Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

How Many of You Actually Play Smite?

Please review our General Rules & Guidelines before posting or commenting anywhere on SmiteFire.

Forum » General Discussion » How Many of You Actually Play Smite? 77 posts - page 3 of 8

Poll Question:


How Many of You Actually Play Smite?
It's my main game.
I play mostly something else
I almost never play it
I quit/don't play Smite
VOTE
Permalink | Quote | +Rep by Subzero008 » June 8, 2014 3:47am | Report
There are a lot of problems with it right now. Items are just a mess, with tons of trash items that no one buys and nearly every role uses the same build and items. (Examples: Soul Eater, Pythagorum's Piece, Meditation*, Winged Blade, Divine Ruin, Frostbound Hammer) HiRez just sticks their fingers in their ears, all while people are crying for new items, because the old ones suck! As for builds, tanks almost never vary at all. ADCs only vary in their choice of stacking item. Mages and Bruisers get the most variety, but that's because they're the strongest and most flexible classes right now. Autoattack mages have it the worst, with so few attack speed items.

Balance is also bad, as is HiRez's buisness strat of abandoning whatever they aren't willing to fix. Vamana. Artemis. Ares. Cupid. Chronos. Nu Wa. Xbalanque. Anubis. Others. That number of gods on the list simply isn't acceptable for a game that is officially out of beta.

Power Creep is rampant in this game - see previous paragraph.

The players in this game are toxic (or at least more so than other MOBAs) - I say this as someone who also plays League and Dawngate. The report system is broken because it doesn't help the behavior of the playerbase, utterly defeating the point of a reporting system**.

The balance patches are nearly always disappointing in some way. I'm not asking for perfect patch notes, but I'm asking for a set of patch notes that doesn't make me want to slam my face into the keyboard. I mean, nerfing Vamana, really? Nerfing Artemis' traps, really? Ullr's 1.8 second stun. Zhong Kui being ruined. There's a very long list of patches that make me want to vomit.

And that's not even mentioning the release-day gods. I mean, the issue is helped with the recent public testing, but still, look at this list! Muzen was broken upon release. Ullr was broken upon release. Osiris' 2 sec stun was patched within hours of uploading him. Nemesis was broken upon release. Geb was broken upon release. Nu Wa being absolutely pathetic. The only exception is possibly Scylla.

And matchmaking is a joke.

HiRez does, in fact, need to get its **** together.

*Meditation is the one item that I think would be better off if it was removed from the game. It's a trap.

**Law 101: Punishment has four/five/not sure reasons behind it: Deterrence, Retribution, Rehabilitation, and something else that I forgot***. Deterrence clearly isn't effective, with all the trolls running around. Retribution would work if it weren't for the fact that we have no idea if our reports are doing anything. Rehabilitation, I have no idea, because we don't know if anything is being done with our reports. With LoL's tribunal system, we know that people are less toxic (Deterrence), people are clearly punished (Retribution), and while I'm not sure about the third one, people are still less toxic in League than in Smite.

***If the last one is protection, well, people are banned in League AND Smite. But I think a lot more people (percentage-wise) who deserve it are banned, in League. Because there are a lot of people in Smite who laugh at reports.

Subzero008


Renowned (112)
Posts: 4262
View My Blog
Permalink | Quote | +Rep by Subzero008 » June 8, 2014 3:49am | Report
Raventhor wrote:

Why does it go from "I play only this game" to "I barely play it at all" in one single poll

Why isn't "I play it a decent amount" or something similar even an option

My bad. I guess option two isn't all that different from option three. :(

Subzero008


Renowned (112)
Posts: 4262
View My Blog
Permalink | Quote | +Rep by HolyPudding » June 8, 2014 4:48am | Report
Subzero008 wrote:

There are a lot of problems with it right now. Items are just a mess, with tons of trash items that no one buys and nearly every role uses the same build and items. (Examples: Soul Eater, Pythagorum's Piece, Meditation*, Winged Blade, Divine Ruin, Frostbound Hammer) HiRez just sticks their fingers in their ears, all while people are crying for new items, because the old ones suck! As for builds, tanks almost never vary at all. ADCs only vary in their choice of stacking item. Mages and Bruisers get the most variety, but that's because they're the strongest and most flexible classes right now. Autoattack mages have it the worst, with so few attack speed items.

Balance is also bad, as is HiRez's buisness strat of abandoning whatever they aren't willing to fix. Vamana. Artemis. Ares. Cupid. Chronos. Nu Wa. Xbalanque. Anubis. Others. That number of gods on the list simply isn't acceptable for a game that is officially out of beta.

