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Let's Make Patch Notes - Hunters/ADCs

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Forum » General Discussion » Let's Make Patch Notes - Hunters/ADCs 124 posts - page 9 of 13

Poll Question:


How to Change Cupid?
Drastically Buff his Late Game and Nerf his Early Game to Make Him more like Other ADCs
Slightly Nerf his Early Game and Slightly Buff his Late Game to Preserve his Unique Traits
How Dare You Touch My Baby!
VOTE
Permalink | Quote | +Rep by Subzero008 » February 14, 2014 5:52pm | Report
I guess Neith is done. Now for AMC.

Now, I think I speak for everyone when I say we made a lot of incorrect assumptions about Ah Muzen Cab. He is actually one of the strongest hunters in the game, and I think there needs to be one change:

His Honey. A skill should not be used to both waveclear, CC, and poke at the same time. His passive is balanaced, his ultimate is alright, his Swarm is also fairly balanced, but his Honey is impossible to avoid, deals good damage, can trap enemies, and waveclear. It is an extremely bloated skill.

I propose a simple fix of reducing the contributions per tick from 20% to 15%, and having it deal half damage to minions. Now AMC has a choice, level Honey for poor waveclear but good poking, or Swarm for good waveclear and poor poking? This provides more build choice, adds some counterplay, as it is now possible to outpush AMC if he decides to poke, and doesn't wreck the skill.

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Permalink | Quote | +Rep by arka222 » February 14, 2014 8:03pm | Report
Just few points on Neith:

- She is amongst few gods who's late and early game impact is balanced.

- Increasing her damage potential and little reduction in CC would be nice.

- Her skills 1 and 4 are similar in a lot of ways. There is no need to provide stun on ulti
just increase the damage.

- Her base power should be slightly increased.

- Ofcourse need a few more clothes on default skin!
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Permalink | Quote | +Rep by arka222 » February 14, 2014 8:11pm | Report
Few points on AMC:

- His passive makes him too strong against squishies and chasing down enemies.

- Reducing damage or slow on Honey could be a solution also it could be altered a bit
on the lines of Apollo or cupid' passive. Make him stack up to 5 basic attack hits before
the slow from Honey applies to enemy gods.

- There is problem with visual aspect of his ulti. There should be better vfx for ulti.
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Permalink | Quote | +Rep by Jordenito » February 14, 2014 11:30pm | Report
I agree with sub. The Honey has become way too versatile since the recent 'revelations' that it's better at wave clearing than Swarm. Making it deal half the damage to minions seems okay, but I think that lowering the contribution isn't. You rarely see enemies get more than 2-3 ticks on the Honey. Late game, Honey damage is useless as your basic attacks hurt much more and early game when it actually does some damage, you don't have much physical power in the first place. I think halving the minion damage is just fine.

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Permalink | Quote | +Rep by Subzero008 » February 18, 2014 12:32am | Report
Specifics coming soon.

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Permalink | Quote | +Rep by Subzero008 » February 23, 2014 11:55am | Report
I would like to note that apparently, the recent nerf to AMC's Honey has not be uploaded. Or at least, that's what it looks like to me, as the Honey clears waves just as quickly as before, at rank 2.

Right, the problem with AMC was that his Honey dealt too much damage and did too much. It made his poke utterly insane, was a strong AoE slow, and can clear the waves and poke at the same time. His Bees! is fairly balanced, his ultimate is fairly balanced, and his Swarm does a good chunk of burst damage but you sacrifice that damage to clear. So the rest of his kit is alright.

Honey deals (I think) 20/30/40/50/60 damage per tick, 20% contributions, and has a 10/15/20/25/30% slow, along with a flexible area of effect. It is impossible to dodge.

I actually think the change by HiRez was pretty good. 8/21/34/47/60 (+15% of your physical power) prevents him from clearing at rank 2, and by max rank, pretty much every ability can instantly clear a wave. If I had to add something, it would be to limit this ability's area of effect, "shortening it" so an AMC can't poke you and hit ALL of the minion wave at once.

