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RTS: Uncounterable Ults

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Forum » General Discussion » RTS: Uncounterable Ults 74 posts - page 6 of 8
Permalink | Quote | +Rep by Subzero008 » June 16, 2014 7:29am | Report
HolyPudding wrote:

I think what makes the power of ults in smite so good is that both sides have to be wary of them. Hun Batz's ult, for example, requires you remain wary of his positioning. When he leaps at you, you need to react quickly, running away as soon as his leap animation starts. Also, to counter what Sub said, the game would be rather boring if ults were weak, and didn't have the AoE explosions. If Poseidon's ult barely did damage, that god would become rather boring to play, and there are many was to juke a skill.

*sigh* Just...look, trust me, you don't need giant AoE damage CC explosions of death and plague and destruction to have a fun game. Smite tried to do it that way, and about half the players (About 44%) on this forum don't play Smite or rarely play it anymore due to all the problems it has.

Just look at League of Legends. Aka THE Moba. Makes Smite look like some kind of unfinished beta product designed for more style than substance...oh wait.

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Permalink | Quote | +Rep by Subzero008 » June 16, 2014 7:42am | Report
dacoqrs wrote:

Sub, after reading your rather lengthy post, I think you are misunderstanding what Penta was trying to say.

Counterplay is extremely possible if you open your eyes to the enemies. If you are all grouped together and suddenly the enemy Pos is running straight at you, what in the world do you think he's doing? Why, he's getting in range so he can Release the Kraken your ***! And what do you do when you see him rush forward? Curl in a ball and cry "POSEIDON OP HIGH DAMAGE AE ULT"? NO! You book it before he can get within range!

Why do you keep acting like I've never won a game in my life? I know about prediction and planning and grouping and all that jazz, otherwise I'd have never made it to gold league before the reset.

Yeah, GTFO ASAP? You can't do **** like that. Sometimes, you have to stand your ground. Running isn't always an option.

Split up? The fact is, someone is going to be hit by his ult. All splitting up does is preventing it from hitting your entire team at once.

I mean, the very fact that you act like running is always an option makes me question your skills as a Smite player.

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Permalink | Quote | +Rep by Subzero008 » June 16, 2014 7:47am | Report
Chiulin wrote:

Maybe I seem ignorant here, but I don't agree with you at all Sub. My reasoning is more subjective than anything. However, personally I like the way the ultimates in Smite are. I feel like it's more action packed than strategy, which giving the 3rd person viewpoint seems like it would be the main focus anyways. With strategy as more of a secondary gameplay feature. I'm perfectly fine with it. It honestly seems to work perfectly fine. So I can't complain. If it was more like Dota, where it would be 98% strategy and 2% skill. Then sure, I would hate the ults. The thing is I feel Smite is more like a WoW pvp type setting, not an over glorified multiplayer rts game.

That's perfectly fine.

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Permalink | Quote | +Rep by Devampi » June 16, 2014 8:19am | Report
Subzero008 wrote:

Also, if you're telling me that Smite requires more skill than League, you need to go actually play League.


Need to agree on this one. Because you need to do all the clicking you have far less control of everything. I also play smite a lot more easier then dota or LoL (also the complexity in dota's items and LoL masterie system is a bit too much for me XD)

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Permalink | Quote | +Rep by Talenhiem » June 16, 2014 8:52am | Report
Holy Rage, Batman!

Sub, maybe instead of disproving your enemy, you should give examples of what you think are counterable ults, either already in the game or modified versions of in-game ults. That'll help you prove your point.

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Permalink | Quote | +Rep by FerrumSlash » June 16, 2014 9:01am | Report
Subzero008 wrote:


...

...

Okay, I guess it takes a lot of skill and awareness to shove someone forward with water spout, hit them once with Water Cannon while in the air, before using Crushing Wave, and maybe finishing them off with another Water Cannon.

I guess it takes a lot of skill to hit with one squall and then use either tornadoes or spirit's tempest.

Don't condescend to me like I've never played Smite before. Maybe some people here on Smitefire haven't played League of Legends, but I'm pretty damn sure that 100% of the people here on this forum have played at least three games of Smite. If we assume that I played only one game of Smite per guide I made due to being an ignorant ********ter, I'm pretty sure I'd have understood the third-person viewpoint after ten games.

