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Let's Make Patch Notes - Assassins

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Forum » General Discussion » Let's Make Patch Notes - Assassins 79 posts - page 2 of 8

Poll Question:


Are Assassins in General Too Strong?
Yes
No
VOTE
Permalink | Quote | +Rep by HiFromBuddha » April 5, 2014 11:45pm | Report
Problem with removing the stun is that it will remove quite a bit of his ganking potential. He can still gank well, but it's a huge nerf to it, which I think is unwarranted.
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Permalink | Quote | +Rep by Subzero008 » April 5, 2014 11:58pm | Report
HiFromBuddha wrote:

Problem with removing the stun is that it will remove quite a bit of his ganking potential. He can still gank well, but it's a huge nerf to it, which I think is unwarranted.

Well, I played him before people realized they can gank with his ultimate, and I did fine. And even if it's a big nerf, this alters his ganking potential from "utterly insane" to "really strong". Also, it feels wrong to let him initiate with it when it's intended as an execute mechanic.

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Permalink | Quote | +Rep by Subzero008 » April 6, 2014 12:01am | Report
I agree with most of Jordenito's points. His mana bar should be removed not only because it's only a formality, but this could create a precedent for gods with real alternate resources.

It's really strange how Smite hasn't released a god with a true alternate resource. They've flirted with it, with the Drunk-O-Meter and Unbound Runes, but they've never really had a real one.

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Permalink | Quote | +Rep by HiFromBuddha » April 6, 2014 12:45am | Report
Subzero008 wrote:


Well, I played him before people realized they can gank with his ultimate, and I did fine. And even if it's a big nerf, this alters his ganking potential from "utterly insane" to "really strong". Also, it feels wrong to let him initiate with it when it's intended as an execute mechanic.


Still, removing the stun will make it feel pretty useless early. Maybe change it from a stun to a slow, so you can still gank with it. I feel like early game, the ultimate would be a bit underwhelming if you removed the stun.
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Permalink | Quote | +Rep by Subzero008 » April 6, 2014 2:37am | Report
Nah, he doesn't need it. A god who is currently THE early game assassin doesn't need more early game strength.

I would normally try to offer a compromise, but I really have to press my point here. Thanatos gets so much early game - Death's Toll, a skill that can half a squishy's health, a massive speed/pen boost, etc, that I don't want to give him more advantages than necessary.

If we feel that Hovering Death needs a boost, then make its threshold 30-40% instead of 24-40%. That should be enough.

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Permalink | Quote | +Rep by Shavul » April 6, 2014 4:45am | Report
Subzero008 wrote:

Not hard to deal with? Ever had him initiate on you with his ultimate (undodgeable BTW), chunk away a third of your health with Death Scythe, before silencing you and finishing you off with a few basic attacks?

No offense, but I question your experience due to the generic-ness of your advice. "CC him, hit him, dodge." That applies to literally every god in the game.

I could say the same about Bakasura. "CC him, hit him, he's dead." "If he stays in and fights, he WILL die."

I'm not saying Baka is balanced, but give Thanatos some credit here. He's dangerous.


Well maybe he's dangerous and maybe you can't face him like I can't face Poseidon even if my life depends on it. But as I said before, I don't have problems facing an average Thanatos whatsoever.

And if Thanatos is a pro player, I'll be dead just as much as if he was an "insert god here" super pro.

So instead of judging my experience just because I don't agree with you on one point (Which is kind of douchy by the way) just try to think about what I said. I DON'T have problems with Thanatos. So, if that thing seemed generic to you, here you have what I do with support wukong.

Step one, ward the surrounding area. That's a given.

Step two, don't use your tiger from far away because he'll silence you. Try to get the upper hand on him, get close and then use the tiger thingy, because his silence has a delay. Step in and stun him as he tries to do so.

Then hit him one or two times, use your 2 to knock him up, move in a circle to make him miss his 1 because he'll use it after he recovered. Then hit him a little more. He'll be hurting enough to not be a problem.

Better this way?

And if he ults you first to initiate, bead that thing and tiger him straight up.

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Permalink | Quote | +Rep by Jordenito » April 11, 2014 5:07am | Report
Moving on from Thanatos? You choose:

Hun Batz - Pretty balanced at the moment, IMO. Maybe slightly reduce the radius on Fear No Evil.

Mercury - He is in an awkward position ATM. He has too strong of a poke/ranged attack for a melee-auto-attack-based god, his Special Delivery is extremely punishing... I've got no idea about this one.

Bakasura - He might be a little too powerful, seeing as he is very strong throughout all of the game phases, and has few weak sides.

Kali - Currently, the weakest early game Assassin, but the strongest late game. It's super hard to get her to the late game, as her early game is just poo, but late game she is an unstoppable monster.

Fenrir - Don't we all hate him? He just feels so.... urgh... He is just annoying and almost unavoidable.

Thor - He is very "hit or miss" kind of god. But I think he is in a good position.

Bastet - Really, really strong right now. She is the rising star of SMITE.

Ne Zha - Strong early game, weak late game, but mainly, she just doesn't fit into the meta.

Loki - Annoying, but I got no real conclusions about this guy.

Arachne - I don't see her anymore, and never play her, so I can't really call what and how. She isn't seen mainly because of Thanatos, but she still has a very powerful early game, but falls off drastically late game.

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Permalink | Quote | +Rep by HiFromBuddha » April 11, 2014 5:58am | Report
Eh, Fenrir I guess.

Fenrir's main problem, to put it simply, is just a lack of counterplay to his Brutalize and Ragnarok.
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Permalink | Quote | +Rep by BestMinionEver » April 11, 2014 6:20am | Report
I do not feel assassins are to strong, they deal a ton of damage fast that is true. But if they miss or when they have dealt their damage they die in the blink of an eye :P

They are high risk high reward gods, so if you are good with them and the enemy team does some mistakes (does not have to be a big mistake if the assassin knows how to take advantage of it) you will wreck face and carry.

Is it bad that it is like that? I can certainly see it being annoying as hell, nothing is worse than a sudden Than landing on your face taking like 40% of your HP then silencing you and just laugh at you when you die. But wards and map awareness. Unless he is fed he can not towerdive you on his own and if I could chose to either have a fed Than or a fed Freya I'd pick Freya every day :P

So my opinion:
Assassins are strong yes, but the skill needed to play them well makes up for it IMO.
But it is all about perspective, who here though Loki was the most OP god in the game when they first started playing? Had a 5v5 yesterday and we got queued with ppl who had played for like a week, who banned Loki ofc. and gave away Poseidon and Bastet. Right now I do not even think about banning or first picking Thanatos I would rather have Bastet or Freya (I count her as an assassin).
I would not mind some fine tuning on the assassins though, Than, Bast and Freya are just way better than lets say Ne Zha or Loki. But it is hard to balance everyone :P
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Permalink | Quote | +Rep by Pentargonite » April 11, 2014 3:30pm | Report
Just want to say something about Thanatos, if you've got a jump, his ult is nothing. I even can avoid it with Thor's 1....

Now I don't play against Fenrir that much, but I think he's fairly balanced.... He's just got 2 escapes, which is pretty annoying -_-

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