General Artemis Item Tips
Artemis will build like most ADCs, but with a few differences. Since her passive,
Still Target gives her extra crit chance, you will want to build
Deathbringer and
Malice instead of
Rage and
Deathbringer. I would also sometimes advise against building stacks when you can because as Artemis, you may have a lot of trouble doing so compared to other ADCS, and will often be quite behind or be feeding while trying to do so. This is why I sometimes decide to build
Bloodforge first. It is also very important to buy wards as Artemis because you need to be very aware of where the enemies are and you need to know if you are getting ganked pretty early if you want to be able to escape. Mana potions also help a lot since you can be mana hungry. For your actives you will usually buy a combination of
Purification Beads, a for of Aegis, a form of sprint and possibly
Combat Blink if you think it will help you.
Purification Beads is almost always necessary because most supports and many solos, jungles and others have a lot of CC. Aegis usually depends on the mid laner. If they are like
Poseidon or
Scylla who have strong, burst ultimates, then you may want one.
Greater Aegis is for things like
Ares' ult because it make you CC immune while it is active and it also gives 20% damage reduction for 2 seconds.
Aegis Pendant allows you to move around while you have so if you don't need the things from
Greater Aegis then you should buy it. For sprint you can build
Achilles' Spear or
Heavenly Agility.
Heavenly Agility is the safer and often better option, especially after you finish early game, and helps a lot with mobility and survivability, especially against slows. At tier 3 it also affects all teammates around you and gives a 25% increase to AlL healing, including lifesteal.
Achilles' Spear is still a great option, especially for Artemis because it can help you a lot in the early game and can also do amazing thing lategame if you use it at the right time and you and your team make it work. You should use it against the minion wave to help sustain yourself and clear faster. With
Golden Bow you have an easy, fast clear that makes your sustain great and costs no mana. You can use it very often since it only has a 30 second cooldown. You can also use it just for moving around since its cooldown is so low.
Achilles' Spear is also
extremely useful for fighting and soloing the Gold Fury a lot earlier since you only take increased damage from enemy gods. You need to be careful using this around enemies and it is not always useful to use it in a fight, even 1v1 against another ADC because 30% attack speed does not equal a 30% increase in damage and the lifesteal may not make up for it. You can use it in fights when your teammates are keeping you safe and you are not focused and/or when you have a good amount of CC, like when you use your ultimate. For you build for Artemis overall, I believe the things you need are:
1 lifesteal item which you will get very early on to help with you sustain in lane and boxing potential.
At least 2 attack speed items which are very necessary as your basic attacks are your biggest source of damage. You only need 60% attack speed and you will go right to the attack speed cap while you have your huge attack speed steroid,
Vengeful Assault.
A penetration item, and you should pretty much always build
The Executioner. It is an amazing item that gives you a huge amount of flat and percentage based armor reduction. This is great because it not only allows you to bypass a lot of protections, but it also allows your physical damage dealing teammates to do more damage.
The Executioner also gives a great amount of physical power and attack speed and doesn't cost too much.
Your 2 crit items because of the extreme DPS increase on your basics, which you should build last because they are the most expensive. You build
Deathbringer first because it is much better and more consistent than
Malice.
Malice is cheaper than
Deathbringer but will only have the advantage over it when you hit 1 crit every 3 seconds. If you get one crit with
Malice you will do the standard double damage auto attack + and extra damage over 3 seconds equal to 75% of your physical power. I believe the equation for Artemis would be: 2{35 + 2.05 (+ 100% of Physical Power)} + 75% of Physical Power. This means it isn't quite a 2.75 increase, even over 3 seconds. Every crit afterwards only refreshes the passive so if you hit 2 basic attacks in 3 seconds and they were all crits, your total damage would only be 4 times the original basic attack equation + 75% of your power. This is a little bit less than 4.75 times one normal basic attack.
