-building even if you're counter-building against 5 opponents instead of one.
There are single player games, multiplayer games, and many ways to play them. Arena absolutely has its own strategy...I have plenty to talk about in my general Arena guide. The biggest "issue" with Arena that I see is balance, because the game is balanced around Conquest, which makes some gods OP in Arena. Note that I am NOT suggesting balancing around Arena...just that it's a weakness of the mode.
But in any case, people should 100% be able to play however they want to play, and being an Arena main shouldn't be a reason for a person to be slammed. Except when their name is Gulfwulf. XD
Why not? Can have separate balancing for different modes.
even LoL kinda started balancing aram with damage dealt and increases to individual champions on top of items.
I blame Kriega entirely, by the way, for my use of Phantom Veil when faced with an opposing Odin. Cage this bird? Not today!!
1) I fully admit boots are kind of interchangeable for me...sometimes I build them first, other times I build them third. Not a good excuse, especially since I tend to build them first more often than not lately, but it's the only one I've got
2) Magus was included for added Pen but, reviewing Thoths passive, its inclusion feels more or less redundant
3...and also 4) So...pertaining to the various rings. Somehow or another, while writing this build from initial memory, I must have mixed his first ability Hieroglyphic Assault and his third ability Glyph of Pain together...thus leaving me convinced, at the time, that his basic abilities were somehow strengthened by his kit (hence the inclusion of the rings). Imagine the shock when, having read all your comments and double checking Thoths kit on the off chance I missed something, I found myself reading "...apply ability damage instead"
Ouch...
The above aside, I've since rebuilt this build "from the ground, up" and apologize again. Thanks for all the comments and suggestions, I'll be more careful next time
These builds are unoptimal because you have items like magus and demonic grip. Kriega can better advise you on how yo build towards thoth's strengths