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Welcome to my guide on my favorite and most played god in SMITE, Terra. This guide will focus on how to make the most of Terra in the support role in season 5. Terra can also be played with some success in the solo lane, however she is best suited to be played as a support, and that is what this guide will focus on. |
Stats and Elements
These are Terra's base stats, along with the elements that comprise her kit. |
With her root being back, I believe that Terra is in a strong spot at the moment, and this guide will teach you how to make the most of her in the new season 5 conquest map. I will try my best to keep this guide updated as the season 5 meta unfolds, so if you find any tactics or strategies that work well in the new season, I'm open to trying them out :D |
This section will provide an overview for each of Terra's skills. If you are looking for how to level each ability, please proceed to the "Leveling Order" section for a discussion on when to level each ability. |
This section will go over how to level Terra from 1-20. Overall, she is easy to level, but there is an interesting decision for you to make at level one. If you are looking for a description of each ability, please go to the "Skills" section. |
DISCLAIMER: The most important thing that I can't stress enough about Terra, is that she is not a healer. She does have heals in her kit, but to call her a healer would be almost be like calling Chiron a healer. OK, not quite that bad, but the point is, the heals in Terra's kit are not something that you should be building around. They are just too slow or conditional to invest into. In my opinion there is only one healing item you should look at in your builds that I will discuss, and that is Lotus Crown. With that out of the way, this section will go over how to build Terra, including starting items, build progression, general build tips, and example final builds. |
Blessings
These are the blessings that have potential with Terra. |
Relics
These are the viable relics to be used by Terra in the support role. |
Meditation Cloak |
Starting Items
Now that blessings and relics have been covered, I'll go over two potential starts |
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Choice of Boots
With the starts out of the way, it's time to go into one of the most important decisions you will make when building any god: What boots should you get? Here is my take on each of the options as it relates to Terra. |
Travelers Shoes |
Core Items
Now that you have chosen your shoes it is time to choose item number three. Right now, There are three core items on Terra that you will choose between in this slot, Gauntlet of Thebes, Sovereignty, and Heartward Amulet (back to S4 spring split we go).This is how you decide what order you buy these in. |
Core Replacements
The following are items that you can use to replace the core items mentioned previously. They are not the best items in terms of filling out your build, but they can serve their own purpose if you don't want to go into the standard core. |
Finishing the Build
Beyond these core items, there is a lot of flexibility in building Terra. So what is it that you should be building? Well, in the words of the great JeffHindla: "It depends." In SMITE, there are a lot of viable items that will help you in different situations depending on the enemy team composition and how you want to play. I am going to give a brief overview of items that work well as a support. |
God Builder
In order to have access to all relevant support items, you can set up your God Builder screen to look like this. This way you will not have to fumble through the menus to find your items, as everything you need can be accessed through this one tab. |
Points About Building
With all that information on the relevant support items, now is a good time to talk about building in general. Outside of the core aura items, building as a support is very flexible. However there are some important things to keep in mind when you are building. |
Example Builds
With all that said, here are some potential final builds you could end up with, though keep in mind there are many more possibilities with everything I went over above. |
If there is one thing you should take away from this guide, it is to not treat builds like a cookie cutter. What works fantastic against some gods, will not be as good against others. The most important thing is to understand the viable options, what they do and when to use them. A lot of it will come with time, but practicing this game is a lot of fun :D |
Now that you know all about Terra's skills and her items as a support, we are going to go over how to play Terra to get the most out of her. If you are looking for general tips and tricks, please go to the "General Tips" section. |
Farming and Timers
Before going into how to play Terra, it is important to discuss one of the most important aspects in SMITE, which is farming. In this section I am going to go over some basics about farming with Terra and as a support in general for season 5. |