Deathbringer very simply gives you 2.5 times the damage of a basic attack on a crit so by hitting 2 crits you will do 5 times the damage of a normal basic attack AND you will do the damage immediately. Any time where you will hit more than 1 crit on a target within 3 seconds,
Deathbringer is better than
Malice. It is also better when you want to deal all your damage immediately and in that singular time where
Malice is better the difference is minimal.
"Smart."
This leaves you with one space left, which will often go to
Ninja Tabi. This is because it is very cost efficient at 1500 gold and it gives you decent attack speed and movement speed, which are 2 things you really need so that you can deal more damage and get around the map for escaping, rotations and objectives faster. There is also the option of building
Warrior Tabi and that can possibly help you, especially early game, but you have to remember that your clear scales terribly and only your ultimate and of course basic attack damage will benefit from it since they both scale at 100%, meaning that they will both do 20 more damage. I don't think that this is worth it most of the time since attack speed will likely help your DPS more and your clear won't be any better. More attack speed also means on hit effects are applied faster and missed basics don't hurt you as much. You can also not build any tabi at all and instead get the movement speed from a combination of two other items. One of them will almost always be
Hastened Fatalis because it gives 10% movement speed and double the attack speed of
Ninja Tabi, along with a great passive that helps with juking, chasing and even shooting at your enemies as you run away. This works really well when you have a movement speed buff from either your steroid or a form of sprint. For your other movement speed you don't many clear options. The only possibilities are
Golden Bow,
Heartseeker and
Winged Blade.
Heartseeker is now a terrible option and completely unsafe and inconsistent and not at all worth buying.
Winged Blade is an interesting option and it helps your survivability and also gives you a little bit of CDR so you can poke more, place more traps, use your steroid more freely and more often and, most importantly, you can use your ultimate more often. It also gives you a little bit of attack speed. However, it doesn't do much else and lacks power, pen, lifesteal and attack speed compared to other options. It still can be a good and pretty cheap pick, especially if you can capitalize on your ultimate and is also extremely useful for when you don't have sprint and you need slow immunity for something like Cupid's ultimate or even Ares' chains. Your last option is
Golden Bow. It is very good and works well with Artemis' passive, boosts her clear greatly and gives a good amount of damage. Its flaws are that it does not give any attack speed, is slightly more expensive than other options and it only actually gives 5% movement speed. This means that you have 3% less movement speed than a player with boots. It's not much and is mostly offset by having a sprint active and by
Vengeful Assault, but it means that you will lose when you are running from or chasing an enemy and you don't have anything else to boost you.
Specific Item Explanation
Since often you will want to create your own builds for your style, situation and team comp and not necessarily always follow any standard or "meta" build, I will outline the usefulness of items that I think are viable. Use these to try and optimize your build for what you want to do in your game; don't be afraid to try different things.
Devourer's Gauntlet - Really core, gives the most lifesteal consistently and also gives a bonus of 55 power.
Bloodforge - Early game Devo's, gives all of its effects without the need to stack, but to get full effect you need to hit 3 basics, which can be a problem late game and is a big hindrance. Also costs 215 more and gives 1 less lifesteal. Also can be bought late in the game because you don't have to stack.
Transcendence - Pretty much a full early game item. Once you buy it you immediately get a huge power spike and, most importantly, will have a lot more mana. This items is bought so that you can clear well early and so that you can spam all your abilities. The effect is reduced on
Artemis because of her terrible scaling, but it still makes a pretty big difference. The fact that you can spam your clear and poke is really useful though. You can also use traps to combo and cover yourself a lot more and even use your steroid more. You will probably want to sell this late game. You can trade it for
Bloodforge for a lot of lifesteal. You could also trade
Asi for
Bloodforge instead. Alternatively, you can keep
Asi as you only lifesteal item and get any other item, probably one that you would normally switch
Ichaival for.
Ninja Tabi - 15% attack speed and 50 gold instead of 20 PP. I have read around and it seems that the actual AA DPS is just barely higher with this, but the difference is negligible. It does however apply on hit effects faster, gives more consistent damage and makes missing basic attacks not as bad.
