This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Now you may be wondering why I have picked ![]() ![]() ![]() |
![]() |
With the latest changes to HOG, it is no longer needed on supports. While you might find this hard to believe, it is really not that strong anymore. In the early game rank 1 only hits 1 minion, meaning it is pointless picking it up to start with. The rank 3 version of hog was also nerfed, as it was changed to do 900 health to Objectives, rather than 30%. Meaning that it is also not needed to secure objectives. Hence why I pick curse here. It increases your kill potential inlane, espically if you get a ![]() ![]() |
![]() |
![]() |
These are pretty simple, pick up 2 ![]() ![]() |
![]() |
![]() ![]() |
![]() |
As mentioned above, ![]() ![]() ![]() ![]() |
![]() |
This is such a strong item. It offers everything you want from strong defence, good cdr and a brilliant passive. A must pick for most supports. |
Travelers shoes | What can I say about this item, offers high movement speed, hp5, and a way to help you from falling behind. This item makes farming much better due to the extra gold, and since supports travel a lot around the map it's a good item for them. This is the best right now of the movement speed items. |
![]() |
While its not as good as Travellers shoes, sometimes ![]() |
![]() |
Winged blade has fallen out of the meta as a first item for supports, and has been replaced by ![]() |
![]() |
Just a good magical defence item that offers HP5, MP5, and a brilliant passive. A good item in general, but a majority of the time there's better options such as magi's blessing or ![]() |
![]() |
This is a good magical item when you're a BURST heavy team. Otherwise this item is not really picked up. What do I mean when I say burst heavy? A team that has a large amount of gods that can burst you at once. Heres a example team: ![]() ![]() ![]() ![]() |
Lotus Crown |
This item can be a substitute for ![]() ![]() ![]() ![]() |
![]() |
This is just a good physical defence item. It should only really picked up when the enemy team relies mostly on Auto Attacks, other then that it really shouldn't be considered. But with the rise of ![]() ![]() |
![]() |
This is a item you don't see much of due to the fact it takes long to build and takes long to stack. If you're against a good team there wont be a lot of kills, so picking up stacks is long and tiresome. There's just way better options as well, like lotus crown or ![]() |
![]() |
Similar to ![]() |
![]() |
In all honesty I don't think this is that much of a bad pick up. All of your abilities would apply a slow (Except your pull) and it would apply a long one, especially on ![]() |
![]() |
Anti heal in a aura, what else is there to say? If the team has healing this is a decent item, specially if you have spent your extra active slot on blink. Good solid item. |
![]() |
This is probably one of your weakest choices for a active. All the other actives do so much more for your team compared to this one. There's also good substitutes for this active, such as ![]() ![]() |
![]() |
One of the best actives in the game. 100% anti heal. 100%. Its a crazy good active against any healers, and any team. As this applies to lifesteal too. Always should be considered. |
![]() |
Not much to say about this one, if the enemy don't have anything that needs countering then this is a good item to pick up as it allows you to initiate better. Good active. |
![]() |
At the start of the game you will be starting at Red Buff. Kill the Red Buff and give it to your mid laner, then head over to Attack Speed. At Attack Speed you would normally be looking to give your ADC the buff, but when you're playing ![]() ![]() ![]() In lane you should look to hit the wave with your Auto Attacks as much as possible, but also look to keep your adc sustained with ![]() ![]() ![]() ![]() Eventually you'll hit around level 5 and mid camps will be spawning soon. You should rotate at around 3:00 to get there in time (Assuming they were cleared, they aren't always killed on spawn), but that also means you're going to miss a wave in duo. This is the point where you get a choice. If you are ahead in lane you should rotate. If you're behind then you can stay, but end up giving up a mid camp guaranteed, or rotate with the chance of dying. This is a decision I can't help you with, as I can't see the situation. When (and if) you go to mid camps you'll be going for the ones closest to you. Watch out for the enemy support though, as they will be going for the same mid camp a majority of the time. There might also be a fight here, if there does you need to focus on laying down your CC and healing your teammates. Use ![]() ![]() ![]() ![]() ![]() |