Power Creep is rampant in this game - see previous paragraph.

The players in this game are toxic (or at least more so than other MOBAs) - I say this as someone who also plays League and Dawngate. The report system is broken because it doesn't help the behavior of the playerbase, utterly defeating the point of a reporting system**.

The balance patches are nearly always disappointing in some way. I'm not asking for perfect patch notes, but I'm asking for a set of patch notes that doesn't make me want to slam my face into the keyboard. I mean, nerfing Vamana, really? Nerfing Artemis' traps, really? Ullr's 1.8 second stun. Zhong Kui being ruined. There's a very long list of patches that make me want to vomit.

And that's not even mentioning the release-day gods. I mean, the issue is helped with the recent public testing, but still, look at this list! Muzen was broken upon release. Ullr was broken upon release. Osiris' 2 sec stun was patched within hours of uploading him. Nemesis was broken upon release. Geb was broken upon release. Nu Wa being absolutely pathetic. The only exception is possibly Scylla.

And matchmaking is a joke.

HiRez does, in fact, need to get its **** together.

*Meditation is the one item that I think would be better off if it was removed from the game. It's a trap.

**Law 101: Punishment has four/five/not sure reasons behind it: Deterrence, Retribution, Rehabilitation, and something else that I forgot***. Deterrence clearly isn't effective, with all the trolls running around. Retribution would work if it weren't for the fact that we have no idea if our reports are doing anything. Rehabilitation, I have no idea, because we don't know if anything is being done with our reports. With LoL's tribunal system, we know that people are less toxic (Deterrence), people are clearly punished (Retribution), and while I'm not sure about the third one, people are still less toxic in League than in Smite.

***If the last one is protection, well, people are banned in League AND Smite. But I think a lot more people (percentage-wise) who deserve it are banned, in League. Because there are a lot of people in Smite who laugh at reports.


Well, some bits I agree with, some I don't. I agree that matchmaking sucks, I've been with tourney players and level 10s on my team in the same match, and that on release gods tend to have problems (I may make a thread detailing this), but I disagree on Hi-Rez not listening. Because, let's be honest, all those gods you listed aren't as weak as you think they are. Sure, Anubis may be outclassed by Scylla, but buffing him would be suicide. Because what do you buff about him? His damage wouldn't work, since then he would be impossible to 1v1 due to the out damaging. Give him mobility and he'll be able to walk in, get his free kill and go out free of charge; there's a reason I find scylla and thanatos broken. And Vamana, Chronos and Artemis being weak?

Now, it's time to freaking rant. Vamana has one of the strongest lategames, being able to tank towers, force enemies to not attack him whilst running rampant through them, knock a bunch of people up, slow their move and attack speed, and sports a ton of mobility. His early game isn't bad either, since his 2 provides him with mass damage and his 3 allows him to safely clear lanes. Chronos may have a poor early game, but his lategame is borderline unstoppable, since he has strong multi-effective CC, good mobility, strong damage on his time rift and auto attacks that make Twilight Sparkle's hyper-nova beams from the Season 4 finale seem like firecrackers. Artemis, on the other hand, has strong CC, good gank avoidance, decent speed and the power to shoot through all sorts of health bars, whether it be a tank or squishy, as well as some of the best tower pushing in the game. It really annoys me when you call Gods below the competitive standpoint "weak and in dire need of buffing", since they DO NOT NEED A BUFF. Or, rather, how do you buff them without making them a stupid force of ******ed destruction that doesn't require skill or practice? Hey, remember when Chronos was SOOOOOOOOOOOO OVERPOWERED because of his move speed, when YOU, Subzero, even said that he was beyond stupid and in need of a rework? Well, one nerf to his speed, oh look how weak. There is a place for every god in smite, except maybe the bug, but before you go around willy nilly calling gods that aren't really good "weak", maybe focus on what they DO bring to a team situation rather than don't.

And I'm not finished yet. Remember old Kali? Yeah? She was my favourite god in the game. Strong damage, strong speed, and destroyed in ganking, and in teamfights due to her ability to hit a lot of enemies with a single, devastating nuke. And also, she fit into the whole meta with Mercules and Zeus incredibly well... SINCE SHE HAD FREE ****ING BEADS. FREE. BEADS. AFFECTED. BY. CDR. ON A RELATIVELY SHORT COOLDOWN. As such, I call total ******** on certain gods being far too weak. Any god brings something to the table, you just have to figure out what and use it to your advantage. Sometimes, there is only one thing I can say...
"We are none but friends

All born to the same forum

Why not live in peace?"

