Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Let's Make Patch Notes - Assassins

Please review our General Rules & Guidelines before posting or commenting anywhere on SmiteFire.

Forum » General Discussion » Let's Make Patch Notes - Assassins 79 posts - page 6 of 8

Poll Question:


Are Assassins in General Too Strong?
Yes
No
VOTE
Permalink | Quote | +Rep by BestMinionEver » April 13, 2014 3:03am | Report
It is hard to say without testing it, but the 4 hit attack chain is definitely something to look into. Because that stuff is a hidden gem for sure, sad that it is neglected by most ppl :(
IGN: Marki

Jungle & Support main.

Casually tryharding ranked now and again.


Make fun of my bad plays on Twitch ;)
Is only pixels, why you haf to be mad?

BestMinionEver
<Veteran>

Awards Showcase
Show more awards

Distinguished (69)
Posts: 2081
View My Blog
Permalink | Quote | +Rep by HiFromBuddha » April 13, 2014 4:27am | Report
Personally, I really enjoyed how Ne Zha functioned in the mid lane when it was a thing. I felt like that was actually one of the few match-ups where it was challenging yet fun for both sides of the mid lane. If we could make adjustments that would compliment both jungle and mid lane, that'd be awesome.

Now, I think all Ne Zha needs to be a picked god is to simply roll back some patches, and then his power will be adequate enough to deal with the power creep in the game.
The top rated He Bo guide on SmiteFire!
My rather unimpressive and slowly growing anime list!
Currently watching:
    Punchline
Currently Reading:
    Utsuro no Hako to Zero Maria
    Nisekoi: False Love
    The World God Only Knows

HiFromBuddha
<Moderator>

Awards Showcase
Show more awards

Renowned (115)
Posts: 2296
View My Blog
Permalink | Quote | +Rep by Jordenito » April 13, 2014 9:33am | Report
Yeah, HFB, that's also a part of the problem. I remember that previously, Ne Zha was really, really strong. Now, not so much. She is not necessarily underpowered or weak, it's just that she doesn't really fit the meta and that the power creep has taken over everything.

My Guides


If you want me to review your guide, or need help and tips, make sure to P.M me. I'll be happy to do so.

Jordenito
<Veteran>

Awards Showcase
Show more awards

Distinguished (66)
Posts: 960
View My Blog
Permalink | Quote | +Rep by Jordenito » April 13, 2014 9:55am | Report
What about his ultimate? I think there's a problem with it. Since it takes quite a while, enemies just set up their CC and damage and he dies instantly. How about trading off some of the power of his ultimate for survivability?

Instead of dealing 40/60/80/100/120 (+30% of physical power) per hit, we can make it 40/55/70/85/100 (+25% of physical power) per hit and make him gain CC immune for 1.5 seconds after landing plus a slight movement speed increase?

My Guides


If you want me to review your guide, or need help and tips, make sure to P.M me. I'll be happy to do so.

Jordenito
<Veteran>

Awards Showcase
Show more awards

Distinguished (66)
Posts: 960
View My Blog
Permalink | Quote | +Rep by Subzero008 » April 13, 2014 2:30pm | Report

What about just making the decoy able to be detonated?

IMO it should just be the same damage whenever you detonate, because you will still want to keep it up for as long as possible when using it to tank creeps, towers and for when you body block with it :P

For the aimed strike change I like scaling the slow, but I do not think the maxed slow number needs to be nerfed.

Vanish is fine IMO especially if you change aimed strike to scale. I know most ppl max aimed strike first, but I have always maxed Vanish first and the early game damage is disgusting. But with the slow on aimed strike scaling instead of being flat you would pretty much have to max it even though Vanish is more damage.

But Loki is not played that much (except from in pug games, might be played in arena but I have no clue on arena). So I do not think he needs to be nerfed, but making the aimed strike slow scale and doing something with the decoy would be interesting :)

Nix on the detonation idea. That'll just give him more burst damage, which he already has. I don't want to add 220 + 100% of AD to all of his ganks. And if we reduce Decoy's scalings/damage, that'll affect his already-somewhat-poor jungle clear. If we reduce everything else, well, it'll be stupid to level decoy first, of all things.