Warrior Tabi - An extra 20 PP. This most importantly helps with your clear, but Artemis' clear only scales at 40% so it doesn't help much. :'( However her ult scales at 100%, her traps at 90% so there is a benefit. It is good if you already have enough attack speed without it and would overcap with it.
Ichaival - This is a really cheap mid game bridge item. It really helps with boxing and 1v1 fights, you will probably win any equal duel with the other ADC if you have this and they don't. You sell it later because it is only cost efficient, not slot efficient and 1v1 damage isn't as important.
Odysseus' Bow - Interesting item, second highest team fight DPS item in the game (adds 30dmg + 50% scaling to 5 targets max every 4 AAs. 150 + 250% on its proc so an average of 37.5 + 62.5% per AA) and gives the most attack speed. It can also bounce repeatedly between 2 targets, like Ne Zha]'s rings, and gives 3 hits to the first target and 2 to the second, but if there is only one target then it will stop after 1 hit. However, its cost is usually too high for me to buy it where I would buy [[Ichaival, and it is not nearly as good in 1v1s as it is in team fights so I sometimes buy it late game when I sell
Ichaival. You want to have your core build (Devo's, boots, Exec, Crit) and have
Warrior Tabi for your boots. It can be bought anytime earlier however to help your clear and team fight.
Golden Bow - Also an interesting item, highest DPS item in team fights I believe. It can help with your clear and can actually do a lot in team fights if the enemies are grouped up really closely. In total you will do triple damage of a normal AA per AA. This is also affected by crits and
Deathbringer so you can have up to 7.5 times the damage of a normal AA. You can actually have a lot more since it doesn't have a cap for the amount of enemies it can hit so you can hit as many minions or camps as you want as long as they're really close. This can be really good for your clear if you can get the archers close to the melee minions and it costs no mana. It can also provide poke against enemies close to minion. The power is okay, but is your least important stat and doesn't help that much. The movement speed is also minimally useful, but it gives you and edge over others when chasing or escaping and if you think you can live with 3% less MS you can pair it with
Hastened Fatalis and forego boots. You can compensate with your MS steroid and sprint. The crit is especially useful on
Artemis to amplify her passive and have a 25% crit chance, meaning you will get atleast one crit in most fights. One crit can go a long way when you are boxing this early. However, the passive is probably the thing that is most significant when you buy this, so if you do buy it, this is what you are buying it for.
Asi - This is a surprisingly good item for its price. The pen and attack speed do a lot for your damage and the lifesteal and passive work well, enough to be your only lifesteal item. As a main lifesteal item, it lacks the the amount and consistency of Devo's and the power will probably prove to be more useful early on. It also is inferior to the damage spike you get from
Ichaival so you don't really want to build it there. However it is another great item to replace it late game. Double lifesteal helps a lot for your survivability and the passive gives you a total of 65% lifesteal.
Soul Eater - This item will be usually be used in a similar way to
Asi. You can use it in the
Transcendence build or as a second lifesteal / attack speed item. It can also be used as the primary lifesteal item, like in the Krett build. It is one of the only items that an ADC may build that directly helps them survive. The health and Protections will make a difference, but you will also hit a little less hard without the pen and won't have the passive of
Asi. Compared to Devo's there's less lifesteal and also less power, but the rest of the stats are quite good and it even helps your team. I would usually still prefer Devo's in an ideal situation, but in certain situations it can be better, and you don't have to stack so it's like an even safer version of
Bloodforge
Hastened Fatalis - Fatalis is another item that is bought with its passive primarily in mind. The attack speed is good and movement speed make it an ideal item to be paired with another item to substitute boots. However, other items, like
Ichaival, give its stats and more, and may do it for less gold. So to make this useful you have to utilize the passive that negates the movement speed penalty of using AA by hitting AAs. This allows you to chase enemies that run away from you and hit enemies while running away from them (best with your 2 and/or sprint so they don't catch up to you.) However, if they have a jump or dash they will likely get away (or get you) since you won't be able to keep up with them.
