This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Start Morningstar for Transcendence rush or Mace for Jotunn's Wrath rush.
If you think enemy cc will be a problem then obv go Purification Beads over Blink Rune
Tap each threat level to view Thor’s threats
This is only ever needed if you're having a really bad start. It's rather rare that you go with something like this bc thor is extremely strong right now and doesn't need def other than a mantle or a magi's.
Going this route your job is to rotate around the map nonstop kinda like a semi-2nd support. You make every effort to put your adc and mid ahead and then as the game transitions to late you become your teams main teamfight initiatior by doing 3k elo ults and expecting your adc and mid to make all your early efforts worth by providing all the teamfight damage and winning the game (which if they don't then make sure to flame them in chat and lobby).
You're the frontliner now so don't be a puss, you'll have so much early def you'll be unkillable.
Build:
After you build
get Void Shield. Your 5th item should provide lifesteal/regen cripple e.g Brawler's Beat Stick or Pestilence/ Contagion. Your 6th item can be anything from pen to cc reduction; choose based on the situation. As my 6th I'd go either Mantle of Discord, maybe Magi's Cloak situational. After Elixir of Speed choose between ccr and hp, maybe more lifesteal cripple.
↓
|
↓
|
PROS
|
+ Great engage/disengage with Anvil of Dawn and Tectonic Rift. + Strong through all stages of the game bc his kit allows for utility frontline based builds if you end up falling behind early. + Implemented an escape, a gap closer and high damage in his 1. + Perfect auto resets boost your damage output by an enormous amount. + A well placed Tectonic Rift wins teamfights. + Strong in skirmishes. |
Thor has one of the most diverse kits in the game which allows you to build many different ways each very beneficial. He has 2 CC immunity mechanics implemented in his kit - Anvil of Dawn's cc immunity while channeling and Berserker Barrage's knockup immunity. This is huge because well-timed usage of either of them can play a crucial part in surviving sticky situations e.g when Ares ults and you have purification on CD use Anvil of Dawn to avoid the pull. If someone's chasing you with a knock up ability try to time your Berserker Barrage right as he's about to use it to avoid being cc'd. Finally you get an instant 30 power steroid when around more than 3 enemies which is like being an entire item ahead. |
CONS
|
- Steep learning curve. If you can't aim your spells properly Thor goes from S tier to "Loki" tier. - Bad usage of Tectonic Rift in a fight could potentially result in a lost game. - If you fall behind you should NOT build the full glass cannon damage build above bc you'll be useless. - Very mana-hungry early game. - Cripples shut you down really hard. |
How to not suck as Thor (and in general)
|
P
E N |
Not much explanation needed here just an overall great item on Thor you get flat penetration, cdr, mana and damage for 2350 gold. Note that Thor tends to be really mana hungry in the early game, for example a 2-1 combo burns like half your mana pool so you need to learn how to manage your mana correctly and avoid wasting it on unnecessary things before you can afford Jotunn's Wrath. |
P
E N |
The general rule of thumb is the more pen you have the more true damage you'll deal. This shreds 15 flat protections and reduces your enemies healing by a total of 40% which is huge against healers like Ra Terra Hel and sustained gods in general cuz it reduces all sources of getting health back. This is an excellent buy for shutting down mages and warriors with heals and assassins and hunters with lots of life steal. |
P
E N |
The new 20% additional pen on 1st ability cast greatly benefits Thor's dmg from 4>1>2>3 combo. The more armor your enemies choose to stack the more valuable this item becomes. The % penetration from Titan's Bane will go through the amount of armor your target has left after it has been reduced by any armor reduction item like Void Shield so that means Titan's Bane becomes less effective when combined with either % or flat armor reduction. So if you plan on building this don't buy Void Shield. Titan’s Bane stacks very well with more flat penetration, but it noticeably loses effectiveness the more reduction is applied. |
D
M G |
Passive turns you into a monster after ulting. Combined with Hydra's Lament Runeforged Hammer and Heartseeker you can just go 4>auto>1>auto and its a frag. |
D
E F |
Out of all the defensive items Hide of the Urchin provides the most well rounded stats at full stacks, giving you 51 physical and magical protection, 250 health and 250 mana. This is by far the best defensive item you can buy on Thor. I would recommend building Hide of the Urchin early-mid game so you can have the item more or less stacked by mid-late. |
D
E F |
Best lategame def item on divers like Thor. Great vs instagibbing melee assassins like Ao Kuang and his 30% execute threshold from King of the Eastern Seas. It provides durability in team fights and the passive serves as a cleanse and a 1s stun. One and only con is the cost at 2900 oof. If you plan on building Breastplate of Valor you should sell it late game for Mantle of Discord. |
