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Let's Make Patch Notes - Hunters/ADCs

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Forum » General Discussion » Let's Make Patch Notes - Hunters/ADCs 124 posts - page 4 of 13

Poll Question:


How to Change Cupid?
Drastically Buff his Late Game and Nerf his Early Game to Make Him more like Other ADCs
Slightly Nerf his Early Game and Slightly Buff his Late Game to Preserve his Unique Traits
How Dare You Touch My Baby!
VOTE
Permalink | Quote | +Rep by Ghraf » January 29, 2014 10:58pm | Report
Subzero008 wrote:


HOW DARE YOU TOUCH MY BABY


The whole problem with her being weak early game is that her traps are essentially a useless skill if the enemy simply doesn't step in them.

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 11:00pm | Report
Cupid Specifics: Flutter

Not much to say here. It's an escape crossed with a mediocre attack speed buff.

HFB


I propose changing nothing, since if it ain't broke, don't fix it. I also want him to be less like other ADCs, and HiFromBudddha's Cupid, to me, feels too much like a pseudo-Artemis for a few seconds after using his dash.

As usual, what do you - oh, forget it. I'll just put all of these specific changes into one giant post after discussion's over, and make a vote out of it, before giving it to RazeMage.

Subzero008


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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 11:06pm | Report
Ghraf wrote:

The whole problem with her being weak early game is that her traps are essentially a useless skill if the enemy simply doesn't step in them.

Exactly, which is the point of increasing the trap radius.

The traps are too easy to avoid and too inconsequential if they aren't avoided. My post earlier about the specifics of her trap answers both.

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Permalink | Quote | +Rep by HiFromBuddha » January 29, 2014 11:08pm | Report
Subzero008 wrote:

I really like this change! It's an indirect way of removing his survivability without changing anything else. I have one question: should this change be stacked with the reduction of CC immunity on his ultimate, or is it enough?

Edit: One Caveat, the cooldown should be reduced to a flat 10 seconds rather than by 50%, or anhurs with max CDR will be runnign around with a 6 second cooldown leap.


Personally, I think that Anhur's ultimate should have the cc immunity removed. I mean, I have no problem with the keeping the cc immunity, but the thing is that it isn't often an Anhur uses his ultimate for the cc immunity, and personally, I feel like it's unnecessary power.

Perhaps we could incorporate M4XiiMUS' idea into this, or we could flat out remove the cc immunity and put power elsewhere.

Regarding the leap... I don't know. I considered all the possibilities (A flat reduction, a percentage reduction and reducing it to a base amount), and to be honest, none of them work perfectly. A flat reduction (so -8s if his ultimate hits an enemy) will mean that his leap will have a ridiculous cooldown once again. Percentage means that, once again, his leap will have a ridiculous cooldown. The leap being reduced by a base amount and still applying CDR... A ridiculous cooldown. Having it be reduced to a base amount with no CDR applied to it feels like you're buying a wasted stat. I really don't know, but I think reducing it to a flat amount, how irrational it may be, is the best idea.

I mean, a static cooldown isn't unheard of in MOBAs (Nidalee's pounce is one of these abilities), so maybe we could incorporate it.

Of course, preferably we look at a different idea.

EDIT: Back on the ultimate, I think that a a knockback immunity is all the is needed for it, so it isn't too easy to cancel out.
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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 11:10pm | Report
Cupid Specifics: Fields Of Love

HiFromBuddha wrote:
Fields Of Love
-Mesmerise changed to 2/2.25/2.5/2.75/3s from 2.5s at all levels.
-Slow reduced to 25% from 35%

Once again, very straight forward. Increase his late game utility, lower his early game abusiveness. The slow decrease is so people can actually get out of it, but a well placed Cupid ult is rewarded much more as the cc duration is increased.

I'm fine with this. It has an easy transition from early game damage to late game utility.

My very slight proposed change to HiFromBuddha's proposal is reverting the slow to 35%. They have three seconds to get out or use sprint, and I think there is plenty of counterplay, and the 25% slow is unneeded.

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 11:22pm | Report
I believe that is the end of Cupid Specific Changes. Now for Xbal.

Currently, the major issue seems to be with his ultimate. As stated in the master post, it feels unrewarding and underwhelming, as well as too easily counterable.

There are two main categories of proposed changes: Global, and Personal.

Global Changes:

1. Have the darkness shrink over the duration, from 35 feet to 20. Let me put it this way, 13 feet is melee basic attack range. (No idea who to credit this to.)

Personal Changes:

1. Darkest of Nights grants global true sight of gods only. (Ghraf)

2. Have the stunned players receive extra damage. I dislike this because the 1.5 second stun is enough of a punishment.

3. Darkest of Nights grants immunity to CC for the duration. (Ghraf)

4. Darkest of Nights grants CC immunity for 1.5 seconds, rather than three. (me)

Anyone else have any other suggestions?