Artemis usually relies on her CC anyway to secure kills or escape anyway so it may not be necessary or optimal on her. It also gimps your damage really hard compared to other options, especially if you build it in place of
The Executioner. I would usually recommend building it in the extra "
Ichaival slot." You can still build it on a
Transcendence build or instead of
The Executioner when the enemy is full of squishies who you can kill in around 3 shots late game where the passive may prove useful.
The Executioner - This item makes it so that your damage isn't destroyed by a little bit of protections built by the enemy. It is a huge DPS increase for you and provides many useful things while still being quite cost efficient. It also help your team a lot since it reduces protections, so your whole team benefits.
Brawler's Beat Stick - This item is great for countering healing, including lifesteal, and helps a lot in attacking all objectives.
Qin's Sais - This item is another pretty good mid game item and also a good "extra slot" item. Especially good against teams with very high health overall, which makes you excel at killing tanks and tank heavy teams.
Deathbringer &
Malice - These give a huge increase to your DPS and should be bought every game. The only situation where you might not buy it is against a
Hou Yi and
Geb lane.
Transcendence Build
When you build
Transcendence you are primarily doing it for the mana and a spike in power to make your early game easier, so keep this in mind when choosing and make sure to keep yourself safe with traps constantly and to constantly poke with your 3. You can start with either a standard start or by rushing tier 2 of Transcendence. The standard start gives 90 health, 5 power, 1 mp5 and the bluestone passive over tier 2 Transcendence. However, by building tier 2 Transcendence you can buy 6 potions to allow you to be more aggressive and way safer early on. You also will be able to back and get
Transcendence earlier and will be stacking earlier. Afterwards you have the option to build
Soul Eater or
Asi.
Soul Eater gives a lot of survivability and more lifesteal and also helps your team. After this you will build
The Executioner. Then you will build your crit items to finish up. This doesn't have much variation because everything in the build is core, but you can decide to replace
The Executioner with
Hastened Fatalis if you want. More overall explanation of building below.
Devourer's Gauntlet Build Explanation
In the standard build I recommend that you build either
Devourer's Gauntlet or
Bloodforge first for the sustain and power. Bloodforge is a much safer option for Artemis because it immediately gives her a good damage spike and a lot of lifesteal, rather than forcing you to build 75 stacks, which will take more than 5 minutes assuming you farm perfectly, for only a 1% increase in lifesteal and 215 extra gold. This extra 215 gold requires to stay in lane for longer. However, its real problem is that late game, along with having 1% less lifesteal, you need to hit 3 basic attacks to build up its passive stacks. This can be a big hindrance late game and it will not always be easy to build them. It's passive does has synergy with your passive which means that it is really important to keep your passives up. You have to decide which to choose based on how much you will struggle early game and if you realize that you're getting pushed or ganked so hard that it just does not make sense to try and build stacks, then you can build
Bloodforge.
If you are forced to back early or you decide you can stay in lane a bit longer you can buy
Achilles' Spear to help your clear and sustain. You will probably only want to use it when you are safe to attack the minions with your basic attacks without taking any poke damage. You want to be careful if you're low on health and the enemies have an aggressive support with blink or an ADC with a dash or jump that will let them quickly kill you. If you have lane control don't be afraid to use it often because its cooldown is only 30 seconds and you will benefit a lot from the increased attack speed and lifesteal. You can also use it to help you escape when you are out of reach from your pursuers and you will have a big speed boost with it and your 2.
After this you will want to buy
Ninja Tabi for its cost efficiency and movement speed that makes laning safer, gives you better mobility and helps your chases and escapes. It also gives you a good amount of attack speed.
Then you should build
Ichaival. It is also extremely cost efficient and gives you a lot of attack speed, a little flat pen and a passive that gives you a lot of power. This is another 3 basic attack passive like
Bloodforge's and yours. This can be good and bad as you are very reliant on these passives, but you are also very powerful when you have them and you should be trying to keep them up whenever possible. You could also build
Asi instead of
Ichaival. You still box really well and you make up for the lost attack speed with your steroid. If you use Tusky and your steroid with the passive you can do really clutch things. Having less attack speed also doesn't matter to you because you still get to 55%, so the difference is extremely minimal. The extra pen is also a relatively big difference.
