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Let's Make Patch Notes - Assassins

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Forum » General Discussion » Let's Make Patch Notes - Assassins 79 posts - page 1 of 8

Poll Question:


Are Assassins in General Too Strong?
Yes
No
VOTE
Permalink | Quote | +Rep by Subzero008 » April 5, 2014 4:33pm | Report
So...assassins. I feel that they are all, in general, too stronk. Maybe that's just me.

Uh, I'm not sure where to start.


Will put sutff here after discussions and whatnot.

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Permalink | Quote | +Rep by Subzero008 » April 5, 2014 4:39pm | Report
I guess I'll start with the biggest one: Thanatos.

This guy is possibly the strongest duelist in the game in a level 1 fight. He has Kali's passive built in. He only technically uses mana. His jungle clear is fast, his ganks are insane, etc etc.

Balance Problems: Damage is way too ****ing high, high enough to tower dive with his ultimate on a full-health enemy with little risk to himself. He also has very little counterplay ever since they changed his post-hit delays, especially on Soul Reap. He has no resource problems, and can clear fast, gank fast, do everything fast. He even has an AoE CC, and unlike other assassins, has a strong ranged attack.

Fun Problems: As much as I hate him, he is really fun to play.

Possible Solutions:

1. Remove the stun on his ultimate. It's like Anvil of Dawn 2.0 as is, and it doesn't need the utility. Let it be a freaking execution mechanic, not an initiation ability.

2. Reduce Death Scythe's general...everything. Give it some scalings over rank. Maybe change its percentage health damage to 7/9/11/13/15%, and the heal from 75% to 35/45/55/65/75% of damage dealt. Something along those lines, to limit its rank 1 power.

3. Remove his swing chain AoE.

4. The biggest change, one that gives more counterplay: Increase his health costs. Right now, his health costs are virtually insignificant, especially with his heal. Give him some damn penalty for missing his Death Scythe, for once.

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Permalink | Quote | +Rep by Shavul » April 5, 2014 5:32pm | Report
Thanatos is not hard to deal with. I rather fight him than an angry lategame Bakasura any day opf the week.

With Thanatos is all about going first and dodging. I main support Sun Wukong right now and I don't have problems whatsoever fighting against him. And in other roles, just make his Death Scythe miss and he's a goner. If he tries to stay in and fight he WILL die.

CC him, hit him, dodge and he will go down.

Now seriously, Bakasura is way more dangerous than Thanatos lategame. And you have a BUNCH of assassins that are NOT so strong. Like Fenrir, Bastet, Thor and so on.

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Permalink | Quote | +Rep by Greenevers » April 5, 2014 7:36pm | Report
Thanatos is alright, I don't find him too annoying except for his ultimate. Removing the stun on Hovering Death would be a good idea.


Yeah, Baka needs a nerf. His game overall (early/late) is really good. He doesn't fall off nor does he start out weak. I suggest reduce his CC immune 3 seconds on his ult to 1.5 seconds.

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Permalink | Quote | +Rep by Subzero008 » April 5, 2014 7:38pm | Report
Not hard to deal with? Ever had him initiate on you with his ultimate (undodgeable BTW), chunk away a third of your health with Death Scythe, before silencing you and finishing you off with a few basic attacks?

No offense, but I question your experience due to the generic-ness of your advice. "CC him, hit him, dodge." That applies to literally every god in the game.

I could say the same about Bakasura. "CC him, hit him, he's dead." "If he stays in and fights, he WILL die."

I'm not saying Baka is balanced, but give Thanatos some credit here. He's dangerous.

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Permalink | Quote | +Rep by Subzero008 » April 5, 2014 8:01pm | Report
Greenevers wrote:

Thanatos is alright, I don't find him too annoying except for his ultimate. Removing the stun on Hovering Death would be a good idea.


Yeah, Baka needs a nerf. His game overall (early/late) is really good. He doesn't fall off nor does he start out weak. I suggest reduce his CC immune 3 seconds on his ult to 1.5 seconds.

Bakasura is snowball: the god. I'm not sure where to place him. I can't really give my opinion on him, but for the sake of streamlining his kit, I think the protection debuff on Take Down should be removed, and the protection buff on his Eat Minion should be removed. Both are kind of out-of-place on an assassin, especially the shred, when his main selling point is true damage.

This might also be personal preference, but I really want to remove the cripple on his ultimate, and put it on his leap instead. I'm just sick of the Use-Active-Item-Or-Die ultimates in the game.

As for actual balance changes, as I said earlier, I'm not sure. One thing, however, is removing the 6 minion cap on his ult, and changing it to 1/2/3/4/5/6 minions max. Regurgitating six minions makes his 1-v-1 damage insane, especially in the early game, like a sick mix of cat call and Pillar of Agony.

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Permalink | Quote | +Rep by Sasquatch180 » April 5, 2014 8:45pm | Report
Bastet's bleed on her Razor Whips is a little strong right now, maybe reduced the numbers a tad bit.

Also I think for a second or two after she summons her cats they need to intangible (if thats the proper term) so that others can't get trapped between them and have a chance to escape.

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Permalink | Quote | +Rep by HiFromBuddha » April 5, 2014 8:53pm | Report
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Permalink | Quote | +Rep by Subzero008 » April 5, 2014 11:12pm | Report
Sasquatch180 wrote:

Bastet's bleed on her Razor Whips is a little strong right now, maybe reduced the numbers a tad bit.

Also I think for a second or two after she summons her cats they need to intangible (if thats the proper term) so that others can't get trapped between them and have a chance to escape.

I think a better idea would be avoiding intangible nonsense and just putting a delay on the summoning, like Calydonian Boar.

So for the bleed, I disagree somewhat. If anything, it's her other abilities that need reduced damage. Yeah, it has 440 base and 100% scalings (potentially 528 + 120%), but Brutalize has 660 + 200% and Berserker Barrage has 500 + 225%. A smaller area and less damage in exchange for safer damage seems like a fair trade.

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Permalink | Quote | +Rep by Jordenito » April 5, 2014 11:41pm | Report
For all of you thinking Fancytoast is balanced, I'll put it this way: He has the early game of Arachne, but his late game doesn't drastically fall of as hers. The problem about him is tht he dominates the early game but is still worth something late game.

Death Scythe - I agree with Sub. The damage reduction, the heal scaling and the %-based damage scaling seems right.

Scent of Death - I don't agree with you HFB. Movement speed shouldn't be underrated, especially when it can be doubled when someone is in the killing threshhold. Also, 30 flat penetration is scary. It allows him to get CDR boots instead of pen, and with Jotunn's Wrath, he can easily reach ~40 flat pen. With one pen item. You want to add attack speed steroids to this? Do you really hate Artemis so much? Scent of Death lasts 6 seconds at all ranks. You want to give more attack speed to a movement speed & pen steroids? Vengeful Assault starts at 3 seconds duration and a scaling attack speed that starts at 35%. And the cooldown? scales. Starts at 18 seconds. Scent of Death is 13 seconds. He doesn't need a buff.

Soul Reap - Add a slightly longer delay.

Hovering Death - I agree with Sub. It's already an execution, an escape, damage - it doesn't need to be initiation. Either remove the stun, which I vote for, or remove the damage. Heck, it could be both, it's still extremely powerful.

Generally speaking, remove his mana, ******** it! Just make his abilities cost more HP. He has enough sustain. Death Scythe, Scent of Death, Soul Reap, could all cost 10% of his max HP, where as his ultimate could cost 20%. He never needs to worry about, well, anything. His mana replenishes faster than he uses it and he always has "lifesteal" built in.

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