Laning Phase
This was partially covered in the leveling section above, but here I will go a bit more in depth as far as your options go for starting. Early game takes a little bit longer to get through this season, which does hurt Terra given her very weak level one clear. However, if you can make it through level one without giving up too much, the rest of the game should go alright. |
Mid-Game
In the mid-game, you need to be effective in your rotations, and farming. If you have a lead, this is where you need to snowball. If you are behind, this is your chance to close the gap before late-game. |
Late-Game
Terra is considered by some to be an ult-bot in the late-game, however, she does still provide good zoning, control and peel for her team if used correctly. This section will give an overview of how to do that effectively. |
Warding
As a support you should have an extra focus on warding. In theory, all members of your team should be warding, but in practice, you as a support are going to need to set the example. |
This section will go over some general tips to keep in mind when playing Terra to make the experience more enjoyable. If you are looking for a deeper breakdown of how to play the god, please go to the "Gameplay" section. |
Terra Specific
These are tips that apply specifically to Terra and her abilities. Using these will help you make the most of playing her. |
General Support
These tips are more general, and are good things to keep in mind regardless of the god you are playing. |
This section will cover the match-ups Terra has with all 92 gods in SMITE. It will cover if they are a good match as a teammate and as an enemy, the pros and cons of each, tips on playing the match-up, and items to think about for countering purposes. Below each god icon is a match-up rating with the following meanings:
EASY: This match-up favors Terra overall, but won't be an insta-win. FAIR: This match-up is pretty even with neither god having the upper hand. TOUGH: This match-up requires careful, thoughtful play to be successful. NIGHTMARE: This match-up hard counters Terra and should be avoided. THIS SECTION IS A WORK IN PROGRESS THAT WILL BE UPDATED TO INCLUDE ALL GODS IN SMITE. |
So, that is basically Terra. My personal favorite, and a god that I think still remains satisfying to play, even after the removal of her root. To summarize, here are the overall Pros and Cons to this god:
Thanks for reading, and if you have any suggestions or feedback, feel free to leave a comment. As I mentioned I plan on updating this guide as the meta unfolds in season 5. As well I'm hoping to make some explanatory videos about SMITE on youtube, so if you're interested in some mathematical build breakdowns, feel free to subscribe :D |
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Kriega definitely had a good breakdown of items to look at, though I personally am not very high on Rod of Asclepius as much as other people are. Big thing in solo is realizing that all that I said about her poor level one is amplified when you don't have a hunter with you to help clear. It is super important to play safe, as pretty much every warrior will pressure you hard until you get your other abilities online. Once you do though you can start to be more aggressive, but without a hunter you are not going to be looking for kills unless your opponent misplays, or you build a substantial lead. From there just try to make the most out of your rotations to be using your ult in big spots for team fights.
With respect to boots, pen boots are definitely better in solo compared to support, but even with them you probably won't be soloing your opponent as much. They are nice if you can afford to take them, and usually I would make that decision based on how confident I am that I will get my blue buff consistently. If you are up against a high pressure jungle/solo (ie Hercules and Mercury) then you will want to grab Shoes of Focus to help you stay in lane longer.
Good luck :)
Against Physical solo laner: Shoes of Focus, Breastplate of Valor, Midgardian Mail, Void Stone (or Pestilence if anti-heal is needed), Mantle of Discord, Rod of Asclepius.
Against Magical solo laner: Shoes of Focus, Void Stone, Genji's Guard (or Pestilence against healer), Midgardian Mail, Mantle of Discord, Rod of Asclepius.
Also something you can use for reference: https://www.youtube.com/watch?v=iF1J5-RNHKo
What are your thoughts on penetration boots? I have been using shoes of focus as well and the issue I run into sometimes is I don't do enough damage to force a back from the enemy.
What are your thoughts on gem of isolation instead of Rod of Asciepius?
Penetration boots is ok if you think you will cap cooldown reduction in your build (also remember that Potion of Magical Might gives 10% cdr and you also have blue buff as well), but unnecessary if you have a place for Void Stone in your build, which may normally be the case.