Golden Bow is another interesting option that allows you to crit pretty often early game and gives you a lot of power. Its power also helps your lane and jungle clear greatly. You lack attack speed, but you can make that up with your 2 and in total with it and your passive you have 25% crit chance.
Then you will build
The Executioner. As said before this an amazing and extremely core item to every physical auto attacker because of the amazing amount of damage, attack speed and flat and percentage protection reduction, paired with the fact that it is extremely cost effective. Some pros have been replacing this with
Hastened Fatalis. You are sacrificing a lot of damage (somewhere around 100-200 DPS), but you the passive is good for chasing and and firing as you retreat.
Alternatively you can build
The Executioner after
Ninja Tabi then build
Qin's Sais. This is a more expensive route that has less overall attack speed, but has more power and
Qin's Sais' passive. It makes your shots very powerful and gives you a lot of damage against tanks and is more late game oriented,
Your last 2 items will be
Deathbringer and
Malice.
After you've built all your items you will want to get rid of
Ichaival and replace it with something better because it is only bought for how great it is early game and how cost effective it is.
The option that usually gives the best DPS is
Rage. You will be hitting crits extremely often for a ton of damage and can destroy people very quickly, especially with
Vengeful Assault. You can also build
Qin's Sais. This doesn't give you more crit chance but instead gives a little bit of attack speed and, more importantly, its passive. The passive allows you to deal extra physical damage equal to 4% of your opponents max health. It is affected by protections the passive works well with high attack speed, which Artemis has, and pen. It is also good for Artemis since she already has a lot of crit chance and adding more is not quite as useful. It is best used against a tankier team, especially one that build a lot of health but not as much defense. Triple crit on the other hand can be better for taking out squishies.
Brawler's Beat Stick is another great option that helps with countering enemy healers, is cheaper and also helps with fighting other ADCs because you will be reducing their lifesteal. The amount of damage and pen it gives is also great.
Asi is also really great because of the pen and lifesteal are really good and the attack speed is enough to get you to about 60%. It is also really cheap.
Qin's Sais Build
This build is similar to the standard build but replaces your crit items with
Qin's Sais and
Brawler's Beat Stick. This build is great for more consistent damage, especially against really high health targets because of
Qin's Sais passive. The passive is affected by protections and pen (but does not give extra lifesteal, similar to an ability) so the best way to maximize it is to get as much pen and attack speed as you can. Since we only need 60% attack speed to cap, I build
Asi after
Devourer's Gauntlet and
Ninja Tabi so we don't have too much extra attack speed and because the extra lifesteal and pen is really useful. You can also build
Warrior Tabi and something like
Hastened Fatalis or
Ichaival instead of
Asi. After building your core
The Executioner &
Qin's Sais you can build
Brawler's Beat Stick. This gives you even more pen and power, and its passive also counters all healing, including lifesteal to help you box better. I don't use this build often because, typically, crits will have better DPS.
Deathbringer and
Malice usually give higher damage than
Qin's Sais and any item. You also don't make use of Artemis' amazing passive. It is still good for taking out tanky gods. You will want to look at the support, solo and jungle to see if it is a solid investment. However, there are ways to get incorporate crit into this build. You can do the crit build with
Qin's Sais that I talked about before or you can replace one item, probably
Brawler's Beat Stick or
Asi, with a crit item. Typically if you are only building one crit item you will build
Rage so that you can actually consistently land crits and because it gives the most DPS on average. Since Artemis does have 15% built in crit most of the time, I don't know which item gives the best DPS in terms of numbers. I do know that
Rage will give the most consistent damage and is also the cheapest. If you don't build
Rage you will want
Deathbringer because of what I explained earlier.
Krett Build
Krett makes a video explaining this
here
The basic premises for this is that
Soul Eater gives up 5% lifesteal and power, which is not that important, for attack speed and a lot of survivability. You also don't have to stack, it helps your team and it is a tiny bit cheaper. Also, if you want, just ****ing build O-bow. Anywhere. (However it's not great on Artemis because of her huge steroid, so if you build it make sure that the only other attack speed item you build is
The Executioner.
