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Let's Make Patch Notes - Hunters/ADCs

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Forum » General Discussion » Let's Make Patch Notes - Hunters/ADCs 124 posts - page 3 of 13

Poll Question:


How to Change Cupid?
Drastically Buff his Late Game and Nerf his Early Game to Make Him more like Other ADCs
Slightly Nerf his Early Game and Slightly Buff his Late Game to Preserve his Unique Traits
How Dare You Touch My Baby!
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Permalink | Quote | +Rep by HiFromBuddha » January 29, 2014 10:12pm | Report
Hmm, I'm not too sure if this will work for Anhur, but we can try this.

Possible Anhur Changes


Elaboration
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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 10:28pm | Report
Ghraf wrote:



That is true, but getting a whole group of enemies in her 3 isn't exactly easy. And it does indirectly buff her early game, because she primarily has low attack speed at low level which makes it difficult for her to kill and also maintain her passive, but this counters that.

I don't really think buffing her traps will help though.

She just needs higher base bonuses on her steroid and more mobility and she'll be perfectly fine. Maybe make Vengeful Assault reduce or remove the basic attack speed penalty for the duration? It would be a somewhat unique bonus for her and also counter how most ADCs have leaps to escape.

Uh...15 meters is about 50 feet, making your slow cover the entire lane. I think you meant 15 feet, but 15 feet is the exact radius of Suppress The Insolent. So how does this improve her CC, exactly?

Don't forget that Artemis levels her Suppress first, so the objective is to increase the strength of her traps at rank 1. So a scaling damage or slow is out of the picture.

Her traps are my buffing target because that is what protects her the most during the laning phase. It is the only ability beyond her ultimate that holds an enemy still, and it is the only thing beyond the support that prevents Sobek from freely charging her.

Any buff to her steroid would unbalance her late game.

I think you should take another look at my earlier post in this thread, the one about Artemis' basics.

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Permalink | Quote | +Rep by M4XiiMUS » January 29, 2014 10:31pm | Report
What if for Anhur his ultimate is changed to have a slower fire rate, and make it that for each spear hit he gains CC immunity. And if he misses it ihe losses the CC immunity. Or you could do the opposite and have each spear that missed makes you CC immune and each spear you hit makes you lost the CC immunity. The second option gives him the choice to do damage, and risk getting cc'd and shutdown, or to save it as an escape.

For Artemis what if her traps are change to work like a linear skill shot that passes through all enemies, but roots gods if hit. Another idea is make it work similar to Varus's ult from Lol.

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Permalink | Quote | +Rep by HiFromBuddha » January 29, 2014 10:36pm | Report
M4XiiMUS wrote:

What if for Anhur his ultimate is changed to have a slower fire rate, and make it that for each spear hit he gains CC immunity. And if he misses it ihe losses the CC immunity. Or you could do the opposite and have each spear that missed makes you CC immune and each spear you hit makes you lost the CC immunity. The second option gives him the choice to do damage, and risk getting cc'd and shutdown, or to save it as an escape.


We're trying to reduce his durability, not increase his escape potential.

They're neat ideas, but doesn't fit in with our current goals
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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 10:46pm | Report
Cupid Specifics: Share The Love

This is one of Cupid's best laning skills, as it allows him to trade easily, sustain both himself and his tank, and not worry about mana.

I believe that early game, this is fine. But Late game, due to the nature of this ability, it is mainly used for post/pre-combat healing, and not much of it.

My solution seeks to increase its utility rather than raw healing. To me, its post combbat healing is enough.

My Proposal


And here is HiFromBuddha's Proposal:
HFB


Cupid, at level five, has 46.5 physical power.

HiFromBuddha's Rank 1 Share The Love at level 5: heals for 20 + 27.9, for a total of 48 healing. With a maxed Lovestruck (his version), it heals for 26 + 36.27, for a total of 62 health healed.

The old version, with the old passive, at rank 1, at level 5: 30 + (25% of 46.5), for a total of 30 + 11.625 healed, or 42 healed. With max Lovestruck stacks, Cupid would heal for (30 x 1.3) + (32.5% of 46.5) for a total of 39 + 15.1125, or 64 health healed.

