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Welcome to my guide on my favorite and most played god in SMITE, ![]() ![]() ![]() |
Stats and Elements
These are Terra's base stats, along with the elements that comprise her kit. |
With her root being back, I believe that ![]() |
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This section will provide an overview for each of ![]() |
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This section will go over how to level ![]() |
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DISCLAIMER: The most important thing that I can't stress enough about ![]() ![]() ![]() With that out of the way, this section will go over how to build Terra, including starting items, build progression, general build tips, and example final builds. |
Blessings
These are the blessings that have potential with Terra. |
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Relics
These are the viable relics to be used by Terra in the support role. |
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Meditation Cloak |
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Starting Items
Now that blessings and relics have been covered, I'll go over two potential starts |
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Choice of Boots
With the starts out of the way, it's time to go into one of the most important decisions you will make when building any god: What boots should you get? Here is my take on each of the options as it relates to ![]() |
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Travelers Shoes |
Core Items
Now that you have chosen your shoes it is time to choose item number three. Right now, There are three core items on Terra that you will choose between in this slot, ![]() ![]() ![]() |
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Core Replacements
The following are items that you can use to replace the core items mentioned previously. They are not the best items in terms of filling out your build, but they can serve their own purpose if you don't want to go into the standard core. |
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Finishing the Build
Beyond these core items, there is a lot of flexibility in building ![]() |
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God Builder
In order to have access to all relevant support items, you can set up your God Builder screen to look like this. This way you will not have to fumble through the menus to find your items, as everything you need can be accessed through this one tab. |
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Points About Building
With all that information on the relevant support items, now is a good time to talk about building in general. Outside of the core aura items, building as a support is very flexible. However there are some important things to keep in mind when you are building. |
Example Builds
With all that said, here are some potential final builds you could end up with, though keep in mind there are many more possibilities with everything I went over above. |
If there is one thing you should take away from this guide, it is to not treat builds like a cookie cutter. What works fantastic against some gods, will not be as good against others. The most important thing is to understand the viable options, what they do and when to use them. A lot of it will come with time, but practicing this game is a lot of fun :D |
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Now that you know all about ![]() ![]() |
Farming and Timers
Before going into how to play ![]() ![]() |
Laning Phase
This was partially covered in the leveling section above, but here I will go a bit more in depth as far as your options go for starting. Early game takes a little bit longer to get through this season, which does hurt ![]() |
Mid-Game
In the mid-game, you need to be effective in your rotations, and farming. If you have a lead, this is where you need to snowball. If you are behind, this is your chance to close the gap before late-game. |
Late-Game
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Warding
As a support you should have an extra focus on warding. In theory, all members of your team should be warding, but in practice, you as a support are going to need to set the example. |
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This section will go over some general tips to keep in mind when playing ![]() |
Terra Specific
These are tips that apply specifically to ![]() |
General Support
These tips are more general, and are good things to keep in mind regardless of the god you are playing. |
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This section will cover the match-ups ![]() ![]() EASY: This match-up favors ![]() FAIR: This match-up is pretty even with neither god having the upper hand. TOUGH: This match-up requires careful, thoughtful play to be successful. NIGHTMARE: This match-up hard counters ![]() THIS SECTION IS A WORK IN PROGRESS THAT WILL BE UPDATED TO INCLUDE ALL GODS IN SMITE. |
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So, that is basically ![]() To summarize, here are the overall Pros and Cons to this god:
Thanks for reading, and if you have any suggestions or feedback, feel free to leave a comment. As I mentioned I plan on updating this guide as the meta unfolds in season 5. As well I'm hoping to make some explanatory videos about SMITE on youtube, so if you're interested in some mathematical build breakdowns, feel free to subscribe :D |
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Kriega definitely had a good breakdown of items to look at, though I personally am not very high on
With respect to boots, pen boots are definitely better in solo compared to support, but even with them you probably won't be soloing your opponent as much. They are nice if you can afford to take them, and usually I would make that decision based on how confident I am that I will get my blue buff consistently. If you are up against a high pressure jungle/solo (ie
Good luck :)
Against Physical solo laner:
Against Magical solo laner:
Also something you can use for reference: https://www.youtube.com/watch?v=iF1J5-RNHKo
What are your thoughts on penetration boots? I have been using shoes of focus as well and the issue I run into sometimes is I don't do enough damage to force a back from the enemy.