HolyPudding


Established (19)
Posts: 556
Permalink | Quote | +Rep by Greenevers » June 8, 2014 5:24am | Report
When I did not have PC problems, I used to play every day. But every couple of months or so I would take a long break. Sometimes, it made me pretty mad so boop. X out :P. Haven't played it too long enough to exactly know yet. Only since September

Greenevers
<Retired Moderator>

Awards Showcase
Show more awards

Renowned (105)
Posts: 2640
View My Blog
Permalink | Quote | +Rep by Swampmist1142 » June 8, 2014 5:31am | Report
Personally, I've been playing waaaaaaaaay more dota than smite recently because I just kinda suck at smite and the few gods that I could play well got nerfed...

But yes, pudding, I actually agree with you. My friend pat says the same thing about zues. People are saying that taking away the stun is too much, but zues is still really good without it. Especially because it lasts longer than the stun did. It allows him to hold enemies in his ulti slightly longer, makes him more team dependant which is fine, and makes his dueling abilities with his passive and fatalis really good!

Personally I don't play a lot of the "Weak" Gods because I, again, suck too much to do so :P. But, my friend will dispute both cupid and zues needing buffs with you all day. But yeah, Art is kinda in need of a buff, seeing as despite all she has going for her, Apollo, Anhur, Merc, AMC and Ullr are just better choices.

Swampmist1142


Remarkable (8)
Posts: 360
Permalink | Quote | +Rep by Jordenito » June 8, 2014 5:35am | Report
I'll have to agree with Pudding about Vamana. He is strong.

BUT

Artemis got an indirect buff thanks to the buff on Devourer's Gauntlet. With that being said, other than Anhur and Xbalanque, the rest of the Hunters benefited from the buff to Devourer's Gauntlet the same way. But, Anhur is still stronger than Artemis, and Xbalanque and Cupid are still the worst Hnters in the game. I'm not saying that you can't go ham with Xbalanque, he is the snowballiest god in SMITE, but he and Cupid are the weakest compared to the rest of the Hunters. For Hunters, I'd say:

S - Apollo
A - Ullr, Neith
B1 - Anhur
B2 - Artemis, Ah Muzen Cab
C - Cupid, Xbalanque

Let's just compare Xbalanque to Ullr.

Xbalanque has the hardest hitting auto attacks in SMITE. Branching Bola and Dead of Night grant him up to 80 extra physical power upon every basic attack. He has mediocre CC with the slow on Poison Darts and his ultimate Darkest of Nights is the most avoidable ultimate in the game. Sure, it's global presence, but, comon, no one gets stunned by it. He also has decent mobility with his dash Rising Jaguar. Needless to say, his laning phase and wave clear are the worst out of any Hunter.

Ullr has 4 differnet steroids. Most importantly, are the Bow Stance steroids. He has passive 25% extra attack speed and an active 50 physical power. That is 30 less physical power than Xbalanque but 25% more attack speed all the time. His other two steroids in Axe Stance give him passive lifesteal and movement speed, on top of having a jump. He has insane burst with his abilities, great poke, great wave clear and one of the best CC abilities for Hunters. His wave clear and laning phase are great.

As you can see, Ullr is better. Much better. Xbalanque's niche is madly snowballing, which isn't easy, and his late game where he can 2 shot a squishy. That's all. Ullr has much more to offer.


Artemis is also below mediocre, mainly her passive which even late game is quite useless, her clear and her traps.

Cupid just lacks his umph. My main problem is his steroids which don't fit dash. His niche is just having ridiculous burst damage early game.

Chronos isn't underpowered. IMO, he is okay right now.

Nu Wa needs to be less reliant on her ultimate, and even then, she is mid tier.

Ares... nothing needs to be said that isn't known.

Goobis doesn't need more damage, he needs a slight rework and a change to his kit to make fights that revolve around him last more than 1 second. It's literally "I kill you instantly or I die instantly". Even in damage he is outclassed and outranged by other gods (*cough* He BO *cough*).

And yes, the list goes on and on. Vulcan, ARACHNE, Chang'e could use a slight buff, Guan Yu, Hades (other than being purely a counter pick to Aphrodite, he sucks).


Bottom Line - I would like to see more than 20 gods that are picked and banned in tournaments. The repertoire of picks, while growing since the recent Warriors Nerfs, should be more rich. I know, we will never see all of the gods being picked competitively. I know we won't have it. It's impossible and I don't want it. I just don't want to Hi Rez completely ignoring main issues in the game and throwing old gods to the trash because they just don't want to mess with them. Some gods will awlays be better than other, I know that. But I don't want to have Scylla when we have Arachne...