Tried to find something on it on google, but could not find any proof.
Like does the cooldown stack up to 80% with this or is it still 40% cap.
In theory it is 40% ofc. but it is Hi Rez after all hehe
It makes it so that you kind of dont want to build CDR, but I guess you should because then you can give your teammates 40 CDR more often. But ppl need to make use of it. I have to admit that I didnt know it gave CDR, thought it gave CCR.
So I have never thought about spaming stuff in combination with it or wait for the ult before using ult.
Most definetly going to type out that it gives CDR when I play her haha
Definitely a good idea. One of the most frustrating things with Terra is when you ult to engage, then have none of your teammates actually use their ults haha. So many people don't realize what it does :p.
My only suggestion on the guide itself would be to group your match-ups into difficulty tiers (Easy, Tough, etc) as group made spoiler sections in the bbcode just to clean up the page a bit so it isn't so long and it's easier for users to view all the match-ups in their respective groups (I did this on my Xing Tian guide if you wanna take a look a what I mean)
Yeah, that's a section that's still a work in progress. I wanted to wait to finish getting it in the best format once I get all of the information I want in there, and I'll definitely take that feedback into account :D
Neith is an easy matchup? Againts what kind of Neiths have you been playing againts? I literally destroy Terra whenever I play Neith (She is my hunter main).
I love Terra, even did a guide for her when she came out, but man I got to give you the torch, yours is simply... better.
Congrats.
Though, I will admit, Neith is notorious for being a god that beginners play, so it's definitely possible my experience against her has come against players much worse than yourself which biases my thoughts on the matchup.
I'll keep it in mind for the future though, because I'm going to be adding a lot to that section. Unfortunately I've already wrote around 10k words on this guide and now need to put some of that wordsmithing towards my classes :p
I'm glad you enjoyed :D
Well, I'll share some of my experience playing againts Terra then.
Normally, at least for me, it's pretty easy to avoid Crushing Earth, by simply using Backflip when the animation that Terra does for it begins to play. Then most Terras proceed to use Monolith-> Force of Nature, and if Terra manages to lock me in place, I normally use Spirit Arrow into her and into the Broken Weave, proceeding to use Unravel and basic attacks.
Ofc, it all comes down to teamplay, but I think that, for a good Terra, Neith can be a Easy to Fair matchup, since this also depends on the enemy Neith.
So much information I'm scared to try and read it lol, but wow
Curious though on your opinion on starting items. Right now it's a pretty unpopular idea to start with T1 Shoes, due to the high price. Many are opting for Chalice of Healing or Chalice of Mana (depending on need), combined with either Chalice of the Oracle for early vision or potions of choice. (Personally I wouldn't start 2 chalices though) Or you could even consider Oracle + Mana Potions. Especially if you get the early level 2 Monolith, you might go for this type of start. I do see you sort of give this option in your 2nd start option.
One other thing you might indicate with Gauntlet of Thebes is that, with Terra really looking to always accompany teammates, this ends up being a perfect item for her tankiness. She's not going to be roaming the jungle on her own (unlike better clear gods like Ymir for example) so the fact that she has to build stacks isn't really all that bad.
Extremely great writeups for the 3 core items though...exactly my mindset on when to pick these up.
I personally dislike Stone of Gaia for the same reason you mention...no teamfight utility. Especially for a god like Terra who has healing in her kit, I think it's a somewhat poor option. I'd feel like I'd get more use out of an item like this if I was a Support with no sustain/healing and didn't even get something like Sovereignty earlier.
Your point about Anti-Tank is a good one, but I really want to see how that turns out as the meta forms and builds are solidified. If you're the only really tanky enemy on your team, your enemies have to make a choice (unless they just default to S4 builds with TB and Shard). Do they counter-build you with TB / Shard, or do they go with flat pen and focus on the squishier gods? If you force them to counter you with anti-tank items, it's, at least in some ways, helping the rest of your team out, as it will take up an item slot, and those two items don't provide any additional utility (not even to objectives anymore!).
