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- About the Author - Hey guys, I'm Sanguis and this is my UPDATED Ymir guide here at Smitefire; I hope that it pleases you to read it as much as it pleased me to write. I've worked extensively on this guide to ensure quality was not overlooked. I would appreciate all and any feedback about the information and presentation of this guide. Ymir is an amazing god, and is one of my favorite Gods to play because of his control and dominance in team fights. Throughout this guide you will find tabs that will talk more about particular subjects. If your looking for breadth, then graze over the small sections, but if you want depth, then take a peek at the tabs found throughout the guide. - Content Disclaimer - This guide is 100% my experience with this God and a reflection of my own style of playing, not anyone else's. Everything here has been tried and tested. Take everything I say at face value. If you find something else works for you, then post your thoughts down below! I'm always willing to test out new things to improve this guide! - Last Updated - 02/05/2014 Here are some of the newest updates: > New & Improved Ymir Builds section > Updated Roaming & Ganking section > New Banner designed by TormentedTurnip in the Credit section. If you want to see all the updates, then click here. |
- FROSTBITE -
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- Intel -
This passive keeps Ymir viable while all other abilities are on CD, as long as you landed your abilities. Frostbite also helps with early and late jungle clears to grab for you or your partner. Overlooking this passive as basically useless just makes you another mediocre Ymir. |
+ Tips & Tricks +
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- Intel -
This ability has a medium length CD, but when correctly used can be a game changer. Blocking paths, stopping enemies from using abilities to escape (ex. Flutter), and controlling how team fights flow make this ability by far one of the best form of CC. Ice Wall can be take some time to master, but placing in the right spot at the right time will be worth it. In-depth Coverage of Ice Wall
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- GLACIAL STRIKE -
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- Intel -
Of all Ymir's abilities, Glacial Strike has the shortest CD with just 8 seconds. Rotating through all of your abilities as well as utilizing Frostbite will ensure this ability is up again. Landing this ability also places a CC and Frostbite on the affected. Make use of this. In-depth Coverage of glacial strike
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- FROST BREATH -
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- Intel -
Most incredible ability Ymir has. This conal stun is the amazing. Landing this ability not only stuns the enemy, but deals moderate damage. Utilizing this ability in team fights will surely give you the edge. In-depth Coverage of frost breath
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- SHARDS OF ICE -
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One of the strongest ultimates I have seen in the game. At level 20 it produces 1100 damage plus 150% of your magical power. This ability can be canceled ahead of time, but does reduced damage. This ultimate is wonderful in team fights right after a Frost Breath. It slows the enemies and makes them scatter (confusion is great in team fights). In-depth Coverage of shards of ice
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Ymir's ultimate, Shards of Ice, will always take priority when it comes to leveling skills, but we want to max out Glacial Strike first when it comes to our core abilities. Glacial Strike is our main damage dealer and lane clearer. Once this bad boy gets a few levels, it will do enough damage to clear a wave of minions. Next, level Frost Breath. This is the bread and butter of Ymir, but its damage is lacking. The stun on this baby is amazing! I cannot say this enough! Land this ability and you will crush your opponents. Finally, pick up Ice Wall. You will grab this ability at level 3 or 4, but will not touch it again till end game. It's useful, but the other abilities are just far more superior. |
When you first pop into your game you're going to want to grab your starter item ( Watcher's Gift if you're building as a tank/ Vampiric Shroud if you're building as a bruiser), Hand of the Gods (level 1), Eye of Providence (level 1), and 2 health potions. The active situation
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Golden Fury
Spoiler: Click to view
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Team Fights
Spoiler: Click to view
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FURY CAMPS
Spawns: 0:10 Respawns: 1:40 Difficulty: Easy |
MID FURY CAMPS
Spawns: 0:10 Respawns: 2:00 Difficulty: Easy |
BUFF CAMPS
Spawns: 0:10 Respawns: 2:40 Difficulty: Easy/Medium |
GOLD FURY
Spawns: 0:10 Respawns: 3:00 Difficulty: Hard |
FIRE GIANT
Spawns: 10:00 Respawns: 3:00 Difficulty: Very Hard |
Q: Is Ymir the best tank pick? | // This is quite a vague question. If you're asking if he's the best initiator, then I would say no. Each God has their own unique style and kit. Ymir happens to have a kit that revolves around CC and stun support. I find this to be useful in both casual and league. Find what play style you fit into and then, select not the "best" god, but the God you are best with. |
Q: Can I use information from your guide and/or BCCode formatting for my guide? | // Yes, absolutely. Imitation is the sincerest form of flattery. I have no problems with you or anyone taking information or ideas you garnered from this guide and putting them into your own guide. All I ask is that you credit me as I do with all those who've made this guide possible. However, if you are specifically looking to create a format that you see in one of the sections, then send me a message and I will gladly help out! One more thing! If you are pondering where I got all these insane colors, then check out this website! |
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
BTW when you were discussing lane comp., for Xbal's skills instead of Branching Bolas you put Neith's Sprit Arrow skill.