A variation of this is what I like to call the "Tank ADC." I will build
Soul Eater,
Warrior Tabi,
Frostbound Hammer, then the standard ending. If you want to be even tankier you can even build
Reinforced Greaves. These aren't a bad of an option as they may seem actually, they are the only item that gives a great stat: Crowd Control Reduction. They also give a good amount of health and cost significantly less. All of this is in exchange for 25 power on a hunter who's clear scales terribly. Experiment and see how you like it, but realize that you may have a lot lower DPS than normal and that this is not a standard build I would recommend for conquest ADC.
Artemis Jungle?
*Outdated - In the current meta Artemis would be A LOT worse at jungling because of her lackluster clear and low mobility. You can still do it for fun though!
Jungle
Interestingly enough this or a form of this build can work in the jungle, though it's mostly for fun, it has actually worked well for me and I've carried teams doing it. You will want to start with
Bumba's Mask and
Rage of the Gods along with 2 potions or wards to your liking; I usually do 1 health 1 mana or 1 ward and 1 mana. You can do the standard jungle start by going to your speed and then your solo's mana, but you can also opt to take your solo's mana and go straight to lane, possibly getting the back harpies first, if you want to get to lane faster. I did this the first time I played Artemis in the jungle because my solo laner and I both did not buy any form of HoG. You can do this if you want and buy
Spiked Gauntlet or even
Hidden Dagger or
Short Bow if you want to rush
Golden Bow or
Odysseus' Bow to help your clear earlier. First you should decide if you want to build boots and I recommend that you do. After building boots I would go
Bloodforgefor sustain and power then
Golden Bow for the crit and movement speed and to help you clear camps. You can then build
Odysseus' Bow because it gives the most attack speed and helps your clear. You can still build
Ichaival because it's cheaper and its passive gives you a good amount of damage. You then build Executioner and your beautiful crit items. (Seeing a pattern?)
"Nice."
The one thing you should really look to do is watch the attack speed. Arteimis has a very large attack speed steroid of 75% so it is easy to accidentally overcapacity that. I would avoid building O bow on her. My usual build for Art uses Dev gloves as the extra life's steal is better lategame if you can play passive in lane and conserve mana. Then power boots then executioner then rage then brawlers then DB. The reason I say brawlers is because as far as stats go building a brawlers gives a lot of power and pen allowing you to destroy tanks as well as better box other hunters. It spikes your objective push heavily and in the very healer heavy meta having anti heal is amazing in teamfights. While I do like malice on Art more critical is always better within reason and having 65% plus rage passive is a higher dps than malice power and passive as you want to crit every single shot of possible.
I completely agree the and I hope that I made it clear that O bow is not something that you will build often. Dev definitely works, but I think Trans helps you take advantage of what is great about Artemis, her poke, steroid, traps and ultimate. Sometimes you will even have a hard time in lane with Trans (especially with Sol running around) and I think have poke on your enemies and the ability to try and take advantage of the enemies overextending and just being able to freely poke and use your traps and steroid is worth it. Especially for me because I'm a pretty aggressive player. I like brawlers sometimes, but I think right now in that slot I would probably build frostbound because I'm liking it a lot. It still definitely has a time where I would build it, especially when there's a lot of heals. I recommend Malice instead of Rage and it because I saw some math that I think proved that it was better on artemis and also for the extra power, but there's a chance that it's either outdated or wrong. If you have anything that gives more insight on this I would love to see it.
Aside from that, as ThePerfectPrism said, looks good. Build is solid, advice so far is good. Does need bbcoding, but it seems ThePerfectPrism already has you covered on that. Look forward to seeing this completed!
On the build tab, create a new one to put the old order, and on the first one, put the actual build you recommend.
Tomorrow, I'll send you a PM with some BBConding help.
Asides from that, this is a little nice guide so far ! ^^