Love the build examples and the note about being flexible. Love the farming values and other info in that section. Holy hell about all of the tips. You spent a ****load of time on this.
One other thing on warding...for your early warding, you have one right next to the purple buff. Although that can help keep an eye on that timer, I feel you can get better use out of the point directly between your two red spots. The range on a ward is wide enough that you can cover both the path to lane from the purple buff, as well as the path to lane from the Gold Fury. essentially covering that entire area to lane. If you're comfortable with that, it allows you to place your other ward deeper in, or more defensively, etc.
Anyway, geez...this is a great guide. I honestly don't like Terra's kit, but...****, I might have to play her more (but I'll have to study your guide first). +1
My thoughts on the starts are pretty open right now. Most of my testing was on PTS, which is not the best way to judge a start due to imbalances in skill level, so now that ranked is out my main focus has been on figuring out the best start. The reason I like Shoes is due to being able to get your movement online faster. With so many places to be on the map this season, the quicker you can move on the map is more important than ever. It definitely did get a nerf with the price increase however, so lately I have been really enjoying starting with Chalice of the Oracle and then picking up Magic Shoes on my first back. This is definitely one part of the guide that will receive a lot of updates though.
That's a good point about Terra's clear and Gauntlet of Thebes. That was actually something I was trying to figure out the wording for as to not make it too confusing. Terra does do decently well at clearing camps solo with her 3-1 combo, and generally solo clearing is more ideal to get your jungle to spawn back faster. But the clear will definitely not be on the same level as the like of Ymir or Athena, so sharing with Terra is good to preserve mana and build stacks on Gauntlet of Thebes.
Stone of Gaia is just a really great tank item in my opinion and I personally just love this item for the pure tankiness it gives. The regeneration can add so much in a teamfight, and I think it works well on Terra because her healing is either slow, or conditional.
Stone of Gaia is just constant regeneration and a buttload of health. It's just such a selfish item that it's hard to fit into a support build.
That's a good point with the ward spot, and something I meant to change. Originally my thought process was regarding getting the timer for purple, while still having vision of a potential gank. But I realized that you shouldn't really need the timer on purple, since chances are you're going to get an invasion onto their purple anyways, or at the very least you will know when they go to do their purple. Having the ward on the red buff then gives good vision from mid, while also potentially getting the timer there if mid rotates to take it early. Thanks for pointing that out, I'll change it :D
But yeah, thanks again. I've put quite a bit into it, and I'm still refining it to make it as informative as possible. Hope it helps :D
Also, I love Gaia...but just in Assault XD Maybe I have to get over that, as it's pretty apparent others, including high level players, value the item more than I do.
Jk ilu
One, your start. Season 5 is all kinds of messed up for supports, so a starting boots doesnt really help us as much as it used to. I've been told to start with rushing Gauntlet of Thebes, which is great. I also like to start with a protection item when playing healers. So a suggested start would be Guardian's Blessing into a Tier 1 Sovereignty or Heartward Amulet, and then potions and wards.
Second, you have Mail of Renewal and Stone of Gaia as counters for executes. Smite actually has an execute focused item, Stone of Fal, which directly counters Ao Kuang and Thanatos, but the second one only when his ult is leveled up past 3.
Just some suggestions. Other than that, great.
As far as Stone of Fal, I just don't think it has enough base stats to justify the pickup in the support role. Terra has low scalings, so 70 power won't do a lot for her, 40 magical protections aren't a whole lot compared to other options, and you can get 10% cooldowns elsewhere in your build. While Mail of Renewal and Stone of Gaia don't directly counter an execute like Stone of Fal, they do provide a lot of health and regeneration to keep you above the threshold, while not sacrificing overall effective health.
Thanks for the feedback, I'm glad you enjoyed :D