Subzero008


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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 11:28pm | Report
HiFromBuddha wrote:



Personally, I think that Anhur's ultimate should have the cc immunity removed. I mean, I have no problem with the keeping the cc immunity, but the thing is that it isn't often an Anhur uses his ultimate for the cc immunity, and personally, I feel like it's unnecessary power.

Perhaps we could incorporate M4XiiMUS' idea into this, or we could flat out remove the cc immunity and put power elsewhere.

Regarding the leap... I don't know. I considered all the possibilities (A flat reduction, a percentage reduction and reducing it to a base amount), and to be honest, none of them work perfectly. A flat reduction (so -8s if his ultimate hits an enemy) will mean that his leap will have a ridiculous cooldown once again. Percentage means that, once again, his leap will have a ridiculous cooldown. The leap being reduced by a base amount and still applying CDR... A ridiculous cooldown. Having it be reduced to a base amount with no CDR applied to it feels like you're buying a wasted stat. I really don't know, but I think reducing it to a flat amount, how irrational it may be, is the best idea.

I mean, a static cooldown isn't unheard of in MOBAs (Nidalee's pounce is one of these abilities), so maybe we could incorporate it.

Of course, preferably we look at a different idea.

EDIT: Back on the ultimate, I think that a a knockback immunity is all the is needed for it, so it isn't too easy to cancel out.

Okay, I'll mark this for posterity: Reduction TO flat of Disperse.

Smite is a game with a lot of CC immune ultimates. I think just outright removing the CC immunity and replacing it with knockback is a bit too much, when you consider that Bakasura also has CC immunity. This is a more broader scale of change.

So...shall we make this CC immunity removal/reduction only on Anhur, or on most gods? Gods like Ares or Ra or Anubis have to stay still for a long duration, so there's counterplay there. And I admit it's annoying when Bakasura destroys you with his ultimate.

Personally, I think we should discuss this in another thread. Maybe "Let's Make Patch Notes - General?"

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Permalink | Quote | +Rep by Ghraf » January 29, 2014 11:31pm | Report
Subzero008 wrote:

I believe that is the end of Cupid Specific Changes. Now for Xbal.

Currently, the major issue seems to be with his ultimate. As stated in the master post, it feels unrewarding and underwhelming, as well as too easily counterable.

There are two main categories of proposed changes: Global, and Personal.

Global Changes:

1. Have the darkness shrink over the duration, from 35 feet to 20. Let me put it this way, 13 feet is melee basic attack range. (No idea who to credit this to.)

Personal Changes:

1. Darkest of Nights grants global true sight. (Ghraf, I think.) I would prefer a version where Xbal can only see players. I don't want him to destroy all wards next to a map objective. Keep in mind that this global true sight is also part of ally vision, which is why I don't want it to affect wards.

2. Have the stunned players receive extra damage. I dislike this because the 1.5 second stun is enough of a punishment.

3. Darkest of Nights grants immunity to CC for the duration. (Ghraf)

4. Darkest of Nights grants CC immunity for 1.5 seconds, rather than three. (me)

Anyone else have any other suggestions?


"Global true sight", as in global true sight on enemy gods. I think I specified that in my post in the other thread, then someone else mentioned global sight of the whole map, which I disagree with. That would simply be too much.

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Permalink | Quote | +Rep by Ghraf » January 29, 2014 11:33pm | Report
Quoting myself for Xbalanque notes:

Ghraf wrote:

I think the best way to go with Xbalanque's ult is allow true sight to all enemy gods for the duration of the darkness. Fitting for his lore as a hunter, and also synergizes well with the self-buff from it.

Or we could simply increase the duration of the self-buff to last through the stun as well and also make Xbalanque CC immune for the duration of the darkness.

Other alternatives: enemies that are stunned by his ultimate lose a certain amount of phys protection, enemies that are stunned become "targets" and Xbalanque gains a small direct penetration buff against them and also has true sight of them for a duration (similar to Bounty Hunter from Dota 2's Track).

Things we don't want to do with his ult:

Make it deal direct damage. This is simply diluting its real purpose and will be spammed constantly. Plus, a global ult that deals damage is just too.. LoL.

Make the stun unavoidable. A global CC would simply be too overpowered and would eliminate the "chance" aspect of it. You take quantity over quality.


I do not think "shrinking" the darkness so that it gives less LOS will change anything, because the problem with the blind isn't the radius, but the fact that you can still effects outside of it. It doesn't really work as intended, I think.

Ghraf


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Permalink | Quote | +Rep by Subzero008 » January 30, 2014 12:53am | Report
Edited, changed it to specify global sight of gods.

I'm worried about the CC immunity being a bit overpowered. Artemis has a 3 second CC immunity, but her Boar is her escape right now and Xbal already has CC immunity in his dash.

As for the target debuffs, well, its already bad enough with the 1.5 second stun. I don't think they're needed.

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