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How Many of You Actually Play Smite?

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Forum » General Discussion » How Many of You Actually Play Smite? 77 posts - page 4 of 8

Poll Question:


How Many of You Actually Play Smite?
It's my main game.
I play mostly something else
I almost never play it
I quit/don't play Smite
VOTE
Permalink | Quote | +Rep by Subzero008 » June 8, 2014 6:38am | Report
Currently, votes are 16:12, to those who mainly play Smite to those who don't or rarely play. Only 57.1% of those who voted play Smite often and regularly. This is rather underwhelming for a site that is literally dedicated to the game, and speaks volumes about player satisfaction.

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Permalink | Quote | +Rep by Jordenito » June 8, 2014 7:19am | Report
Chiulin wrote:
Then wouldn't all mages just build this and switch to Shoes of Focus? Changing Obsidian Shard into a niche item. Leaving Shoes of the Magi for the few gods with already low cooldowns...


No. Most of the Mages Every ****ing mage in this game is a burst Mage apart from Chang'e (and maybe, just MAYBE, Nu Wa). So I don't think that everyone will be always choose CDR shoes over pen, but players would certainly think about what to build. Currently, there is no doubts about your build. None. The Choices are too little and too unvaried that every build is the same.

The ideal is that all items will be niche items. That way, every item will have its role, pros and cons, and another item that are somewhat similar but also different and fit other situations. If every item was a niche item, we would have almost no core items and we'll have more choice, more variation, more new situations to face, and more fun. When you have gods that have more than 3 core items, there is something wrong. And 3 is also too much, IMO. When you have all gods from the same class have the same 2-3 core items, something is wrong. When you have a god that has 5 core items, i.e Freya, you know there's something wrong. When no one uses half of the items in the game, you know for damn sure that something is wrong.

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Permalink | Quote | +Rep by HolyPudding » June 8, 2014 7:29am | Report
Subzero008 wrote:

Pudding, you really need to rethink your logic. Don't just list strengths and take them at face value. Do a few comparisons.

You said Vamana's late game is crazy, citing his tower diving, force enemies not to attack him, knock a lot of people up, has great mobility, and has safe lane clear. Well, you seriously need to look at other warriors.

1. Tower diving. Late game, every damn bruiser in the game can "tower dive with ease." He's nothing special. In fact, Vamana's is worse, because he has to burn his ult to do it. The only thing special about his tower diving is that he can do it earlier than most.

2. "Force enemies not to attack him." I actually chuckled at this, because this is completely ridiculous. You are going to get bursted down by a focused team, because Vamana's healing is completely pathetic late game. Recovering at least a third of your health is nice during the laning phase, but completely awful in a teamfight. Not to mention, THERE IS NO ACTUAL MECHANIC THAT FORCES THE ENEMY NOT TO ATTACK HIM. Unless you are fighting in a 2v2 or 3v3 skirmish, your healing is too low to save you when you are being focused by a competent team. To put this into comparison, Chaac's Rain Dance heals more of his health than Vamana's ult, with a much lower CD, because according to HiRez, Chaac is balanced.

3. "knock a lot of people up." So? Chaac can silence the entire enemy team. Hercules can push and stun a lot of people. Tyr can push and lockdown a lot of people. His knockup is nothing special, and is worse than the others, since you can easily see it coming. Seriously, in term of CC, Vamana is nothing special, and is outclassed.

4. "mobility." I'll give you that. But mobility isn't everything, not to mention he burns his hard CC to do it.

5. "Slow their movement speed and attack speed." Yeah, he has a slow. So? Give me a reason to think that his slow debuff is massively overpowered. It's a mediocre CC on a mediocre god, the attack speed buff is useful for jungling and dueling, but not much else. Overall, it's a good skill, but it's just a good skill on a mediocre god.

6. Damage. So? Chaac deals damage, and at range. Guan Yu deals damage and ahreds armor. A lot of bruisers deal damage, and Armored Umbrella is just utterly mediocre. It's not bad, but it certainly isn't good.

Judging by your comments on Anubis, you must clearly occupy some lower bracket of play. He's a pubstomper, not much else. As soon as your enemies are smart enough to buy beads or aegis or learn to juke or focus or not run into bad engagements, Anubis loses all effectiveness. Is he fun to play? Yes. But whenever I face an Anubis, he's dead meat.

Chronos is much the same way. He's also a hyper carry, and is also outclassed. Compare him to other hyper carry mages: Scylla, He Bo, etc. He deals less damage, has a worse early and mid game, has worse and less CC, less AoE damage, less burst, has less sustain, has higher mana costs, worse harass, is squishier, has a worse escape, etc. He, like Artemis, aren't awful to the point of being completely unusable, but are so mediocre in every category that they don't even have a niche to stand in, and very few pick him competitively, and even fewer succeed.

And if you seriously call Stop Time strong CC, you're stupid. Okay? I'm saying it right here, as bluntly as possible: you are STUPID. As a rock. An inbred one. That was born with a mental defect.

Pudding, Art is weak. Her basic attacks may be strong late game, maybe even the best, but that is literally all she has. She is literally outclassed by other ADCs in each and every other possible category, and is therefore horrifically underpowered. Her CC is awful - really, CC every 90 seconds is STRONG? See previous paragraph. Also, you're stupid.

