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Ultimate Nut Guide - All Gamemodes!

1 0 5,895
by Jamty updated March 6, 2024

Smite God: Nut

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Nut Build

Notes Death's Toll has good mana sustain so you can have an extra Health Potion to stay longer in lane and push a lead.

Notes

Death's Toll has good mana sustain so you can have an extra Health Potion to stay longer in lane and push a lead.

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
4
Build Item Multi Potion Multi Potion
Build Item Golden Shard Golden Shard

Conquest - Shred

Notes Buy the Qin's Sais third if you can afford it on your back. You can buy Bladed Boomerang in place of Odysseus' Bow if you want to push a lead.

Notes

Buy the Qin's Sais third if you can afford it on your back. You can buy Bladed Boomerang in place of Odysseus' Bow if you want to push a lead.

Build Item Death's Temper Death's Temper
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Envenomed Executioner Envenomed Executioner
Build Item Odysseus' Bow Odysseus' Bow
Build Item Qin's Sais Qin's Sais
Build Item Silverbranch Bow Silverbranch Bow
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Start - Crit

Notes With less mana sustain the extra Multi Potion comes in handy.

Notes

With less mana sustain the extra Multi Potion comes in handy.

Build Item Gilded Arrow Gilded Arrow
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
2
Build Item Golden Shard Golden Shard

Crit

Notes If tanks are a problem in the match, selling Gilded Arrow for Dominance can be helpful.

Notes

If tanks are a problem in the match, selling Gilded Arrow for Dominance can be helpful.

Build Item Ornate Arrow Ornate Arrow
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Envenomed Executioner Envenomed Executioner
Build Item Bladed Boomerang Bladed Boomerang
Build Item Fail-Not Fail-Not
Build Item Devoted Deathbringer Devoted Deathbringer
Build Item Proximity Ward Proximity Ward
Build Item Sentry Ward Sentry Ward
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Start - Shred - Non-Conquest

Notes This start gives you a cheap and good back to help apply pressure in the early team fights.

Notes

This start gives you a cheap and good back to help apply pressure in the early team fights.

Build Item Gleaming Ear Cuffs Gleaming Ear Cuffs
Build Item Healing Potion Healing Potion
2
Build Item Multi Potion Multi Potion
2
Build Item Golden Shard Golden Shard

Non-Conquest - Shred

Notes If behind or in against 3+ tanks or in a losing matchup skip the Death's Toll and buy an Odysseus' Bow. Again, if you can afford it buy the Qin's Sais before The Executioner.

Notes

If behind or in against 3+ tanks or in a losing matchup skip the Death's Toll and buy an Odysseus' Bow. Again, if you can afford it buy the Qin's Sais before The Executioner.

Build Item Griffonwing Earrings Griffonwing Earrings
Build Item Death's Temper Death's Temper
Build Item Asi Asi
Build Item Envenomed Executioner Envenomed Executioner
Build Item Qin's Sais Qin's Sais
Build Item Silverbranch Bow Silverbranch Bow
Build Item Chalice of Healing Chalice of Healing
Build Item Proximity Ward Proximity Ward
Build Item Temporal Beads Temporal Beads
Build Item Aegis of Acceleration Aegis of Acceleration

Start - Solo Lane

Notes I strongly advise against getting a teleport glyph. This is already a troll build and you will be playing with your Mid/ADC late game to peel.

Notes

I strongly advise against getting a teleport glyph. This is already a troll build and you will be playing with your Mid/ADC late game to peel.

Build Item Death's Toll Death's Toll
Build Item Round Shield Round Shield
Build Item Healing Potion Healing Potion
4
Build Item Golden Shard Golden Shard

Solo Lane

Notes You can buy a Phalanx instead of a Void Shield if you are having significant trouble in lane. Build Envenomed Executioner if your ADC, MID, or Jungle does not build it.

Notes

You can buy a Phalanx instead of a Void Shield if you are having significant trouble in lane. Build Envenomed Executioner if your ADC, MID, or Jungle does not build it.