I lowered the base damage on Vanish to make up for the taunt giving him better chasing ability, as well as essentially a free attack during an engagement. The taunt on Decoy is CC as well as damage potential, so I lowered his other CC and damage potential.

Although, maybe I should have lowered the contributions, instead or with the base damage.

Subzero008


Renowned (112)
Posts: 4262
View My Blog
Permalink | Quote | +Rep by Subzero008 » April 13, 2014 2:50pm | Report
Uh, IMO, Ne Zha is quite viable, just out of the sheer single-target damage he has being better than literally every other assassin. Yeah, he lacks the utility of Mercury and whatnot, but his damage is just disgusting. (His ultimate is literally the single strongest nuke in the game, with better scalings than a spirit's tempest.)

As for what to change, not sure. His damage is just so inconsistent and dependent on crits, I'm not sure what to make of him. I don't play him much (skillshots + lag = no-no), so I honestly have no clue.

Subzero008


Renowned (112)
Posts: 4262
View My Blog
Permalink | Quote | +Rep by Shavul » April 15, 2014 4:17am | Report
About Loki's Vanish, I would give it a longer cooldown. In arena you can only kill loki in a four-five seconds window or you'll lose your target forever.

About Ne Zha I would give the sash thing a dash on his own too. If you don't hit an enemy and use it again, dash to that location. This way he has an escape.

Shavul


Remarkable (7)
Posts: 236
Permalink | Quote | +Rep by Jordenito » April 15, 2014 8:02am | Report
I don't think that Vanish needs a longer cooldown. Sure, it's a powerful ability with quite some versatility, but it could be interrupted. We already suggested taking away the damage reduction and the slow immunity on it, and I think it's a fair trade. It's like saying Taolu Assault needs a longer cooldown because it's so powerful, but it could be interrupted (not as easily as Vanish but still). The window of opportunities to kill Loki seems short because most Loki players build CDR and rightfully so.

As for Ne Zha, I've had this thought of making Armillary Sash a sort of dash even if he doesn't hit, but I think it's too much. Sure, he has to blow his ult to escape, but I just think it'll give him too many escape options. If we are going to make him dash even if Armillary Sash doesn't hit, then IMO the cooldown should be flat 18 seconds and the crit factor should be removed. To somewhat compensate for that, we can half the cooldown if he does hit an enemy god. Regardless, if he doesn't hit, then there should be no damage in the area where he dashed to.

My Guides


If you want me to review your guide, or need help and tips, make sure to P.M me. I'll be happy to do so.

Jordenito
<Veteran>

Awards Showcase
Show more awards

Distinguished (66)
Posts: 960
View My Blog
Permalink | Quote | +Rep by Pentargonite » April 15, 2014 8:14am | Report
Jordenito wrote:



As for Ne Zha, I've had this thought of making Armillary Sash a sort of dash even if he doesn't hit, but I think it's too much. Sure, he has to blow his ult to escape, but I just think it'll give him too many escape options. If we are going to make him dash even if Armillary Sash doesn't hit, then IMO the cooldown should be flat 18 seconds and the crit factor should be removed. To somewhat compensate for that, we can half the cooldown if he does hit an enemy god. Regardless, if he doesn't hit, then there should be no damage in the area where he dashed to.


Also, you stand still for a short time, if you really need to get away that's not very useful.

Pentargonite


Distinguished (62)
Posts: 2119
View My Blog
Permalink | Quote | +Rep by Jordenito » April 15, 2014 9:33pm | Report
I've got an idea.

Maybe we'll make it so that if Ne Zha hits a wall with Armillary Sash he'll dash to that wall. What do you think?

My Guides


If you want me to review your guide, or need help and tips, make sure to P.M me. I'll be happy to do so.

Jordenito
<Veteran>

Awards Showcase
Show more awards

Distinguished (66)
Posts: 960
View My Blog

Quick Reply

Please log in or sign up to post!

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved

} } } } }