![]() |
During this part of the game Gold Fury will be the main point of contention, and you will be rotating quite a fair bit. You should really start buying wards as often as possible at this point, as knowledge is power. You shouldn't forget about farming either, make sure to leech from duo and mid lane, along with the jungler on the left side of the map. Small camps have a low respawn time and offer lots of XP, so you should aim to clear those often. You can look to attack the Gold Fury when certain things happen. For instance, if you have killed the enemy middle laner then Gold Fury can be possible. The support may of just backed on a ward, you might of had a brilliant teamfight etc. One of the best times to go for a Gold Fury is when you know there's more than one enemy in solo lane. This means that's one less person to contest, and it also means you can out number the enemy. It's a good time to get the gold fury, or get a teamfight of which you outnumber them. When doing a Gold Fury you need to keep some things in mind: |
![]() |
This part of the game is going to be a lot like level 5 - 10. The only difference is one fight can be the difference between a win and a loss due to the Fire Giant. Take all the tips I mentioned about the Gold Fury and apply it to the Fire Giant, as they are very similar when it comes to taking them. At this point of the game Peeling becomes a important factor. If you don't know what Peeling means to put it in short you can say it means Delaying. Using your crowd control to stop a enemy from attacking others. So using ![]() Other than what I've already mentioned there's not a lot more to say. All the tips from 5 - 10 apply here, so as long as you know what I mentioned there you should be fine. Look to initiate with Blink if possible, or counter initiate if they attack you using your ultimate. |
![]() Sobek DIFFICULTY Medium ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]()
Tips and Tricks
In lane you should be able to outpush him due to your auto attacks. You need to constantly look to not be pulled, and look to aggress when his pull is down. In fights he's going to dive straight in with ![]() ![]() ![]() ![]() |
![]() Ymir DIFFICULTY Easy ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]()
Tips and Tricks
Much like yourself ![]() ![]() ![]() ![]() |
![]() Athena DIFFICULTY Medium ![]() ![]() ![]() ![]() ![]() ![]() |
Athena is a god with high mobility and high kill potential. She has one of the best CCs in the game known as taunt, as well as the ability to be anywhere with ![]()
Tips and Tricks
Athena might have high mobility, but you have lot's of pressure. You should focus on really punishing her rotating by looking for early gold furies, kills on the adc, etc. You can try and also shut her out early so that if she rotates she isn't as big as a impact and she puts herself more behind. I'm not saying you shouldn't always follow her, but if she goes to solo then you're not getting there anytime soon. |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
This guide is really comprehensive and well put together! +1
To Zilby's point, I agree,
Edit: not sure if you missed this in your guide, I think you briefly mentioned it, but
I do mention it in the gameplay, but I'll talk more about it in the skills. Thanks for the feedback :D
Also, JohnTheScout
this is true, but in Conquest most tanks need a
To Zilby's point, I agree,
Edit: not sure if you missed this in your guide, I think you briefly mentioned it, but
Sweet guide! Not really any criticism to offer, all your info is solid, your build and skill order are good, just overall pretty great.
Only thing I would mention is that if enemies are building a lot of healing reduction items, it can be good to have
Anyway, nice job! +1 from me
Thanks for the feedback!
I dislike
Cool guide, I may try it out sometime, you got most of the Support items in there and have all the actives a Support could really use.
But sometimes I feel with tanks with Dots or biggish Aoes, if the enemy has a lot of powerful healing, such as an
These are some good points. The only reason I dislike
But sometimes I feel with tanks with Dots or biggish Aoes, if the enemy has a lot of powerful healing, such as an
Only thing I would mention is that if enemies are building a lot of healing reduction items, it can be good to have
Anyway, nice job! +1 from me
I really like this guide for
btw. MihayTM here
+1
Thanks!
We haven't played in ages, we got to get around and play some conquest when we can :P
Great guide for
I think you should consider
+1
~Prism
Thanks for the feedback!
I think
btw. MihayTM here
+1