Build Item Death's Embrace Death's Embrace
Build Item Berserker's Shield Berserker's Shield
Build Item The Ferocious Executioner The Ferocious Executioner
Build Item Void Shield Void Shield
Build Item Shogun's Kusari Shogun's Kusari
Build Item Silverbranch Bow Silverbranch Bow
Build Item Proximity Ward Proximity Ward
Build Item Sentry Ward Sentry Ward
Build Item Temporal Beads Temporal Beads
Build Item Blessed Barrier Blessed Barrier

MOTD - 80% Cooldown

Notes Switch Demon Blade for Fail-Not in Grab Bag and buy a Dominance in place or the Ornate Arrow to start.

Notes

Switch Demon Blade for Fail-Not in Grab Bag and buy a Dominance in place or the Ornate Arrow to start.

Build Item Ornate Arrow Ornate Arrow
Build Item Bloodforge Bloodforge
Build Item Envenomed Executioner Envenomed Executioner
Build Item Bladed Boomerang Bladed Boomerang
Build Item Malicious Deathbringer Malicious Deathbringer
Build Item Demon Blade Demon Blade
Build Item Chalice of the Oracle Chalice of the Oracle
Build Item Proximity Ward Proximity Ward
Build Item Temporal Beads Temporal Beads
Build Item Scorching Blink Rune Scorching Blink Rune

Gamemode Specific/Situational Items

Notes These items will be discussed further below. The bonus relics are in order of utility.

Notes

These items will be discussed further below. The bonus relics are in order of utility.

Build Item Dominance Dominance
Build Item Titan's Bane Titan's Bane
Build Item Bloodforge Bloodforge
Build Item The Ferocious Executioner The Ferocious Executioner
Build Item Malicious Deathbringer Malicious Deathbringer
Build Item Toxic Blade Toxic Blade
Build Item Diamond Arrow Diamond Arrow
Build Item War Banner War Banner
Build Item Shogun's Kusari Shogun's Kusari
Build Item Berserker's Shield Berserker's Shield
Build Item Talisman of Energy Talisman of Energy
Build Item Mantle of Discord Mantle of Discord
Build Item Divine Barrier Divine Barrier
Build Item Heavenly Wings Heavenly Wings
Build Item Bracer of Radiance Bracer of Radiance

Nut's Skill Order Notes You can max Crashing Comet before maxing Skyfall if you are never landing the center ult damage. The extra root duration might just land you a kill or save you.

Notes

You can max Crashing Comet before maxing Skyfall if you are never landing the center ult damage. The extra root duration might just land you a kill or save you.

Convergence

1 X Y
Convergence
3 4 6 7 9

Crashing Comet

2 A B
Crashing Comet
1 15 16 18 19

Warp

3 B A
Warp
2 8 10 11 12

Skyfall

4 Y X
Skyfall
5 13 14 17 20
Convergence
3 4 6 7 9

Convergence

1 X
Nut enhances her Basic Attacks, firing 2 additional damaging projectiles from her sides at a converging angle. All projectiles pierce enemies but not walls, with the center dealing Basic Attack damage and the sides dealing ability damage. Nut always shoots at least once, but may fire up to an additional 4 shots by gaining stacks when damaging enemies with Basic Attacks. Nut gains 2 stacks for damaging enemy gods. Nut may cancel this ability to refund unused shots as stacks.

Ability Type: Area Basic, Buff
Center Damage Reduction: 55 / 50 / 45 / 40 / 35%
Side Damage: 3 / 7 / 11 / 15 / 19 (+15% of your Physical Power)
Stacks per Shot: 4
Range: 55
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 13s
Crashing Comet
1 15 16 18 19

Crashing Comet

2 A
Nut calls down a comet from the sky, which crashes in a circular area, dealing damage. After it lands, it sends out a damaging shockwave in a larger area. Enemies hit by the comet take a second instance of damage and are Rooted, while enemies in the shockwave are Trembled.