My version is a slightly weaker version of the old version, except with a 20% speed buff.

Honestly, in terms of mana use, HiFromBuddha's proposal and mine aren't that different. There is a slight change in the mechanics, but not much of a noticable impact.

HFB: Over time, Cupid's heal would become very effective, gaining a LOT of healing with a high-power build. 60% contributions becomes 78% contributions. Tripled, it becomes 234% contributions.

Old/Mind: Over time, Cupid's heal becomes like Chang'e's heal, spammed repeatedly for a small heal and a speed buff. Contributions are 25%, becoming 31.25%. Tripled, it becomes 93.75% contributions.

Which of these changes do you, the Smitefire community, prefer? What does Cupid need?

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Permalink | Quote | +Rep by Ghraf » January 29, 2014 10:47pm | Report
Subzero008 wrote:


Uh...15 meters is about 50 feet, making your slow cover the entire lane. I think you meant 15 feet, but 15 feet is the exact radius of Suppress The Insolent. So how does this improve her CC, exactly?

Don't forget that Artemis levels her Suppress first, so the objective is to increase the strength of her traps at rank 1. So a scaling damage or slow is out of the picture.

Her traps are my buffing target because that is what protects her the most during the laning phase. It is the only ability beyond her ultimate that holds an enemy still, and it is the only thing beyond the support that prevents Sobek from freely charging her.

Any buff to her steroid would unbalance her late game.

I think you should take another look at my earlier post in this thread, the one about Artemis' basics.


It isn't an on-hit effect, there should be a bit of a delay to it to allow it to spread similarly to AMC's Bees!. Suppress The Insolent is instant. It should also have no damage, or only very light damage. And yes, I know 15 meters is a large AOE, but that's the point.

And I'm saying that maybe she needs an entire playstyle change to be closer to the other hunters rather than what she is now.

Which is typically: a nuke skill, a CC or slow, an escape skill, and a high damage or hard CC ultimate.

She currently has a nuke skill, her traps (which is a CC, but somewhat ineffective due to it being "passive" and avoidable), a steroid that can function as an escape (kind of), and a hard CC that doesn't work half the time because the pig has bad AI.

By that particular "mold", she needs a reliable active CC skill that isn't just sitting on the ground doing nothing, or a leap-type escape mechanism.

Ghraf


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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 10:49pm | Report
Ghraf wrote:

And I'm saying that maybe she needs an entire playstyle change to be closer to the other hunters rather than what she is now.

HOW DARE YOU TOUCH MY BABY

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 10:51pm | Report
HiFromBuddha wrote:

Hmm, I'm not too sure if this will work for Anhur, but we can try this.

Possible Anhur Changes


Elaboration


I really like this change! It's an indirect way of removing his survivability without changing anything else. I have one question: should this change be stacked with the reduction of CC immunity on his ultimate, or is it enough?

Edit: One Caveat, the cooldown should be reduced to a flat 10 seconds rather than by 50%, or anhurs with max CDR will be runnign around with a 6 second cooldown leap.

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Permalink | Quote | +Rep by Subzero008 » January 29, 2014 10:56pm | Report
M4XiiMUS wrote:

What if for Anhur his ultimate is changed to have a slower fire rate, and make it that for each spear hit he gains CC immunity. And if he misses it ihe losses the CC immunity. Or you could do the opposite and have each spear that missed makes you CC immune and each spear you hit makes you lost the CC immunity. The second option gives him the choice to do damage, and risk getting cc'd and shutdown, or to save it as an escape.

For Artemis what if her traps are change to work like a linear skill shot that passes through all enemies, but roots gods if hit. Another idea is make it work similar to Varus's ult from Lol.

Er, if Art had a way to shoot-root enemies, it too drastically affects her playstyle for my liking.

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Permalink | Quote | +Rep by Ghraf » January 29, 2014 10:56pm | Report
On the subject of Anhur, I'd still say the best bet is remove the "hidden" CC immunity on Disperse and take away the CC immunity on his ult to only last through half of the duration, to allow a counterplay. He'll be perfectly fine then, still allowing people that are very good with him to do well, but also making him not so omnipotent against everything.

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