D
E F |
This is your go-to item against bursty mages like He Bo, Poseidon, Scylla, Kukulkan obviously because of the shield you get when you drop below 30% health. If your intent is strictly on survivability, Bulwark of Hope is the best option out of its tree. |
D
E F |
This item is pretty self-explanatory you get 65 Physical protections, 20% cdr and 300 mana it's built along with Jotunn's Wrath for the 40% cooldown reduction cap. However never pick this up just to cap the maximum amount of cdr, in fact you should only build this for safer clears and better early/mid sustain if you fall behind. |
D
E F |
Another item built solely to cripple the ability of a god to restore health from all sources. Its passive is there to directly counter gods with healing, making it an effective item against teams with gods like Hel, Chang'e etc. Note that Brawler's Beat Stick and Pestilence aura DO stack so you get 65% healing reduction but the difference is that Pestilence's effect is static 25% healing reduction within 55 units while Brawler's Beat Stick applies 40% healing reduction for 8 seconds while attacking the enemy. |
R
L C |
If you played other mobas like the more popular ones eg League where there's Flash, well blink in smite is used for the same purpose. You use it as a way to close the gap between you and your target or to escape sticky situations. One difference between League's flash and Blink Rune is that blink in smite isn't as broken as to be able to cast it during combat like flash in League is xD. League is for the less skilled MOBA players true facts. |
R
L C |
Beads is probably the most important and commonly used active in Smite. Using this item grants the user CC immunity for a short duration, even while under the effects of crowd control. Always a must-have against gods with hard crowd control/lock down abilities like Ares's No Escape, Kumbhakarna's chain cc. It's also the best tool for countering[/color] Ao Kuang's ultimate. Always get purification unless your opponents lack crowd control. |
R
L C |
Get this if you're a bad player. |
R
L C |
Pick this up if your support is a playing like a boosted animal and you noticed that enemy healers and heavy on lifesteal gods are losing you the game. The upgraded version does wonders. |
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Just curious, what do you think about multi pots instead of Mana pots for start?
And also, I understand the BoV build is to rush cdr. But what if you were against 3 magical and 2 physical?
about BoV so minions in smite deal probably the most dmg out of all mobas ive ever played excluding dota and that is especially true in the early/mid game so when you buy breastplate ull have all the def u need to get your mind off of giving a f about whether youll get rolled by minions upon ganking and if laners have pushed or still killing the wave - you just dont need to care about minion dmg anymore u can gank away all u want. Sure you can buy Ancile or even better rush [[Runic Shield] both cheaper than valor and great if u really feel like u need to stack resistance agaisnt mages as early as possible but when u weight the pros and cons i dunno if rushing magic def over BoV comes on top no matter the situation. All mages are lategame (some mid/late) and most times unless early-fed dont do jack sht till like boots + 1st/2nd core item. Naturally you will tweak your build later on by buying runic right after valor instead of voidshield.
Pre rework you had to do a lot better in order to be able to afford building full dmg and the margin for error was very limited so it used to make a lot more sense to build def on thor. Now you can pretty much build full dmg all the time. The bruiser build is only if u fall behind imho
While there's nothing wrong with the idea behind it, I think that it'd make use of at least a bit of magical protection in order not to be demolished by a single mage ult; maybe a Spirit Robe instead of Breastplate of Valor would make sense- it still gives some CDR, a great passive and a decent amount of both types of protection.
Speaking of items, I am curious what did you mean under the Stone Cutting Sword description saying that armor reduction is capped at 40 points (or at least so did I understand)- I can't recall such thing; but is it the case actually?
And the last thing that you might want to consider; I personally think that including some items' and abilities' descriptions in double brackets would make the "notes" section even more visually attractive.
All things considered though, it definitely deserves an upvote.
Doesn't always have to be fancy, so long as the guide was helpful and informative.
I don't main many assassins, Thor was the very first god I played when I joined the Smite community. I always felt he was underpowered, but that's probably because of the way I was building him.
This is a pretty good guide, I'll be sure to use it as a reference for if I ever do pick Thor up for the jungle! +1 >c<
The creator of the guide said that his knowledge to BB-coding was limited so I put the spoiler to maybe help him out a bit.
https://www.smitefire.com/smite/guide/a-guide-to-creating-a-guide-11941
It hasn't been updated in a long time, but it's still relevant, because it's not associated with patches, meta, etc.