Jordenito suggested halving minion damage while keeping the old stats.

arka222 suggested putting a cap on the Honey like Lovestruck, and/or lowering the slow or damage.

I think that wraps up AMC.

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Permalink | Quote | +Rep by Jordenito » February 24, 2014 4:20am | Report
Is there any other Hunter we haven't done? I think We've covered them all...

P.S - I don't know if it's intentional or not, but you didn't mention the suggestion about giving Xbalanque an extra stack of Dead of Night if he gets and assist while Darkest of Nights is active.

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Permalink | Quote | +Rep by Subzero008 » February 24, 2014 2:55pm | Report
Ah, sorry, I must have missed that. I'll put it in. Also, I copy and pasted nearly all of the specifics onto the first post, for ease of reading.

We still have Apollo.

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Permalink | Quote | +Rep by Subzero008 » February 24, 2014 4:36pm | Report
Apollo, Apollo, Apollo. He is an oddball.

What are his issues?

Audacity: My main problem with this is not the benefit to his early game, but his late game. Yes, it is only for five basic attacks, and forms a huge part of his tower pushing potential, but it is still a bit unfair, in my eyes, to give him a buff stronger than Vengeful Assault. This is a low priority issue, but I wish it to be addressed. I think a reduction from 100% attack speed to 50% would work - bear with me, I have some other ideas that would mesh with this.

So Beautiful: The most boring skillshot in the game. I have no problems here.

Serenade: I think it is unfair to have an AoE hard CC effect, that is essentially a 2.3 second stun in the right circumstances (like fleeing after pushing a tower). Another issue is the lack of synergy in the secondary effect - a protection buff doesn't fit in an ADC's kit, and like Flutter, it is also contradictory with the ability's use. I think firstly, the mesmerize needs to be changed from 0.7-2.3 to 1.0-1.4 seconds. And instead of a protections buff, maybe something like granting Audacity stacks for each enemy affected, like 1/2/3/4/5 stacks per god hit.

The Moves: is fine. I think it's good.

Across The Sky: There is a problem with this ultimate, and it is the damage. This is why I think people need to see the total damage of such effects easier. It deals 280/380/480/580/680 (+120% of your physical power) damage with all ticks, which is ridiculous. It's a mobility and utility ultimate, and it shouldn't be one of the strongest nukes in the game.

Is it difficult to hit with all 4 ticks? Yes. But even so, there are times where you will hit with all four ticks, and it should not be dealing this much damage. I propose lowering the base damage from 70/95/120/145/170 to 50/70/90/110/130 per tick, or 200/280/360/440/520. But to compensate for the lowered damage, and to increase it's utility, I think a secondary effect should be added. What about granting an Audacity stack per tick hit? So by hitting three times on two gods, you would get 6 stacks. Or maybe a slow, or speed buff, etc.

Also, as a small general nerf, I think Across The Sky's cooldown needs to be changed from 110/105/100/95/90 seconds to 130/120/110/100/90 seconds. Just to stop people from using it with abandon.

With the additional ways to stack Audacity, this is why I think it could handle the nerf to 50%. It would make his gameplay more consistent while improving the synergy of his kit.

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Permalink | Quote | +Rep by arka222 » February 24, 2014 6:01pm | Report
Agree on Serenade, this skill is inconsistent with an ADC kit. Make it to deal little AOE damage and gain movement speeds or reduce the stun with no protections gain. One more thing bcz of which i never enjoy playing Apollo is how audacity works. Late game its ridiculous that first i make 10 minion hits then go into a fight. It never makes sense.From playing experience i can say that audacity buff never affect a fight much, it gets lost pretty quickly also he is always build around crits and attack speed anyways. I have not much issues with his ulti , a reduction in damage is fine.
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