I called Chronos overpowered when I was about as stupid as you. I somehow deluded myself into thinking that Artemis was a viable god. She is not. Now, from the perspective of a god with low mobility, no escape, and terrible laning, yes, Chronos is overpowered. From the perspective of a god considered balanced right now, aka Scylla, Chronos is a joke.

I'll repeat myself: You're stupid. I'm not in the ****ing mood right now to deal with someone who thinks that Art has strong CC.


I honestly don't feel you get the point of what I'm trying to say. You can pick any god in smite and, with a degree of skill, do well. Some, you do better than others. It's mostly a game of playstyle at a casual level (I stopped playing ranked due to all the toxicity and wait times), since some prefer the bursty style of artemis as opposed to Ullr's mass utility for example. Sure, some gods are objectively stronger than others, but that doesn't mean you can't do things with them. There may well be a reason why Hi-Rez doesn't buff all those gods you listed. My playtime in smite will depend on my enjoyment, not on gods being "obsolete".
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Permalink | Quote | +Rep by Subzero008 » June 8, 2014 7:42am | Report
Do you realize your own logic?

"You can pick any god in smite and, with a degree of skill, do well. Some, you do better than others."

The mere fact that it makes far more skill (or a massive lack of skill, for the enemy) to play a god well proves the point I was making: A lot of gods are unbalanced.

By your logic, Ares should be a balanced god, because he's equally strong as the others with an unequal amount of skill investment. The sentence I just typed is a logical fallacy.

Balance is a a state where an proportionate amount of skill investment brings proportionate results, with diminishing returns the more you invest, until you reach a plateau called balance. Now, some characters may counter others, and there are a few other factors, such as build, and whatnot, but the first statement in this paragraph is what Smite should strive for, and what it is failing to achieve.

With the above paragraph in mind, this is balance:

Champion A takes nearly no skill to play, and plays a little weaker than Champion B.

Champion B takes a slight about of skill to play, and plays a little stronger than Champion A.

Champion C take a moderate amount of skill to play, and plays a tiny bit better than Champion B.

Champion D takes a lot of skill to play, and plays equally as well as Champion C.

Basically, the more skill you invest, the less "output" you should get. This prevent pros from utterly demolishing noobs. At the same times, noobs need some kind of weapon to prevent them from being completely helpess against pros. Finally, skill invested into one champion should not be meaningless, and should still be rewarded, but not enough to make an enormous difference.

When a champion plays ever-so-slightly better or worse than another, that is still balanced, because other skill-based factors come into play, ones that do not depend on your champion.

The problem is that the amount of skill you need to invest in order to play Artemis well will make you play stupidly well as another ADC. So if you face someone of equal skill, and you pick Artemis, and the other guy picks Apollo, you will lose each and every time. That is not balanced. In fact, I have no idea why you call this state balanced.

Also, this is a balance discussion. If you play mostly/just casuals AND have little/no interest in playing seriously, then why bother speaking at all? I don't contribute to anime discussions because I don't watch anime.

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Permalink | Quote | +Rep by Subzero008 » June 8, 2014 7:52am | Report
Eh, I get CDR boots on Ao, Anubis, Athena, Ra, and Sobek. I also get it on tanks if I make it to late game.

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Permalink | Quote | +Rep by Jordenito » June 8, 2014 8:27am | Report
I don't really count tanks, because usually they have long cooldowns and never need the pen. I always get CDR shoes on tanks, at least late gmae/after selling Midas' Boots. On Ao I feel like I need the pen, but on goobis you can pass because of his passive and how well he fairs from Spear of the Magus. Ra is semi-support - he has a heal and I said that the so called support Mages, Aphro, Hel, Chang'e & Ra usually prefer CDR for the utility rather than damage.

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Permalink | Quote | +Rep by FerrumSlash » June 8, 2014 9:30am | Report
It actually goes down who has the worst team (or better team).

Although i agree that some gods ARE underwhelming, when played correctly and with skill, can and will bring the team victory.

Built and played properly, Hel hits like a truck.
Built as a mage and played cautiously, mage Hades dominates as well.
While a full tank build is actually trash on Ares, built as a magical bruiser, he certainly serves a lit of damage and cc and support to the team (from his skills, especially the one packed up in his ulti No Escape, while easily countered by beads, it can be alleviated with cdr that makes No Escape's cooldown faster than beads, not to mention the beads-botch from his pull, opening up a lot of potential cc from teammates)

While i concur that some gods need buffing and nerfing and balancing, skill is an important factor in winning the game, as well as god knowledge.

a friendly reminder

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Permalink | Quote | +Rep by dacoqrs » June 8, 2014 10:00am | Report
As a person who has Vamana as one of my favorites, I can certainly tell you that Vamana needs a massive overhaul.

He's pathetic, especially when compared to other bruisers.
Thanks to Ferrum for making the sig pic! He's beast af people.
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Permalink | Quote | +Rep by Devampi » June 8, 2014 10:19am | Report
I need to say as most play other games. I have played LoL too (and if I look over by a friend I see lvl 30 there is always someone report this (N00B) player for trolling) and I have played dota only for the tutorial XD.

But I don't like the normal MOBA (/hyper-clicking) style. I like smite style a lot more because you have more control.

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Permalink | Quote | +Rep by Pentargonite » June 8, 2014 10:25am | Report
I am playing this game way too much. It's probably hurting my education :3
I also don't like the clicky style of other MOBA's...

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