My Guides


If you want me to review your guide, or need help and tips, make sure to P.M me. I'll be happy to do so.

Jordenito
<Veteran>

Awards Showcase
Show more awards

Distinguished (66)
Posts: 960
View My Blog
Permalink | Quote | +Rep by Jordenito » June 8, 2014 6:08am | Report
Oh, and there's a reason bruisers dominate this game, or at least did. There is a reason why Guardians aren't as strong, or at least were since the Warrior patch.

There is a sever lack of penetration items. Mainly for Mages, but there is none. Mages that aren't Support (Ra, Hel, Chang'e, Aphrodite) are forced into Shoes of the Magi since Focused Voidstone was removed because there are no flat magical penetration items in the game. The only flat ones are Shoes of the Magi and Spear of the Magus, but we all know that the latter doesn't fit more than hlaf of the Mages. On everyone except Ao Kuang, Poseidon and Anubis it isn't as good and effective. So, mages like Vulcan and Scylla suffer from it. Most Mages just take Shoes of the Magi and Obsidian Shard, because they are forced to, even though the enemies aren't building much protection. Look at it this way, if someone has 50 magical protection, Shoes of the Magi give you 15 and Obsidian Shard gives you 16.5. This item isn't meant for this kind of things. It is meant for enemies who actually build a magical protection item. But there aren't any other choices. Void Stone doesn't work well with most Mages as the aura demands them to be close to your target, something that (most) Mages shouldn't do. Demonic Grip is suited only for 3 gods in the game, really, being Chronos Freya and Nu Wa. What about items that give you 20 magical penetration? 25? 30? I'm not asking for an item that gives you 25 magical penetration, 40 power and 50 protection, clearly, this item was too much. But an Item that gives you 65 power, 25 penetration, 150 mana and a passive, whatever it may be, is that too much? Physicals are in a better situation as they have both Asi and Brawler's Beat Stick for pen, though the former is somewhat of a week item and the latter is more of a niche item against healers, but still. We need more penetration items.

And while I'm at it, WE NEED MORE ITEMS IN GENERAL. As Subzero mentioned before, there is a lack of flexibility in items and a severe imbalance between them all.

All Hunters have the same build, with the stack items ( Heartseeker, Devourer's Gauntlet & Transcendence) and penetration The Executioner & Titan's Bane) differentiate from build to build and god to god. But 99% of them get Qin's Sais, Warrior Tabi, Rage and Deathbringer.

Non-support Mages are forced into Shoes of the Magi and Obsidian Shard, and of course all Mages get Rod of Tahuti. Polynomicon and Bancroft's Talon are also pretty much Core Items in most builds as well and Gem of Isolation is popular on about a third of the Mages.

Warriors that don't go for the supprot role always get Warrior Tabi and Hide of the Urchin. Most of them if not all apart from Vamana get Jotunn's Wrath and Shifter's Shield. The rest varies a little bit.

Guardians always get Sovereignty, Hide of the Urchin and either Void Stone or Stone of Gaia for magical protection, where as Pestilence is a pure niche item.

Assassins either go carry mode with auto attack items much like Hunters (Kali, Bakasura, Mercury) or go Bruiser-ish (Thor, Hun Batz, Bastet).

pyhtagorme's piece, Divine Ruin, telekhines ring, Hide of the Nemean Lion, Midgardian Mail, forstbound hammer, Runic Shield / shield of regrowth, Spirit Robe, Mystical Mail, reinforced greaves p, Bulwark of Hope, Hydra's Lament, Asi, Malice, Soul Eater and Brawler's Beat Stick - All of those almost never see daylight and are considered either pure niche items that suit on god in the entire game (e.g Hydra's Lament on Loki), or if enemies pick them against certain gods and these items still get outclassed and outstatsed and outniched by other items (e.g Brawler's Beat Stick / dive ruin against healers when Weakening Curse exists) or they are considered completely and utterly useless (e.g Frostbound Hammer, reinforced greaves p).

My Guides


If you want me to review your guide, or need help and tips, make sure to P.M me. I'll be happy to do so.

Jordenito
<Veteran>

Awards Showcase
Show more awards

Distinguished (66)
Posts: 960
View My Blog
Permalink | Quote | +Rep by Subzero008 » June 8, 2014 6:24am | Report
Pudding, you really need to rethink your logic. Don't just list strengths and take them at face value. Do a few comparisons.

You said Vamana's late game is crazy, citing his tower diving, force enemies not to attack him, knock a lot of people up, has great mobility, and has safe lane clear. Well, you seriously need to look at other warriors.

