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Jungling Start Ruined?

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Forum » General Discussion » Jungling Start Ruined? 34 posts - page 2 of 4
Permalink | Quote | +Rep by SherriffTurtle » July 13, 2014 12:01am | Report
Bumba's is getting buffed but the power pot is getting nerfed. So imo Bumba's Hog2 will probably be the norm.
New bumba's:
No more health
+10 tru dmg on basics
+15 mp5 all the time
Otherwise same
So it'll be fine.
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Permalink | Quote | +Rep by Subzero008 » July 13, 2014 1:00am | Report
I'm a bit worried about the +10 Mp5 all the time versus the +15 Mp5 in the jungle. It might make it harder for certain gods to clear. I have a feeling that mage jungling is going to get really popular.

As for the start...Kali jungle will be insane now, along with Osiris. I actually dislike this, +50 true damage once every 3 seconds or something would be better, because now Kali the hyper carry will have possibly the best early clear times in the game. Typical HiRez logic.

As for me, I'd only get HoG 2 on gods like Nemesis who are already fast. Otherwise, it's boots for sure.

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Permalink | Quote | +Rep by Pentargonite » July 13, 2014 4:23am | Report
Subzero008 wrote:

I'm a bit worried about the +10 Mp5 all the time versus the +15 Mp5 in the jungle. It might make it harder for certain gods to clear. I have a feeling that mage jungling is going to get really popular.

As for the start...Kali jungle will be insane now, along with Osiris. I actually dislike this, +50 true damage once every 3 seconds or something would be better, because now Kali the hyper carry will have possibly the best early clear times in the game. Typical HiRez logic.

As for me, I'd only get HoG 2 on gods like Nemesis who are already fast. Otherwise, it's boots for sure.

It's +10 true damage vs jungle monsters.

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Permalink | Quote | +Rep by Pentargonite » July 13, 2014 4:24am | Report

Bumba's is getting buffed but the power pot is getting nerfed. So imo Bumba's Hog2 will probably be the norm.
New bumba's:
No more health
+10 tru dmg on basics
+15 mp5 all the time
Otherwise same
So it'll be fine.

+10 ability damageon jungle monsters.

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Permalink | Quote | +Rep by SoapSuds » July 13, 2014 4:27am | Report
It is worded a little weird, but I do think Penta is correct.

Quoted:
Now also provides +10 True Damage on basic attacks and +10% damage on ability hits versus Jungle Monsters.
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Permalink | Quote | +Rep by Pentargonite » July 13, 2014 4:37am | Report
Yeah it's one sentence. Otherwise it would be pretty op.

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Permalink | Quote | +Rep by Subzero008 » July 13, 2014 4:48am | Report
Pentargonite wrote:


It's +10 true damage vs jungle monsters.

Yeah, I know. I'm saying I would prefer the +50 true damage every 3 seconds instead of the +10 true damage.

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Permalink | Quote | +Rep by Pentargonite » July 13, 2014 4:50am | Report
Subzero008 wrote:


Yeah, I know. I'm saying I would prefer the +50 true damage every 3 seconds instead of the +10 true damage.

Oh oops, misread that.

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Permalink | Quote | +Rep by Jordenito » July 13, 2014 5:43am | Report
I wonder if Freya's Pulse will apply the true damage to all jungle creeps...

Anyhow I wouldn't worry too much about Kali. She attacks 1.5x faster than gods with normal swing chain like Thor, who already have high ability damage as opposed to her. Her clear, while not being strong, wasn't her main fault. She is still complete garbage in the early game when you talk about effectiveness, gank potential and damage.

Osiris is a whole other thing though.

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Permalink | Quote | +Rep by Pentargonite » July 13, 2014 5:48am | Report
Jordenito wrote:

I wonder if Freya's Pulse will apply the true damage to all jungle creeps...



Yeah, it says in the description that it makes her basic attacks ranged.

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