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Can get 2 Healing Potions if desired.
Can swap Hand of the Gods for 1/2 Multi Potions.
Switch to Armour Stance once you have Protector Of The Jungle.
Get Glyph upgrade lategame.
Can swap Jotunn's Ferocity for
Jotunn's Vigor.
Can swap The Crusher for
Brawler's Beat Stick.
Can swap Serrated Edge for
Dominance /
Titan's Bane.
Switch to Armour Stance once you have Protector Of The Jungle.
Get Glyph upgrade lategame if getting Jotunn's.
Can swap Jotunn's Ferocity for
Brawler's Beat Stick /
Jotunn's Vigor.
Can swap Serrated Edge for
Dominance /
Titan's Bane.
Switch to Armour Stance once you have Protector Of The Jungle.
Can swap The Crusher for
Brawler's Beat Stick.
Can swap Serrated Edge for
Dominance.
Can swap Bloodforge for
Arondight /
Brawler's Beat Stick.
Can get 2 Healing Potions if desired.
Can swap Hand of the Gods for 1/2 Multi Potions.
Can optionally switch to Armour Stance lategame.
Get Glyph upgrade lategame.
Can swap Jotunn's Ferocity for
Jotunn's Vigor.
Can swap The Crusher for
Brawler's Beat Stick.
Can swap Bloodforge for
Dominance /
The Crusher /
Brawler's Beat Stick.
Can optionally switch to Armour Stance lategame.
Get Glyph upgrade lategame if getting Jotunn's.
Can swap Jotunn's Ferocity for
Brawler's Beat Stick /
Jotunn's Vigor.
Can swap Bloodforge for
Dominance /
Brawler's Beat Stick /
Arondight.
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Would you have any suggestions for arena. I have used a couple of your builds and/or modified for arena and while I am off to a decent start with him overall, i am struggling to get over 20k damage most of the time. I don't want to give up too much defense but at the same time with his passive i probably have the freedom to build more aggressively to a degree with him.
Builds I have had some success with are as follows
Also builds will vary on if you want to go for a more bruiser / tanky frontliner playstyle or you want to build more like an assassin (relying on others for frontlining / engage so you can blink occasionally unless you're in a 1 vs 1 scenario you know you can win). Basically playing like a typical Warrior (Though one that is more focused on damage / executes than team setup) vs playing like a Assassin.
I'd say as a generic build path for arena, i'd go something like
Or,
For damage i'd go
Also builds will vary on if you want to go for a more annoying bruiser / tanky-ish frontliner playstyle or you want to build more like an assassin (relying on others for frontlining / engage so you can blink
occasionally unless you're in 1 vs 1 scenario you know you can win). Basically Warrior vs Assassin.
I'd say as a generic build path for arena, i'd go something like
or,
For damage i'd go
The AA cancel thing is something I would admit to still being ignorant about. I don't think many of the gods i use utilize it since i don't see it talked about much on the guides i've typically lurked around when trying out new gods. I think i have seen it mentioned with Thanatos and maybe a couple of other gods but never really have seen it explained out.
Part of the issue has been getting the timing down and the aim on his
On the blackthorn i figured it would still be useful when i was trying to keep more cdr while still giving some health.
In arena I usually try to go for bruiser type builds on my Warriors. I want to have my defense but be able to dish out damage too. I try to only have 1 or maybe 2 defensive only items and then supplement with 1-3 hybrid defense/sustain/power items and 1-2 power/pen items.
I really have only noticed one god who tears me up about any time(sure more will pop up lol} and that is Skadi.
I will definitely give those build suggestions a try.
The importance of AA cancelling can vary from god to god (and teamfight scenarios), but just because it isn't present in a "guide", doesen't mean it isn't there. Remember this is Smitefire we're talking about. And you also need to factor that lots of the build pages here are just simply builds.
Also at the bottom of the page I have 2 videos linked which are useful for explaining Achilles and his AA cancelling.
The problem is it's outclassed by Sledge, Sledge has so much more value as an item. And CDR you can get from other items if needed, plus high CDR is not always a must on Achilles.
Take my Medusa example:
Especially for early clear with hunters for example, you pretty much always should use canceling as you approach the wave and get your wave ability off. Basic and immediately use the ability, rather than starting with the ability.
Take my Medusa example:
Especially for early clear with hunters for example, you pretty much always should use canceling as you approach the wave and get your wave ability off. Basic and immediately use the ability, rather than starting with the ability.
I've basically been shooting myself in the foot not using this concept because usually i will use an ability first if it is on cooldown, much less use a basic in between each ability activation.
It's starting to click. I mean, it is going to be a lot more in match practice, but i have already been able to take advantage of it in some key spots in matches.
sorry, multitasking makes common sense go the way of the dodo at times lol
yeah, i have just barely realized within the last few matches that you can have both activated and use the 3, use the 2 and use the other 3. He has already been one of my better starts as a warrior but getting this down will really help a lot in conjunction with the auto cancel
The importance of AA cancelling can vary from god to god (and teamfight scenarios), but just because it isn't present in a "guide", doesen't mean it isn't there. Remember this is Smitefire we're talking about. And you also need to factor that lots of the build pages here are just simply builds.
Also at the bottom of the page I have 2 videos linked which are useful for explaining Achilles and his AA cancelling.
The problem is it's outclassed by Sledge, Sledge has so much more value as an item. And CDR you can get from other items if needed, plus high CDR is not always a must on Achilles.
Well with Skadi you can always use your ultimate to escape from her ice and/or ult if you know that the enemy team is going to have follow up damage on you. But other than that she has no escape so she can't really do much to dodge your executes (other than Aegis) or if you run her down.
Thanks for the additional input. I will take a look at those vids. Normally the Skadi's i have played have been good at locking me up with her slow when their team is near and were paying attention to when i was vulnerable. I'll have to just pay more attention to where a Skadi's team is before getting close.
For all of these build groupings you do, I have one suggestion. You throw out multiple builds (all of which are solid and very functional), but people looking at these builds are looking at them because they need some direction or are looking for better builds than what they currently use.
To that end, maybe a quick note of WHY you would use the specific build would be helpful. I know you're pumping these builds out and don't want to take much time in explanation, but just a bit would be nice.