It's indeed a good guide, although kinda sad it hasn't been updated in a long time..
Well, I now feel kinda stupid for writing that spoiler... :/
Was just throwing that one out there cuz it is well written and covers some different things. You have a good summary of some BB basics in your spoiler. Don't feel bad. Just feel she brings up some good points about guide making as a whole, so I thought I'd throw it out there.
Since it technically doesn't have to be updated (other than the fact it shows up as outdated in guide search) a better option for this would be to get it in a sticky, as a link in the guide making drop down, etc. Maybe admins can do that if they feel it's warranted. Will ask.
Uhwell, I like my spoiler :)
I feel bad about commenting in this guide without actually providing any feedback...sorry copyrightnenov! So here...will comment, and take everything I say with a grain of salt.
I'd agree with others' comments about Void Shield, based on cost, decrease of effectiveness for Titan's Bane, and whatnot. I hear you on your reasoning for getting it, but feel it's likely just not the most optimal item. This isn't to say you can't make it work, of course. A skilled player with a horrible build can still stomp a weaker player, but I always like to consider optimizations based on all factors. *edit* note I'm not saying this build is horrible...far from it...just using that as an example to get my point across...
Further to this, you have 3 penetration items in your standard core at full build, so I'm thinking you're already very effective, damage-wise. So...ugh, I don't know...I think early Jotunn's Wrath + Brawler's Beat Stick, plus a late Titan's Bane should do just fine in most situations. Throw in Hide of the Urchin somewhere in there, plus a situational item, and you sound good-to-go.
Quick thing on color choice: I do have to say that the extensive use of white (over standard grey) is a bit hard on the eyes...I had to throw on my Gunnar glasses (and my monitor is already below full brightness). Well...maybe doesn't help that I still have a headache (only a couple beers last night, hahaha).
Organization: you have the "notes" chapter at the top...I feel a proper introduction might be the best first chapter...and the notes are talking more extensively about the potential use of Transcendence in a build, so would be best served by being relocated after the items section.
Finally, since you do talk about Trans...you have it listed in your optional items, but why don't you create an example full build incorporating it? It'll show your preferred build order, and your notes section will support it.
Anyway, you're obviously still working on the guide, but so far, the content seems great. Maybe make some use of more BBcoding as xZero is saying, just for aesthetics, and I look forward to seeing the rest of the guide fleshed out.
I can't provide a player with a better "example" build than i already have because to me itemizing is extremely dependent on the situation so what i list in those "build order" sections is just to give the person that wants to learn the god a general idea of what works well, thats all these sections does and should do. Building a god is a lot more complex than just listing a few good items and calling it the superior build. Honestly to me giving someone a build to follow is the biggest ******** these types of websites could come up with. It takes a ****load of game knowledge, game sense, map awareness and experience on the god to know when X item fits the best scenario. I can only show so much.
which you're already using on the items' names; I just thought it'd be a nice subtle addition if you did something like that to abilities' names as well, as it helps newer players/and those interested in more detailed values.
But of course the whole looks solid as it is; I'd only suggest considering XZeroStrike's advice not to have the whole text in white, as it can make reading less comfortable at times- white color would be better used to make some phase/description stand out for example; just a thought.
+1 though, nice guide.
The item I dont like is Void Shield. Its expensive, it works against titan's bane, it doesnt give any mana, and offers nothing against mages. Ive seen some pros building this, because theoretically it outtrades other physical gods, but its still not a good purchase IMO.
Thor's job is not to trade, its to gank. If you want raw DPS, you rush beatstick. Its cheaper, gives more power and pen, and has a better passive. Because you want jotunns for the cooldown and titans for everything else, that takes care of your damage. Def can wait until item #4 where your early game ability damage starts to fall off and you become more frontline. At that point, breastplate and oni's/bulwark become better options.
sorry for any bad english.
Void Shield does have okay stats, but if you are going to get it I wouldnt recommend item 2. Beatstick is cheaper and gives more power, and who know, that 200 gold difference might be enough for them to finish their defense item before you finish you damage item, so timing counts as well. If I were to pick it up, I would replace breastplate (item 5) with it. Thats if you want more power, but not necessarily as much cdr or defense.
Because thor isnt teamfighting early game, build beat stick sooner. The team fight item can wait until late game when there are actually team fights. I still like breastplate better though. :/ That mana, cdr, prot, and price are too gud!