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It's here, my second SMITE guide! This time, it's on my favorite feathered female, Eset Goddess of Magic!
-Isis functions as both a damage and support mage, and fulfills a lot of roles on the battlefield. -Her utility, especially in team fights, is unparalleled. Despite this, she has no true escape ability and can easily become trapped if you aren't careful. - ![]() |
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PROS Abilities have numerous uses and utility effects Phenomenal passive for team supporting Ultimate has a huge radius and can heal as well as reduce damage Lots of crowd control All area abilities |
CONS
Lacks a true escape ability Passive stacks are lost on death Increased protections/damage reduction effects don't last very long Requires a lot of timing |
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Flock Together: ![]() |
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Flier-Power!: ![]() |
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Wing Stop:
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Eggs-spelliarmus!: Yikes, that was a bad one (bird puns can be tough, okay?).
![]() - Enemies hit by it are slowed for a whopping -35% movement speed - They also get an up to -30% magical protection debuff - All the while, allies in range of ![]() |
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Boom-Chick-A-Wow:
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Shoes of the magi have become the focus of my latest build, since season 3 has made an effort to put less emphasis on CDR for mages and I often find myself needing that little extra boost in power and pen during the late game.
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With CDR being downgraded,
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For me, stacking cooldown reduction early game is imperative. Chronos' Pendant grants decent magical power as well as nearly halves your cooldowns when paired with
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Soul Reaver is excellent on Isis because her kit contains heavy-hitting spells that are hard to miss with due to their large areas. Try and sync your Reaver's passive with your
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Using your spells should always be part of your escape tactic, so if you're low on hp and on the run, Bancroft's added magical power should give you the boost you need to make the enemy think twice. In addition, it works beautifully with your ultimate, allowing you to increase the damage of your ult the more health you lose, which simultaneously charges it up. Works best if the enemy has a lot of melee.
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Rod of Tahuti packs a lot of power and is the default damage-dealing accessory for any mage. The additional mana regen has a lot of synergy with
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Spear, when used with ![]() |
Ethereal staff grants you excellent sustain and even a good bit of added magical power. If you find yourself getting fed on early game, go ahead and grab Ethereal to make yourself a little less gank-able.
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Gem of Isolation helps with both survival and teamfighting. With the health and mana boost as well as the added slowing effect, enemies will have a difficult time not only finishing you off, but escaping from your wrath.
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Adding lifesteal to your increased regen aura significantly ups your support potential, especially if you're in a game mode where you're constantly grouped up with teammates, such as in Assault or Arena. Because of the CDR cap, you'd ideally want to pair this with
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If you want to go full support, Rod of Asclepius usually seals the deal for me. You get increased movement speed, allowing you to more easily control the battlefield. You also get an additional regen boost that you share with allies, stacking perfectly with your passive.
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Magi's Blessing |
Get Magi's Blessing for taking on aggressive teams packing a lot of CC. If you're facing an ![]() ![]() |
Warlock's sash is great for Conquest and Siege, since it's a long-term stacking item and will compliment your strong waveclear and early game. I would recommend this to player's who aren't extremely familiar with Isis' ability kit. However, if you feel comfortable with it, I'd much rather use
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Warlock's sash |
Curse is great since it perfectly sets up the initiate for your combos, allowing you and your team to quickly trap the enemies, stack your ults, then keep 'em reigned in until you sweep the board.