Ability Type: Circle, Crowd Control, Damage
Damage: 50 / 75 / 100 / 125 / 150 (+40% of your Physical Power)
Root: 0.9 / 1 / 1.1 / 1.2 / 1.3s
Tremble: 0.25s
Range/Radius: 55 / 25, 10
Cost: 65
Cooldown: 15s
Warp
2 8 10 11 12

Warp

3 B
Nut warps in the direction she is currently traveling. After she warps, she automatically fires 3 homing projectiles that spread out among nearby enemies, prioritizing gods. These projectiles deal damage and apply a stacking Slow to enemies. Additionally, Nut resets the cooldown of Convergence after using this ability.

Ability Type: Circle, Teleport, Damage
Damage: 15 / 25 / 35 / 45 / 55 (+20% of your Physical Power)
Slow: 10%
Duration: 3s
Range/Radius: 15 / 45
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 12 / 11.5 / 11 / 10.5 / 10s
Skyfall
5 13 14 17 20

Skyfall

4 Y
Nut becomes Crowd Control immune and gathers all her energy, flying high into the air and becoming untargetable for 3s. Nut then may move and aim before firing a massive black hole toward the battleground that lands after a short delay, dealing damage to all enemies. After the black hole lands, a gravity surge extends outward, damaging and pulling all enemies toward the center. Nut then lands, returning to her initial location.

Ability Type: Circle, Knockup, Damage
Initial Damage: 200 / 260 / 320 / 380 / 440 (+80% of your Physical Power)
Surge Damage: 80 / 100 / 120 / 140 / 160 (+40% of your Physical Power)
Radius: 20 / 40
Cost: 100
Cooldown: 100s

Nut Threats

Tap each threat level to view Nut’s threats

Max
2
Major
5
Even
1
Minor
3
Tiny
2

Introduction

Gods and goddesses, welcome to the SMITE God Guide for Nut by me, Jamty. I'm a casual player that comfortably sits in master/low grandmasters in all ranked modes. I dabble in tournaments for gems every now and then, and love mastering every mode and god in this game. I've been grinding out a ton of Nut as my last god to get Diamond, testing builds and matchups, and hope you'll find my findings useful! I also plan to add my first play-by-play video for almost every mode to this at a later date, so be sure to check that out if you find this version of the guide useful!

Play-by-Play Every Gamemode

Coming later this week!

Abilities and Playstyle

Nut is no Jing Wei, but can be one of the safest hunters in the game if played well. Use that safety to you advantage and push leads and take 1v1s. Make decisions quickly and be sure commit to standing your ground when all hope is lost.
 

"I don't like to fight, but I will be strong."


This is the biggest lie Nut has ever told. Convergence and her passive, Flux, makes it so she loves to fight all the time. Like Rama, you should always be hitting an enemy god with Convergence while clearing the wave. This will stack Flux rapidly, turning this ability into an attack speed stim as well.
Make sure you weave in a few normal autos on enemy gods to quickly stack this ability. This is by far the most important part of Nut's kit and is your best burst.
When using this ability, try to hit multiple enemies or distance yourself and hit the max range to double stack Flux.



Crashing Comet has two main purposes only: letting you land more autos aggressively or peeling your team defensively. Additionally, it helps your early camp clear and stacking your passive early game. This ability can be easily avoided if you do not land the center area.
To land this ability make sure you apply the slow from Warp, pre-place it at the end of your enemy's dash/leap or use it on the enemy while they are clearing the wave. After that, just hit normal autos to stack Convergence.



Warp is one of the most fun abilities in Smite. Defensively, it is great for reacting to key abilities like Ullr Axes, Anhur Impales, or Ares chains. When using this ability to run away from an enemy dive, make sure to get the slow applied to them. The leap itself gives you little ground so the slow will help give you a few extra steps.
When possible, use Convergence before using warp to stack your passive. After warping, Convergence will come off cooldown and you should try to get 2 normal autos off before using Convergence again. If your enemy is running away, use Crashing Comet last to get a few additional autos off.



"If you dare threaten the safety of my children, it will be the end of you."


Skyfall is a deceptively strong ability. Offensively, you can use this to finish off kills or aid in a gank you can't reach normally. However, enemies can walk out of this ability if you do not land it straight on. Place it slightly ahead of where the enemy is running or use it to cut off a potential escape route. I recommend saving your ult rather than using it offensively in most situations.