It is a lot easier to get caught off guard in Smite, but that's straying from the point. The point is that abilities in this game are almost always uncounterable, and the third-person perspective makes absolutely no difference in that regard. There's a difference between merely changing the game and smashing the board entirely. You may be able to avoid the pillar-stun combo, but you can't avoid the ultimate itself - and just like Anubis or Scylla, skilled players are able to make the CC completely unnecessary. Just because an Anhur may use his stun to make hitting his ult easier doesn't change how a skilled Anhur can kill you with it regardless.

Also, if you're telling me that Smite requires more skill than League, you need to go actually play League.


Now, let's delve deeper at the presented scenarios.

He Bo got you with his water spout? Please. It's a hard ability to land in the first place. And even in the case that He Bo got you with his spout, of course there's items to circumvent situations like this like beads (correct me if i'm wrong) or aegis, or even Combat Blink. Not getting closer to He Bo than HE need helps. Call for help.

Ao Kuang's squall? Really? You can't juke and predict where a straight-line ability will go?
If your earlier rant about "taking half away of a squishy's health with a normal AoE spell" refers to this, then let me tell you something. While tornadoes give crazy damage, it is of course able to be predicted and duh, not walk straight in it.

For your argument about skill making cc immunity and reduction unnecessary with skills, then that is where you're backlashing on your opinion in Smite, compared to DotA or League. It is true that i have not played League or DotA, but nonetheless, i haven't heard of my cousin or brother rant about manners of skill difference that render those sort of thing uncounterable. It DOES require skill and awareness.

Those said scenarios, to me, only prove to encourage me to find a way and an even better way to counter those combos and ults.

I'm here just to speak up my mind with no intention of offending anybody and hopefully provide healthy discussion, and look what happens.

Devampi wrote:

Need to agree on this one. Because you need to do all the clicking you have far less control of everything. I also play smite a lot more easier then dota or LoL (also the complexity in dota's items and LoL masterie system is a bit too much for me XD)


Vampi, the fact that items are complex in DotA and LoL's Masterie system is somewhat redundant in the thread.

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Permalink | Quote | +Rep by All4Games » June 16, 2014 9:23am | Report
@ferrumslash
hebo's water spout is far from hard to hit. it may have a very small delay but its to small to give the other person a chance at activating anything to couter it unless the hebo made it to obvious and you predicted it.

the hit box is still quiet big, there is no build up to see where the ability is placed and the delay is small. its really easy to land and takes maybe 3 games of practising it to get it down though you will likely still be making it a little obvious.

ao's squall is the same in that way. it may have a small delay but the the speed at which the projectile travels is too fast to give you any chance to counter it if the ao knows how to not make it incredibly obvious.

you know vampi didn't mean the item systeam is the only thing that makes it the games more difficult hence why he put it in these (), so you basicly bogarded his post and only to comment about a little sidenote he made.
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Permalink | Quote | +Rep by FerrumSlash » June 16, 2014 10:18am | Report
All4Games wrote:

@ferrumslash

you know vampi didn't mean the item systeam is the only thing that makes it the games more difficult hence why he put it in these (), so you basicly bogarded his post and only to comment about a little sidenote he made.


Yes.

That was inappropriate of me.

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Permalink | Quote | +Rep by Devampi » June 16, 2014 10:21am | Report
I was mostly talking about how incredible control you have of your char in smite compared to DotA and LoL. And at this game I noticed I was playing a lot better at my first game then by LoL or DotA. after some matches there.

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Permalink | Quote | +Rep by dacoqrs » June 16, 2014 10:29am | Report
Subzero008 wrote:


Why do you keep acting like I've never won a game in my life? I know about prediction and planning and grouping and all that jazz, otherwise I'd have never made it to gold league before the reset.

Yeah, GTFO ASAP? You can't do **** like that. Sometimes, you have to stand your ground. Running isn't always an option.

Split up? The fact is, someone is going to be hit by his ult. All splitting up does is preventing it from hitting your entire team at once.

I mean, the very fact that you act like running is always an option makes me question your skills as a Smite player.


While I do think the way you're treating fellow Smitefire members is certainly not verteran-like (And I almost considered filing a complaint), you have a point. SOMEONE is going to get hit.

And maybe that's true. But why make it your entire team? Try to at least reduce the effects.

Running isn't always an option? Yea, if you are in the middle of his ult as he's casting it! That's why you run as he's running toward you, when it IS still an option.

If the enemy team is behind you and "running isn't an option", then you're dead regardless of whether he uses his ult.
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