What are your thoughts on gem of isolation instead of Rod of Asciepius?
Penetration boots is ok if you think you will cap cooldown reduction in your build (also remember that
Tried to find something on it on google, but could not find any proof.
Like does the cooldown stack up to 80% with this or is it still 40% cap.
In theory it is 40% ofc. but it is Hi Rez after all hehe
It makes it so that you kind of dont want to build CDR, but I guess you should because then you can give your teammates 40 CDR more often. But ppl need to make use of it. I have to admit that I didnt know it gave CDR, thought it gave CCR.
So I have never thought about spaming stuff in combination with it or wait for the ult before using ult.
Most definetly going to type out that it gives CDR when I play her haha
Definitely a good idea. One of the most frustrating things with
My only suggestion on the guide itself would be to group your match-ups into difficulty tiers (Easy, Tough, etc) as group made spoiler sections in the bbcode just to clean up the page a bit so it isn't so long and it's easier for users to view all the match-ups in their respective groups (I did this on my Xing Tian guide if you wanna take a look a what I mean)
Yeah, that's a section that's still a work in progress. I wanted to wait to finish getting it in the best format once I get all of the information I want in there, and I'll definitely take that feedback into account :D
I love
Congrats.
Though, I will admit,
I'll keep it in mind for the future though, because I'm going to be adding a lot to that section. Unfortunately I've already wrote around 10k words on this guide and now need to put some of that wordsmithing towards my classes :p
I'm glad you enjoyed :D
Well, I'll share some of my experience playing againts
Normally, at least for me, it's pretty easy to avoid
Ofc, it all comes down to teamplay, but I think that, for a good
So much information I'm scared to try and read it lol, but wow
Curious though on your opinion on starting items. Right now it's a pretty unpopular idea to start with T1
One other thing you might indicate with
Extremely great writeups for the 3 core items though...exactly my mindset on when to pick these up.
I personally dislike
Your point about Anti-Tank is a good one, but I really want to see how that turns out as the meta forms and builds are solidified. If you're the only really tanky enemy on your team, your enemies have to make a choice (unless they just default to S4 builds with TB and Shard). Do they counter-build you with TB / Shard, or do they go with flat pen and focus on the squishier gods? If you force them to counter you with anti-tank items, it's, at least in some ways, helping the rest of your team out, as it will take up an item slot, and those two items don't provide any additional utility (not even to objectives anymore!).
Love the build examples and the note about being flexible. Love the farming values and other info in that section. Holy hell about all of the tips. You spent a ****load of time on this.
One other thing on warding...for your early warding, you have one right next to the purple buff. Although that can help keep an eye on that timer, I feel you can get better use out of the point directly between your two red spots. The range on a ward is wide enough that you can cover both the path to lane from the purple buff, as well as the path to lane from the Gold Fury. essentially covering that entire area to lane. If you're comfortable with that, it allows you to place your other ward deeper in, or more defensively, etc.
Anyway, geez...this is a great guide. I honestly don't like
My thoughts on the starts are pretty open right now. Most of my testing was on PTS, which is not the best way to judge a start due to imbalances in skill level, so now that ranked is out my main focus has been on figuring out the best start. The reason I like
That's a good point about
That's a good point with the ward spot, and something I meant to change. Originally my thought process was regarding getting the timer for purple, while still having vision of a potential gank. But I realized that you shouldn't really need the timer on purple, since chances are you're going to get an invasion onto their purple anyways, or at the very least you will know when they go to do their purple. Having the ward on the red buff then gives good vision from mid, while also potentially getting the timer there if mid rotates to take it early. Thanks for pointing that out, I'll change it :D
But yeah, thanks again. I've put quite a bit into it, and I'm still refining it to make it as informative as possible. Hope it helps :D
Also, I love Gaia...but just in Assault XD Maybe I have to get over that, as it's pretty apparent others, including high level players, value the item more than I do.
Jk ilu
One, your start. Season 5 is all kinds of messed up for supports, so a starting boots doesnt really help us as much as it used to. I've been told to start with rushing
Second, you have
Just some suggestions. Other than that, great.
As far as
Thanks for the feedback, I'm glad you enjoyed :D