Where this ability really shines is defensively. You can use this to immune a big ult/combo like ares, cupid, or hou yi ult or after your warp is down/crippled. While channeling, decide quickly if you want to fight or wait on your team to save you. If you chose to fight, throw the ult out instantly at your decided target to catch them off guard and prevent them from spreading out more.

Lastly, you can use this to save your teammates who got out of position. Aim the ult at your teammate as they are being chased and you'll likely save them for a few seconds or pull an enemy beads.

Main Builds

Let's get one thing out of the way - ability based Nut is not good or viable. Her base damage is pitiful, she has long cooldowns, and her scaling it not great compared to ability/flexible hunters. Do not get baited by her being able to proc heartseeker 5 times in one fight. Convergence is Nut's best ability and works great with auto-proccing effects. It changes your basic attack chain to somewhere around a (0.6x, 0.6x, 0.6x) instead of a (1x, 1x, 1x) making it very efficient for Qin's Sais and Odysseus' Bow.

Of the two builds above, I strongly recommend you use the shred build in most of your games. You will deal with tanks much faster, and it is cheaper which will give you more power spike to get a lead. With the new buffed Death's Temper you will be doing significant auto attack damage. Flux synergizes well with Silverbranch Bow, giving you more power than the crit build without team auras.
In this build, you should go Qin's Sais before The Executioner if you can afford it or rush an Odysseus' Bow if your team is significantly behind. On the other hand, if you are way ahead before getting Light Blade you can buy a Bladed Boomerang as a single crit item and skip Odysseus' Bow later.

The crit build is for when you want to push for 1v1s and snowball lane into objectives. You sacrifice your early game for a great mid-game and even late game if the enemy team has less than 2 decent tanks. If you try to go crit but enemy tanks are making your early game miserable, cut your losses and switch to a shred build win the procing items listed above. You can either upgrade your Gilded Arrow to Diamond Arrow or sell it for a Dominance.

Lastly, there is a separate build for the non-Conquest modes. All these modes are high pressure metas where early power spikes are highly valued. Griffonwing Earrings is the most cost-effective item in the game for its stats. With the pressure meta, comes tank metas which is why I would not build crit in these modes in a close match. You will often have over half the enemy team building significant protections. You can go Bladed Boomerang as a single crit item as mentioned above. Specific items that are good in specific gamemodes will be listed in their sections.

Glyphs



I advise waiting on buying glyphs until you have full build. None of the glyphs help you farm which is your main objective as a hunter. The only exception is Envenomed Executioner if you are dealing with a lot of shields or your team is not building anti-heal when necessary.



Devoted Deathbringer grants you an additional 55 power at max boomerang stacks. For 600 gold this is very efficient. However, you could also buy Malicious Deathbringer for additional Warps. This is good and fun if you are taking more fights than objectives. I reoommend selling your Gilded Arrow for Dominance to have your crits punch much harder and give you some MP5 to keep up with your ability spam.



Envenomed Executioner is the go-to pick with how much healing and shields are in the game. However, if you end up in a bunch of split fights late game or someone on your team already has Envenomed Exe, you can buy The Ferocious Executioner instead. This helps your fellow backliner and you melt divers while your frontline deal with the rest of the team. You are also likely to finish the enemy dive off quicker so you can join your frontline.

Conquest


The wards listed are the ones most likely to be your responsibility and benefit you the most as a carry. However, place wards further up or on objectives when necessary and possible.

Early Game



After doing the buffs for whatever role you are playing with Crashing Comet, you can choose between leveling your Warp or Convergence. Level Convergence if you plan on losing pressure for the first waves, or level warp if you plan on fighting instantly. Either way, be sure to weave autos on your enemy whenever possible and stay at max auto range until you want to commit with a Warp and Convergence combo. Use Crashing Comet to hit the minions and your enemy when possible. Again, when possible, make sure to use Convergence on the wave and one enemy to stack Flux. In the worst case, you can rely on Golden Shard to slow clear. Chip away at the Bastions to stack Convergence if you have pressure and go for shield camp/teleporter naga if you do not see opportunities for significant poke.

