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RTS: Uncounterable Ults

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Forum » General Discussion » RTS: Uncounterable Ults 74 posts - page 5 of 8
Permalink | Quote | +Rep by Raventhor » June 14, 2014 1:47pm | Report
Just gonna..

RazeMage wrote:

Actually beads is a quicksilver sash while magi's is banshee's veil.

Halving enemy's health in lol = ap nunu, ap pantheon, Leblanc single target
-Demolibium

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Permalink | Quote | +Rep by Chiulin » June 14, 2014 4:36pm | Report
Maybe I seem ignorant here, but I don't agree with you at all Sub. My reasoning is more subjective than anything. However, personally I like the way the ultimates in Smite are. I feel like it's more action packed than strategy, which giving the 3rd person viewpoint seems like it would be the main focus anyways. With strategy as more of a secondary gameplay feature. I'm perfectly fine with it. It honestly seems to work perfectly fine. So I can't complain. If it was more like Dota, where it would be 98% strategy and 2% skill. Then sure, I would hate the ults. The thing is I feel Smite is more like a WoW pvp type setting, not an over glorified multiplayer rts game.

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Permalink | Quote | +Rep by Firraria » June 14, 2014 8:53pm | Report
All4Games wrote:

so we can agree you are both babies who need their binky's. now make up and stop using internet stereotypes. i hate those.

neither of you two know each others age and no, from just typing you can not figure that out.

the two of you dont agree on an oppinion that is no reason to insult each other like that.

no neither of you are right and if one if you is then stop trying to be right.


I see valid arguments in both sides. Like, who on earth can't juke Spirit Ball?

Anyway, holy ****, Sub, calm down. You're being an enormous ****. I like this site because people can debate balancing and gameplay without coming to blows, and obviously Sub has been incapable of that lately.

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Permalink | Quote | +Rep by Devampi » June 15, 2014 12:52am | Report
I immediately noticed sub was in a bad mood (yester)today

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Permalink | Quote | +Rep by dacoqrs » June 15, 2014 4:54am | Report
Holy off topic batman.

My point is that ults are fine the way they are and they shouldn't do stupid things like put a cripple on a Hades ult so that way they're "forced" to sit in the ult and take constant damage.

I'm not saying sit in base all game, I'm saying that from a DEV standpoint, ults should not be a "I win" button, it should be still avoidable somehow.
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Permalink | Quote | +Rep by dacoqrs » June 15, 2014 4:59am | Report
Sub, after reading your rather lengthy post, I think you are misunderstanding what Penta was trying to say.

Counterplay is extremely possible if you open your eyes to the enemies. If you are all grouped together and suddenly the enemy Pos is running straight at you, what in the world do you think he's doing? Why, he's getting in range so he can Release the Kraken your ***! And what do you do when you see him rush forward? Curl in a ball and cry "POSEIDON OP HIGH DAMAGE AE ULT"? NO! You book it before he can get within range!
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Permalink | Quote | +Rep by HolyPudding » June 15, 2014 5:15am | Report
I think what makes the power of ults in smite so good is that both sides have to be wary of them. Hun Batz's ult, for example, requires you remain wary of his positioning. When he leaps at you, you need to react quickly, running away as soon as his leap animation starts. Also, to counter what Sub said, the game would be rather boring if ults were weak, and didn't have the AoE explosions. If Poseidon's ult barely did damage, that god would become rather boring to play, and there are many was to juke a skill.
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Permalink | Quote | +Rep by FerrumSlash » June 15, 2014 6:20am | Report
Ults are supposed to be some kind of "game-changer". (like massive cc to set up kills, or taking a considerable chunk of enemy health to make them reconsider their steps).

Of course, ults CAN be avoided and countered. One of the key points in Smite that people seems to forget is that you are in third-person view. With no way to look behind except turn around. What matters here is awareness, both to the map and to the enemies' behavior and movements. call for help if needed. Remember the 5-second rule. Ward the jungle.

Items like magi's blessing or Purification Beads help, even if it acts like some kind of fail-safe.

Juking is of course skill-dependent, either from the attacker or the juker. Ofc, this requires behavior reading as well. A skilled Anhur will predict where the enemy will go, and then proceed to do his 1-2-Ulti combo. Likewise, the Anhur's opponent will think through carefully if his combo is ready, or if he's in range to do his combo.

Bottom line: Smite is NOT LoL or DotA. It requires more skill and awareness, as you are restricted to a third person view and not a top-down view.

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Permalink | Quote | +Rep by Greenevers » June 15, 2014 8:08am | Report
Yeah, I've played League about 2 times lol

Sub has his days :P

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Permalink | Quote | +Rep by Subzero008 » June 16, 2014 7:20am | Report
FerrumSlash wrote:

Bottom line: Smite is NOT LoL or DotA. It requires more skill and awareness, as you are restricted to a third person view and not a top-down view.

...

...

Okay, I guess it takes a lot of skill and awareness to shove someone forward with water spout, hit them once with Water Cannon while in the air, before using Crushing Wave, and maybe finishing them off with another Water Cannon.

I guess it takes a lot of skill to hit with one squall and then use either tornadoes or spirit's tempest.

Don't condescend to me like I've never played Smite before. Maybe some people here on Smitefire haven't played League of Legends, but I'm pretty damn sure that 100% of the people here on this forum have played at least three games of Smite. If we assume that I played only one game of Smite per guide I made due to being an ignorant ********ter, I'm pretty sure I'd have understood the third-person viewpoint after ten games.

It is a lot easier to get caught off guard in Smite, but that's straying from the point. The point is that abilities in this game are almost always uncounterable, and the third-person perspective makes absolutely no difference in that regard. There's a difference between merely changing the game and smashing the board entirely. You may be able to avoid the pillar-stun combo, but you can't avoid the ultimate itself - and just like Anubis or Scylla, skilled players are able to make the CC completely unnecessary. Just because an Anhur may use his stun to make hitting his ult easier doesn't change how a skilled Anhur can kill you with it regardless.

Also, if you're telling me that Smite requires more skill than League, you need to go actually play League.

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