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Since Isis has no hard CC immunity in her kit that can prevent things like Ares'
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In arena, the mana buff will usually go to you, unless that ![]() ![]() For ideal positioning, you want to stick to these spots in the arena. They'll allow you to control minions and launch spirit balls from the side or behind pillars. |
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Playing With
![]() Playing with Ares is a blast because you can line your ult up snugly beneath his ![]() |
Ares |
Playing Against
![]() Playing against Ares is not as fun, but you can easily counter his ultimate by placing ![]() |
Playing With
![]() Anubis works well with you, since you can place your ultimate under him and his targets while he channels ![]() |
Anubis |
Playing Against ![]() For the very same reason mentioned above, you can counteract and protect yourself from his stationary abilities with ![]() |
Playing With
![]() You two can make a great pair, as Arty's kit of roots, stuns and slows will give you the perfect opportunities to lay on the CC, allowing for quick cleanup on the hunter's part. |
Artemis |
Playing Against
![]() You can fly over her root traps with ![]() |
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Playing With
![]() Chang'e is one of your best gal pals: she can stun, heal, and deal lots of sustained damage, as well as escape almost any situation unscathed. Trade off CC's and cover her back and she'll definitely return the favor. |
Chang'e |
Playing Against
![]() Chang'e is hard to hit with ![]() ![]() ![]() |
Playing With
![]() Set up easy Loki kills with ![]() ![]() |
Loki |
Playing Against
![]() Don't let him feed on you. When he disappears, get ready to silence the area behind you. If your silence is down, ![]() ![]() |
Playing With
![]() Watch for when ![]() |
Ratatoskr |
Playing Against
![]() I absolutely hate ![]() ![]() ![]() ![]() ![]() |
Playing With
![]() Oh look, your ultimate fits perfectly in his ![]() |
Odin |
Playing Against
![]() Oh look, your ultimate fits perfectly in his ![]() |
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Playing With
![]() Time your ![]() ![]() ![]() ![]() |
Ymir |
Playing Against
![]() I guarantee you Ymir will pick on you 9 games out of 10. He knows he can blink and take out half your health with his 3 and 2, and the slow from ![]() ![]() |
First off, I'd like to thank Joe AKA Buddhafisted for the excellent guide suggestions and itemization tips.
Next, I want to thank my girlfriend Stephanie for all the support she's given me, and for the patience to deal with my obsession with making this silly guide.
Finally, I want to thank Jordenito once again for having such an amazing BB code guide, which I constantly referred to while gussying this baby up. Shout out to Piederman and Sanguis as well for providing excellent examples and templates. Also, I'd like to credit Shlickcunny from Deviantart for providing the inspiration for my Intro banner. Check out the rest of her neat Smite artwork, it looks pretty sick.
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I'm so glad to hear I helped out someone, especially a newer player! It's part of the reason why I make these guides and I am definitely planning on doing some more guides, especially now that I'll be done with school soon. Thanks for commenting!
Duly noted! Thank you for the feedback!
Thank you so much, your support means a lot! I am definitely hoping to make more future guides once I expand my mastery with other gods
Wow...this is a great guide. Beautiful coding, practically error-free (spelling/grammar), and the way you word things reminds me of, well, me. Great sense of humor throughout. Awesome job. I have to try her out in Arena. +1
Thank you so much for the comment and upvote, it really means a lot! :)
Because it DOES true damage.
It is just not written in the description, which is misleading.
But if you look at the death recap after you've been destroyed by this proc, you will see it's true damage.
Therefore,
I don't know why, I was sure
In the description, it only says additional damage, so we can assume it's magical damage.
Therefore, yes, most likely your first ability will trigger
Other than that, it doesn't matter is the proc is from a
Maybe it is just fun to see big chunk of health removed in one spell, and making the enemy think
"Omg, all that damage from one spell, she hurts so much, I'm in trouble"
I realize the combo I am almost always doing is not even mentioned.
The idea is to reduce enemy armor before attacking, and the slow ensure the
Maybe it's the best way to play her, what do you think about this combo ?
Logically, this combo makes a lot of sense, and I agree that I find myself using it quite a lot as well. For dueling, zoning and chases this works great. Not too sure about initiates, though. I've found in my experience that the shorter range of
That being said, the fact that we use it so often with more or less success means it certainly is worth mentioning in the guide and I'll work on that ASAP.
Thank you for the feedback!