Mid Game



Once the supports rotate, you should be trying to force 1v1s as much as possible to gain buff control. Make sure to ward the area above and below the teleporter to stay safe. Your main goal is to out-farm your opponent, so make sure to get waves and camps on time especially when your opponent is able to get theirs. If you can secure a good lead, try to force your opponent back to base and look for a Mid lane gank, or gank using the teleporter to secure a Gold Fury.

Late Game



When both teams are looking for Fire Giant or getting their starter upgrades, you should almost always be grouped with your fellow backline in the Jungle to peel for each other. Carry a sentry ward and buy a proximity ward to use when you get dived. Hit the closest enemy and try to be aware of the enemy jungler's positioning. Your goal is to kill a frontliner so you can aid your frontline in diving or take an objective while they zone.
After getting Fire Giants, push phoenixes and rely on your frontline to zone. Like always, if you can force a winning 1v1 you should. A pick can open up more dive and split-push options for your team. When on the defensive, hit whoever is in front of you while maintaining distance. If you get in a situation where you cannot escape. try ulting and possibly helping a teammate dive or full commit to trading your life.

Solo Lane



If you want to have a little fun and play Nut solo, there are a few things you should keep in mind. First, is to drag your blue buff behind your tower every time. You will not have pressure early. In lane, focus on poking the enemy laner and letting them make mistakes. If you decide to try the build I listed above, play around your backline and act a second support. You will be providing a lot of auras while dealing a lot of damage to peel. Otherwise, force 1v1s. Beads is mandatory to get your abilities off and I recommend Divine Barrier with this specific comp. You can strafe in and out of the barrier to slow enemy divers or place it in front of the enemy backline. Alternatively, you can buy Entangling Wings if there are a lot of slows on the enemy team.

Joust


Early Game



Early in joust it is always safest to start the speed, where you will typically give it to your warrior to keep them safe. If your team is fast enough, you can try to invade the enemy blue and cause them mana problems for a while. After stealing the blue, remember to secure your own blue. In lane make sure to stack Convergence on enemies and hitting multiple people or your team's target with Convergence. Try to get enough poke to secure the purple buff. Back around 1:30 to get your Griffonwing Earrings and a Chalice of Healing. Clear the next wave and contest the red buff.
In case you are losing, skip Death's Toll and buy Odysseus' Bow.

Mid Game (3 items)



Keep up pressure to secure as much neutral farm as possible. Ward to make sure you can secure purple buffs and push to waves safely. Coordinate with your team to get a pick and go for tower or bull demon. You can attempt solo the bull demon with Asi if you have enough pressure and good zoning.

Late Game

If the game is drawing into a stalemate consider selling Death's Toll for Odysseus' Bow or a defence item for the largest threat on the enemy team (either Shogun's Kusari, Berserker Shield, or a Mantle of Discord in dire situations. If killing double frontline is the problem sell your Death's Toll for a Titan's Bane. This will give your Qins and OBow procs significantly more damage. Make sure to buy Potion of Power and save up for the Elixir of Power.

Arena


Wards are only suggestions if you have nothing else to buy. They can be very helpful for your guardians/mages and for keeping track of the enemies playing around the pillars.

Early Game



I recommend starting one health potion and one multi-potion in arena to try and win the very first engagement. This will leave you 100 gold to finish your Griffonwing Earring and get a Chalice of Healing on your first dip in the fountain. For fun or into squishy comps, you can use a modified crit build with a Bloodforge in place of the Devourer's Gauntlet.
The best start for arena is to drag the red buff towards the blue buff while a teammate drags the blue buff towards you. However, if you are missing a player at the start or in a losing early game matchup, it is best to start the purple buff and have someone drag the red buff. As Nut you should always pick up the purple buff. Early game it is significantly better than the red, and late game it gives about the same power with silverbranch. The red buff is best saved for your ability-based teammates.
Slow clear wave with your Golden Shard and use Convergence exclusively on enemy gods. You should coordinate with your team or play off your frontline to focus down a target one at a time. Unlike other modes, it's always a good option to skip Death's Toll and buy an early Odysseus' Bow instead for the clear and chip damage. This also open up the option of building a War Banner at level 15 in place of The Executioner if your team forgot to buy one.