1. Tower diving. Late game, every damn bruiser in the game can "tower dive with ease." He's nothing special. In fact, Vamana's is worse, because he has to burn his ult to do it. The only thing special about his tower diving is that he can do it earlier than most.

2. "Force enemies not to attack him." I actually chuckled at this, because this is completely ridiculous. You are going to get bursted down by a focused team, because Vamana's healing is completely pathetic late game. Recovering at least a third of your health is nice during the laning phase, but completely awful in a teamfight. Not to mention, THERE IS NO ACTUAL MECHANIC THAT FORCES THE ENEMY NOT TO ATTACK HIM. Unless you are fighting in a 2v2 or 3v3 skirmish, your healing is too low to save you when you are being focused by a competent team. To put this into comparison, Chaac's Rain Dance heals more of his health than Vamana's ult, with a much lower CD, because according to HiRez, Chaac is balanced.

3. "knock a lot of people up." So? Chaac can silence the entire enemy team. Hercules can push and stun a lot of people. Tyr can push and lockdown a lot of people. His knockup is nothing special, and is worse than the others, since you can easily see it coming. Seriously, in term of CC, Vamana is nothing special, and is outclassed.

4. "mobility." I'll give you that. But mobility isn't everything, not to mention he burns his hard CC to do it.

5. "Slow their movement speed and attack speed." Yeah, he has a slow. So? Give me a reason to think that his slow debuff is massively overpowered. It's a mediocre CC on a mediocre god, the attack speed buff is useful for jungling and dueling, but not much else. Overall, it's a good skill, but it's just a good skill on a mediocre god.

6. Damage. So? Chaac deals damage, and at range. Guan Yu deals damage and ahreds armor. A lot of bruisers deal damage, and Armored Umbrella is just utterly mediocre. It's not bad, but it certainly isn't good.

Judging by your comments on Anubis, you must clearly occupy some lower bracket of play. He's a pubstomper, not much else. As soon as your enemies are smart enough to buy beads or aegis or learn to juke or focus or not run into bad engagements, Anubis loses all effectiveness. Is he fun to play? Yes. But whenever I face an Anubis, he's dead meat.

Chronos is much the same way. He's also a hyper carry, and is also outclassed. Compare him to other hyper carry mages: Scylla, He Bo, etc. He deals less damage, has a worse early and mid game, has worse and less CC, less AoE damage, less burst, has less sustain, has higher mana costs, worse harass, is squishier, has a worse escape, etc. He, like Artemis, aren't awful to the point of being completely unusable, but are so mediocre in every category that they don't even have a niche to stand in, and very few pick him competitively, and even fewer succeed.

And if you seriously call Stop Time strong CC, you're stupid. Okay? I'm saying it right here, as bluntly as possible: you are STUPID. As a rock. An inbred one. That was born with a mental defect.

Pudding, Art is weak. Her basic attacks may be strong late game, maybe even the best, but that is literally all she has. She is literally outclassed by other ADCs in each and every other possible category, and is therefore horrifically underpowered. Her CC is awful - really, CC every 90 seconds is STRONG? See previous paragraph. Also, you're stupid.

I called Chronos overpowered when I was about as stupid as you. I somehow deluded myself into thinking that Artemis was a viable god. She is not. Now, from the perspective of a god with low mobility, no escape, and terrible laning, yes, Chronos is overpowered. From the perspective of a god considered balanced right now, aka Scylla, Chronos is a joke.

I'll repeat myself: You're stupid. I'm not in the ****ing mood right now to deal with someone who thinks that Art has strong CC.

Subzero008


Renowned (112)
Posts: 4262
View My Blog
Permalink | Quote | +Rep by Pentargonite » June 8, 2014 6:25am | Report
Jordenito wrote:



And yes, the list goes on and on. Vulcan, ARACHNE, Chang'e could use a slight buff, Guan Yu, Hades (other than being purely a counter pick to Aphrodite, he sucks).




I played Hades 4 times in ranked now. I dominated 3 times so I honestly don't think he needs a buff.

Pentargonite


Distinguished (62)
Posts: 2119
View My Blog
Permalink | Quote | +Rep by Chiulin » June 8, 2014 6:36am | Report
Jordenito wrote:

But an Item that gives you 65 power, 25 penetration, 150 mana and a passive, whatever it may be, is that too much?



Then wouldn't all mages just build this and switch to Shoes of Focus? Changing Obsidian Shard into a niche item. Leaving Shoes of the Magi for the few gods with already low cooldowns...

Chiulin


Prominent (31)
Posts: 624
View My Blog

Quick Reply

Please log in or sign up to post!

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved

} } } } }