I'm hoping you took the time to read the guide than just scrolling to get to the comments, but I assure you the non-white colors are necessary. I have a large amount of information to doll out and do not want it to be perceived as a wall of text. I was able to cut this down through the use of spoiler tabs, but to make sure the viewer's eye was drawn to certain key elements in what remained I had to use specific colors. As the reader ventures through the guide they will quickly become use to health topics being referred in green, magic/mana topics being referred in blue, and so on. I find the non-white colors contrast better with white than grey. This has a better "pull" effect on the viewer's eye.
The white is a unique quality I believe this guide only contains. Check every other guide out there. Heck, look at your Ra guide. Though I find it very informative, you highlight key words as I do, but everything else is in a bland-grey color. I think it looks boring and doesn't contrast well with Smitefire's background. You can't tell me the white doesn't stand out better. The contrast makes it easier to read and the words don't blend into the background. If your words just blend into the background, then it looks more like a wall of text (which we are trying to avoid).
I appreciate you taking the time to look at my guide, but critiquing the color is of no use to me and almost seems trollish. I would prefer criticism on content rather than aesthetics. Heck, saying that starting with Vampiric Shroud is stupid would be of more use to me. Don't take this comment personally, I just felt you leaving a comment only on the color was quite ridiculous. You didn't mention whether or not the guide, informatively, was any good or if it was a complete waste of time for a reader. Please, for future guides, give something I can work with to better the guide informatively. Hit me with statistics, tell me I'm wrong!
Sincerely,
Sanguis
P.S. Your eyes my hurt because of the radiant light blasting down upon you (aka your profile picture).
Don't feel bad, it happens to most of us.
Thank you for your time! If you need any help just shoot me a PM!
While i might disagree with some of the items, this is an all round good guide with beautiful BBcoding and really in depth.
Nice job.
I agree on Gauntlet of Thebes now that you bring it up. I was always on the fence about it. Also, the Vampiric Shroud topic you brought up is a good point. I may update the guide with multiple builds.
I agree Ymir can be telegraphed, but I also believe Sobek is as well. Sobek is my next most played god behind Ymir and just from playing him so much I can tell when that hunk of leather is about to Charge Prey. High quality players can mask the tell, but most of my data came from playing casual conquest. Maybe I will formulate something with blink to make him a better initiator or at least be on the same level as Sobek and Bacchus.
Thank you once again! Great work as always!
Build
I find it interesting that you ask us to level up the actives before any other items. But yeah, it looks good. Items are rational. Your Ymir seems more like a magical bruiser than a true tank.
I have one problem: the inclusion of Vampiric Shroud. As a support tank, unless you are mid or solo, you would not want, under any circumstances, to last hit a minion. The last hit far bonus should go to your carry not yourself. I find that the Watcher's Gift is more to my liking.
Items/Skills
You do a good job explaining the skill and items, and you go into much detail on the former.
I think you are underestimating blink a little, but I'll chalk that to personal taste. I also dislike the inclusion of Gauntlet of Thebes, especially when Sovereignty is already an extremely good option. Or even Hide of the Urchin.
Not much else to say. Pretty good.
Gameplay
You go into a frankly incredible amount of detail in this. I will state again, that I disagree with your suggestion of last hitting for Vampiric Shroud, but there is a lot of useful information here.
One thing that is notably missing is the lack of a guide to roaming. When to roam, why leave your lane, avoiding enemy rotations, staying leveled, etc. Seeing how much emphasis you put on Ymir's "Surprise ganks," it seems odd to not include this.
The gameplay seems very defensive, which is fine by me. Personally, I like to roam solo late game as Ymir (my build has a lot of movement speed) for the sake of warding and stealing the occasional buff, and maybe for a gank on a splitpusher or two.
I disagree with your statement of Ymir being a good initiator. The problem is that Ymir's initiation is both telegraphed and slow. Sobek, with his Charge Prey, is a good initiator. Bacchus' Belly Flop is also very fast and can knock up teams, which also makes it a good initiator. Ymir, in my opinion, is neither fast nor unpredictable, and despite him having a greater form of CC than them, I think he is a worse initiator than them for those reasons.
Details
One annoyingly persistent problem: it's blink, not Combat Blink.
There are also a host of missing or erroneous details, like outdated information (speed on boots) or simply wrong info (you can't crit with Ymir's basics, ever).
But I will say that your BBC coding is gorgeous. You clearly put a lot of work into this, and I approve.
Summary
While I might disagree with some parts of this guide, I can see that you clearly put much effort into this. It is well polished and has very few flaws, and in my opinion, is worthy of an upvote.
I look forward to any updates.