"Late" Game


At this point you should be the most important character in the game. Your Obow and Qin's procs should be shredding the enemy team as long as you are hitting whoever is closest to you. However, if you find yourself behind in tickets there are a few things you can do. If your team is struggling, then a War Banner is a great option if it's not already bought. If you are the one dying, then a Berserker's Shield or a Talisman of Energy are great picks to make you much harder to kill in case you cannot buy a War Banner. You can also buy Proximity wards to block autos and slow the enemy divers.
Whether you are ahead or behind and you have your Qin's Sais, you can always try buying a couple Potion of Power to squeeze out an advantage. Make sure to get as many of the buffs as well. Each is worth 91 gold which can give you an item lead over the course of the game.

Slash

Early Game



It's always good to contest the red at the start of the game. As Nut, your best secure is an auto cancel into Crashing Comet. After the red is dropped you can single out one out-of-position enemy to all jump on or go to the speed which spawns at 0:15. Pick a lane with the least players and go to your side's blue after clearing the first wave. Always prioritize waves as tower poke is incredibly important and this map has so little farm. Once those are done, you'll have plenty of idle time to poke out your enemy and look for any mistakes.

Mid Game



Once you reach the 4-minute mark, rotate to the lane that has the Wild Juggernaut to have the first big team fight. However, if no one is defending the off lane, prioritize the solo farm. The juggernaut is not worth as much as an entire wave and a possible extra enhanced buff. Try to force one enemy to be in the non-juggernaut lane to force 1v1s with. Continue poking you enemies and hitting them with Convergence and they'll eventually have to give up a wave or their life.
If you are having trouble finishing kills but the enemy feels squishy, then a Toxic Blade synergizes really well with Flux and Silverbranch Bow while also giving you a ton of movement speed to follow rotations and catch up to fleeing enemies. If you are dying a Berserker's Shield or a Shogun's Kusari is a decent pickup.

Late Game



Once Apophis Spawns at the 10:00 mark, focus on getting multiple juggernauts to pressure the lanes. The goal at this point is to get the towers destroyed. If you are able to win a teamfight, then Apophis is always good to start and call for your team to help. Apophis is a stronger buff than the fire giant with its only downside being that it has a very short duration.
Like Conquest, staying with your fellow backliner late is always preferable. In some games, you can force winning 1v1 or 2v2 matchups by split pushing as well. Very few characters should be able to 1v1 you at this point in the game.
Lastly, if you are pushed back to your titan or having trouble killing the enemy titan, pick up an Odysseus' Bow to help clear fire waves or chip away at the enemy titan.


Footnote: You do not typically have to worry about warding in this mode. It is very easy to tell where enemies are at all times due to the lack of productive things to do and the walls are too thick to play around. Proximity wards are useful if you are getting dived.

Assault

There are no stages in this mode really



I suggest building and playing very similarly to Arena above with a bit more caution to avoid taking poke. There are a few tips I can give though:
  • Buy greater meditation cloak asap. You will be able to work towards Cloak of the ascetic by poking enemies.
  • Consider saving your starter until level 15 for a War Banner. It can be difficult to use but makes your ability to weave in and out of fights as a team significantly better.
  • Build an Odysseus' Bow 2nd, 3rd, or 4th item. The poke gets a ton of value without a fountain.
  • It is worth taking poke and using Convergence to kill waves before they reach the tower. Assault minions are worth a ton of gold which will be wasted if they take a tower shot.

Besides that, it is all about the fundamentals of Nut. Make sure to utilize your ult as a beads/aegis to live as long as possible and get at least one item per death.

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1
Joladuda | March 7, 2024 3:50am
is this build even playable?
1
Jamty | March 7, 2024 6:50am
Which path are you referring to? I do plan on showing the games I've recorded for each mode later, but I still have to record commentary. In the meantime, I can link you a couple SmiteGuru match pages for any mode or build but the crit build.
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